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Mandate Order on Steam

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Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.

Mandate Order is a strategy, city builder and simulation game developed and published by Digital Sky.
Released on August 11th 2026 is available on Windows and Steam Machine in 12 languages: Simplified Chinese, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean and Portuguese - Brazil.

It has received 1,146 reviews of which 928 were positive and 218 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 19.50€ on Steam, but you can find it for 8.07€ on G2A.


The Steam community has classified Mandate Order into these genres:


Here is the detailed breakdown of supported languages for Mandate Order:

UI Subtitle Audio
English
German
French
Korean
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Turkish
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Mandate Order through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core Core i7-9700 / Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1660(6G) / AMD Radeon RX 5600 XT(6G)/Arc A750
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Sound Card: Windows Compatible Audio Device

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

5 hours played
Aug. 2026
Once you get over the initial startup (i.e. finding your camp if you accidentally move the camera) it plays a lot like Manor Lords but in ancient China. I have the settings at a reasonable level so I don't get immediately raided and my town destroyed like in Manor Lords, but from what I've seen and all the different buildings available as well as resource gathering points, I am enjoying the game especially with the zen like music playing in the background. Looking forward to expanding my town even further in my quadrant of the large map.
24 hours played
Aug. 2026
Manor Lords blah blah Manor Lords. I’ll start off by saying that about ten years ago I talked with the Manor Lords dev, and I have a lot of respect for them. This game definitely borrows a lot from Manor Lords, but it differentiates itself enough to feel unique. I like both of them a lot. Honestly, I’d love to see them combined into one game someday, because each one does different things really well. If you have ever played Timberborn and Whiskerwood you'll know what i mean.
16 hours played
Aug. 2026
This a great game, yes it is inspired by Manor Lords and uses the same engine, so what? It is NOT a rip off, it is its own game, and honestly I prefer this, It doesn't have that ridiculous region mechanic which made me stop playing ML for good. In this I can build anywhere on the map. I love it, highly recommend.
12 hours played
Aug. 2026
# A Game Worth Playing! When I first jumped into the game, the gameplay style, graphics, and UI absolutely reeked of Manor Lords. It was easy to assume this was just another Manor Lords copycat—and honestly, I thought the same thing. But once I actually started playing, just a few of the early mechanics were enough to show that the developers weren’t simply copying and pasting Manor Lords into a different setting. It feels much more like they took heavy inspiration from Manor Lords and then built their own game around that foundation. Here are a few things worth mentioning: * **First, the graphics.** The entire visual style has been adapted into an ancient Chinese aesthetic, specifically inspired by the Warring States period. The vegetation, resources, buildings, and overall environment feel much more distinctly East Asian. There are still some rough edges that need work—for example, construction still feels more like buildings upgrading layer by layer rather than workers actually building them. The hunting areas also don’t quite convey a sense of wildlife yet, and it can be a little difficult to tell when hunters are actually out hunting. Still, it’s clear that the developers have put serious effort into the visual direction and are genuinely committed to the setting. * **Second, the gameplay has its own unique mechanics.** The game strongly emphasizes the feeling of running a military encampment—almost like an independent army corps that operates on its own, practicing *“garrison troops while farming during peacetime”* and preparing for sieges and warfare during times of conflict. Some of these mechanics actually go considerably further than what Manor Lords currently offers. I don’t want to make too many direct comparisons, though, because I play and enjoy both games. * **The game also seems to be targeting more than just the average Western strategy gamer.