Hero Tale on Steam - User reviews, Price & Information

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Let Hero fight monsters while you do other things. Grind to gain experience and progress on the massive skill tree. Unlock new maps, drop the best loot and fight increasingly difficult enemies in medieval fantasy idle RPG.

Hero Tale is a indie, idler and dungeon crawler game developed and published by Weird Johnny Studio.
Released on March 28th 2024 is available on Windows and MacOS in 18 languages: English, Polish, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Czech, Spanish - Latin America, Indonesian, Japanese, Korean, Russian, Romanian, Turkish, Ukrainian and Hungarian.

It has received 360 reviews of which 255 were positive and 105 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 4.99€ on Steam.


The Steam community has classified Hero Tale into these genres:

Media & Screenshots

Get an in-depth look at Hero Tale through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (SP1+), Windows 10 and Windows 11
  • Processor: x64 architecture with SSE2 instruction set support
  • Memory: 2 GB RAM
  • Graphics: DX10, DX11, DX12 capable
  • Storage: 700 MB available space
MacOS
  • OS: Mojave 10.14+
  • Processor: Apple Silicon, x64 architecture with SSE2
  • Memory: 2 GB RAM
  • Graphics: Metal capable Intel and AMD GPUs
  • Storage: 700 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
Hero Tale, developed by Weird Johnny Studio, is an indie RPG that attempts to blend idle game mechanics with traditional role-playing elements in a way that’s both familiar and experimental. Released on Steam in 2024, it’s set on a small island teeming with hostile creatures, magic, and opportunities for exploration. The game introduces players to a young adventurer’s journey as he trains, gathers loot, and grows stronger through a massive branching skill tree. At its core, Hero Tale is a slow-paced experience, but one that encourages long-term investment and strategic build development. The gameplay revolves around semi-automated combat across hand-drawn 2D maps. Your hero patrols small side-scrolling zones, attacking enemies automatically while the player manages equipment, stats, and abilities. The game walks a fine line between idle and active engagement—actions like blocking, spellcasting, and some resource collection require manual input, while most movement and attacks occur passively. While this hybrid model sets the game apart from more standard clicker RPGs, it can also be a source of frustration. The inconsistency between active and idle mechanics creates moments where the player feels either too involved for an idle title, or too passive for an action RPG, making the experience feel disjointed at times. One of Hero Tale’s main attractions is its sprawling skill tree, which allows the player to specialize in various archetypes such as melee brute, spellcaster, ranged attacker, or regeneration tank. The tree includes nearly 300 nodes, and navigating it becomes an engaging puzzle in itself. The choices made here are meaningful, as unlocking certain skills or stat upgrades dramatically shifts the way your character performs in combat. However, progress through the tree is slow, and many essential survival skills—such as regeneration—are locked behind time-consuming early grind. This slow burn can become tedious, especially without the option for offline progression, which remains one of the most glaring limitations of the current build. Progression in Hero Tale is largely gated by grind. Enemies respawn in set patterns, and the player needs to repeatedly clear zones, gather materials, and upgrade gear in order to tackle tougher areas. While the loop of fighting, upgrading, and exploring is generally satisfying, the pace is often undercut by long waiting periods for health or mana to regenerate. Since the game doesn’t support offline healing or automation, players must either wait in-game or actively grind healing nodes in the skill tree to mitigate downtime. This results in a game that often demands a surprising level of commitment for something marketed with idle features. That said, the charm of Hero Tale lies in its presentation and design philosophy. The hand-drawn visuals are clean and pleasant, evoking a light storybook aesthetic that fits the whimsical yet perilous island setting. Enemy and character designs are simple but expressive, and the environments—though limited in scope—are crafted with care. A relaxing soundtrack and ambient sound design further support the game’s laid-back, contemplative tone. The world itself is small but packed with flavor, with new zones and challenges unlocking as the player reaches certain power milestones. Dialogue is sparse, but there’s enough world-building to keep curiosity alive, especially for those who enjoy exploring for its own sake. The fairy companion, who assists the player and occasionally comments on progress, adds a light narrative touch. She also serves functional roles like loot management and minor combat assistance. The