Immortals of Aveum™ on Steam - User reviews, Price & Information

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Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.

Immortals of Aveum™ is a action, adventure and magic game developed by Ascendant Studios and published by Electronic Arts.
Released on August 21st 2023 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 2,440 reviews of which 1,727 were positive and 713 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 59.99€ on Steam.


The Steam community has classified Immortals of Aveum™ into these genres:

Media & Screenshots

Get an in-depth look at Immortals of Aveum™ through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Win 10 (64 bit) or later (Win 11 recommended for Intel 12th and 13th gen CPUs)
  • Processor: AMD Ryzen 5 2600X Intel Core i7-8700K
  • Memory: 16(Dual-channel) GB RAM
  • Graphics: AMD Radeon RX 580 (8GB) NVIDIA GeForce GTX 1070 (8GB)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 70 GB available space
  • Additional Notes: These specs allow for the game to be played in 1080p/30fps

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
What an odd title. I'm rating it positively, but there are decent caveats on that rating. TLDR: Combat is good (battle arenas work fine, it's responsive). Surprising number of puzzles and environmental exploration given it's been compared to COD. Story is totally fine, but not surprising. Sadly, held back by terribly written dialogue and a tendency (even years later) to crash on level transition and during cutscenes (which, I assume, hide loading). Expanded: This has been compared to 'fantasy Call of Duty' which is only true inasmuch as it apes Killzone/Call of Duty's tendencies to have massive explosions and set-pieces as backdrop. In terms of weapons and abilities, you'll be given three 'colours' of weapon pretty early in the story, each of which comes in three varieties... so there are functionally nine weapons in three categories and you pick one of each type from each category to keep equipped at all time. The weapons reload, but ammunition is endless. Then you eventually get six 'spells', which function as on-cooldown abilities - time slow (twenty seconds where everything moves slowly) and vortex (sucks most enemies to a location and they take more damage for a time) ended up as my preferred ones. You also get three 'abilities' which have a limited number of charges and recharge over time. You also get an ultimate which functions identically to Iron Man's chest blast and charges as you battle enemies. It's good, but in an odd place since it's unnecessary against mobs and often ineffective against bosses. Combat is tight, though ended up fairly repetitive once I'd chosen my preferred 'weapons' and sunk upgrade points into my preferred spells. You should expect to be dropped into battle arenas and fight a mixture of enemy types who come in waves - some will be more vulnerable to your red gun, or your green gun, but you can mostly stick to your preferred weapon if you really want to, they generally just end up a little spongy. On top of combat, there's a remarkable amount of free-roaming environmental exploration for permanent upgrades, unlocks, experience for upgrade points and the like. You end up having a plethora of exploration skills, including a double jump and float (effectively identical to the ones in South of Midnight), grapple ability that targets specific points (not free use), and slow-globs that can slow down some colour-coded items to let you pass or complete puzzles. There's a few puzzles, which aren't especially difficult, but they break up the monotony of combat. In terms of environments and level design, you'll battle through lava-filled caves, across floating magically-destroyed islands, and in verdant fields that would suit Albion, while hunting the upgrades I mentioned earlier by jumping, floating, and gliding across levels while timing hitting coloured targets with the right type of gun. The story here is an oddly pedestrian, with twists that you'll see coming a mile away, and antagonists who act as stupidly as they need to in order to get the story where it's going. But I found it pleasant enough. So what are the negatives? First, and foremost, there's a "P3 crash" which seemed to strike mostly at the start of levels, the end of levels and the end of cutscenes. I couldn't see any way to fix it, and searching "P3 aveum crash" on Google returns oodles of results. It's a bit disappointing this hasn't been patched, and saw a heck of a lot of CTDs that didn't need to happen, and some repeated sections which really lowered the experience - especially since you can't skip cutscenes, so you're locked into watching them more than once because of unnecessary crashes. Second, there's the dialogue which feels completely out of place (at least to me). It feels like they went for 'what if fantasy but modern day' - so the setting is fantastical, but the dialogue feels like it was written to be teenagers talking to each other at the mall. The edgelord setting for swears, the "Marvel quips" (TM), it's all just unnecessary... and that ignores the more common problems of trope statements you can anticipate before they're said "I can't do this alone, we go together or not at all" type stuff, which you've heard a million times. But, really, that's it.
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Feb. 2025
This game is getting a lot of unnecessary hate. Does it reinvent the wheel? No. Is it fun? Yes. This is this studios first game... show them some love. Let me break this down for you. This game is Doom 2016/Eternal set in a Sci-fi realm of Magic very similar to that of Stormlight Archives by Brandon Sanderson. You run around basically wearing a triple soul caster on your arm. The game is fun, the puzzles are neat and sometimes difficult. Personally, if on sale... this is a GREAT title to snag up. Thats what I did and I don't regret it one but. Its beautiful, its fun, its... a good polished game. Just nothing AMAZING about it.
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Jan. 2025
Much better than expected. I had a lot of fun with it and really enjoyed the story. I'm sad that there will probably never be a sequel. At first the characters seem a bit over the top, but I really grew to love them because they are so well written. (Rook <3) The world is interesting and made me curious to explore more, all in all very well done. There are some downsides though. For example, the game has some difficulty spikes that are mighty frustrating. Some of the main story bosses have attacks that kill you almost instantly even if you're playing on the easiest difficulty. Most of the side content is just plain frustrating, so I started skipping almost all of it halfway through the game: the optional boss fights are way too difficult, the bosses have health bars stretching to the horizon, the puzzles are unnecessarily complicated, often with ridiculously short time limits. In summary, I can really recommend the game because of the fun combat, great story, interesting setting, and well-written characters and dialogue. But do yourself a favor and stick to the main story.
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Jan. 2025
