HeXen II on Steam - User reviews, Price & Information

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The Four Horsemen of the Apocalypse lurk in the shadows before you. They are Death, Pestilence, Famine, and War. They are the root of all that is evil, but the least of your worries. The last of the three Serpent Riders yet lives.

HeXen II is a action, fps and classic game developed by Raven Software and published by id Software.
Released on August 03rd 2007 is available in English only on Windows.

It has received 552 reviews of which 438 were positive and 114 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 4.99€ on Steam.


The Steam community has classified HeXen II into these genres:

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System requirements

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Windows
Minimum: A 100% Windows 2000/XP/Vista-compatible computer system

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
HeXen II stands as one of Raven Software’s most ambitious attempts to push the boundaries of the 1990s first-person shooter, merging dark fantasy, RPG progression, and nonlinear exploration into a single experience that still feels distinct decades later. Built on an enhanced version of id Software’s Quake engine, the game embraces a deeply atmospheric world shaped by ancient myth, occult forces, and the shadow of the Serpent Riders. From the moment you step into its foreboding environments, it becomes clear that HeXen II is not content to be just another fast-paced shooter; instead, it aims to immerse players in a sprawling, interconnected world filled with danger, puzzles, and eerie mysticism. The game’s tone is grim and haunting, with each hub drawing from different mythological or historical inspirations, giving the journey a uniquely eclectic yet cohesive dark-fantasy identity. One of the game’s strongest features is its class system, which dramatically alters the feel of each playthrough. Rather than offering cosmetic differences, HeXen II builds four entirely distinct paths: the Paladin with his raw durability and crushing melee strength; the Crusader, a disciplined hybrid fighter with holy-themed gear; the Assassin, light, fast, and deadly from the shadows; and the Necromancer, whose focus on spells and energy-driven attacks creates an entirely different pacing. This variety encourages replayability and allows players to approach challenges in radically different ways. Combat itself mixes the immediacy of an action FPS with the methodical considerations of an RPG. You do not simply collect weapons; you build a kit that matches your class’s identity, and as you level up, your functionality and survivability evolve, adding a sense of personal growth uncommon in shooters of the era. Exploration forms the backbone of the game’s structure. Rather than guiding the player through linear corridors, HeXen II uses a hub-based layout where several interconnected maps influence one another. Progress often requires solving puzzles, activating mechanisms across multiple zones, or revisiting earlier areas with newly acquired items. This design creates the feeling of navigating a massive, ancient labyrinth rather than a series of combat arenas. At its best, this interconnected world fosters a strong sense of discovery, rewarding curiosity with secret chambers, shortcuts, and environmental storytelling. At its worst, it can become disorienting; the lack of a modern map system or clear directional markers means players can easily lose track of objectives, sometimes wandering through the same halls repeatedly trying to trigger the next progression point. The game demands patience, memory, and a willingness to approach it with an almost old-school dungeon-crawler mindset. The atmosphere — oppressive, brooding, and often unnerving — is one of HeXen II’s most enduring qualities. The game’s hubs transport players to locations such as a plague-ridden medieval city, a deadly Egyptian desert, a cursed Roman fortress, or lush but treacherous Amazon jungles. Each location feels handcrafted, with evocative lighting, rich textures for its time, and an underlying sense of unease. The enemy designs complement this mood: grotesque monstrosities, undead warriors, ancient guardians, and the looming threat of the Four Horsemen who ultimately serve the final Serpent Rider, Eidolon. The world feels hostile not merely in terms of gameplay difficulty, but in atmosphere — a place where dark magic has rotted civilizations from within. Combined with its grim score and eerie ambient audio, HeXen II captures a foreboding tone few shooters of its generation attempted. However, the game’s ambition also exposes its rougher edges. Combat can feel uneven across classes, with certain weapons lacking feedback or impact. Some puzzles veer into cryptic territory, requiring trial-and-error or external guidance. The movement and aiming, built on early Quake-era sensibilities, can feel stiff or imprecise by modern standards. Modern versions also suffer from issues such as missing CD audio and scaling quirks, making it advisable for players to use community patches or source ports for a smoother experience. Yet none of these issues erase the game’s intrinsic charm; rather, they highlight the experimental nature of a title created during a transitional time for FPS design, when developers were still discovering how far the genre could stretch. Ultimately, HeXen II endures because of its willingness to be something more than a corridor shooter. It blends fantasy role-playing, dark atmospheric storytelling, and exploration-heavy design into a hybrid experience that remains memorable and unmistakably unique. For players who appreciate complex level design, moody world-building, and a fusion of action and puzzle-solving, HeXen II offers a rewarding journey into a world steeped in occult dread. Though time has weathered some aspects of its mechanics, its ambition and identity shine through, preserving its status as a cult classic that captured a creative chapter in PC gaming history. Rating: 7/10
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Sept. 2025