interface is minimalistic and relatively easy to use, although a few quality-of-life features are noticeably absent. Navigating the skill tree, for example, can become cumbersome as it expands, and managing item drops or character stats could benefit from clearer indicators or filters. Players have expressed interest in upcoming improvements, such as map markers and better stat tracking, which the developer has acknowledged and begun working on. While community feedback has highlighted the game’s potential, much of the discussion centers around its pacing and lack of automation. For players who expect idle progress to occur offline, Hero Tale feels more like a time sink than a background companion. The need to keep the game open for regeneration or advancement, combined with its semi-active combat, leads to a playstyle that doesn’t quite satisfy fans of either genre. Despite these concerns, there's a niche audience that appreciates its deliberate pacing and strategic depth, especially those who enjoy slow-progression RPGs with detailed build systems. Ultimately, Hero Tale is a game that feels like it's still discovering its identity. It blends compelling elements—a deep skill tree, solid mechanics, and charming visuals—but struggles with execution when it comes to quality-of-life and long-term engagement. It's a relaxing, grind-heavy experience best suited for players who enjoy theorycrafting character builds and don’t mind the slower pace. For those looking for a polished idle RPG or a fully active adventure, it may fall short. But with continued updates and attention from its developer, Hero Tale could grow into a uniquely rewarding hybrid of strategy, exploration, and passive gameplay. As it stands, it’s a flawed but promising entry in the world of indie idle RPGs. Rating: 7/10
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Feb. 2025
This is a really bad idle game, but in fact it is a great RPG game with speedrun-able replay-ability. The biggest failing point that this studio decided is to categlorize this game into an idle game. This is a grinding RPG game with speedrun potential! If you consider this game as a RPG game, it is in fact a good game in my opinion!
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Feb. 2025
Its a great game, that i played on a mobile years ago. Now its finished and im happy to play it again. New content and cloud-saves for steam are great here. For people who says that this game has slow progression: Its right, because its an idle game. You make some build, figure strategies and leave it be on the second monitor while you play other games, work, eat or walk (or for the whole night). It rewards you when you come back (yes, no offline progression, leave it working, huh) and you progress further. This game has its charm and i love for the atmoshpere. Its my cup of tea.
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Feb. 2025
The game being cheap is covering for a lot here. This game has a ton of issues, but ultimately it gets a positive. Issue #1: It's a ported mobile game and it shows. Not many, but two microtransactions that are more expensive than the game itself, you could watch an ad to have those for free on mobile, for 30 minutes. But on steam, no ads, so just flat cost for permanent. Which is fine, but expensive for all you get, which isn't a lot. Issue #2: The character model is hideous and not customiseable at first, it gets better later. Changing armour does not change the model, you can be in full plate and still look like you're wearing nothing. You cannot choose male or female, you cannot change your hair or eyes or whatever. You're stuck with the base character who is so unloved by the devs they didn't even give him a name. He is just "Boy." Even Kratos' son has a name for all the use it gets. Issue #3: This is an idle game, some might argue it's not, but they're wrong. You have to be idle for a ton of this game. So why is that an issue? There's no offline progress. None at all. Not even the pitiful two hour cap that a lot of mobile games are doing now. There's just no offline progress. I leave it on in the background while I'm doing other things, but I still turn my computer off when I sleep. Which is a good 5-6 (I don't get enough sleep D=) hours of the game doing nothing. And for an idle game, that totally sucks! Issue #4: The writing is quite poor. I'm not saying the story sucks, that's a matter of opinion, objectively, the writing is poor. I don't know if they used google translate for the dialogue or maybe they're just not very good at English. The dialogue makes sense for the most part, but it's poorly written. Issue #5: You have to grind a LOT to progress. There's an achievement for beating the game in 9 hours, which seems extremely unlikely, There's a new game plus though, that helps... a bit. I'm currently at 33 hours 25 minutes and sure, I've not taken the most efficient rout, but I'm still really far from the end of the game. Early game there was an enemy that, if I'm honest, I probably still cannot beat. I had