hey kid, wanna be an fps wizard? IMMORTALS OF AVEUM is a 2023 first person shooter + looter (i'll get to that) that i think might be a little criminally overlooked. first of all, let me get this out of the way. yes, i know. there are quips. there's some jokes that aren't really that funny. i know. and i dont care. i liked the story. it felt like most of it had things to say about war and perpetuating it and working on behalf of a magic war criminal against a magic war criminal. there's some stuff about bigotry and fascism that i dont feel is Fully explored and maybe should have been, tho i feel like that wouldve prolonged the runtime of the game. it's interesting to think about and makes you question whether or not jak is fighting for the right people on the right side and contributing to the continuation of both the war and class divide sort of and he kind of is doing all three of those things, the state he is fighting for is pretty terrible and classist and people who have magic rule over people who don't. this changes by the end of the story but again, is not very explored. my favorite characters are the main villain and the cowboy wizard. their performances are very delightful and fun to watch, sandraak gives convincing arguments for why he should win the war sometimes, before giving you reasons on why he probably also shouldn't. neither of the sides feel fully morally correct, the acting ruler of the state jak fights for, who is also his mentor, is a pretty terrible person who doesn't have her story resolved other than she just leaves after being kicked out basically. i def feel like there are telltale-isms in its writing, which would make sense considering that a lot of people from telltale did work on this game! including michael kirkbride (famous for minecraft story mode, and some old rpg nobody cares about?? called morrowind?) i assume that kirkbride did a lot of lore writing, there's some good ideas there! i like the idea of the world facing actual consequences for bigotry and war (the extinction of a lot of animals and the main "end of the world type scenario", the wound (big hole) in the center of the world and the way to solve it is to overcome prejudices, that's cool. in terms of gameplay, immortals is a wizard fps. you get three types of basic magic weapon as different types of magic, a handful of utility items like a grappling hook, a quick laser to stun enemies sometimes, and an item that slows enemies, along with aoe skills that use up a mana bar, and using them lets you use your Big Laser Attack that does big damage. oh and also a shield and dash. there are different weapon types (i think three for each type of magic if im not mistaken). i think it's a good foundation, an immediate comparison could be drawn to doom eternal, where the best way to deal with specific enemies is a specific approach, weapon, or ability. this kinda is bogged down by the loot mechanics. the talent tree is, fine, i think. id prefer just having that instead of the loot system. most of the alternate versions of the magic weapons are kinda not that fun to me, they could do a lot better with the actual utility and variety of them, the javelin looks cool, and works good at range, but just using your basic shrikebolt i think it's called is a lot better and can pump out more damage faster, it doesnt help that the javelin has a charge time and zooms in your screen every time you fire. but my main problem is kind of the way magic intersects in combat encounters, that 'doom eternal problem solving' type thing. for any special enemies, they can raise a shield that asks you to use a corresponding magic type to deal damage to. i think it's a good idea on paper, does not work well in practice. green and red shields are kind of insufferable, and enemies are specifically designed to punish you if you do not follow the combat flowchart most of the time, bigger melee enemies can be slowed but it is really easy to get punished for what feels like no reason, if you dash to the side, the charging enemies track you and you get hit anyway, the dash is really underwhelming btw. there is metroidvania-like progression, but it was not very compelling. i didnt want to come back with new abilities most of the time because i just. didn't enjoy the looting system. the puzzles themselves are fine, though. and fanes. think shrines from breath of the wild. it's kinda that, yeah. i think these are not really worth the effort as you can craft most of the gear you would want to get anyway, and most fanes feature enemies that are just straight up bullet sponges, and a lot of them. i did not think they were worth it and basically ignored all of them except for the first few i did. bret robbins worked on this (worked on gex, and gex 3, and some other game called dead space.) and honestly? it's competent. this is a pretty good game! i like it. okay. i think i gotta get to the real point i wanna make here. ascendant studios at the time of writing this, basically barely exists anymore. less than a month after immortals released, nearly half of the studio was laid off. immortals released at a pretty bad time for something like it, baldur's gate 3 coming out shortly before, and armored core 6 releasing slightly after. immortals did Not sell. and i think that's kind of tragic. any potential there is for a sequel, and i think there is potential, will probably never actually come to fruition. i think if this game released like. idk, a console generation or two ago. people wouldve probably eaten it up, maybe! if it released in a lull in 2023, maybe it would've sold better, but. it didn't. and the cost is the jobs of a lot of people, and scorn towards the people that made it for delivering a 'bad game', a '''''''bad product'''''''. immortals of aveum is forever consigned to obscurity and maybe even infamy, a lot of people here i imagine didn't even give it more than an hour after they heard the first line of quippy dialogue. there's a lot of good here, there's a lot i really like. and all that can be done is to just. say that i like it. the cost of modern triple a titles is kind of fucking unsustainable. a game like immortals that dared to experiment a little bit is deemed a failure and people lose their jobs because of it. the cost of failure should not be these peoples' jobs, i think. this doesn't deserve to be ascendant studios' first and last game. and it's a real shame that it is likely to be that. i hate the fact that experimentation is so likely to just cause a studio to dissolve, i hate the fact that a majority of capital-G Gamers will see something slightly ""cringe"" and immediately write it off. immortals of aveum is not a bad game, there's so much good in there, and nobody will give it a chance. it will never get the chance to be what i think it could be. it breaks my heart. i will always have an appreciation for something like this, despite its flaws and despite its failure. i think more people should find an appreciation for 'bad games'. im really imploring you to check it out, if anything ive said here about the game seemed cool at all. you can get it on sale for like. twelve dollars. the only bad part is that it runs on unreal 5 so it kinda runs like ass sometimes but if you can deal with that or have a good pc then you'll be fine. idk how it runs on console i could not say. please play more 'bad games'.
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Sept. 2024
This feels like the sort of game we got all the time during the PS360 era. It's a solid shooter with some fun twists to keep things interesting. While the story isn't exactly groundbreaking it's presented well with a fairly lighthearted tone to the dialogue. The game looked nice and performed really well with a mostly solid 60fps on my 4070ti. Overall, it's worth a pickup and is reminder of the types of games we saw before live services and F2P microtransactions took over the gaming industry.
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Frequently Asked Questions

