Industries of Titan on Steam - User reviews, Price & Information

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Create a sprawling industrial city. Compete with other rival corporations on Titan for resources, territory, and power. Seek victory via technology, influence, warfare, or the wealth extracted from your citizens. Stake your claim to the Industries of Titan in this innovative sim/strategy game!

Industries of Titan is a city builder, resource management and strategy game developed and published by Brace Yourself Games.
Released on January 31st 2023 is available only on Windows in 13 languages: English, French, Italian, German, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Spain, Russian, Turkish, Korean and Traditional Chinese.

It has received 1,567 reviews of which 990 were positive and 577 were negative resulting in a rating of 6.2 out of 10. 😐

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Industries of Titan into these genres:

Media & Screenshots

Get an in-depth look at Industries of Titan through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 64-bit
  • Processor: 3.2 GHz Dual Core Processor
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 660, Radeon R7 370 or equivalent with 2 GB of video RAM
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Sound Card: DirectX compatible
  • Additional Notes: Please make sure that you have the latest VC package installed, and - if you're using Windows 7 or 8, that you have the KB4019990 update applied.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
Gorgeous and varied landscapes, intriguingly detailed voxel-based art style, a bangin' soundtrack, some very solid voice work and decent gallery of characters... so why all the negative reviews? Well, there are reasons. There are certainly... reasons. First off, the price point. It's a bit high. Not "Paradox gouging you for thematic/cosmetics DLCs" high, but Industries of Titan sits at 29 euro in my region, where I would expect around 20 for a game of this scale and content quantity. Furthermore, we have an uncomfortable inevitability to face in that Yes, We Are The Baddies. The game is about being some rich prick, jetting to the largest moon of Saturn to build a horrible new ad-funded society by turning a bunch of desperate people into cyber-zombie slaves ("employees" is a bit of a euphemism, you see) and maybe trying to keep the rest of them breathing air clean enough that they do not constantly die from it. If you can even afford to do that. All the while, you're collaborating with the plutocratic oligarchs of the Council, who claim ownership of Titan by right of being the richest, oldest, cruelest bastards, as far as I can tell; bribing them to grant you more land and resources, or money to unlock vital building designs, all that kind of thing. And at regular intervals, you are attacked by the oppressed rebel factions, who really, really don't like the Council for some reason. Might be to do with the cyber-zombie slavery or the countless preventable deaths by pollution, atmospheric toxicity and so forth. Who can say! So you either attack the rebels right back, or blow up the ships they keep sending until you reach your goals for the current map. There are reviewers who say the game is unfinished, abandoned. They are not exactly wrong; there is very much the shadow of a larger, more developed, more polished and more complete experience looming over what we ended up getting, and the patch notes do appear to have stopped a couple of years ago. A real shame. Notably, the rival corporations and their leaders are pretty much only there in a ceremonial sense; you get drip-fed audio clips of them scheming and demonstrating their various personalities as you play, but these mostly just hint at a world that was never fleshed out. Ryn Kierke, the absolute jackoff, will boast of the huge doom fleets that are his personal claim to power on Titan - then you play a scenario with him as the rival, and he has... one ship. A small one. Which you can blow up, along with his HQ and defence turret, without much trouble at all, using two or three of your own ships. The rebels are FAR more of a threat, which seems strange. In short: Rivals are not a threat. Dunno if they build up a bit more at higher Rebel Danger levels, I tended to avoid the highest of those because fighting in this game is... not fun. It's tactical. You pick where to fire each of your ships' guns, if you like. You kind of need to, or they'll fight VERY inefficiently. Whereas if you do the following, you will generally win: Build a tier 2 ship. Put three laser guns on it. Small or medium will do. Engage enemy ship. Target a gunner's seat by one of their weapons. Avoid fully destroying the weapon. The enemy crew will attempt to man their weapon, get hit with three hits in quick succession, and die. When all enemy crew are gone, their ship explodes. They can't shoot back effectively because their gunners keep dying. Easy win... relatively. Especially if you have two ships shooting at both of the enemy's gunner seats (or more, on larger vessels, which are somewhat more resistant to this tactic due to simply having so many more crew members). This is not fun to do over and over, just to get rid of enemy ships. Defence turrets exist, but are not great. They do the job, more of less. Whittle ships down with sheer damage. Inefficient, kind of boring to watch. The refinement system is messy. It's a neat idea, which can work well, once you finally get everything figured out, your factory floors efficiently laid out, your cyber-zombie workforce properly staffed, all that jazz. One mineral becomes five, and then that becomes twenty-five. You do have to set construction resources to the most refined minerals manually in many cases, as the game is INCREDIBLY dumb about "savings". Like: You want to build a thing that costs four minerals. Do you spend FOUR SINGLES, or ONE five-value mineral? Knowing that you can make three more five-value ones from the spent ones. Yeah, the auto mode has your workers haul four separate lumps of unprocessed mineral to waste on that one object, in this scenario. Similarly, a road costs twenty. Four fives, or a single twenty-five? Well, four fives, of course! Wouldn't want to waste ONE step of processing when you can waste THREE! Every. Single. Road. Tile. But yeah. You can do it manually, and you should, and you probably will, if you want to succeed. All of that said? At the point where you have processing running smoothly, a residence for citizens, an office for them to work in, enough fuel and energy to run those things, maybe an air cleaner and a garbage burner if you're feeling fancy, and something to keep the rebels away... the current scenario is pretty much over. Your rival essentially can't do anything, and the rebels are a nuisance until survival mode, at which point they become... a greater nuisance? So then, you're left with a checklist of objectives to tick off by, for instance, building and running TEN hospitals. For reference, you need one, maybe two, in any sanely designed city. Often zero, as people get sick from pollution and you can just build a pollution filter in the middle of your residential district instead. The way this game ended up, makes me sad. It's got a great soundtrack, it's got some great art, it's got the bones of a narrative and characters with personality whom you sort of just never really interact with, apart from receiving gameplay tips from your assorted colorful advisors. It could have been more. It should have been more. But for whatever reason, the Necrodancer-and-Cobalt-Core devs didn't feel the need to finish what they started. More polish would be so welcome; an ambient audio slider so one can hear the rain and other weather effects, fixes for various bugs, better AI for employees, a specific, priority-settable task category for Clean Residential Buildings (which can otherwise clog up with trash while your cyber-zombies very slowly sweep the ever-refuse-inundated factory floor)... and real interactions with your rivals, like he opponents in Age of Empires III skirmishes bantering with you as they send armies and note your actions. Gameplay and narrative intertwined - that is one of the things this game is still mostly missing. The campaign is alright. You build up "favor" from performing well in scenarios, allowing you to get more and more of a headstart on future maps. There's a good variety of map types - barren, boggy, volcanic, icy, sandy and so forth. The victory is anticlimactic, as one might expect. "Good job, now you're on the Council. Welcome, fellow bastard." What there is of this game, is largely okay. Some neat ideas, some poor execution, some questionable themes, and a lot of very lovely elements that are enjoyable in and of themselves. Taken as a whole, as a video game, it's not as good as it should be. Kinda-sorta recommended, but wait for a sale. If the devs don't care enough to properly finish their game, then you shouldn't have to pay full price for it.
Expand the review
Aug. 2025
I’m assuming the majority of the negative reviews come from the fact that more was promised by the Devs before the release. I personally don’t know what these promises were, so I’m coming into the game not expecting anything. The game offers some pretty unique mechanics to this genre. The atmosphere feels good. There is a solid amount of complexity in the game. I have not experienced any bugs and the game feels polished. The tutorial as the part of the campaign is well done and I didn’t find myself stuck at any point of the game. I’m currently 6.5 hours into the first scenario and barely getting to 1st wave of the enemy attack. The game in its current state will offer plenty of hours of satisfying gameplay. It’s well worth it especially when you buy it on sale like I did (50% off). I have played a ton of games which were “complete” and were a total garbage in comparison to this game. The devs should be really careful about making any kinds of promises for the game, unless they are confident in their ability to deliver. Buy on sale, try it. If you don’t like it, just return it. Chances are you will play more than you expected.
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April 2025
Good bones here, but in May 2023, the company behind this game laid off half its staff. Since then this game has not received an update. I'm recommending this game because what's here is good, but be aware that it is an unfinished product that will never be finished . Only other criticism is that the gameplay can get stale/repetitive deeper into your run. 6/10.
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Feb. 2025
A fun, mildly challenging, dystopic city builder with RTS combat elements and the ability to fully customize the layouts of your buildings and ships. Some words of advice for newer players: play the campaign and build a connected smokestack near your processing factories connected via road with at least 1 person permanently cleaning up trash, and another permanently ferrying it to the smokestack otherwise you will be overwhelmed by trash. The weather elements can cause an incredible amount of performance issues so turn those effects down. Building two of the same type of building next to each-other will allow you to connect them for the same cost as the upgrade to level 2 of the building and saves you a portion of the resources required to upgrade it later. In the campaign, 2 defensive turrets at level 3 will make short work of the first 3 waves of rebels. And finally, you can build the lvl2 refinery in such a way that it has 2 outputs and 2 inputs which will allow you to process both minerals and isotopes simultaneously with a single employee.
Expand the review
Feb. 2025
It's pretty fun for what it is. I really dig a lot of the game mechanics. It's atmospheric! It needs more stuff to build and do. It feels almost unfinished but polished. The voiceovers are dumb and I turned off the music right away, but I dig the sound and graphics otherwise. Overall, it's a pretty impressive game. It took me some time to figure out the game mechanics, and it's leaving me wanting more games with weird complex mechanics like this. I like the peons moving stuff shtick, which is often used. The devices inside factories that can then be made as large buildings is an interesting dynamic. The upgrading of resources is pretty interesting though it could work better than it does. I wish there were more resources maybe. It's really not that disappointing. I am pretty hooked for now. The combat is meh, though with improvements, it would be pretty neat. It's a very interesting dynamic; it just falls kind of flat for me so far. I'd recommend it with caveats. I don't think it deserves the negative reviews it's getting recently.
Expand the review

