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Hextech Mayhem: A League of Legends Story™ on Steam

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In this fast-paced rhythm runner, every action has an explosive reaction and no amount of mayhem is too much. Take on the role of Hexplosives expert Ziggs as you rampage through the neighborhoods of Piltover!

Hextech Mayhem: A League of Legends Story™ is a music, rhythm and runner game developed by Choice Provisions and published by Riot Forge.
Released on November 16th 2021 is available on Windows, Steam Deck and Steam Machine in 15 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Turkish and Vietnamese.

It has received 2,236 reviews of which 1,766 were positive and 470 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 8.99€ on Steam.


The Steam community has classified Hextech Mayhem: A League of Legends Story™ into these genres:


Here is the detailed breakdown of supported languages for Hextech Mayhem: A League of Legends Story™:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Turkish
Portuguese - Brazil
Spanish - Latin America
Vietnamese

Media & Screenshots

Get an in-depth look at Hextech Mayhem: A League of Legends Story™ through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-4130
  • Memory: 6 GB RAM
  • Graphics: GeForce GTX 650 or Radeon HD 7770 (2 GB VRAM required)

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

94 hours played
Sept. 2026
100% recommend, this game is a misunderstood masterpiece... but I feel like the way it was advertised is part of the misunderstanding To get down to brass tacks, yes I think you should try this game, no this isn't just a simple rhythm game but instead is a meticulously and lovingly designed MUSIC platform game... there IS difference that I'll get to soon. But just to be clear, this is one of my all time favourite games, my favourite """rhythm game""" and I don't think I've even gotten to all this game has to offer and I just perfect ranked EVERY stage. Music and Aesthetics If the equivalent of a playable saturday morning cartoon about a crazy explosive obsessed maniac bounding around wackified landscapes to a soundtrack of eccentric organ heavy rock... yea maybe you're in the wrong place, but if that is up your alley Hextech mayhem, whilst I think could've been pushed futher visually in some very pedantic and nitpicky places is a beautiful game, where the star of the show, Ziggs, is so lovingly animated with so much fun squash and stretch, I think its hard to not be charmed by this game if its even minorly appealing to you. I also think that despite the consistent sound and use of leitmotifs to really highlight the ebb and flow of certain situations, it was never a dull sound that outstayed its welcome, and whilst not all the songs are ones you would listen to outside of gameplay, being specifically composed for gameplay more than other genres, its still got some delightful toe-tappers here. Gameplay talk Not only is it the only game that is about a bomb themed character that actually feels explosive without going the Bomberman panicky minefield approach, but is also the ONLY music-platformer that I've played that actually sticks the landing 100% without being either doing things to an unchanging rhythm or something as mechanically basic as geometry dash or what-have-you. But one thing that I do think hurt Hextech mayhem was how it was advertised. I understand what the devs were trying to convey with the "freestyle idea" but I feel like so many people got the impression that meant they could do what they wanted and actually freestyle, instead its in reference to hidden prompts (e.g. a cog = bomb throw, balloon = slam) to get "bonus mayhem" for the highest ranks, its addition not going off the beaten path, so a keen eye and ear, going beyond JUST the coloured prompts to really feel like you're playing every note of the song with Ziggs as your instrument is the name of the game here. The hidden prompts are what makes this game TRULY special in my eyes and I adore it as a mechanic, and the game DOES ease you into it, giving you a tutorial on what to look for a bit into the game, which is great because I DO think that perfecting every song in normal mode is THE hextech experience. Hextech mayhem one of the best charted games I've played, especially when you consider the fact that the platforming aspect DOES matter and isn't just set dressing, failing to platform is the closest thing to a fail state, putting Ziggs in an "autoplay state" where you have to gather yourself jump back in the song, something that its contemporary "MAD RAT DEAD" could've learned a thing or two from, as this approach never stops the flow even if you've messed up, its not over til its over. The other main way that the platforming matter is in getting Challenger rank, the games highest honour. If you throw a bomb and you rushed or dragged and its trajectory wasn't met to blow up bonus stuff, or you rushed and double jumped too early just missing a gear, you don't get that bonus mayhem and get that challenger rank, which really does make this game a true Music-platformer as the nuance from the platforming part is still very much there, despite it being an auto-runner, so mastery is something that really truly felt here, its more than just the music. Bosses The boss fights in this game whilst still iterative on the main gameplay, its like a different dialect of the same language. The whammer-jammer has a heft to it compared to the lightweight ziggs levels, and whilst the charting isn't trickier, theyre certainly no pushover as its the most the game will toy with time signatures and visual noise, literal flashbangs to mess you up its real fun. If I HAD to dig for a negative of sorts, is that the assets to hint towards the 'bonus mayhem' in regular stages are altered to different coloured rockets, and I could see how that may trip a couple people up, and at least with the final boss... one part the rockets were a little hard to make out initially, but its nothing crazy. Reception I wish that this game was in the conversation more, despite trailer views being high and people liking the game, it selling good from what I know, I don't hear anyone voice their love for it if there is any out there, which is really sad. I feel Riot forge was something that died way too early, but part of me wonders if the league community would be receptive to anything that isn't the MOBA, and its early death makes sure we'll never know, even if I think the idea of actually using all the excellent characters in leagues world and letting them carry their own games by hiring genre experts in the industry to make them like Choice Provisions is GREAT, because I don't care to play league but I adore character like Ziggs and Fiddlesticks. But I will say it's a little frustrating to have seen people actively not meet hextech on its own level... I think complaints about it not having rebinds or is playable on keyboard failed to acknowledge the game being made with controllers and a scheme tailored made for it in mind... I think that assumptions of what some THOUGHT game would be and then being shocked by the challenge it posed, does feel like brushing off the game because you were unwilling to give it the effort and meet it on its level because they thought wrong... ofc I think that the marketing is a bit confused in its wording and the netflix mobile port that a bunch of indies got certainly doesn't do wonders for what people THINK it is... and if its not for you its not for you and that's ok, but I think its certainly a game that you have to give the time and engage with what its trying to say with its gameplay. This game won't hand anything to you, but thats part of the magic. Somewhat missed potential I think the dlc is sensational, its testing to see how this game handles charting to songs not made for it, vocal tracks at that and its SUBLIME... which makes me miserable that riot forge is dead and this game probably wont be given the mod support that would seriously make it OSU level in my heart, I think people would go nuts charting whatever songs or making custom skins, if given the resources, this game is so perfectly built as a Music-platformer that knowing this mould will forever collect dust... brings a tear to my eye... But with everything it set out to do with its base game and dlc, it did capitalize on all its potential... gotcha didn't I :) One of the best games I've played, the best Music-rhythm-platformer out there and a game that if you sit down and engage with it and you're up to a real challenge of perfecting every song, as the story goes in this genre, no doubt you'll love it, but even if not there's so much here to like.
5 hours played
July 2026
Rhythm sparks chaos Bombs dance to relentless beats Joy ignites the fuse
3 hours played
May 2026
I'm not into rythm games, just a League of Legends fan who wanted to see how the game looks overall. Interesting game overall, very fluid gameplay +good visuals.
288 hours played
May 2026
guys, it has hidden prompts. the real challange is full action mode which 80% of players dont even unlock. like i cannot say how much fun i have with this game. its challanging to the point that if you cant 100% a level, its skill issue. but if you do it has the most satisfactory feeling a game has ever given me. if you cant see the greatness in this game. your fault for being bad
3 hours played
May 2026
My hands hurt =((

