Indiana Jones® and the Last Crusade™ on Steam - User reviews, Price & Information

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Europe, 1938: The lost Ark was just a warm-up! Now Adolf Hitler is after the most powerful talisman of all - the Holy Grail. A few brave men stand in his way. Fortunately, one of them is Indiana Jones, and this time he has his dad with him.

Indiana Jones® and the Last Crusade™ is a point & click, adventure and classic game developed by LucasArts and published by LucasArts, Lucasfilm and Disney.
Released on July 08th 2009 is available in English on Windows and MacOS.

It has received 348 reviews of which 273 were positive and 75 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 5.89€ on Steam, but you can find it for 0.54€ on Gamivo.


The Steam community has classified Indiana Jones® and the Last Crusade™ into these genres:

Media & Screenshots

Get an in-depth look at Indiana Jones® and the Last Crusade™ through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP or Vista
  • Processor: Any 2002 era PC or better
  • Memory: 32 MB RAM
  • Graphics: 2 MB - PCI Graphics Card
  • DirectX®: Required for sound
  • Hard Drive: 6 MB
  • Sound: 16-bit sound card
MacOS
  • OS: Mac OS X version 10.5 (or newer)
  • Processor: Intel Processor
  • CPU Speed: 1.8 GHz
  • Memory: 128 MB RAM
  • Hard Disk Space: 2 GB free disk space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2026
Warning: press Alt+S to remove that annoying ugly smoothing filter. At the time, there was already a nice leap forward with graphics compared to Maniac Mansion and Zak McKracken . Gone are the lanky, blocky and barely animated characters in favor of better proportions and more frames of animation, along with very nice locales; I especially dig the parts with top view. The interface also starts becoming more familiar (to people like me who got their start with Monkey Island , that is). The game is quite short but has great replayability, as entire sections allow for several different approaches, a few can be even skipped outright, so there's plenty to try; you can even change some details of the ending compared to the movie. Only real blight is the combat, which was underdeveloped to begin with and hasn't become better with the years; to the developers' credit, they designed things in a way you will never need it if you play it right, making clear it's to be treated as a last resort. You also have to keep several savegames at hand because this is still a game where you can die or, worse, do or forget something that impedes any further progression. It takes some liberties with the original but it's still much more faithful than most movie tie-ins, especially at the time, and it stands tall as one of the best examples in that category. Of course, it's also another certified Lucas classic. Quite unfortunate that this release is so bare-bones; beside that annoying filter, it has no manual aka Grail Diary among the files (it's linked from the store page to get but did it really cost having it there?). Like other old adventures, I also wish the EGA version was available, as some backgrounds of it are impressive with how they use the few colors available, sometimes looking sharper than the more detailed but occasionally gaudy VGA graphics. At least those files can easily be used with ScummVM.
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Dec. 2025
Indiana Jones and the Last Crusade isn’t just a movie tie-in – it’s one of those classic Lucasfilm Games (LucasArts) adventures where every screen oozes atmosphere and every puzzle feels like part of the story, not just an obstacle. You follow the film’s main beats – Venice, the catacombs, the zeppelin, Castle Brunwald, the Grail – but the game adds enough extra details and choices that it doesn’t feel like you’re just rewatching the movie in pixel form. There are multiple ways through several situations: talk your way past guards, sneak, or do it the Indy way and start swinging punches. For an old-school adventure, that flexibility still feels surprisingly modern. What really stands out is how the Grail Diary is used. Instead of being just another inventory item, it’s basically a physical puzzle book you’re expected to read, study, and use to solve the final trials. It’s a brilliant mix of game and “real world” that you don’t see much anymore. The puzzles are mostly fair, but this is still an old adventure game: you can absolutely paint yourself into a corner if you’re careless, and a few solutions are more “late 80s logic” than actual logic. But when you figure something out on your own, it’s incredibly satisfying. The presentation is pure retro charm – chunky pixel art, great Indy mood, and that feeling of stepping through hand-drawn scenes instead of generic 3D corridors. If you played it back in the day, it hits straight in the nostalgia. If you’re coming to it fresh, you need a bit of patience… but you’ll see why people still talk about it. In short: This is Indiana Jones as he should be in games – clever, a bit clumsy, relying as much on brains as on fists. A real adventure classic, and still one of the best movie-based games ever made.
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Nov. 2025
It's fine for it's time, but it's not as enjoyable as I had hoped. And while I can play thru some retro scuff, this is just bogged down by it due to the game's complexity and a manual that is not very helpful. For the price and for those who love the character and are curious, this is worth checking out. Maybe wait for a sale tho.
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Oct. 2025
Indiana Jones and the Last Crusade: The Graphic Adventure, developed and published by LucasArts, is one of the rare examples of a film-to-game adaptation that not only succeeds but also manages to establish itself as a classic of the adventure genre. Released in 1989, it was built on the SCUMM engine that had already powered hits like Maniac Mansion and Zak McKracken, and it used that foundation to blend clever puzzle design, humor, and narrative freedom into a package that captured the spirit of the movie while adding unique twists of its own. Rather than simply rehashing scenes from the film, the game creates alternate paths, expanded sequences, and new puzzles that give players the chance to step into Indiana Jones’ role and shape his adventure in ways that feel fresh. The story follows the broad beats of the movie: Indy’s search for his father, the battle against Nazi agents, and the quest for the Holy Grail. But the game distinguishes itself by offering additional layers of interactivity and choice. The introduction of the Indy Quotient (IQ) system was particularly innovative for its time, rewarding players for solving puzzles in creative ways or finding alternate solutions. This meant that the experience could play out differently depending on the decisions you made, encouraging multiple playthroughs to see every possible route. The structure helped give the game a sense of replayability rarely found in point-and-click titles of that era. Visually, the game reflects the technology of the late 1980s and early 1990s but still manages to immerse players in its world. Early releases came with limited EGA graphics, while later VGA and FM Towns versions offered more vibrant color palettes and improved detail. The backgrounds are atmospheric, doing justice to settings such as ancient ruins, Nazi strongholds, and the iconic Grail Temple. Character sprites, while simple, are expressive enough to carry the narrative forward. On the audio side, the game uses the iconic John Williams score in a synthesized form, with later CD releases offering more polish. Voice acting is absent in most versions, which is unsurprising for the era, but the writing and humor characteristic of LucasArts carry much of the charm. Gameplay is built around the familiar SCUMM verb interface, where players combine verbs like “open,” “push,” “talk to,” or “use” with objects in the environment. The puzzles range from inventory-based logic to dialogue challenges and even light combat sequences, such as fistfights with Nazi guards. These action-oriented moments are relatively brief but help break up the flow of exploration and problem-solving. Importantly, the design generally emphasizes clever solutions over arbitrary guessing, though there are still moments where the logic feels dated or where pixel hunting can slow progress. The presence of alternate solutions helps reduce frustration, and the autosave system prevents players from losing significant progress after missteps. What stands out most is the way the game captures the tone of Indiana Jones. The blend of pulpy adventure, historical mystery, and sly humor feels true to the character and the franchise. Dialogue choices allow Indy to be sarcastic, cunning, or straightforward, giving players the chance to role-play him in different ways. The inclusion of moral or intellectual solutions alongside brute force further enriches the gameplay, reflecting both the swashbuckling action hero and the academic archaeologist sides of the character. This duality, combined with the branching puzzle solutions, creates an experience that feels more dynamic than a simple retelling of the film. Despite these strengths, the game is not without flaws. Some puzzles demand leaps of logic that may frustrate modern players, and the interface, while elegant in its time, can feel clunky compared to streamlined systems that came later. The overall playtime is relatively short, and some parts of the story feel rushed or underdeveloped, particularly when compared to the depth of later LucasArts adventures like Fate of Atlantis or The Secret of Monkey Island. Still, these issues are balanced by the game’s charm, replay value, and historical importance in the evolution of the genre. Indiana Jones and the Last Crusade remains a landmark title in LucasArts’ history, showcasing both the creative ambition of the studio and the potential of interactive adaptations. It succeeds not only as a faithful homage to the film but also as a game that stands on its own, with clever design, replayable puzzles, and a strong sense of character. For fans of classic point-and-click adventures, it offers a rewarding blend of nostalgia and challenge. For Indiana Jones enthusiasts, it captures the thrill of stepping into the shoes of one of cinema’s most iconic adventurers, making it a timeless entry in both gaming and film tie-in history. Rating: 7/10
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Sept. 2025
i remember the first time i played this was on my dad's janky old computer on a floppy disk (those were the days). i wouldn't recommend to anyone who's never played a classic point and click game, the frustration is real. but if you know the risks (to your mental health) and don't mind the frustration, def a good game for the nostalgia. the internet also exists now so i'm sure there are guides that exist. however, i will try to attempt to play it with no help, the way god intended, and hopefully not end up wanting to kms
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Frequently Asked Questions