After checking out the recent remasters of Heretic + Hexen by Nightdive, I decided to move on with the series without waiting for Hexen II remaster, which we may not see because Activision owns the rights to part of the game. Particularly, to its only add-on – Portal of Praevus – and that company is known for dumping most of its legacy (though as both Activision and Bethesda (hence id Software) are now owned by Microsoft, maybe the latter one can push buying/transfering the rights through the new owners and we may see forgotten games like Wolfenstein 2009 back on digital shelves but that’s an entirely different topic). The game was originally meant to be called Hecatomb: Beyond Hexen signifying that it is, yet again set, in another universe but once the edgelord John Romero left id Software, just as with Quake, the sequel was simply titled Hexen II. The main question though, is the game as irritating and tedious as its predecessor or have Raven Software learnt from their mistakes and revised the core gameplay? Source ports . First things first, Hexen II runs on the modified version of Quake I engine, so making it work it on modern systems can be difficult. There are a few mods and source ports out there but I personally used UQE Hexen II for the main campaign and Hammer of Thyrion for the addon (because it simply refused to work on the former one). Both are not perfect: the first has some missing textures and lighting is unrendered in some places; the second has poorly rendered blocky lighting, projectiles are not transparent, and standard HUD breaks if you play in anything higher than 640x480. Hexen II . Now about Hexen II itself… As a standalone game it’s just ok, however, in comparison to Hexen I it is a HUGE step forward. Firstly, because of the new 3D engine the maps are relatively small and it’s hard to get lost in them. Secondly, because of the same 3D engine and PC limits of the time, monsters no longer respawn (except for very few places like traps) giving you time and space to explore the levels in detail. Thirdly, the game is no longer about hunting for obscure switches but about finding artifacts and solving puzzles; while there are still some unobvious solutions and confusing moments, it is still not as close as the first game. Finally, in each hub there are notes and tablets that provide useful tips, so the game does feel like a quest to solve and not a copulation to have with every wall in search of a switch. Nonetheless, as I’ve said, Hexen II is still far from being perfect. Some of the puzzles are still unobvious (especially if you don’t pay attention to unusual textures and write down all the tips) and there are some hardly noticeable breakable walls which are mandatory pathways, so I would highly recommend having a text walkthrough at hand. While there are now four different classes, each character still has only four weapons; the new RPG system is very barebone with passive increase of stats and unlocking abilities as you kill enemies. I personally played as a necromancer, and, honestly, it is the most pathetic necromancer I’ve ever seen in a video game. He cannot resurrect dead enemies or simply invoke a corpse minion, his starting weapon is close range (and that’s also true for every class), so once you are out of mana you have to tank all the damage with your face (and the game is very scarce on mana in the first two hubs). The only somewhat necromancer-ish feature is randomly sucking life essence from killed enemies. If the developers couldn’t implement proper necromancer features, why they simply couldn’t name the class “black mage” or something like that? Finally, a bit more about the only official expansion pack - Portal of Praevus. The Steam version of Hexen II doesn’t have it due to the reasons explained above but there are some sites which I cannot name…Unlike the main game, it is much more linear and you will hardly ever have to backtrack to previous locations for artifacts or newly opened passages. It’s not better or worse than the main campaign – it’s just different. The addon still has some unobvious pathways and solutions, so I still recommend having a playthrough tab pinned. There are some new enemies (and some old retextured ones) but the major addition is a new fifth class – demoness. Unlike other classes, all her weapons are ranged which makes the gameplay much smoother even when you run out of mana. Conclusion . So, should you play Hexen II? Well, if you somehow liked Hexen I or hated it but is willing to give the concept another chance – you may enjoy Hexen II. Should you play it now or wait for a potential remaster? Well, if you are an old games fan and used to tinkering with source ports and making the titles run properly through trial and error – you can check out the game now. Otherwise, if you are not in a hurry, I would recommend waiting for a potential remaster – maybe id and Nightdive will bend Activision over and we will actually get it on the next QuakeCon. P.S. If you don’t know, there is actually another game adjacent to the series – Heretic II, which is a direct sequel to Heretic I with the same protagonist. Raven decided to make another radical design change and it is now a 3rd person action-adventure with hack-and-slash and platforming mechanics. Heretic II is also unavailable on Steam, so if id and Nightdive get the rights for the entire Hexen II, I do really hope this game also will be revived as it looks pretty interesting (much more interesting than Hexen I).
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Aug. 2025
Recommending because the game is good, but this release has a lot of flaws: - No music - No expansion (cannot be bought anywhere else) - Won't start on Linux, requires the sourceport Hammer of Thyrion If you have the missing files, you can use them with the sourceport for best experience. The puzzles remind me a bit of La-Mulana, as you will get stuck, backtrack a lot and try different things. This is not a mindless shooter. Hope this gets a proper remaster in the future.
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Aug. 2025
Not as good as the first one, extremely difficult, and it feels rushed because of design choices.
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May 2025
Another great dark fantasy classic from the boomer shooter era. Each class changes up the play through quite a bit so you can easily get a lot of fun out of it. Some of the maps can get quite confusing so you may want to look up a solid walk through ahead of time!
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Frequently Asked Questions

HeXen II is currently priced at 4.99€ on Steam.

HeXen II is currently not on sale. You can purchase it for 4.99€ on Steam.

HeXen II received 438 positive votes out of a total of 552 achieving a rating of 7.50.
😊

HeXen II was developed by Raven Software and published by id Software.

HeXen II is playable and fully supported on Windows.

HeXen II is not playable on MacOS.

HeXen II is not playable on Linux.

HeXen II offers both single-player and multi-player modes.

HeXen II includes Co-op mode where you can team up with friends.

HeXen II does not currently offer any DLC.

HeXen II does not support mods via Steam Workshop.

HeXen II does not support Steam Remote Play.

HeXen II is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for HeXen II.

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 January 2026 07:28
SteamSpy data 27 January 2026 02:43
Steam price 28 January 2026 20:46
Steam reviews 27 January 2026 21:48

If you'd like to dive deeper into the details about HeXen II, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about HeXen II
  • SteamCharts - Analysis of HeXen II concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck HeXen II compatibility
HeXen II
Rating
7.5
438
114
Game modes
Multiplayer
Features
Online players
1
Developer
Raven Software
Publisher
id Software
Release 03 Aug 2007
Platforms