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Hearth and Hamlet on Steam

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Start with a campfire. Build a kingdom. Hearth and Hamlet is a medieval citybuilder clicker that blends resource management, in-depth upgrade trees and relaxing idle gameplay. Build your empire by researching new technologies, passing new laws, trading with far-off lands, and more.

Hearth and Hamlet is a incremental, city builder and base building game developed by Phorust Studios and published by Runic Forge and Gamersky Games.
Released on August 19th 2026 is available on Windows, Linux, Steam Deck and Steam Machine.

It has received 2,119 reviews of which 1,679 were positive and 440 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 8.15€ on Steam, but you can find it for 6.08€ on G2A.


The Steam community has classified Hearth and Hamlet into these genres:

Media & Screenshots

Get an in-depth look at Hearth and Hamlet through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i3 @ 3.2 GHz or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 650 (2 GB VRAM) / AMD Radeon HD 7770 (2 GB VRAM)
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: DirectX-compatible
Linux
  • OS: Ubuntu 20.04 or newer / SteamOS
  • Processor: Intel Core i3 @ 3.2 GHz or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 650 (2 GB VRAM) / AMD Radeon HD 7770 (2 GB VRAM)
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

26 hours played
Sept. 2026
🏡 **An Incremental Game Wearing a City Builder's Clothes — And a Very Good One** Let's get something out of the way first. **Hearth and Hamlet is an incremental game first and a city builder second.** I think that's quite important, because I've seen some players approaching this expecting the freedom and customisation of something like Foundation or Banished and then being disappointed that they can't place every individual building exactly where they want it. That's not really what Hearth and Hamlet is trying to be. The buildings have predetermined positions. Your settlement develops in a particular way. You're not designing the perfect medieval town from scratch. And personally? **I was absolutely fine with that.** Because I came here for the incremental progression, and that's where Hearth and Hamlet is at its best. I've now completed the game **twice**, with each playthrough taking me around 14 hours. The first time was on Easy. The second time I moved up a difficulty level and played the entire thing again. There was actually supposed to be a practical reason for that second playthrough — my first recording had developed an annoying flicker thanks to an OBS issue, so I needed to record the whole game again. Apparently my solution to losing a 14-hour recording was: **“Fine. I'll play the entire game again. And make it harder this time.”** 😂 Thankfully, I enjoyed Hearth and Hamlet enough that doing so wasn't exactly a punishment. You begin as a small group of refugees fleeing the tyranny of Ashenholt. Eventually you find somewhere suitable to stop running, establish a little camp and begin the long process of turning almost nothing into a thriving settlement. At first, everything feels wonderfully humble. Gather some resources. Assign workers. Build something new. Unlock another possibility. Increase production. Build again. Watch the settlement grow. It's that lovely incremental rhythm where almost every little improvement leads naturally towards the next one. Your tiny refugee camp gradually develops into something much more substantial, new resources become important, production increases and the world opens up around you. Of course, the local monsters aren't particularly impressed by your urban development programme and regularly come wandering over to attack you. And then there's Ashenholt. Apparently escaping from them wasn't sufficient. Once they realise you're doing rather well for yourself, they start demanding gold. Initially, it's a relatively small amount. So you pay it. You don't actually have much choice. Then they return. **They'd like some more.** You pay again. Then they come back wanting even more. At some point I began to suspect Ashenholt wasn't particularly interested in our long-term financial wellbeing. 😂 That mixture of settlement growth, resource production, incremental upgrades and outside pressure works really well for most of the game. There's always another target ahead of you, and for a large part of both playthroughs I found progress extremely satisfying. The game also ran beautifully for me. Everything felt smooth, the pixel-art world is charming and watching the little settlement gradually transform into something much more impressive gives that progression a nice visual payoff as well as the usual numbers-going-up satisfaction. Unfortunately, there is one area where I think Hearth and Hamlet stumbles. **The final few hours become considerably more grindy than they need to be.** On Easy, I noticed it, but it wasn't enough to seriously bother me. On the next difficulty setting, it became much more obvious. Eventually I reached a point where meaningful progression slowed substantially and the game became increasingly about waiting for the quantities of resources I needed. Gold is a particularly noticeable bottleneck, while on the higher difficulty I also found myself needing considerably more food, iron and, later, magic. For roughly the final three hours of my second playthrough, I wasn't really discovering much or making interesting decisions anymore. I was mostly **waiting to finish**. That's an important distinction. I don't dislike grinding. I'm an incremental-game player; watching resources accumulate is practically part of the job description. 😂 But there's a difference between a satisfying incremental grind where you're regularly making decisions and improving things, and a grind where you've essentially solved the problem and are waiting for the numbers to become large enough for the game to acknowledge it. For me, the latter portion of Hearth and Hamlet moves a little too far towards that second type. It didn't make me dislike the game. It didn't ruin either playthrough. **I just don't think those final few hours are as enjoyable as everything leading up to them.** And with another two difficulty settings still above the ones I've completed, I can only imagine those resource demands becoming considerably tougher. Which brings me to something slightly ridiculous. To earn every Steam achievement, I need to complete Hearth and Hamlet on **all of the difficulty settings**. I've finished two. That means, if I have this right, I have another two complete playthroughs ahead of me. And yes... **I'm going to do them.** Just not immediately. 😂 After approximately 28 hours across two complete runs, I think Hearth and Hamlet and I should probably spend a few weeks apart before beginning round three. That's probably the strongest indication I can give of how I feel about the game, though. Despite my criticism of the late-game grind, **I still want to go back and complete it twice more.** For incremental fans, Hearth and Hamlet is very easy for me to recommend. The progression is satisfying, the presentation is charming, there's plenty to work towards and watching a handful of refugees gradually establish a thriving magical medieval settlement scratches exactly the sort of itch I wanted it to. For traditional city-builder fans, however, I'd give one piece of advice: **Read the description and understand what you're buying.** This isn't Foundation. This isn't Banished. You aren't getting a sandbox in which you meticulously design every road, neighbourhood and building placement. You're getting an **incremental progression game set inside a city-building framework**. If that's what you're expecting, I think Hearth and Hamlet has an awful lot to offer. If you're expecting a traditional city builder, you may come away disappointed simply because you've asked the game to be something it never really promised to be. For me, though? 🏡 I built my settlement. ⚔️ I defended it from monsters. 💰 I repeatedly handed over increasingly unreasonable quantities of money to Ashenholt. 📈 I watched lots of lovely numbers go up. 🏆 I completed the entire game twice. And after a suitable recovery period... **Apparently I'm going back for at least another 28 hours.** 💜 **Tom Recommends** Hearth and Hamlet could absolutely do with reducing some of that late-game grind, particularly as the difficulty increases. (if you watch my gameplay videos (once I put them on YouTube), you'll see what I mean towards the end) But when I've already played a game for around 28 hours and I'm still planning to return and complete it another two times... **I think it's fairly safe to say the good considerably outweighs the grind.** 😂
24 hours played
Sept. 2026
A pretty decent incremental game, with decent music, really nice pixel-style graphics and okay story. Takes between 7-12h to complete depending on the difficulty, and I had to go through 2 play throughs to 100% it. For the price I think it was worth it!
54 hours played
Aug. 2026
Pretty fun, chill game. First thing you should do is go to options and check the box that allows you to collect resources by just hovering instead of holding down the mouse button.
11 hours played
Aug. 2026
Just dropping a positive review to counter all the negative ones where people who don't like incremental clicker games complain that they didn't enjoy this incremental clicker game. The general feel is sublime, the visuals and sound in particular are charming. My only complaints are that the UI could be better (edge scrolling is pointlessly slow even at the maximum speed, upgrade manual bookmarks don't make sense....why are they moving around?!), and the combat feels pretty meh. Would've been so much better if the enemies actually approached your settlement on the map, but oh well. Well worth the cheap price the dev is asking!
15 hours played
Aug. 2026
Might be the best-crafted incremental game I've bought in a while. I picked up around seven similar games over the past two months, but couldn't stick with any of them—most felt like cheap "vibe coding" cash grabs thrown together with AI prompts. But this one is genuine quality. Definitely worth the $7. Seeing my small camp slowly turn into a thriving city feels super rewarding. Incremental games are all about enjoying the sense of growth and progression, and this game nails it.

