Eternal Strands on Steam - User reviews, Price & Information

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A next-generation action experience where the elements obey you, the terrain bends to your will, and every victory is entirely your own.

Eternal Strands is a action-adventure, female protagonist and fantasy game developed and published by Yellow Brick Games.
Released on January 28th 2025 is available only on Windows in 7 languages: English, French, Japanese, Portuguese - Brazil, Simplified Chinese, German and Spanish - Spain.

It has received 933 reviews of which 833 were positive and 100 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 11.99€ on Steam with a 70% discount.


The Steam community has classified Eternal Strands into these genres:

Media & Screenshots

Get an in-depth look at Eternal Strands through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 / Windows 11
  • Processor: Intel Core i5-9400 / AMD Ryzen 5 3350
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 1660 Super 6GB / AMD Radeon RX 5600 XT 6GB / Intel Arc A580
  • DirectX: Version 12
  • Storage: 24 GB available space
  • Additional Notes: SSD required. The settings above reflect game performance at 60 fps at the lowest graphics setting upscaled from 50% of 1080p resolution (without Frame Generation).

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2026
Eternal Strands stands out as a heavily systems-driven action game that offers a great wealth of player expression options for use in its mechanically believable physics-driven world . As far as I’m concerned, that alone already makes Eternal Strands an extremely fun experience —and a pretty bold one at that, considering how many people stand ready to outright dump on this game for daring to try something interesting without managing to avoid having some rough edges here and there . The main selling point of Eternal Strands is its great level of environmental interactivity , as its various medium-sized maps effectively function like little physics sandboxes. You can set fire to pretty much everything with your spells or by destroying flammable objects in the environment, and you can put those fires out again with frost magic. Frost spells also freeze enemies and dynamically create frozen platforms to help you traverse the environment. If you’re not in the mood for platforming over frozen outcrops, you could also use your kinetic powers to catapult yourself across the map, keeping in mind that the weight of your armour determines how far and how fast you’ll move when acted upon by an outside force, in addition to changing your general movement speed and inertia. Meanwhile, climbing in heavy armour has you gasping for stamina quicker, and using heavier, more powerful weapons will help you destroy environmental objects by overcoming the material’s inherent damage resistance more readily than a quicker one-handed weapon would. Eternal Strands is fundamentally built upon systems such as these as well as their interactions with each other; and that’s precisely what makes the gameplay so entertaining. It’s a truly systems-driven action game that rewards players for understanding how the world works and interacting with it through the various weapons and spells available. That’s also why the game’s approach of not offering one huge persistent open sandbox world works so well for Eternal Strands. After any given mission, the map you were just playing on is likely largely destroyed and half burnt, as fire spreads naturally unless you take great care to control it. So it’s a good thing these maps effectively reset when you teleport out. And that’s not the only gameplay element where I feel like Eternal Strands has some extraction shooter DNA in it, since the core gameplay loop consists of entering individual maps to complete quests and gather crafting resources before extracting via a portal. Notably, there are no experience or skill systems to increase player power over time. Instead, Eternal Strands relies entirely on you upgrading your gear and spells using resources found in the environment or harvested from slain enemies . Personally, I’m not a great fan of pushing crafting systems into every game, but it works remarkably well in Eternal Strands, especially since you can disassemble any piece of equipment to return ALL of the resources used in crafting it. The game can still be a bit grindy, but such clever features ensure you won’t have to endlessly pour resources into the crafting system , since you always retain everything you’ve managed to extract from a map, even if you get rid of a crafted item. And towards the end of the game, you even get the ability to effectively exchange lower-level materials for rare high-tier materials , which further lightens the grind. But like I mentioned above, Eternal Strands does stumble over some problems with implementing its systems, and some of them seem pretty obvious from a player perspective. To give just one example, Eternal Strands allows you to freely climb any surface in the world as well as all of the giant boss enemies . Our main character effectively 'sticks' to every vertical surface and you have to press a button to let go. This works pretty well during exploration; but in boss fights, it more often than not leads to you sticking to surfaces you never intended to climb, forcing you to struggle with the climbing system while also fighting a massive golem with a flaming hammer. The developers addressed this in a patch which now allows you to disable auto-climbing in the menu . If you do that, you now have