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Frequently Asked Questions

Industries of Titan is currently priced at 28.99€ on Steam.

Industries of Titan is currently not on sale. You can purchase it for 28.99€ on Steam.

Industries of Titan received 990 positive votes out of a total of 1,567 achieving a rating of 6.17.
😐

Industries of Titan was developed and published by Brace Yourself Games.

Industries of Titan is playable and fully supported on Windows.

Industries of Titan is not playable on MacOS.

Industries of Titan is not playable on Linux.

Industries of Titan is a single-player game.

There is a DLC available for Industries of Titan. Explore additional content available for Industries of Titan on Steam.

Industries of Titan does not support mods via Steam Workshop.

Industries of Titan does not support Steam Remote Play.

Industries of Titan is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Industries of Titan.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 January 2026 00:22
SteamSpy data 27 January 2026 10:14
Steam price 29 January 2026 12:47
Steam reviews 27 January 2026 23:49

If you'd like to dive deeper into the details about Industries of Titan, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Industries of Titan
  • SteamCharts - Analysis of Industries of Titan concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Industries of Titan compatibility
Industries of Titan
Rating
6.2
990
577
Game modes
Features
Online players
4
Developer
Brace Yourself Games
Publisher
Brace Yourself Games
Release 31 Jan 2023
Platforms