Heretic's Fork on Steam - User reviews, Price & Information

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Dear candidate, we are pleased to invite you to take up the position of manager of Hell. You will punish sinners by using our deck-building computer system to construct hellish towers capable of keeping the endless hordes of the underworld in check. Best of luck!

Heretic's Fork is a deckbuilding, tower defense and arcade game developed by 9FingerGames and published by Ravenage Games.
Released on September 13th 2023 is available only on Windows in 9 languages: English, French, German, Simplified Chinese, Japanese, Spanish - Spain, Portuguese - Portugal, Traditional Chinese and Russian.

It has received 3,591 reviews of which 3,080 were positive and 511 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 4.87€ on Steam with a 50% discount, but you can find it for less on K4G.


The Steam community has classified Heretic's Fork into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Microsoft 64bit Windows 10
  • Processor: 64bit Intel compatible Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: OpenGL 4-compliant onboard graphics
  • DirectX: Version 11
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
Heretic's Fork is a hellishly fun roguelite deckbuilder that is rich with flavor and strategy, but has some balance and progression issues preventing it from being that comfort game you spend hundreds of hours on. Where it shines: - The game's tone and overall flavor are great; the music is exceptional and really adds to the vibe - The sacrifice system allows for plenty of opportunities for card selection early on and makes each run feel exciting and rewarding - Tower balance is generally very good. Anything works for "normal" (T0) runs. I don't think that is the case for T5 though - There are a wide variety of strategies that can work, and while there are certainly "best" strategies, you are encouraged and rewarded for experimenting up until T5, where you need to know what will work - Reward paths via challenges means even if you don't manage to complete a run, you still feel like you are making progress Where it can improve: This game desperately needs further card selection or upgrade toggling outside of the sacrifice system as your card pool grows. This is my biggest complaint with the game: By the time you have unlocked ~200 or so cards in your collection, the amount of junk you come across during a run makes the cards you want to see significantly rarer. This can make some challenges painful to do if you wait (300% unholy crit chance, I'm looking at you... Cap is 75% btw). Ideally you can toggle off certain upgrades or even sets of cards, or even just scale sacrifice/round end/shop selection with collection size. Something, PLEASE. I cannot stress enough how much worse the "endgame" feels compared to the early-midgame. I would have continued to do T5 or endless runs beyond getting all achievements if the game didn't start to feel painful to play after getting most of the cards. The only other gripe I have is, while overall card balance is great, the difference between the outliers of bad and good is astronomical. For example, 'Combined Damage' and 'Primal Fury' allow for exponentially more Tower/Garrison Damage than running T3 'Punish' or 'Deliverers of Pain' for 1/3rd of the cost and zero downside. Also, the "Gamble" cards are wayy too swingy - Almost all of them are basically hail marys for failing runs, and otherwise useless due to their significant downsides (spoiler: if you fail the gamble, you may as well end the run. Effects such as "downgrade all towers", "destroy all towers", "-40% structure damage" all exist), besides 'Double Down' which is competitive due to having no downside, 1-cost, and insane upside. Looking at the other gamble cards compared to this one is baffling, as well as a few other outliers. I understand the need for "Not-so-good" cards to make the good ones feel good to find, but a large portion of cards are completely unplayable, and the sacrifice system encourages throwing runs away to sift through the trash for the broken ones instead of working with not-so-good cards until you can find better. Based on that wall of text, you would think I dislike the game. This isn't the case; rather, these two issues are what I feel holds it back from being that one comfort roguelite you can go back to when you don't know what to play, and instead leaves me waiting for a sequel. The game is phenomenal otherwise, but there are some design decisions that hold it back from being a favorite in the genre/library.
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Nov. 2025
Several touches from the devs made me laugh out loud several times, sick aesthetic, and most importantly a killer soundtrack. I would take a dayjob punishing sinners if I got to listen to this all day. I love finding a good combo in a TD game and this has the right blend of Corporate Hellscape & Literal Hellscape to keep me interested.
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Oct. 2025
It's not a great engaging balance as a tower defense, but I don't care.. the aesthetic is immersive and the soundtrack is awesome enough to still make a short playthrough now and then entertaining. It's not gonna redefine the genre.. but them tracks is hell fire.
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Oct. 2025
This game is weird to recommend. It's a roguelike deckbuilding tower defense game. But really it's less tower defense and has closer resemblance to something like vampire survivors. Regular runs are pretty fun and the different characters offer a good amount of replayability. The endless mode is strange and it was harder for the game to actually run that for me to actually survive in the later waves. It has a killer aesthetic though, and decent music. It's worth picking up, if it had a demo i would recommend it.
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April 2025
A Roguelike core under the Tower-Defense surface: Successful ideas and slightly failed practices 7/10 Opening Since the Dota 2 community workshop released Dota Auto Battler in 2019, the game genre of Auto Battler has gradually become popular. In the second half of 2019, Teamfight Tactics and Hearthstone's Battlegrounds mode pushed the popularity of Auto Battler as a game type to a peak. Many Indie games have been using it as the main gameplay since then. Heretic's Fork, characterized by dark fantasy and avant-garde punk visual art, is a roguelike game that incorporates deck building and tower defense elements into the gameplay of auto battler. The novel, interesting and refreshing gameplay can make players addicted to it within a few hours of getting started. Unfortunately, this popularity came and went quickly. The game's levels and enemy designs were too monotonous and repetitive, and the strong balance between different structures was terrible, making it impossible to continue to bring freshness to players. Strength Integrating the three primary game mechanisms of tower defense, deck building, and auto battler is indeed a bold attempt, and in this regard, the initial impression left on players by Heretic's Fork is excellent. Players need to make operational decisions through deck drawing and card upgrades. The diverse character characteristics, numerous active skills, and unique card effects give the game multiple diverse gameplay styles. With metal rock and synthesizer electronic music as the themes, the sometimes passionate and sometimes slow music not only echoes the art style of the Heretic's Fork but also adds a lot of fun and immersion to this auto battler game. The game's main menu interface is designed to imitate a computer operating system, and there are many Easter eggs for players to discover. At 2x speed, the game lasts about half an hour for each run, which is a relatively suitable time. For the vast majority of players, within the first ten hours of playing the game, they will be attracted by its refreshing, creative and appealing gameplay and will be reluctant to leave. Weakness Unfortunately, as players spend more time playing the game, Heretic's Fork's multiple shortcomings gradually become apparent. The levels and enemies in the game are very similar in design. The types of maps and enemies are intensely single and fixed, the high difficulty only increases the enemy's spawn rate, health, movement speed, and resistance, which is the most boring numerical expansion. Among the only two structures in the game, garrison, and towers, the towers are too strong, and even among them, the unholy critical hit is the strongest and most brainless. Due to this imbalance design, players have very few strategy choices at high difficulty, With the maximum number of cards being more than 280, the inability to filter through streamlined card pools has instead affected the player's gaming experience. The game's target acquisition logic is highly rigid and often results in incredibly inefficient performance. For some structures such as Judgment and Sawblade, players cannot freely choose their locations likewise. From the perspective of data visualization and player experience optimization, Heretic's Fork has done a terrible job. In addition to the fact that upgrading card action often leads to banishing due to unintentionally overlap, the upgrade bonuses obtained are not intuitively displayed in the game through numbers, and players have to calculate them themselves. When selecting cards reward, you cannot view the upgrade items as well. When checking decks, there is a bug that prevents all cards from being fully displayed. Some scenes in the game also have frequent screen flickering, which does not give players a comfortable visual experience. Conclusion A qualified Roguelike should start from the most fundamental and gradually progress to the complex, unlocking all the content provided in the game through player exploration, and obtaining a different gaming experience in each playthrough under a highly randomized game mechanism. The design of Heretic's Fork makes the fun and essence of the game almost entirely concentrated in the first few hours of players' learning. Players' mid-to-late game experience is increasingly homogenized due to the lack of randomness. The avant-garde punk visual art cannot bring continuous visual stimulation to players in the game due to its pixelated style as well. Perhaps it is most appropriate to regard the game as a snackable Indie game, which is destined not to be a game that can bring lasting fun to players. Found my review valuable? [url=https://store.steampowered.com/curator/43837750-Just-Game-Curator/] Follow my curator to get the latest review push! Your support is my greatest motivation!
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Frequently Asked Questions