to press a button when touching vertical surfaces to start climbing. But this now leads to situations where climbing uneven surfaces can sometimes 'detach' you automatically when the climbing surface briefly becomes more horizontal and the game puts you back into 'walking mode'. If you’re unlucky, that horizontal bit may be slanted just enough so that you slide off again. I’m by no means a game design expert, but I look at these two systems and I wonder why the devs didn’t just implement a climbing system where you hold down a button to get into 'climbing mode' and let go of it again to stop climbing. I can only assume they didn’t want to do that so players using controllers wouldn’t have to constantly hold down a button or trigger. But why not make it an in-game toggle? Instead, we can only switch between these two separate climbing systems in the main menu now. Likewise, Eternal Strands’ writing has proven to be very divisive with a lot of people, and I can totally understand why. There’s lots of very linear dialogue in the game, and while the voice acting is very good , all of the dialogue is presented in visual novel style with static character sprites . So there’s really nothing to hold your attention visually, making all of the narrative bits feel like listening to an extensive audio book; which wouldn’t be so bad if not for the fact that the writing can become really grating after a while. While I enjoy a lot of the pretty extensive worldbuilding, the dialogue writing really suffers from its relentlessly positive mood . Yes, I know that sounds weird, but do you remember the [url=https://store.steampowered.com/app/2362420]Mass Effect 2 era, when video game writers suddenly decided all characters had to be morally grey, have dark secrets and constantly fight among each other because 'constant conflict = mature narrative'? Well, Eternal Strands does the same thing, except it goes hard in the opposite direction. I certainly appreciate sensible characters peacefully working together towards a common goal Star Trek: The Next Generation style, but Eternal Strands seriously overdoes it. Its characters constantly have to remind each other about how much they appreciate each other, what valuable party members they are and so on. That might sound refreshingly positive at first, but when a game is so chock-full of dialogue, it can quickly become annoyingly one-note —your mileage may vary, naturally. To me, none of these downsides are enough to overshadow the seriously fun systems-driven gameplay set in an amazingly beautiful world which Eternal Strands offers, though. Would I pay full price again for the game? Yes, I would! Because Eternal Strands may have its weaknesses, but I’d rather enjoy a game that tries bold things and leaves some rough edges, rather than one that plays it safe perfectly . When I’m telekinetically picking up enemies and throwing them into each other [url=https://store.steampowered.com/app/870780]Control style, climbing over the entire map, desperately hanging onto a dragon’s wing in mid-flight, making invisible enemies visible with frost magic or summoning fiery golem companions that end up setting the entire room ablaze, I quickly forget that the climbing can be a bit finicky and the writing is too one-note for my taste. And if you’re in the same boat, then you might just agree with me that for all its faults, Eternal Strands is both a bit of a diamond in the rough and a real hidden gem among action games .
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Nov. 2025
It is a simple straightforward game. I liked taking out the giant monsters, and found the game play quite enjoyable. The story was alright and interesting enough for me to finish the game, maybe the setting is a bit more interesting than the story itself. Combat was alright nothing to complicated but combined with magic interesting enough to mess around and try to do some fun and cool things. If you're a anti woke person than this game isn't for you probably ... not because its woke but you'll think it is, so might as well skip it and spare the people who liked the game from you later on complaining about a non-binary character, a strong female protagonist or something the like.
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July 2025
100% done now and I can only wholeheartly recommend this great game. I will be upfront and say while the gameplay out in the field is really fun to play, especially if you want that Shadow of the Colossus itch scratched, the thing that brings Eternal Strands together is its writing and characters, which there are plenty of. It is simply just a very enjoyable with meaningful and engaging drama, yet without becoming overtly melodramatic, about a group of people coming together under a time of crisis, being external or internal. Never have I thought I would care so much about a choice on how to comfort another person in an emotional and mental distress, even tho I knew this was a very light "choice matters" game, yet I had moments where I did sit down for a good while to reflect on my choices I was about to make. Game does have some jankiness to it, but that is the cost of having some very fun anti-gravity magic to play around with and was never in the way of ruining my experience of the game. Eternal Strands is solid 8 outta 10 game, but some might deduct a point or two if they cannot get behind the amount of dialogue and most of all, while I understand not everyone might enjoy this entry, I will still say at least get it on a sale, give it a spin and support/lookout for what next this studio is gonna make. I really hope they just do a full on Monster Hunter/Shadow of the Colossus game, because the foundation is there here!. Also final note, steam ♥♥♥♥♥♥ up my total game time, it is closer to 40 hours (30ish for main story + side quests and 10 hours for wrapping up the last achievements).