Immortals of Aveum™ is currently priced at 59.99€ on Steam.

Immortals of Aveum™ is currently not on sale. You can purchase it for 59.99€ on Steam.

Immortals of Aveum™ received 1,727 positive votes out of a total of 2,440 achieving a rating of 6.88.
😐

Immortals of Aveum™ was developed by Ascendant Studios and published by Electronic Arts.

Immortals of Aveum™ is playable and fully supported on Windows.

Immortals of Aveum™ is not playable on MacOS.

Immortals of Aveum™ is not playable on Linux.

Immortals of Aveum™ is a single-player game.

There is a DLC available for Immortals of Aveum™. Explore additional content available for Immortals of Aveum™ on Steam.

Immortals of Aveum™ does not support mods via Steam Workshop.

Immortals of Aveum™ does not support Steam Remote Play.

Immortals of Aveum™ does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Immortals of Aveum™.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 June 2025 00:49
SteamSpy data 07 June 2025 03:11
Steam price 14 June 2025 12:49
Steam reviews 14 June 2025 05:46

If you'd like to dive deeper into the details about Immortals of Aveum™, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Immortals of Aveum™
  • SteamCharts - Analysis of Immortals of Aveum™ concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Immortals of Aveum™ compatibility
Immortals of Aveum™ PEGI 16
6.9
1,727
713
Game modes
Online players
12
Developer
Ascendant Studios
Publisher
Electronic Arts
Release 21 Aug 2023
Platforms