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He is Coming on Steam

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Deep in the forgotten corners of the world, a dark force stirs – the Demon King rises once more. Sharpen your wits, seek out powerful artifacts, and stand firm in the face of the apocalypse in this roguelite RPG auto battler.

He is Coming is a strategy, roguelike and roguelite game developed by Chronocle and published by Hooded Horse.
Released on July 17th 2025 is available on Windows, Steam Deck and Steam Machine.

It has received 4,195 reviews of which 3,558 were positive and 637 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 6.23€ on Eneba.


The Steam community has classified He is Coming into these genres:

Media & Screenshots

Get an in-depth look at He is Coming through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ 2 Duo E7500 (dual-core) / AMD® Athlon™ II X2 250 (dual-core)
  • Memory: 2 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 460 (1 GB) / AMD® Radeon™ HD 5830 (1 GB)
  • DirectX: Version 11
  • Storage: 400 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

174 hours played
Aug. 2026
Bottom line: This was absolutely worth the $20 price tag. I have no regrets. After completing the campaigns and getting all the achievements, however, the drive to play is greatly diminished. I got about 100 hours of content before it dropped from a daily play to a few hours every couple weeks. While it could benefit from a little more polish in some places, there is nothing that needs more polish. The challenge is in planning for the next combat. When you first start playing, with no real knowledge and only limited unlocks, you're going to fail. It feels like RNG is being unfair at this point, but it is more a matter of "you're not supposed to win yet" than "better luck next time". As you unlock more options and learn more, you are better positioned to adapt to the RNG aspects and do better. And before long you've beaten the boss. So what comes next? You probably haven't unlocked all the forest items yet, so you get to go back and try for those achievements. Then you have the swamp, with a completely different set of items, achievements, foes, and events. The gameplay loop hasn't changed notably, but you have a completely new set of decisions to make, so this is still fun, not repetitive. But then you finish that. So now it is time to move on to Kingmaker, where the bosses are the builds of other players (and sometimes your own). This is fun, for a while, as you get to experience new combinations, however the breadth of builds makes it difficult to go the distance. Some bosses will be a particular meta, perfected. Every meta has a counter, and you may or may not be able to pivot to counter them. But how big of a pivot will be needed for the next boss? And if you win, getting more than a couple wins before someone comes along with the hard counter to your build only gets harder as the breadth of content increases. It is at this point, where there is nothing left to chase, that my interest started to fade. But that point was 100 hours in. $0.20 / hour is expensive compared to the value I find in something like Factorio, but is cheap by any objective measure. With a third map on the way, I expect to get another 40 hours of fun in. And even after that, playing a single round or two is low-overhead and still fun, so it is a great low-commitment game for a night where I'm too exhausted for something more involved but not exhausted enough to just sleep.
5 hours played
June 2026
I’m liking it. I have a suggestion though. Make the player avatar a paper-doll that reflects the equipment they have on. It would add so much more character to builds, while retaining the old school atmosphere.
12 hours played
March 2026
A really good game with surprising depth: + Tons of gear to mix and match, lots of strategies . + Easy to play, hard to beat. + An absolute boatload of in-game achievements. + Gets improved weekly, sometimes daily - excellent dev attention. This game came out of nowhere and quickly earned a spot on my favorites list - I highly recommend it.
9 hours played
March 2026
Pretty interesting rogue-like. My my only suggestion is you can't switch weapons deep into a run because you gather oils and an edge and you lose all that when you switch. So if I find a powerful weapon later it feels bad because I lose all the upgrades on my earlier weapon. Just switch it to where oils and edge transfers. Edit: Also. THERE IS NO WORSE FEELING IN THIS GAME than accidently switching out your weapon and ruining your run. Please add an undo feature for this.
3075 hours played
Jan. 2026
Genius strategy roguelike, its the best of its kind in my opinion. You're constantly trying to compact your inventory by collecting items in pairs, so that you can combine them to get both in one inventory slot. It almost feels like Rummy the card game in this way, there is something cathardic about that. Those combined items typically form the base stats of your build. Then from shops you can find, you purchase items that typically multiply these base stats in some way and add mechanics. Fighting the bosses gives you more inventory slots after you win, and you can challenge them whenever you want, so you're always calculating and measuring your current build versus the bosses build, trying to get the minimum to challenge them. Because the sooner you can fight them, the more space you have to work with in you inventory to combine and mix items together to assemble your endgame build, which is something you're trying to prepare for the whole time. You're exploring the map and marking areas you will return to once its time to fully assemble it, and essentially crafting stations that you find, that you can fast travel back to. There is very deep strategy to how you explore the map, which items to pick when, and so on. The in game menu has a compendium to show you what items are available and their details, and the PvP system (ghosts of previous players are the bosses you fight) shows a daily "hall of fame"- the strongest builds that players have made in that day, builds that as boss-ghosts, have been undefeated. You can look at the hall of fame to learn about what builds are good. It's addicting to press the Play button again because you never know what exactly to expect, and there's the roguelike gamble of hoping you'll assemble the build again or hoping to get one more powerful than you ever have before. The PvP meta is really interesting. I enjoyed singleplayer a lot, and then was surprised to find out the PvP is great too and now I've spent 99% of my time in PvP. This is definitely a strategy game more than it is an experience. It's something to strain your brain and overcome. The Swampland boss was extremely difficult on my first run, it took me multiple days of playing a lot and probably 30 attempts to beat. Getting into the hall of fame in PvP is many times harder than that, and requires some fairly deep strategy, but its so satisfying when you get it. The mechanics are intuitive, you do probably have to look stuff up on the wiki to succeed in PvP, but its mostly just a memory reference for what certain food combos do. The mechanics themselves are intuitive and mostly self explanatory and you learn them very quickly. Typically with games like this, I hate that period of time where I'm just learning it, and haven't really started strategizing yet, but from this game it felt like I was able to strategize immediately, even if my early strategies weren't that great. The community is really cool, devs are really active in it, and the hall of fame system means you always have bragging rights especially if you achieve a strange build that nobody has yet.

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Frequently Asked Questions

He is Coming is currently priced at 19.99€ on Steam.

No, He is Coming is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, He is Coming received 3,558 positive votes out of a total of 4,195 achieving a rating of 8.20.
😎

He is Coming was developed by Chronocle and published by Hooded Horse.

Yes, He is Coming is playable and fully supported on Windows.

No, He is Coming is not playable on MacOS.

No, He is Coming is not playable on Linux.

Yes, He is Coming is playable and fully supported on Steam Deck.

Yes, He is Coming is playable and fully supported on Steam Machine.

No, He is Coming does not support VR.

He is Coming offers both single-player and multi-player modes.

He is Coming offers both Co-op and PvP modes.

No, He is Coming does not currently offer any DLC.

No, He is Coming does not support mods via Steam Workshop.

No, He is Coming does not support Steam Remote Play.

Yes, He is Coming is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for He is Coming.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 October 2026 00:24 UTC
SteamSpy data 20 October 2026 04:45 UTC
Steam price 27 October 2026 20:12 UTC
Steam reviews 22 October 2026 17:46 UTC

If you'd like to dive deeper into the details about He is Coming, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about He is Coming
  • SteamCharts - Analysis of He is Coming concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck He is Coming compatibility
He is Coming
Rating
8.2
3,558
637
Game modes
Multiplayer
Features
Online players
122
Developer
Chronocle
Publisher
Hooded Horse
Release 17 Jul 2025
Platforms
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