INSIDE on Steam - User reviews, Price & Information

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Hunted and alone, a boy finds himself drawn into the center of a dark project. INSIDE is a dark, narrative-driven platformer combining intense action with challenging puzzles. It has been critically acclaimed for its moody art style, ambient soundtrack and unsettling atmosphere.

INSIDE is a 2.5d, puzzle-platformer and atmospheric game developed and published by Playdead.
Released on July 07th 2016 is available only on Windows in 14 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Turkish.

It has received 68,046 reviews of which 65,954 were positive and 2,092 were negative resulting in an impressive rating of 9.5 out of 10. 😍

The game is currently priced at 22.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified INSIDE into these genres:

Media & Screenshots

Get an in-depth look at INSIDE through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 (64-bit OS required)
  • Processor: Intel Core 2 Quad Q6600 @ 2.4 GHz, AMD FX 8120 @ 3.1 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GT 630 / 650m, AMD Radeon HD6570 or equivalent
  • DirectX: Version 9.0c
  • Storage: 3 GB available space
  • Sound Card: 100% DirectX 9.0c compatible sound card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
Inside hooks you from the very first moment. Without uttering a single word, it pulls you into a bleak, mysterious world that builds tension and curiosity at every turn. The game’s atmosphere is unnerving in the best possible way, its haunting visuals, subtle sound design, and minimalist storytelling create an experience that feels both oppressive and beautiful. The puzzles are clever and well paced, challenging enough to make you think but never so difficult as to break the flow of gameplay. That said, it’s a short and fairly linear game, with limited replay value aside from the hidden secrets and alternate ending. Still, for its accessible price and the sheer quality of its design and mood, and rivals Limbo in its dark ambience and thought provoking imagery its worth a playthrough.
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Sept. 2025
There are games out there that don’t really need much to be said about them or where almost everything has already been said. That’s why the best advice for players who, for whatever reason, haven’t played this one yet but feel some interest, is to skip the reviews and just dive in blind. Another piece of advice would be to first play the debut release from the independent game developers Playdead from Copenhagen - namely LIMBO, which came out in 2011. Because INSIDE also takes you into a dystopian, dark world that almost feels like a sequel or continuation, and those who pay close attention will discover certain connections to LIMBO and perhaps, like I did, come to appreciate the evolution of its concept even more. It all begins in a very similar way: a dark forest with a threatening atmosphere, a boy and countless questions. And these are the kinds of questions that only lead to even more questions, until in the end you’re left wondering why you asked in the first place. It quickly becomes clear that you are on the run, and that the world around you is overshadowed by all sorts of cruelties inflicted by humanity. This is conveyed mainly through the outstanding atmosphere, the cinematic look, the sound design, and also the cryptic, fragmented story, and it all works quite brilliantly. Most of the puzzles are fairly simple in nature, though there are a few that require closer observation to progress, or even backtracking to retrieve, for example a crate needed to get past a certain section. Another strong point is how varied the puzzles are, making it clear that a lot of thought went into crafting them. I can easily accept a very sparse story with little background information in certain games as well as films, as long as I feel, or know for sure, that this is part of the concept and that deliberate ambiguity was intentionally used. Some people praise the game precisely for that, and perhaps that praise is entirely justified. Others however were somewhat disappointed in this regard, and saw it as the game’s greatest weakness. Just be aware that INSIDE offers a short but valuable gameplay experience, packed with room for interpretation and topped with stirred emotions, so at which point everything that needs to be said has been said, get INSIDE.
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Aug. 2025
While I can see why Inside is so highly praised, I personally didn’t enjoy it that much—and that’s been troubling me, because the level of acclaim made me wonder if I was missing something. Let me be clear: the craft is outstanding. The animation is incredibly fluid, the sound design is immersive, and the visual storytelling is elegant. There’s real artistry in how this game conveys emotion and tension without a single word. From a technical and atmospheric standpoint, it’s a masterpiece. But where it falls short—for me, at least—is in its worldbuilding and narrative coherence. The story leans heavily on ambiguity, symbolism, and meta-commentary (including on the player’s role), and while many people seem to love that freedom of interpretation, I found it unsatisfying and even inconsistent. For example, the world sets up clear patterns: everyone wants to capture or kill the boy, until the final facility where the scientists suddenly stop caring about him. There’s no in-world