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Frequently Asked Questions

Hextech Mayhem: A League of Legends Story™ is currently priced at 8.99€ on Steam.

No, Hextech Mayhem: A League of Legends Story™ is currently not on sale. You can purchase it for 8.99€ on Steam.

Yes, Hextech Mayhem: A League of Legends Story™ received 1,766 positive votes out of a total of 2,236 achieving a rating of 7.61.
😊

Hextech Mayhem: A League of Legends Story™ was developed by Choice Provisions and published by Riot Forge.

Yes, Hextech Mayhem: A League of Legends Story™ is playable and fully supported on Windows.

No, Hextech Mayhem: A League of Legends Story™ is not playable on MacOS.

No, Hextech Mayhem: A League of Legends Story™ is not playable on Linux.

Yes, Hextech Mayhem: A League of Legends Story™ is playable and fully supported on Steam Deck.

Yes, Hextech Mayhem: A League of Legends Story™ is playable and fully supported on Steam Machine.

No, Hextech Mayhem: A League of Legends Story™ does not support VR.

Hextech Mayhem: A League of Legends Story™ is a single-player game.

Yes, there are 3 DLCs available for Hextech Mayhem: A League of Legends Story™. Explore additional content available for Hextech Mayhem: A League of Legends Story™ on Steam.

No, Hextech Mayhem: A League of Legends Story™ does not support mods via Steam Workshop.

No, Hextech Mayhem: A League of Legends Story™ does not support Steam Remote Play.

Yes, Hextech Mayhem: A League of Legends Story™ is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Hextech Mayhem: A League of Legends Story™.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 October 2026 09:04 UTC
SteamSpy data 17 October 2026 20:27 UTC
Steam price 27 October 2026 03:42 UTC
Steam reviews 19 October 2026 17:49 UTC

If you'd like to dive deeper into the details about Hextech Mayhem: A League of Legends Story™, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Hextech Mayhem: A League of Legends Story™
  • SteamCharts - Analysis of Hextech Mayhem: A League of Legends Story™ concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Hextech Mayhem: A League of Legends Story™ compatibility
Hextech Mayhem: A League of Legends Story™ PEGI 7
Rating
7.6
1,766
470
Game modes
Features
Online players
2
Developer
Choice Provisions
Publisher
Riot Forge
Release 16 Nov 2021
Platforms