** It feels particularly appealing to players who understand East Asian culture and enjoy an East Asian-themed setting. In that sense, the game can provide a very different kind of inspiration, much like how Total War: Three Kingdoms managed to do with its Three Kingdoms setting. * **The game is still in Early Access**, so there is a huge amount of room for development. And judging by how receptive the developers have been when interacting with players, I genuinely believe the game has a lot of potential to grow in the near future. **One last thing:** PLEASE add some new OST tracks to the game. I’ve been listening to the same few songs for so long that they’re starting to put me to sleep. :)) ==================================================================== # 一款值得一玩的游戏! 刚进入游戏的时候,无论是玩法风格、画面还是 UI,都散发着浓浓的《Manor Lords》味道,很容易让人第一时间觉得这就是一款《Manor Lords》的山寨版。说实话,我一开始也是这么想的。 但是实际玩进去之后,仅仅几个前期机制就能看出来,开发者并不是简单地把《Manor Lords》复制粘贴过来。他们更像是在《Manor Lords》的基础上获得了很强的灵感,然后发展出了属于自己的游戏。 这里有几个值得注意的地方: * **首先是游戏的美术风格。** 游戏整体的视觉风格被转化成了中国古代风格,尤其是以战国时期为背景。无论是植被、资源还是整体环境,都明显更加偏向东亚风格。当然,目前还是有一些需要改进的地方。例如建筑系统目前依然比较像一层一层进行升级,而不是让人真正感觉到游戏里的工人在现场建造房屋。狩猎区域目前也还没有很好地表现出野生动物的活力,而且有时候很难看出来猎人到底是不是正在狩猎。不过总体来说,可以看得出来开发团队确实在美术方面投入了大量精力,而且是非常认真地在打造这个东方背景。 * **其次,游戏本身有不少独特的机制。** 游戏非常强调一种军营、军团的感觉,有点像一支能够独立运作的军队:和平时期实行“寓兵于农”,让军队参与生产和发展;战争时期则转向备战、攻城和作战。其中一些机制甚至已经走得比《Manor Lords》目前所能做到的更远。我不太想在这里进行太多比较,因为实际上这两款游戏我都在玩,而且我也都很喜欢。 * **这款游戏的目标玩家似乎也不仅仅是普通的西方策略游戏玩家。** 它对于了解东亚文化、喜欢东方历史题材的玩家来说,可能会有更强的吸引力。单单这种东方主题本身,就能够带来一种不同的游戏体验和灵感,就像《Total War: Three Kingdoms》当初所做到的那样。 * **目前游戏仍然处于 Early Access 阶段,** 未来还有非常大的发展空间。而从开发团队与玩家互动时所表现出来的态度来看,我相信他们对玩家反馈相当重视,也相信这款游戏在不久的将来会有非常大的发展潜力! **最后说一句:求求你们赶紧加新的 OST 吧!** 这几首音乐我已经听到快睡着了 :)) =========================================================================== # Một tựa game đáng chơi! Ngay từ khi bước vào game, phong cách gameplay, đồ họa và UI đều mang đậm hơi hướng của **Manor Lords**, khiến người chơi rất dễ có ấn tượng ban đầu rằng đây chỉ là một sản phẩm “copycat” của Manor Lords. Thành thật mà nói, bản thân tôi cũng từng có suy nghĩ như vậy. Tuy nhiên, càng chơi, chỉ với một số cơ chế được giới thiệu ngay từ giai đoạn đầu, có thể nhận ra rằng đội ngũ phát triển không đơn thuần sao chép và đưa Manor Lords sang một bối cảnh khác. Chính xác hơn, họ lấy Manor Lords làm nguồn cảm hứng mạnh mẽ, sau đó xây dựng và phát triển những ý tưởng riêng dựa trên nền tảng đó. Dưới đây là một vài điểm tôi cho rằng đáng chú ý: * **Thứ nhất, về mặt đồ họa và phong cách nghệ thuật.** Toàn bộ hệ thống hình ảnh đã được chuyển thể sang phong cách Trung Hoa cổ đại, đặc biệt lấy cảm hứng từ thời kỳ Chiến Quốc. Hệ thống thực vật, tài nguyên và môi trường đều mang màu sắc Á Đông rõ rệt hơn rất nhiều. Tất nhiên, vẫn còn một số điểm cần cải thiện. Chẳng hạn, hệ thống xây dựng hiện tại vẫn có cảm giác giống như công trình được nâng cấp từng lớp, thay vì thực sự tạo cho người chơi cảm giác những nhân công đang trực tiếp xây dựng công trình. Các khu vực săn bắn cũng chưa thực sự tạo được cảm giác về một hệ sinh thái động vật sống động, trong khi hoạt động của thợ săn đôi lúc vẫn khá khó quan sát. Dù vậy, có thể thấy đội ngũ phát triển đã đầu tư nghiêm túc vào phần mỹ thuật và thực sự muốn xây dựng một thế giới mang bản sắc riêng. * **Thứ hai, gameplay sở hữu nhiều cơ chế riêng biệt.** Game tạo cảm giác rất rõ ràng về việc quản lý một doanh trại quân đội, gần giống như điều hành một quân đoàn có khả năng hoạt động tương đối độc lập: thời bình có thể “ngụ binh ư nông”, vừa phát triển kinh tế vừa duy trì lực lượng; đến thời chiến thì chuyển sang chuẩn bị công thành và tiến hành chiến tranh. Một số cơ chế thậm chí còn được phát triển xa hơn những gì Manor Lords hiện đang thực hiện. Tuy nhiên, tôi không muốn đi quá sâu vào việc so sánh hai game, bởi tôi thực sự chơi và yêu thích cả hai. * **Thứ ba, đối tượng mà game hướng tới có lẽ không chỉ giới hạn ở nhóm game thủ chiến thuật phương Tây.** Tựa game đặc biệt phù hợp với những người hiểu hoặc yêu thích văn hóa, lịch sử Đông Á và muốn trải nghiệm một bối cảnh khác với các tựa game chiến thuật châu Âu quen thuộc. Chỉ riêng chủ đề Đông Á cũng đã mang lại một nguồn cảm hứng khá đặc biệt, tương tự như cách **Total War: Three Kingdoms** từng làm được với bối cảnh Tam Quốc. * **Cuối cùng, game vẫn đang trong giai đoạn Early Access**, vì vậy còn rất nhiều không gian để phát triển và hoàn thiện. Dựa trên cách đội ngũ phát triển tiếp nhận phản hồi cũng như tương tác với cộng đồng người chơi, tôi khá kỳ vọng vào hướng phát triển của game trong thời gian tới. Nếu tiếp tục duy trì tinh thần cầu thị này, tôi tin game có tiềm năng phát triển rất mạnh trong tương lai gần. **Và một lời đề nghị cuối cùng dành cho đội ngũ phát triển:** Làm ơn bổ sung thêm OST mới! Nghe đi nghe lại mấy bài hiện tại mãi cũng bắt đầu thấy buồn ngủ rồi đấy :))
11 hours played
Aug. 2026
This game has a lot of potential, but the building mechanic feels a bit wonky. Having to manually rotate structures with exact precision is tedious. I'd love to see a grid-snapping feature added so we don't have to spend 30 seconds aligning every single piece. I'm keeping the game because the core concept is solid and I want to support the dev.

