Immortals of Aveum™ on Steam - User reviews, Price & Information

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Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.

Immortals of Aveum™ is a action, adventure and magic game developed by Ascendant Studios and published by Electronic Arts.
Released on August 21st 2023 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 2,440 reviews of which 1,727 were positive and 713 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 4.19€ on Steam with a 93% discount.


The Steam community has classified Immortals of Aveum™ into these genres:

Media & Screenshots

Get an in-depth look at Immortals of Aveum™ through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Win 10 (64 bit) or later (Win 11 recommended for Intel 12th and 13th gen CPUs)
  • Processor: AMD Ryzen 5 2600X Intel Core i7-8700K
  • Memory: 16(Dual-channel) GB RAM
  • Graphics: AMD Radeon RX 580 (8GB) NVIDIA GeForce GTX 1070 (8GB)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 70 GB available space
  • Additional Notes: These specs allow for the game to be played in 1080p/30fps

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
who this game is for: . this game aims for a wide audience + if you like shooty stuff and magic + if you like looking at colorful, magic environments and can handle being explicitly in a game map who this game is not for: - people with high standards - people who only play stellar games - if you don't like cutscenes - people who want to struggle at the highest difficulty Gameplay why you would buy the game: + a small, but serviceably interesting roster of spells, albeit hampered by the lack of solid progression systems (below under Progression) + all spells are supposed to have their own role, which works most of the time, but not always; most games never give tools like spells their own role to begin with, so this is strictly positive + branching linear maps with encounter arenas + encounters change when revisiting a map (e.g. to collect new gear, spells, etc. that were previously unaccessible with newly acquired spells) why you would avoid the game: - some bugs can break combat and spells (see below under Technical) - exploration tools are built for combat, so the blink is a short range dodge and the double jump cannot be used to quickly scale ledges - combat spells are limited to shooting stuff, shooting debuff projectiles and some movement tools - towards the end new enemies / bosses become bullet sponges, couldn't bring myself to finish the game for this reason Music & Sound why you would buy the game: + a wide range of music from really peaceful tracks, to more exciting pieces . did not notice anything really outstanding, but also nothing lackluster + occasionally the music fit my mood perfectly + sound effects are good, but not outstanding why you would avoid the game: - sometimes in long cutscenes the synchronization between visuals and sound gets lost, as cutscenes are rendered just-in-time and if your GPU can not keep up with high intensity minute-long cutscenes there might be lags in the visuals, while the audio keeps playing resulting in a faster audio and slower visuals (I only encountered it in one cutscene so far, but it's still worth noting) Visuals why you would buy the game: + game is colorful, but realistic-esque and has smooth animations + the vistas are often interesting and there is a lot of variety in the kinds of environments you go through why you would avoid the game: - it is often clear that you are in a game map, because little environment has been placed outside of the walkable areas Narrative why you would buy the game: Characterization: . the strongest narrative aspect of this game + you meet lots of wildly differing characters, if that's your thing Plot: + endulges in using tropes, but could be serviceable for a good game, if the rest was there, but frankly this game lacks in a lot of aspects why you would avoid the game: Characterization: - Most characters are too exaggerated - often characters do not add anything to the story, they just like to introduce new characters, which then exist I guess Plot: - the story is mostly about winning some war, the specifics of which are explained away with: "it's a war over the control of magic" Lore: - the weakest narrative aspect of this game - the effects of the war are not fealt anywhere in the environment, just touched on in passing in some rare dialogue lines - there are note collectibles, which mostly feel there just to be there - one note even literally told me: "just roll with it", the lore here is that bad, they could have used smoke and mirrors to disguise that they didn't have an explanation, but they didn't Technical why you would avoid the game: Written by software development rookies (there's also no way to report bugs). Examples: - there is a gamebreaking bug when starting to cast a charged spell and then opening the shield spell while charging: the charged spell cannot finish casting until the player opens the shield and then starts casting the spell and then closes the shield while the spell is still charging. This happens because someone wrote button handlers with side-effects (i.e. ~there's a variable that tracks whether some action with a duration is taken at the moment and then all other casts with durations fail, because it's set by different actions) - cutscenes are not synched between audio and video (as mentioned above under Music & Sound) - when the character looks up or down when in an on-rails thing (to avoid spoilers), the character will might say "lean, lean" when a gate comes up, where the character is required to not lean to get through Progression There is a shop system (called forge) with 4 resources. You can dismantle gear, upgrade the gear you have and craft new gear: informational: . upgrading gear is straightforward with higher tier gear being upgradable more often which makes the gear stronger . crafting new gear is also straightforward, you can craft out of a selection of items. You can craft mechanically pretty much anything from the start (3 spells for each of the 3 magic colors, 1 assistment spell (called control spells) for each of the 3 colors, misc buff gear), however the gear you can craft becomes more powerful in stats over the course of the game. why you would buy the game: + Sometimes a spell breaks the established mechanic of its type and works slightly different why you would avoid the game: - dismantling gives so meagre results, that I am stumped as to why you would ever do this if you're not just about short of hitting a cost of crafting or upgrading - the prices of crafting and upgrading are Steep. Especially in the one of the 4 resources of which the drops are virtually invisible. they never prototyped their core progression systems: - there is orbs zipping around which you can collect by shooting at them with the corresponding color of magic. However, they are so fast that the window to hit them is very small. Not a big issue if you have spells that instantly hit their target, but if you're like me and like to play with interesting spells: I had a blue spear that is conjured over 0.7 seconds or so, a giant red close range blast with very little range and a fast green barrage spell with a wind up where projeciles fly in all directions at first. Needless to say that none of these do the job at hitting the target. The blue spear looses a part of the casting time as the player progresses. But the red close range blast spell just lacks the range to effectively hit these zipping orbs. Now why would I then not just skip the orbs? Well, hitting them gives a lot of XP a time of noting this observation. A lot more than other activities in fact. - Any spell with the exception of one spell can be used as soon as you have access to the shop/forge All in all: + it's decent for passing the time and might even be replayable, although I couldn't bring myself to finish it for the overabundance of bullet sponges in the last quarter of the game.
