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Hollywood Animal on Steam - User reviews, Price & Information

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Make movies, even if someone has to die. Take the helm of a major Hollywood studio at the dawn of sound cinema, and guide it through decades of creative achievements and glamor, debauchery and dark deeds, tough choices and unpleasant compromises.

Hollywood Animal is a early access, simulation and strategy game developed by Weappy Wholesome and published by Weappy Studio.
Released on April 10th 2025 is available on Windows and MacOS in 10 languages: English, German, Spanish - Spain, Simplified Chinese, Russian, Belarusian, Ukrainian, Japanese, French and Portuguese - Brazil.

It has received 2,669 reviews of which 1,982 were positive and 687 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 18.99€ on Steam, but you can find it for 9.80€ on Gamivo.


The Steam community has classified Hollywood Animal into these genres:

Media & Screenshots

Get an in-depth look at Hollywood Animal through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows® 10 Home 64 Bit
  • Processor: Dual Core CPU
  • Memory: 8 GB RAM
  • Graphics: Intel UHD 620, GeForce GT 930MX, AMD R7 240 or equivalent
  • DirectX: Version 10
  • Sound Card: DirectX compatible
MacOS
  • OS: Catalina 10.15
  • Processor: Apple M2
  • Memory: 8 GB RAM

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

643 hours played
July 2026
I don't normally write reviews. If a game is fun, I'm too busy playing it. However, I wanted to make an exception for this game, especially given that it's still in early access from a small, independent studio, and given that some of the reviews don't quite seem to understand that. I admit I'm a little biased, as I love the Golden Age of Hollywood, but I also love this game. It seems that some reviews want the game to tell them to do A so that B happens, and then do C so that D happens. To me, that's a visual novel, and not management game. I agree it has a bit of a learning curve (I still get close to bankruptcy sometimes the first couple of years), but a game remaining somewhat challenging after I've learned all its systems is what makes a game enjoyable, for me anyway. Act I does have some scripted elements to replicate the period, but the core gameplay is creating, casting, and scheduling films, as is shown in the images on this page. You don't actually direct the movies; you're less King Vidor and more Irving Thalberg. (And if you get that reference, you're definitely part of the game's target audience.) The game is still in early access, and Act II doesn't currently have a release date, which does seem to upset some folk. Given I have almost 600 hours in Act I, and the game currently cost less than a pizza delivery, I don't see that as a problem at all. I will add that, prior to shifting focus on Act II, Act I was getting frequent updates and fixes. Since the last Act I update, I have experienced almost no noticeable bugs at all. The only ones I have encountered were small, graphic glitches that have been resolved by a reload.
63 hours played
July 2026
The fact most of the negative reviews talk about overly complicated management and a great deal of windows should really tell you everything you need to know, right off the bat. The fact that their idea of a compliment sandwich is to praise aesthetics and music is a bonus clue. This is a management game. It involves planning, improvising to deal with new events, and knowing how to predict when those events can screw you over. It is budgeting, it is outlining, and yes, it is a little bit of waiting to see whether your plans need touching-up on the fly. There are a lot of windows. There are a great deal of pop-up events. If you're playing at high-speed, you might miss things or go overdue on a decision. I'm not sure what others were expecting, since all of that is made quite clear by promotional materials, but they clearly were not after that. Fair and valid. Perhaps the devs should take a cue from classic Pokémon and attach a label saying basic reading ability is required to enjoy. Maybe then they won't be so confused by the pretty pictures and nice music causing them to spend money on a management game when they despise management.
86 hours played
May 2026
This is a fun experience. With that being said, an upgrade would be if you get a random roll of stats for staff and actors. It shouldn't be the same starting staff and actors each time. It would add a great flavor to the start position if the randomness of the characters/staff were different every start of a new game. I hope that made sense.
113 hours played
Dec. 2025
I'll start with the caveat that this is a game that's still in early access. There are going to be moments of rebalancing and filling things out that will come over time. Currently the tech tree is a bit too restrictive, and it swings from "oh dang I am running out of money" to being able to snowball fairly easily once you figure out the mechanisms. There's also a bit of an AI snag at present (late 2025) where the competitor studios run out of money and get stuck in debt traps, so it can frequently happen late in Act One that you're the only company still releasing films. All that said, this game has an utterly delightful core loop that has you feeling like Josh Brolin's hard-bitten studio fixer from "Hail Caesar." You're dealing with egotistical stars, mishaps shooting on location, special favors being asked by a corrupt mayor, all the while trying to make sure your summer lineup of films looks commercially and critically viable. I love unlocking new story elements and trying to create the perfect tale of grisly revenge, I love putting out stupid but lovable films that children flock to, I love working my way through the filming tech to slowly make better and better pictures. It's a good game and I expect it to get better over time.
44 hours played
Nov. 2025
From the "Not recommended" reviews, I've witness/understand their frustration. Most of the game mechanic issues have been resolved (softlocks, bugs) so far, since the Fall updates , to me. Currently in my hours (20 hrs; ~9 hrs was me accidentally leaving the game running sometimes). I put spoilers on elements of this game, that onlookers shouldn't know yet. I agree, there should be a decent (don't make it too easy) way to repair your reputation , without restricting ALL ability to make studio progress & hire better film crew. This game is fine being somewhat linear or 1D. We don't really need to see competitor's progress stages of each movie, but if possible to patch in , go for it, would be nice to see their AD duration , but probably would make this game more challenging, than it already is. Some people haven't figured the factors that make/break your film rating/profits. I don't mind a few of the long upgrade projects time, as long as it matches the incoming timeline (I shouldn't be upgrading old tech, if it should be outdated by the year I'm in) as this game finalizes. One dude pointed out: "when writing stories, adding more story elements is not something that should be locked behind a research tree." I agree, but shouldn't cost more. And this: "The current implementation of Tech trees put undue limitations on [film projects] that significantly hamper gameplay. Researching your own camera, for example, can easily take more than the current playable time frame. (1929-1946) . " I agree. Lastly, I haven't met these issues yet , but there should be a way to buy cinemas at any time, if you forget to do it in the 1st year. And a way to make a deal with competitors to buy/rent cinemas. And we need a better way to increase film crew skills/stars for better movies, making it possible to reach, e.g. editor stars, up to 10/10. And a way to find stars rather than being forced to order beatings onto competitors, and create/grow talent/stars. Well I appreciate the overall game as it currently is. I wish I could rotate buildings as I construct them. The background sound/music is a bit low, would need to be patched since I maxed it in settings and still need my external speakers to decently enjoy them, from my default PC speakers. Very sophisticated game, I like how methodical you would need to be, to make sure-fire progress. I like that Weappy Devs actually considered feedback and made Fall updates/patches. I like that the Menu song does not repeat. This game helps me alleviate the misery of not being able to make films IRL. So I'm glad I can do it vicariously, that comforts me. I will make another review after grand changes to this game or near final stage.