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Frequently Asked Questions

Mandate Order is currently priced at 19.50€ on Steam.

No, Mandate Order is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Mandate Order received 928 positive votes out of a total of 1,146 achieving a rating of 7.73.
😊

Mandate Order was developed and published by Digital Sky.

Yes, Mandate Order is playable and fully supported on Windows.

No, Mandate Order is not playable on MacOS.

No, Mandate Order is not playable on Linux.

No, Mandate Order is not playable on Steam Deck.

Yes, Mandate Order is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Mandate Order does not support VR.

Mandate Order is a single-player game.

No, Mandate Order does not currently offer any DLC.

No, Mandate Order does not support mods via Steam Workshop.

No, Mandate Order does not support Steam Remote Play.

Yes, Mandate Order is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mandate Order.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 22:40 UTC
SteamSpy data 22 September 2026 15:15 UTC
Steam price 28 September 2026 11:34 UTC
Steam reviews 28 September 2026 09:49 UTC

If you'd like to dive deeper into the details about Mandate Order, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mandate Order
  • SteamCharts - Analysis of Mandate Order concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mandate Order compatibility
Mandate Order
Rating
7.7
928
218
Game modes
Features
Online players
147
Developer
Digital Sky
Publisher
Digital Sky
Release 11 Aug 2026
Platforms
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