Heretic's Fork is currently priced at 4.87€ on Steam.

Heretic's Fork is currently available at a 50% discount. You can purchase it for 4.87€ on Steam.

Heretic's Fork received 3,080 positive votes out of a total of 3,591 achieving a rating of 8.27.
😎

Heretic's Fork was developed by 9FingerGames and published by Ravenage Games.

Heretic's Fork is playable and fully supported on Windows.

Heretic's Fork is not playable on MacOS.

Heretic's Fork is not playable on Linux.

Heretic's Fork is a single-player game.

There are 4 DLCs available for Heretic's Fork. Explore additional content available for Heretic's Fork on Steam.

Heretic's Fork does not support mods via Steam Workshop.

Heretic's Fork does not support Steam Remote Play.

Heretic's Fork is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Heretic's Fork.

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 January 2026 15:30
SteamSpy data 28 January 2026 08:56
Steam price 28 January 2026 20:50
Steam reviews 28 January 2026 09:51

If you'd like to dive deeper into the details about Heretic's Fork, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Heretic's Fork
  • SteamCharts - Analysis of Heretic's Fork concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Heretic's Fork compatibility
Heretic's Fork
Rating
8.3
3,080
511
Game modes
Features
Online players
23
Developer
9FingerGames
Publisher
Ravenage Games
Release 13 Sep 2023
Platforms
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