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Frequently Asked Questions

Hearth and Hamlet is currently priced at 8.15€ on Steam.

No, Hearth and Hamlet is currently not on sale. You can purchase it for 8.15€ on Steam.

Yes, Hearth and Hamlet received 1,679 positive votes out of a total of 2,119 achieving a rating of 7.63.
😊

Hearth and Hamlet was developed by Phorust Studios and published by Runic Forge and Gamersky Games.

Yes, Hearth and Hamlet is playable and fully supported on Windows.

No, Hearth and Hamlet is not playable on MacOS.

Yes, Hearth and Hamlet is playable and fully supported on Linux.

Yes, Hearth and Hamlet is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Hearth and Hamlet is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Hearth and Hamlet does not support VR.

Hearth and Hamlet is a single-player game.

Yes, there is a DLC available for Hearth and Hamlet. Explore additional content available for Hearth and Hamlet on Steam.

No, Hearth and Hamlet does not support mods via Steam Workshop.

No, Hearth and Hamlet does not support Steam Remote Play.

Yes, Hearth and Hamlet is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Hearth and Hamlet.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 October 2026 00:43 UTC
SteamSpy data 13 October 2026 13:09 UTC
Steam price 19 October 2026 19:44 UTC
Steam reviews 18 October 2026 18:01 UTC

If you'd like to dive deeper into the details about Hearth and Hamlet, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Hearth and Hamlet
  • SteamCharts - Analysis of Hearth and Hamlet concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Hearth and Hamlet compatibility
Hearth and Hamlet
Rating
7.6
1,679
440
Game modes
Features
Online players
164
Developer
Phorust Studios
Publisher
Runic Forge, Gamersky Games
Release 19 Aug 2026
Platforms
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