explanation for that shift. Then they all rush to the blob chamber as if something major is happening—but when you get there, the blob just floats in its tank as if nothing’s changed. When the boy merges with the blob, the scientists panic—only to start helping the blob escape moments later, opening doors and seemingly guiding it toward freedom. Why? What do they want? Why the contradiction? And then there’s the ending. The blob reaches the light of the beach and just… stops. If that was its goal, what was all the build-up for? If it wasn’t, then what now? The game raises intriguing questions but refuses to give even the bare minimum of in-world logic or consistency. It felt more like a thematic stage for a message than a living, breathing world. I know some players find this kind of ambiguity thrilling, and they enjoy piecing together their own interpretations. That’s valid. But I tend to look for internal logic—if something happens, I want there to be a reason that makes sense within the world itself, not just metaphorically or meta-narratively. Without that, it feels arbitrary, even manipulative. So… should I recommend it? Honestly, yes—but with caveats. If you enjoy symbolic, atmospheric experiences and don’t mind (or even enjoy) a story that resists explanation, you’ll probably love it. But if you’re like me and you value narrative coherence and clear world rules, Inside might leave you cold despite its technical brilliance. Pros: - Impeccable animation and visual polish - Haunting, minimalist atmosphere - No HUD or dialogue, pure environmental storytelling - Intriguing, symbolic themes open to interpretation Cons: - Worldbuilding lacks internal logic and coherence - NPCs' behavior becomes contradictory near the end - Narrative relies too heavily on ambiguity - The ending feels empty without clear context or resolution - Meta-commentary (player control, game structure) overrides story immersion
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July 2025
I finally got around to playing INSIDE, and I wish I got to experience this game much sooner, almost 10 years after release this is one of the best games I have ever played. The eerie atmosphere really sets the tone for this dark horror game. Each area feels like a painting and the contrast between light and dark is stunning. The minimalist design fits this game perfectly and creates a rich canvas and thought provoking adventure. The ambient music and sounds provide a creepy tension and sets the pace as you traverse the baron but beautiful landscapes. In this dangerous and unforgiving world you have to use your wits to puzzle your way forward. Many moments are intense and each action has a sense of purpose. All of the puzzles are engaging and well thought out, and never too challenging or repetitive. The story is very unique and will leave you haunted and captivated. The type that will have you thinking about it well after finishing the game. From top to bottom INSIDE is a masterpiece and a must play in my book. [url=http://store.steampowered.com/curator/31699029-The-Wisdom-of-Oz/] For more quality reviews, check out and follow my curator page!
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March 2025
INSIDE is a dark and mesmerizing journey that pulls you into its eerie world from the very first moment. With no dialogue, it tells an unsettling yet deeply engaging story through its haunting atmosphere, brilliant level design, and clever puzzles. Every step feels like a mystery waiting to unfold, and the game masterfully builds tension as you progress deeper into its strange, dystopian setting. The gameplay is smooth and rewarding, blending platforming and puzzles seamlessly with a gripping sense of danger. The world is beautifully crafted, with stunning visuals and immersive sound design that make every moment feel impactful. Just when you think you understand what's happening, the game takes unexpected turns that leave a lasting impression. INSIDE is an unforgettable experience that lingers in your mind long after the credits roll. It’s a masterpiece of storytelling through gameplay, and if you enjoy eerie, thought-provoking adventures, this is a must-play.
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Frequently Asked Questions

INSIDE is currently priced at 22.99€ on Steam.

INSIDE is currently not on sale. You can purchase it for 22.99€ on Steam.

INSIDE received 65,954 positive votes out of a total of 68,046 achieving an impressive rating of 9.53.
😍

INSIDE was developed and published by Playdead.

INSIDE is playable and fully supported on Windows.

INSIDE is not playable on MacOS.

INSIDE is not playable on Linux.

INSIDE is a single-player game.

INSIDE does not currently offer any DLC.

INSIDE does not support mods via Steam Workshop.

INSIDE does not support Steam Remote Play.

INSIDE is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for INSIDE.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 January 2026 03:00
SteamSpy data 25 January 2026 11:30
Steam price 28 January 2026 20:44
Steam reviews 27 January 2026 10:07

If you'd like to dive deeper into the details about INSIDE, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about INSIDE
  • SteamCharts - Analysis of INSIDE concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck INSIDE compatibility
INSIDE PEGI 18
Rating
9.5
65,954
2,092
Game modes
Features
Online players
74
Developer
Playdead
Publisher
Playdead
Release 07 Jul 2016
Platforms
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