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June 2025
It surprised me. I really liked it. Very fun gameplay loop and a good enough story for me to absorb. Characters were mostly likable, the areas were beautiful. Pacing also felt rlly nice, both story wise and level scaling wise. All around a very good package.
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May 2025
What an odd title. I'm rating it positively, but there are decent caveats on that rating. TLDR: Combat is good (battle arenas work fine, it's responsive). Surprising number of puzzles and environmental exploration given it's been compared to COD. Story is totally fine, but not surprising. Sadly, held back by terribly written dialogue and a tendency (even years later) to crash on level transition and during cutscenes (which, I assume, hide loading). Expanded: This has been compared to 'fantasy Call of Duty' which is only true inasmuch as it apes Killzone/Call of Duty's tendencies to have massive explosions and set-pieces as backdrop. In terms of weapons and abilities, you'll be given three 'colours' of weapon pretty early in the story, each of which comes in three varieties... so there are functionally nine weapons in three categories and you pick one of each type from each category to keep equipped at all time. The weapons reload, but ammunition is endless. Then you eventually get six 'spells', which function as on-cooldown abilities - time slow (twenty seconds where everything moves slowly) and vortex (sucks most enemies to a location and they take more damage for a time) ended up as my preferred ones. You also get three 'abilities' which have a limited number of charges and recharge over time. You also get an ultimate which functions identically to Iron Man's chest blast and charges as you battle enemies. It's good, but in an odd place since it's unnecessary against mobs and often ineffective against bosses. Combat is tight, though ended up fairly repetitive once I'd chosen my preferred 'weapons' and sunk upgrade points into my preferred spells. You should expect to be dropped into battle arenas and fight a mixture of enemy types who come in waves - some will be more vulnerable to your red gun, or your green gun, but you can mostly stick to your preferred weapon if you really want to, they generally just end up a little spongy. On top of combat, there's a remarkable amount of free-roaming environmental exploration for permanent upgrades, unlocks, experience for upgrade points and the like. You end up having a plethora of exploration skills, including a double jump and float (effectively identical to the ones in South of Midnight), grapple ability that targets specific points (not free use), and slow-globs that can slow down some colour-coded items to let you pass or complete puzzles. There's a few puzzles, which aren't especially difficult, but they break up the monotony of combat. In terms of environments and level design, you'll battle through lava-filled caves, across floating magically-destroyed islands, and in verdant fields that would suit Albion, while hunting the upgrades I mentioned earlier by jumping, floating, and gliding across levels while timing hitting coloured targets with the right type of gun. The story here is an oddly pedestrian, with twists that you'll see coming a mile away, and antagonists who act as stupidly as they need to in order to get the story where it's going. But I found it pleasant enough. So what are the negatives? First, and foremost, there's a "P3 crash" which seemed to strike mostly at the start of levels, the end of levels and the end of cutscenes. I couldn't see any way to fix it, and searching "P3 aveum crash" on Google returns oodles of results. It's a bit disappointing this hasn't been patched, and saw a heck of a lot of CTDs that didn't need to happen, and some repeated sections which really lowered the experience - especially since you can't skip cutscenes, so you're locked into watching them more than once because of unnecessary crashes. Second, there's the dialogue which feels completely out of place (at least to me). It feels like they went for 'what if fantasy but modern day' - so the setting is fantastical, but the dialogue feels like it was written to be teenagers talking to each other at the mall. The edgelord setting for swears, the "Marvel quips" (TM), it's all just unnecessary... and that ignores the more common problems of trope statements you can anticipate before they're said "I can't do this alone, we go together or not at all" type stuff, which you've heard a million times. But, really, that's it.
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March 2025
This is a good game. Whatever problems it had at launch are gone. If you enjoy FPS action combat and light RPG progression elements, along with a Metroid-vania style exploration system, a large world and decently long campaign, then you will probably enjoy this game. During my playthrough I was unaware of any wokeness / social drama issues around this game, and if I hadn't read it online from people reviewing this game "ugh, such woke, pass" then I wouldn't have known. I see nothing "woke" here. There are female characters, one of them is a Muscle Mommy type. Oh no! The femininity! The facial animation fidelity is next-generation, actually impressive and well acted, you can tell they invested alot in their motion capture and voice recording studios. The world is interesting and sincere, with some depth if you bother to look for it -- but that could also be ignored if you don't find, read and piece together lore items and plot tidbids like "oh, i'll just sterilize a few generations of your country's people from being able to use magic. Nothing evil about that, amirite?" I bought this game near launch and sat on it for more than a year (muh backlog tho) -- it was worth the wait. The combat is stellar, the storyline is actually serviceable and interesting, with twists and nuance I did not expect from a "smash and grab action shooter". The story also lasts longer than I had expected, with the climax of each chapter seeming like it might be coming up to the 'end of the game' only to find that they continued the story and there are new chapters to play. To me that indicates a well-paced and well-written campaign storyline. If you can subvert the expectations and deliver the polish that a gamer like me (20+ year lifelong gamer), you must have done something right. Sucks that Ascendant Studios folded shop, but they gave us at least one good thing while they were around. Give Immortals of Aveum a try, I bet you will be glad you did!
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Feb. 2025
This game is getting a lot of unnecessary hate. Does it reinvent the wheel? No. Is it fun? Yes. This is this studios first game... show them some love. Let me break this down for you. This game is Doom 2016/Eternal set in a Sci-fi realm of Magic very similar to that of Stormlight Archives by Brandon Sanderson. You run around basically wearing a triple soul caster on your arm. The game is fun, the puzzles are neat and sometimes difficult. Personally, if on sale... this is a GREAT title to snag up. Thats what I did and I don't regret it one but. Its beautiful, its fun, its... a good polished game. Just nothing AMAZING about it.
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Frequently Asked Questions