Indiana Jones® and the Last Crusade™ is currently priced at 5.89€ on Steam.

Indiana Jones® and the Last Crusade™ is currently not on sale. You can purchase it for 5.89€ on Steam.

Indiana Jones® and the Last Crusade™ received 273 positive votes out of a total of 348 achieving a rating of 7.36.
😊

Indiana Jones® and the Last Crusade™ was developed by LucasArts and published by LucasArts, Lucasfilm and Disney.

Indiana Jones® and the Last Crusade™ is playable and fully supported on Windows.

Indiana Jones® and the Last Crusade™ is playable and fully supported on MacOS.

Indiana Jones® and the Last Crusade™ is not playable on Linux.

Indiana Jones® and the Last Crusade™ is a single-player game.

Indiana Jones® and the Last Crusade™ does not currently offer any DLC.

Indiana Jones® and the Last Crusade™ does not support mods via Steam Workshop.

Indiana Jones® and the Last Crusade™ does not support Steam Remote Play.

Indiana Jones® and the Last Crusade™ is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Indiana Jones® and the Last Crusade™.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 April 2026 15:08
SteamSpy data 22 April 2026 19:33
Steam price 29 April 2026 12:45
Steam reviews 29 April 2026 00:05

If you'd like to dive deeper into the details about Indiana Jones® and the Last Crusade™, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Indiana Jones® and the Last Crusade™
  • SteamCharts - Analysis of Indiana Jones® and the Last Crusade™ concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Indiana Jones® and the Last Crusade™ compatibility
Indiana Jones® and the Last Crusade™
Rating
7.4
273
75
Game modes
Features
Online players
1
Developer
LucasArts
Publisher
LucasArts, Lucasfilm, Disney
Release 08 Jul 2009
Platforms
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