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Hero's Hour on Steam - User reviews, Price & Information

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A fast turn-based strategy RPG with real-time combat. Develop your cities and armies, level up your heroes to gain new, powerful spells and skills, and explore the wonders and dangers of the procedurally generated maps as you aim to conquer your enemies before they do the same to you.

Hero's Hour is a turn-based, pixel graphics and strategy game developed by Benjamin "ThingOnItsOwn" Hauer and published by Goblinz Publishing and Maple Whispering Limited.
Released on March 01st 2022 is available on Windows, Steam Deck and Steam Machine in 11 languages: English, Spanish - Spain, French, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 5,369 reviews of which 4,287 were positive and 1,082 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 14.99€ on Steam, but you can find it for 0.96€ on Gamivo.


The Steam community has classified Hero's Hour into these genres:

Media & Screenshots

Get an in-depth look at Hero's Hour through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Microsoft 64bit Windows 7 or younger
  • Processor: Dual-core 2Ghz CPU
  • Memory: 512 MB RAM
  • Graphics: AMD Radeon HD 6250 or better DirectX11 compatible graphics card
  • DirectX: Version 11
  • Storage: 100 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

186 hours played
Sept. 2026
Overall Rating: 8/10 Positives: [*] Fast-Paced Combat: It plays like Heroes of Might and Magic III but with much faster combat. It takes a little while to get used to, but now I actually prefer it. [*] Great Visual Direction: Even though the graphics utilize asset packs, they perfectly nail the game's aesthetic. Keeping the visuals simple allows the core gameplay to shine, which is a massive plus. [*] Excellent Replayability: There is a lot of replay value packed into this game. Negatives: [*] Engine Performance & Optimization: Certain heroes struggle to function because the engine slows down significantly when troop counts exceed average numbers. This is a shame for swarmer characters and races. My PC easily handles modern, complex games with tons of moving parts (like Factorio, Mount & Blade, and Satisfactory), so the engine performance issues here stick out. Additionally, the map generator starts to lag during long play sessions, though this stops being an issue once you are fully loaded into a match. [*] Hero & Faction Imbalance: There is a stark divide between undertuned heroes and incredibly overpowered ones. For example, the World Herbalist trait grants infinite XP and movement, allowing me to win on the hardest difficulty in less than an in-game week. Meanwhile, heroes who receive top-tier units (like Dragons) multiple times a week make the game trivial for the player, though the AI doesn't seem to know how to abuse this. [*] Town and Economy Scaling: Certain factions face an uphill battle with basic resource management. Right now, town recruitment barely matters because maps can be finished before you even need top-tier town units. Towns only spawn one top-tier unit a week, while a roaming hero can generate 2 to 5 per week on the go. Balance Suggestion: The buy cost for troops should be halved and restricted to gold. Additionally, mobile troop generation mechanics should probably be nerfed to only spawn Tier 1 units so that town building remains relevant. Right now, skills that spawn support troops for the "weakest" army allow you to run your main hero completely naked, bypassing town investments entirely. Final Verdict: Despite these flaws, I absolutely love this game. It is affordable, straight to the point, and clearly knows exactly what it is copying. I highly recommend it and look forward to future updates and expansions!
68 hours played
July 2026
Edit: Okay, to clarify: There are a FEW maps where the AI "Cheats" but it is intentional. One of the maps "patience" has an achievement that involves beating a 1v7, on a map where the AI outpaces you. It is a game of literally patience and defense. The "Cheating" of the AI in the game is no different than that of say Age of Empires 2, with turn orders, and better managment as well as a heads start. ==== i have zero clue what the other negative reviews are talking about. (As someone who usually believes feedback is important, I genuinely believe some of these reviews haven't touched a game in their life) I'm a ran of the RTS genre, and I do enjoy a good strategy game. . . It isn't difficult like some other reviews tried to point out. One other review pointed out how you can die in the tutorial. . . There is a part that teaches you about the infirmary and spells, which is a scripted loss. It wasn't "Oh the AI is too hard" I think most people fail to read the difficulty of encounters and just go "Oh, id win that" and die horribly. (Basically, there is a ranking of impossible -> near impossible -> Very hard -> Hard -> Moderate -> easy) I decided to play a skirmish match as the lizardfolk, large map, 4 AI's. 2v2. Game went on for about 4ish hours, and I had a blast. I didn't encounter any bugs, which I saw some other reviews point out. The only bug I had was a visual one from my army size lol. Genuinely though, if you enjoy RTS / Strategy its a fun game. Local Coop means if you got a friend with ya you can both play. Some maps are up to like 8 teams.
38 hours played
Feb. 2026
Not bad. Not great. I've gotten my fair share of fun with it. The big selling points of the game are: -The sheer quantity of factions, units, heroes, talents, and spells. -Games go by relatively quickly since the economy and city building is very simple, and battles are mostly automatically controlled. These two points were enough to keep me interested for a good while. However, after playing for a while, there are some big things that hold this game back: -There isn't much strategy aside from learning how to snowball the early game. Once you figure out how to min max the early game, there's not much to it past that. The game is almost completely decided on this, due to how punishing it is to lose units. -You'll only really get to develop one town. If you've gotten to the point of capturing another faction's town, you've probably already won the game, and the rest is a formality. -The balance is all over the place. Once you are ready to start fighting other factions, each army is typically so large that melee units with low HP stats may as well not even exist. They just get blasted by range and AOE. Some hero talents are very weak while others are extremely powerful. (What am I going to do with 350 gold a turn when units aren't even regenerating fast enough to even spend my gold) It's a flawed game, but not a bad one in my opinion. Could be fun for you if you're a fan of these kinds of games and don't mind the simplicity.
1155 hours played
Sept. 2025
Great game with many paths to victory and lots of customization available. DLC not needed to enjoy the game. Based on my 1000+ hours of play time I would say it's well worth the price :D Active and responsive dev who engages in discussions with players on discord. Recommend to anyone who enjoys these types of games.
118 hours played
Sept. 2025
I've seen a few negative reviews on this, and frankly I don't think they're inherently wrong, but they're also not inherently right. This game is very clearly an autobattler inspired heavily by heroes of might and magic, and it does what it does well, overall. There are some game-breaking exploits, ranging from lagging your own frames to 1/min via summoning magic to having a one hero god killing machine that, with even a small amount of forethought and literacy one can achieve very easily with any of a slough of the item sets, wonders, or other interactable structures on any given map and with nearly any hero. In fact, I have yet to find a hero that doesn't have the ability to go god tier and beat pretty much any foe with. The achievements are interesting and come with rewarding unlocks of new heroes, and the factions, while a clear hat tip to HoMaM, are distinct, have their own unique mechanics, and are rewarding enough to warrant diversification more than a lot of grand strategy games manage to achieve (looking at literally any games whose core populace mechanics directly oppose one another and force xenophobia). The graphics are cute, but not in a cute way, more in a "Aw. You did so much with so little" way. It's pixel graphics, and they're decently well done, but they're pixel graphics... Do not buy this game if you want epic scenery and visual detail. Otherwise, enjoy. The units don't feel like reskins, the spells do distinctly different things that matter. Tier one spells don't just fall off because you got bigger, fancier tier 2 spells, and so on. Each one has a role. Speaking of roles, heroes play a very interesting role no matter which one you choose. They have a ton of unique features, abilities, skills, and spells that each get priority access to. With the DLC, you can even train them in the core skills of other heroes, which is great and also cheesey in the best of ways. If you can even remotely get to a point where you can start a snowball build (literally ANY snowball build, there are a good dozen I've found so far), even the hardest of AIs with the most advantages, resources, and strongest items won't slow you down. This isn't grand strategy, there's no real "diplomacy", despite the skill that bares its name. There are unique mechanics on some maps, like an instant-win tag structure defended by a late game army that won't be enough to stop a strong AI. The AI kinda falls apart when you've trapped them or cut them off from what they're after, which is common in these types of games. It's like the AI has a quiet-quitting switch that activates when things get too hard for it, and I've yet to find a strategy game where this isn't true. The biggest downfalls are that the AI cheats (like every strategy game AI), particularly at higher difficulties (duh), it has pixel graphics (if this is a surprise to anyone that so much as looked at the game's store page, they deserve unhappiness), and it takes skill and a bit of luck to get some of the achievements (shocker!). Truthfully, I don't really consider these faults. Now, there are some mentions of bugs, and yes, every game has them. These aren't bethesda bugs, they aren't game breaking, and many of the so-called bugs I've seen complaints of are actually intentional design mechanics that enable or counter snowball strategies. The AI can use a snowball strategy, too, and there will eventually be one using a snowball build that steamrolls you if you aren't playing strategically. I haven't had it get to that, yet, but I could definitely see it happening. The forts are a bit of a joke compared to a hardcore+ AI building a Necromancy hero that has gone unchecked and built into the abilities that make it have basically unlimited mana. Imagine that, it used the same build you would if you wanted endless legions of undead, and it overran the defenses on the way to your base. To me, this is a casual game. Something I don't have to try terribly hard to succeed at unless I'm trying to do something specific or niche (typically for achievements). I've seen people struggle with it, and I get it. You can be handed all the wrong gear or resource structures for a hero or faction early on and if you don't find a way to mitigate that, you are gonna have a hard time. You could get the wrong spells unlocked for a build you were aiming for, and be forced to adapt a new strategy. More often than not, those who struggle with this game are probably those who can't pivot, or those who are insanely and unreasonably unlucky rather than unskilled. All in all, great game, better on sale, and definitely a recent favorite. If you're even debating this game, just do it. You'll get countless hours of play, a lot of fun, and some really goofy moments.