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June 2025
Don't want to be the "oh my god game reviewers are so dumb" guy but this game deserves way better reviews. Like how did CoD 23 get better reviews than this. That is a travesty. It's got one of the best sandboxes I've played in a game. The magic system is absolutely amazing. There's always a new way to use a spell or combo it with another spell, even If it isn't always better than the alternative. The black hole spell you get early on is the greatest magic spell not just in a video game but real life as well. I don't want to spoil all the stuff you can do with it because figuring out how to use the spells was by far the most fun part for me so please don't spoil it for yourself but if telling you means it will push you over the edge when deciding whether or not to buy the game here are some things you can do with it. You can chain the black hole spell back to back to launch yourself around the map with good timing and positioning You can use it to quickly cool or heat the area around it if you put fire or ice in the middle and my favorite one is too good for me to spoil but if you really want a hint it involves a certain spell you get right when when you make it to the city . I digress, the the big monsters are the perfect addition to that sandbox feeling like a puzzle and the best test of new strategies. The big enemies are definitely the highlight but even the little enemies are fun to mess round with and if you can't be asked just throw them away. Generally the game is nice to look at and it's a pretty cool world. Exploration feels more similar to Dragon's Dogma 2 with some Zelda than Assassin's creed which is great but don't expect to find some crazy new item in every chest like Elden Ring. Unfortunately the last few hours just aren't that good. Really my only true complaint I have of the game. The main and side quests' stories/objectives weren't great IMO and the crafting system was kinda a mess but those didn't effect my enjoyment because I was having fun just playing the game. There were some other small gripes but the only thing that actually affected my enjoyment was the last few hours before the very end. It was almost none of the stuff that makes the game great aside from one new power. No new areas to explore, no new gear, no new bosses to farm and no new puzzles to solve. ~2 hours of meh is easily worth the 40 hours of great game and I'm still looking forward to the 2nd free DLC. It feels like a combination of the new Zelda games and Dragon's Dogma with a hint of Monster Hunter and that ♥♥♥♥ all bangs so this does too.
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May 2025
A really great game and one that seems to be slept on more than I would expect. People were worried Clair Obscur would fly under the radar but this game should be talked about by the same people. Unique magic wielding system. Armor/Weapon crafting with full retrofit / resource swap capability. Monster Hunter style combat with large monsters, Breath of the Wild style exploration. Good writing with interesting characters. And you can ignore the nonsense about "woke agenda" that some people claim - this game is actually a perfect example of "show, don't tell" and doesn't unnecessarily insert modern culture war topics into the game. The characters simply are who they are and have interesting stories of their own. Exactly what "anti-woke" people claim they want. It's not a perfect game. It gets a bit repetitive and can be grindy, especially if you're more of a completionist like me. But it's only asking $40 up front and it's absolutely worth that price. It's exactly the kind of "mid-price + moderate length" experience that people are always asking for. Well, here it is!
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Frequently Asked Questions

Eternal Strands is currently priced at 11.99€ on Steam.

Eternal Strands is currently available at a 70% discount. You can purchase it for 11.99€ on Steam.

Eternal Strands received 833 positive votes out of a total of 933 achieving a rating of 8.43.
😎

Eternal Strands was developed and published by Yellow Brick Games.

Eternal Strands is playable and fully supported on Windows.

Eternal Strands is not playable on MacOS.

Eternal Strands is not playable on Linux.

Eternal Strands is a single-player game.

There is a DLC available for Eternal Strands. Explore additional content available for Eternal Strands on Steam.

Eternal Strands does not support mods via Steam Workshop.

Eternal Strands does not support Steam Remote Play.

Eternal Strands is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Eternal Strands.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 April 2026 18:21
SteamSpy data 28 April 2026 08:42
Steam price 30 April 2026 04:50
Steam reviews 29 April 2026 05:53

If you'd like to dive deeper into the details about Eternal Strands, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Eternal Strands
  • SteamCharts - Analysis of Eternal Strands concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Eternal Strands compatibility
Eternal Strands PEGI 12
Rating
8.4
833
100
Game modes
Features
Online players
28
Developer
Yellow Brick Games
Publisher
Yellow Brick Games
Release 28 Jan 2025
Platforms