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He is Coming on Steam - User reviews, Price & Information

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Deep in the forgotten corners of the world, a dark force stirs – the Demon King rises once more. Sharpen your wits, seek out powerful artifacts, and stand firm in the face of the apocalypse in this roguelite RPG auto battler.

He is Coming is a strategy, roguelike and roguelite game developed by Chronocle and published by Hooded Horse.
Released on July 17th 2025 is available only on Windows in 17 languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Ukrainian and Spanish - Latin America.

It has received 4,178 reviews of which 3,545 were positive and 633 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 5.20€ on Gamivo.


The Steam community has classified He is Coming into these genres:

Media & Screenshots

Get an in-depth look at He is Coming through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ 2 Duo E7500 (dual-core) / AMD® Athlon™ II X2 250 (dual-core)
  • Memory: 2 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 460 (1 GB) / AMD® Radeon™ HD 5830 (1 GB)
  • DirectX: Version 11
  • Storage: 400 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

5 hours played
June 2026
I’m liking it. I have a suggestion though. Make the player avatar a paper-doll that reflects the equipment they have on. It would add so much more character to builds, while retaining the old school atmosphere.
2928 hours played
Jan. 2026
Genius strategy roguelike, its the best of its kind in my opinion. You're constantly trying to compact your inventory by collecting items in pairs, so that you can combine them to get both in one inventory slot. It almost feels like Rummy the card game in this way, there is something cathardic about that. Those combined items typically form the base stats of your build. Then from shops you can find, you purchase items that typically multiply these base stats in some way and add mechanics. Fighting the bosses gives you more inventory slots after you win, and you can challenge them whenever you want, so you're always calculating and measuring your current build versus the bosses build, trying to get the minimum to challenge them. Because the sooner you can fight them, the more space you have to work with in you inventory to combine and mix items together to assemble your endgame build, which is something you're trying to prepare for the whole time. You're exploring the map and marking areas you will return to once its time to fully assemble it, and essentially crafting stations that you find, that you can fast travel back to. There is very deep strategy to how you explore the map, which items to pick when, and so on. The in game menu has a compendium to show you what items are available and their details, and the PvP system (ghosts of previous players are the bosses you fight) shows a daily "hall of fame"- the strongest builds that players have made in that day, builds that as boss-ghosts, have been undefeated. You can look at the hall of fame to learn about what builds are good. It's addicting to press the Play button again because you never know what exactly to expect, and there's the roguelike gamble of hoping you'll assemble the build again or hoping to get one more powerful than you ever have before. The PvP meta is really interesting. I enjoyed singleplayer a lot, and then was surprised to find out the PvP is great too and now I've spent 99% of my time in PvP. This is definitely a strategy game more than it is an experience. It's something to strain your brain and overcome. The Swampland boss was extremely difficult on my first run, it took me multiple days of playing a lot and probably 30 attempts to beat. Getting into the hall of fame in PvP is many times harder than that, and requires some fairly deep strategy, but its so satisfying when you get it. The mechanics are intuitive, you do probably have to look stuff up on the wiki to succeed in PvP, but its mostly just a memory reference for what certain food combos do. The mechanics themselves are intuitive and mostly self explanatory and you learn them very quickly. Typically with games like this, I hate that period of time where I'm just learning it, and haven't really started strategizing yet, but from this game it felt like I was able to strategize immediately, even if my early strategies weren't that great. The community is really cool, devs are really active in it, and the hall of fame system means you always have bragging rights especially if you achieve a strange build that nobody has yet.
21 hours played
Dec. 2025
This game has some very absorbing gameplay, but if you're thinking of getting it, you should know it just doesn't feel finished. Two levels and a PvP mode aren't enough. I know there's more content on the way to the full release, but as it stands, it's kind of an unfulfilling experience. After unlocking the second level, it seems like a third level (at least) would also unlock to fight the Demon King. There isn't one. You unlock the PvP mode and that's all you get. I'm recommending this game with the assumption it'll eventually launch fully with a bit more significant content than it has now.
19 hours played
Nov. 2025
The bad news is that this game is incredibly RNG-dependent, even for the genre. The good news is that the runs are brief enough to prevent that from ruining whole sessions. I find it oddly compelling, though it could definitely use some quality-of-life features.
72 hours played
Sept. 2025
It's a good game. Definitively a good game. But make sure you know what you're getting into. At first it looks like a rogue-like, but it's more like a deck-building game with a frustrating map (let's say, in S;ay The Spire, you can't get lost on the map. Here, since it's an "open world", while here you might have to start a new game because of a poor map layout or took a bad turn.) The first few game were super fun, you get to explore simple mechanics. It was challenging, but pretty surface level kind of things. Then you get to thesecond level, and you get a lot more mechanic to play around. It's fun, but pretty overwhelming and abstract. You can't really just play casualy, you got to find a way to break the game a bit. Then you get the multiplayer. And it's a very cool concept. It's super fun, because you get to see the builds of other player and test yours against them. But then it's where it stops being as fun, because you notice that the builds that tend to make it are pretty much game-breaking. It turns into an Arm Race where you gotta create a build that can one shot the other before they can one shot you. For better or worst, it's like if Slay The Spire lets you try your build against others and... As much as I thought it would be fun, I find it rather frustrating. That being said, try it out. There's always solo player, and I might stick to it from now on.

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Frequently Asked Questions

He is Coming is currently priced at 19.99€ on Steam.

No, He is Coming is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, He is Coming received 3,545 positive votes out of a total of 4,178 achieving a rating of 8.20.
😎

He is Coming was developed by Chronocle and published by Hooded Horse.

Yes, He is Coming is playable and fully supported on Windows.

No, He is Coming is not playable on MacOS.

No, He is Coming is not playable on Linux.

This information about He is Coming is not available yet.

This information about He is Coming is not available yet.

No, He is Coming does not support VR.

He is Coming offers both single-player and multi-player modes.

He is Coming offers both Co-op and PvP modes.

No, He is Coming does not currently offer any DLC.

No, He is Coming does not support mods via Steam Workshop.

No, He is Coming does not support Steam Remote Play.

Yes, He is Coming is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for He is Coming.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 August 2026 22:46 UTC
SteamSpy data 10 September 2026 15:48 UTC
Steam price 12 September 2026 10:51 UTC
Steam reviews 12 September 2026 04:03 UTC

If you'd like to dive deeper into the details about He is Coming, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about He is Coming
  • SteamCharts - Analysis of He is Coming concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck He is Coming compatibility
He is Coming
Rating
8.2
3,545
633
Game modes
Multiplayer
Features
Online players
132
Developer
Chronocle
Publisher
Hooded Horse
Release 17 Jul 2025
Platforms
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