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Frequently Asked Questions

Hero's Hour is currently priced at 14.99€ on Steam.

No, Hero's Hour is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, Hero's Hour received 4,287 positive votes out of a total of 5,369 achieving a rating of 7.76.
😊

Hero's Hour was developed by Benjamin "ThingOnItsOwn" Hauer and published by Goblinz Publishing and Maple Whispering Limited.

Yes, Hero's Hour is playable and fully supported on Windows.

No, Hero's Hour is not playable on MacOS.

No, Hero's Hour is not playable on Linux.

Yes, Hero's Hour is playable and fully supported on Steam Deck.

Yes, Hero's Hour is playable and fully supported on Steam Machine.

No, Hero's Hour does not support VR.

Hero's Hour offers both single-player and multi-player modes.

Hero's Hour offers both Co-op and PvP modes.

Yes, there are 2 DLCs available for Hero's Hour. Explore additional content available for Hero's Hour on Steam.

Yes, Hero's Hour is fully integrated with Steam Workshop. Visit Steam Workshop.

Yes, Hero's Hour supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Hero's Hour is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Hero's Hour.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 September 2026 21:11 UTC
SteamSpy data 07 September 2026 02:36 UTC
Steam price 11 September 2026 18:49 UTC
Steam reviews 09 September 2026 04:08 UTC

If you'd like to dive deeper into the details about Hero's Hour, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Hero's Hour
  • SteamCharts - Analysis of Hero's Hour concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Hero's Hour compatibility
Hero's Hour
Rating
7.8
4,287
1,082
Game modes
Multiplayer
Features
Online players
82
Developer
Benjamin "ThingOnItsOwn" Hauer
Publisher
Goblinz Publishing, Maple Whispering Limited
Release 01 Mar 2022
Platforms
Remote Play
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