House of Lizards on Steam - User reviews, Price & Information

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Unique Ancient Knight Simulator with Horror Elements. Get Intelligence for Knight Brothers, return to the base Ancient Manuscripts, drink Baikal Water and Destroy the base of Lizards!

House of Lizards is a simulation, horror and dinosaurs game developed by Ancient Russ and published by Dungeon Master.
Released on December 15th 2023 is available on Windows, MacOS and Linux in 30 languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Vietnamese, Greek, Danish, Indonesian, Spanish - Latin America, Traditional Chinese, Simplified Chinese, Korean, Dutch, Norwegian, Polish, Portuguese - Portugal, Romanian, Russian, Thai, Turkish, Ukrainian, Finnish, Czech, Swedish and Japanese.

It has received 424 reviews of which 363 were positive and 61 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 0.99€ on Steam, but you can find it for less on Eneba.


The Steam community has classified House of Lizards into these genres:

Media & Screenshots

Get an in-depth look at House of Lizards through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista SP2 or newer
  • Processor: 2 GHz
  • Memory: 1 GB RAM
  • Graphics: GT 650M
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: Any
MacOS
  • OS: Mac OS X 10.5+
  • Processor: 2 GHz
  • Memory: 1 GB RAM
  • Graphics: GT 650M
  • Storage: 1 GB available space
  • Sound Card: Any
Linux
  • OS: Ubuntu 12.04+
  • Processor: 2 GHz
  • Memory: 1 GB RAM
  • Graphics: GT 650M
  • Storage: 1 GB available space
  • Sound Card: Any