Immortals of Aveum™ is currently priced at 4.19€ on Steam.

Immortals of Aveum™ is currently available at a 93% discount. You can purchase it for 4.19€ on Steam.

Immortals of Aveum™ received 1,727 positive votes out of a total of 2,440 achieving a rating of 6.88.
😐

Immortals of Aveum™ was developed by Ascendant Studios and published by Electronic Arts.

Immortals of Aveum™ is playable and fully supported on Windows.

Immortals of Aveum™ is not playable on MacOS.

Immortals of Aveum™ is not playable on Linux.

Immortals of Aveum™ is a single-player game.

There is a DLC available for Immortals of Aveum™. Explore additional content available for Immortals of Aveum™ on Steam.

Immortals of Aveum™ does not support mods via Steam Workshop.

Immortals of Aveum™ does not support Steam Remote Play.

Immortals of Aveum™ does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Immortals of Aveum™.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 January 2026 14:17
SteamSpy data 23 January 2026 01:40
Steam price 28 January 2026 20:50
Steam reviews 28 January 2026 11:52

If you'd like to dive deeper into the details about Immortals of Aveum™, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Immortals of Aveum™
  • SteamCharts - Analysis of Immortals of Aveum™ concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Immortals of Aveum™ compatibility
Immortals of Aveum™ PEGI 16
Rating
6.9
1,727
713
Game modes
Online players
31
Developer
Ascendant Studios
Publisher
Electronic Arts
Release 21 Aug 2023
Platforms
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