Since this game is a collection of 10 small games. I'm going to talk about each one of them individually and then give my final opinion. The order of the games is the order I played them: Hand of Doom This didn't look like an appealing game initially with the old-school style it has (I'm not nostalgic towards that). But the game surprised me in a pleasant way. I liked how the spells were used. I would have never remembered all of them by heart, luckily they're all written in your grimoire once you discover them. The length seems just about right. Let's say you tackle 3 'mini-dungeons' to collect what you need for the finale. The dungeons themselves were pretty creative, and I liked how they remained bite sized. Also, I liked the voice actors. The one thing I didn't like was the framerate, it was 25. I'm not sure it's intentional but it did make me a bit dizzy. It took me roughly 40 minutes to complete Hand of Doom. Don't Go Out That was such a random game that is super short but also took longer than it should have due to trial and error. You have nine days to survive through a turn based battle system with cards (each day is one turn). Now don't get your hopes up, it's more of a concept than a game really. I like the ideas it has but 19 minutes went by so quickly and what's there is not fleshed out nor very polished. It doesn't leave a strong impression but it's not bad either. Summer Night Even though Summer Night was just as short as Don't Go Out, it left a stronger impression. I can confidently say it's well made and so fun in those 20 minutes. You're in a garden to pick mushrooms mostly. There are different stages with some changes that kept the gameplay interesting enough. You're actually playing a game within a game. The amount of batteries left is a good indication of when the game ends. The feeling of fearing your own shadow is also conveyed well. So far this is my favourite game of the bunch. Outsiders I had negative impressions when I started playing this game. The graphics screamed cheap asset packs, and I don't normally like constantly dying to get further (that's the point of the game). But the mystery and weirdness had its hooks on me. Reading about the main objective online gave me a purpose and knowing when it ends helped with managing the game. Some of the situations were very creative and the ending surprised me. The only problem I had was either remembering where all the keys were (it's difficult even with easy settings) or needing to die a couple of times to pick them up more easily. I ended up needing 1.5 hour to complete the game. Even though Summer Night might be the more polished game, I might have enjoyed Outsiders more. Rotgut It's the worst game in the list by far. I doubt there will be another game that is worse than Rotgut. It wastes your time by making you walk 20 minutes without doing a single thing. What's there is not even particularly good (and that's putting it mildly). There was no point to any of it. The collection would have been better if this game wasn't part of it. Now it's only here to make the collection look worse. The Pony Factory This is hands down the best game I've played in the list, so far. It's a black and white atmospheric FPS with some resource management. You need to alternate between your flashlight and gun depending on the situation. The game is dark, so you're forced to do this often. You also need to watch your health and ammo, you can find some but it's not like they're around in abundance. All of this combined can create lots of tensions. It works for the most part, though there are times I've been too annoyed by the constant switching between the flashlight and weapon. I've lost track of time but I took between 30 minutes and an hour to complete the game. I did it on casual and that didn't feel easy at all. I died a few times in a couple of sections. Shatter This turned out to be an entirely different game than what I expected based on screenshots. It's a walking simulator with some survival elements. What's surprising is how the lore was established extensively. I'd actually like to see how this continues. The graphical style is also unique and it works. I didn't like having a stamina gauge. I understand why in the second half but it made the first half more tedious than it should have. I also got stuck due to a bug and had to restart the entire game because of it. Luckily, the entire experience is 30 minutes at most. I quite enjoyed Shatter even though I wanted more. The ending talks about things happening later, as if there will be a sequel. Carthanc I didn't really enjoy this. It has a nice set-up and the graphics are pretty cool but the gameplay was bad, really bad. You need to complete 4 trials and often times you're chased by zombies who are very aggressive. 2 of the trials are timed as well, so there is lots of stress coming from this game. It was often dark and you died quickly. I don't even remember how long it took me to complete the game but I know that a lot of time was wasted on dying. It was still better than Rotgut. Mr Bucket Told Me To This was an interesting experience. You're stranded on an island and you need to survive 4 days by taking care of your hunger, thirst, health and hygiene. There are also some disturbing elements sprinkled here and there. I liked figuring out how to take care of all that I mentioned and how to do it in creative ways. The story is also pretty entertaining. The game does look very cheap graphically and I did get stuck somewhere, forcing me to restart from the very beginning after 20 minutes. I don't remember how long it took me to complete the game. It ended satisfyingly and I had a good time overall. The Pay is Nice The graphics look insanely good with that fixed camera perspective and tank controls. You keep walking doing mundane things for work. You slowly learn more about the story and then you have to do a task towards the end. It ended abruptly after 14 minutes. It felt like things were just getting started. Although, you can skip your task and I made use of it. It looked complex and I didn't feel like it. I wish there was more to the game but at least it left a positive impression. Conclusion The concept has pros and cons. It's fun to try things briefly and not knowing what to expect. Kind of like getting a birthday gift. All the games are short, so most of the time they don't overstay their welcome. That said, get ready to also play real stinkers between the fun games. There were 2-3 I disliked while the rest was okay or sometimes very good. A lot of those games are fine within a collection but not alone and sold at regular prices. That is the point after all, each game was made within 7 days. I like this experiment and I'm going to try to play the sequels eventually. The price of less than 6 euros for DXC1 is appropriate. It took me 6.7 hours to complete all the games. The achievements are for completing each game and watching the credits. That's the best use of achievements in such a collection, especially when you don't want to spend more time on the games you might dislike.