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
House of Lizards, developed by Ancient Russ and published by Dungeon Master, is an eccentric and unpredictable indie title that blends first-person action, surreal horror, and deadpan humor into a chaotic experience unlike most modern games. On the surface, it presents itself as a kind of bizarre knight simulator, but the reality is something far stranger—a fever dream of mismatched themes, cryptic objectives, and bizarre mechanics that together create an atmosphere equal parts confusing and fascinating. You play as an armored warrior charged with destroying the base of the lizards, returning ancient manuscripts, and purifying the world through odd rituals involving sacred water and mystical relics. The plot is more suggestive than cohesive, relying on vague text, absurd objectives, and strange encounters that leave much open to interpretation. Rather than following a conventional storyline, House of Lizards feels like an abstract journey through a world that constantly teeters between parody and nightmare. From the moment the game begins, it’s clear that House of Lizards embraces absurdity as its core design philosophy. The weapons you acquire range from vaguely medieval swords to completely nonsensical tools like magical vape pens and improvised blunt instruments. Each weapon behaves differently, sometimes unpredictably, with effects that seem to defy logic—projectiles that ricochet wildly, explosions that harm both you and enemies, or buffs that vanish without warning. The joy, or frustration, comes from experimenting and discovering how each item behaves through trial and error. Combat is fast, messy, and often more chaotic than skillful, as enemies swarm in erratic patterns and damage can come from unexpected directions. There’s a deliberate crudeness to the mechanics that gives the game an unpredictable rhythm, almost as if it’s daring the player to adapt to nonsense. It’s unpolished and wild, but in its chaos lies a strange kind of freedom—the sense that anything might happen next. The world design adds to that sense of surreal instability. Environments shift between decayed urban ruins, alien wastelands, snowy forests, and mysterious ancient structures, all stitched together with a dreamlike lack of continuity. Each level feels disconnected from the last, but that disjointedness becomes part of the experience. You never quite know whether you’re exploring the real world, an alien planet, or a hallucination. The locations are filled with odd artifacts and symbols, suggesting a mix of Russian folklore, conspiracy theory aesthetics, and cosmic horror undertones. You encounter lizard-like enemies that are at once comical and grotesque, and their bases are littered with relics and messages that hint at some greater mystery behind their existence. Yet for all its strangeness, the world invites curiosity—there’s always something hidden in the corners, whether it’s a new weapon, a power-up, or a strange piece of lore that deepens the weird mythology. Technically, House of Lizards is a modest creation. The graphics are simple and dated, with low-resolution textures and basic lighting, but the visual roughness actually contributes to its eerie charm. The lack of polish gives the world an uncanny quality that suits the game’s offbeat horror tone. The audio design follows a similar pattern: there’s little in the way of traditional background music, but the sparse sound effects, strange whispers, and occasional environmental hums help sustain a mood of unease. At times, moments of silence are broken by bursts of laughter or distorted noises that feel deliberately unsettling. It’s a sensory experience that seems designed to keep you slightly uncomfortable, reinforcing the feeling that the world you’re exploring doesn’t follow any rational rules. As for gameplay flow, House of Lizards is less about structured progression and more about exploration and survival through experimentation. Objectives are vague and sometimes only revealed through environmental clues or cryptic messages. The player learns by doing—failing, respawning, and trying again with a slightly better understanding of how the world operates. There are missions that task you with gathering sacred manuscripts, purging alien infestations, or uncovering hidden relics scattered across multiple dimensions. The lack of handholding is both a blessing and a curse: it gives the player total freedom, but it also leads to frequent confusion and frustration. You often find yourself wandering aimlessly, unsure if you’re advancing the story or merely circling through the same environments. Yet for players who enjoy piecing together fragments of meaning, this nonlinear structure offers a sense of discovery that feels rare and oddly satisfying. Beneath all the absurdity lies a layer of subtle satire. The game’s strange mixture of modern absurdities—vape magic, alien conspiracies, pseudo-religious symbols, and folkloric knights—feels like a parody of how pop culture and myth often collide in the digital age. It’s as though the game is self-aware of its incoherence, reveling in it rather than trying to make sense. The result is a surreal form of humor that isn’t delivered through dialogue but through juxtaposition—ancient warriors using futuristic gadgets, sacred relics placed beside soda cans, and epic-sounding quests that turn out to be farcical. The developers seem to be winking at the player constantly, as if to remind you that the chaos is intentional. For some, this humor lands as clever and anarchic; for others, it comes off as simply confusing or unfinished. Where House of Lizards falters most is in accessibility and balance. The difficulty fluctuates unpredictably, with some levels being almost trivial and others brutally unfair. Enemy spawns can overwhelm the player with little warning, and healing resources are inconsistent. Because the game doesn’t provide clear tutorials or HUD explanations, even basic actions can feel cryptic at first. However, this rough design also contributes to its strange allure—the feeling that you are navigating a hostile, alien simulation that refuses to play by normal rules. It’s a game that doesn’t want you to be comfortable, and that discomfort becomes part of its identity. Despite its flaws, House of Lizards has a raw creative energy that sets it apart from other indie titles. It’s messy, bizarre, and full of rough edges, but it’s also fearless in its weirdness. There’s an authenticity in how it leans into its surreal vision, refusing to cater to mainstream expectations or smooth out its strangeness. The mixture of crude humor, mystical symbolism, and unpredictable mechanics creates a game that feels almost like a fevered dream or a lost artifact from an alternate timeline. It may frustrate as often as it entertains, but it remains memorable precisely because of its audacity. Ultimately, House of Lizards is less a traditional video game and more an experience—a chaotic, half-satirical odyssey that defies easy categorization. It’s clunky, confusing, and occasionally brilliant in the same breath. For players seeking polished design or narrative coherence, it will likely feel alienating, but for those drawn to experimental indie projects that embrace absurdity and unpredictability, it offers something unique. Beneath its rough surface and deliberate nonsense lies an imaginative, strangely poetic vision of a world gone mad, where knights, aliens, and ancient relics coexist in a hallucinatory dance of humor and horror. It’s the kind of game that doesn’t just entertain—it dares you to make sense of its madness, and in doing so, becomes an oddly captivating trip into the surreal. Rating: 8/10
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July 2025
Good story as it is based on a true story (trust me bro). Ultra realistic graphics like I was there
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April 2025
10/10 game would vote for it as game of the year it has very interesting voice lines, insane abilities and beautiful graphics this game changed my view on live. magnificent game, it is not just a game it is a lifestyle and a piece of art
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Dec. 2024
The best game I ever played. Could be compared to Evil West. Evil West cost at least 8000% the price of this game but you get the same gameplay outside the fun, a quality music and voice lines. 9.85/10 (because no game is perfect)
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Nov. 2024
This might be the worst game I've ever played in my entire life.
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Frequently Asked Questions

House of Lizards is currently priced at 0.99€ on Steam.

House of Lizards is currently not on sale. You can purchase it for 0.99€ on Steam.

House of Lizards received 363 positive votes out of a total of 424 achieving a rating of 7.99.
😊

House of Lizards was developed by Ancient Russ and published by Dungeon Master.

House of Lizards is playable and fully supported on Windows.

House of Lizards is playable and fully supported on MacOS.

House of Lizards is playable and fully supported on Linux.

House of Lizards is a single-player game.

House of Lizards does not currently offer any DLC.

House of Lizards does not support mods via Steam Workshop.

House of Lizards does not support Steam Remote Play.

House of Lizards is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for House of Lizards.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 October 2025 22:22
SteamSpy data 25 October 2025 03:43
Steam price 29 October 2025 20:36
Steam reviews 29 October 2025 14:08

If you'd like to dive deeper into the details about House of Lizards, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about House of Lizards
  • SteamCharts - Analysis of House of Lizards concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck House of Lizards compatibility
House of Lizards
Rating
8.0
363
61
Game modes
Features
Online players
0
Developer
Ancient Russ
Publisher
Dungeon Master
Release 15 Dec 2023
Platforms
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