to skip it by leaving combat whenever it appeared. (It looks like a child who is part tree, you'll know when you get there.) It's possible to skip really difficult enemies, but it sucks that you have to so much, especially with no offline progression. So why am I recommending this game? Well, to put it bluntly, it's cheap. It's pretty bug free, which is a huge plus. The games problems are not errors, they're just issues that I have with the game. If you do play it, I recommend including the price of the first DLC into the cost of the game. (Warrior fairy) because it will help you a huge amount. Without it you'll have to grind roughly twice as much. I also recommend joining the games discord, as the people there can help a lot. But man this game does have a lot of issues. Hopefully some day they are seen to, the devs are still releasing content for this game... So there's hope.
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Jan. 2025
I really don't know why this game has so many bad reviews.. game concept is 10/10 for an idle game. Also the design and the game balance is exceptional good. Only the RNG (specially loot) is a bit to much imo - same with damage rolls, that's why magic is the best (reliable), it's always working because of the same damage numbers.. with bows the outcome can be half or double of the average calculation - the problem comes with fights which you cannot forfeit or BoomBoom Arrows can be so insane or not enough (you only have 10). A Pseudo-RNG system would be much better. As a noobie I didn't know that you can activate the fairy so you can get 50% exp, passive point and inventory automatization. Also I didn't know that you can auto cast. If you know this, this game becomes really enjoyable. Also really important to know is, that magic damage is pure damage and ignores armor. My QoL suggestion list i would like to see in this game (for the dev): [*]maybe crossbows like axe/two handed for range?! [*]some items should have variable stats so it's more motivative to farm them also the shop items always should have the worst variable stat possible [*]melee / range swap skill and two equipment setups for melee and range - now the inventory swap is just super clunky and tedious -> can be learned via questing at city training area (no mana cost ofc, the downside is the swap time which disables your attack like now) -> also a passive tree stat which allows you auto that skill (range after death of enemy and when an enemy reachs you auto swap to melee) [*]the loot only fills your hotkey inventory slots if the bag has no other space [*]inventory hotkeys should have smaller icons (3 slots per row) [*]right click the fairy to set idle mode on/off - de/activate inventory auto and have different auto cast setups for idle mode or active gameplay -> also idle disables the crit click mechanic [*]auto idling, the player can set an area for auto farming - auto idling becomes active after like 3-5mins [*]auto inventory trigger for mana: absolute value instead of relative % [*]right click travel [*]town/area button so you can switch between last visit town and the last area quickly [*]button to get fast access to the stash (like equipment) [*]more hotkeys like m/enter for world map or escape key is like clicking on your hero icon, a for area/town switch, s for stash, i for inventory, p for passive tree [*]right click an area on the minimap shows the same area/enemy stats which you can see in the world map [*]make the visuals for a shop more clear that you are selling items now :> (more different to stash und equipment) [*]right click transfers all items between stash and inventory [*]more content pls :)
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Frequently Asked Questions

Hero Tale is currently priced at 4.99€ on Steam.

Hero Tale is currently not on sale. You can purchase it for 4.99€ on Steam.

Hero Tale received 255 positive votes out of a total of 360 achieving a rating of 6.73.
😐

Hero Tale was developed and published by Weird Johnny Studio.

Hero Tale is playable and fully supported on Windows.

Hero Tale is playable and fully supported on MacOS.

Hero Tale is not playable on Linux.

Hero Tale is a single-player game.

There are 3 DLCs available for Hero Tale. Explore additional content available for Hero Tale on Steam.

Hero Tale does not support mods via Steam Workshop.

Hero Tale does not support Steam Remote Play.

Hero Tale is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Hero Tale.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 October 2025 14:14
SteamSpy data 29 October 2025 05:24
Steam price 29 October 2025 20:51
Steam reviews 28 October 2025 13:47

If you'd like to dive deeper into the details about Hero Tale, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Hero Tale
  • SteamCharts - Analysis of Hero Tale concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Hero Tale compatibility
Hero Tale
Rating
6.7
255
105
Game modes
Features
Online players
77
Developer
Weird Johnny Studio
Publisher
Weird Johnny Studio
Release 28 Mar 2024
Platforms