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Frequently Asked Questions

Hollywood Animal is currently priced at 18.99€ on Steam.

No, Hollywood Animal is currently not on sale. You can purchase it for 18.99€ on Steam.

Yes, Hollywood Animal received 1,982 positive votes out of a total of 2,669 achieving a rating of 7.20.
😊

Hollywood Animal was developed by Weappy Wholesome and published by Weappy Studio.

Yes, Hollywood Animal is playable and fully supported on Windows.

Yes, Hollywood Animal is playable and fully supported on MacOS.

No, Hollywood Animal is not playable on Linux.

This information about Hollywood Animal is not available yet.

This information about Hollywood Animal is not available yet.

No, Hollywood Animal does not support VR.

Hollywood Animal is a single-player game.

No, Hollywood Animal does not currently offer any DLC.

No, Hollywood Animal does not support mods via Steam Workshop.

No, Hollywood Animal does not support Steam Remote Play.

Yes, Hollywood Animal is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Hollywood Animal.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 August 2026 02:02 UTC
SteamSpy data 07 September 2026 04:31 UTC
Steam price 11 September 2026 18:20 UTC
Steam reviews 09 September 2026 14:00 UTC

If you'd like to dive deeper into the details about Hollywood Animal, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Hollywood Animal
  • SteamCharts - Analysis of Hollywood Animal concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Hollywood Animal compatibility
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