Layers of Fear 2 (2019) on Steam - User reviews, Price & Information

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A first‑person psychological horror game set on a haunted ocean liner. As an actor summoned by an unorthodox director, you’ll confront twisted memories from your past and learn the price of achieving the perfect performance.

Layers of Fear 2 (2019) is a psychological horror, indie and horror game developed by Bloober Team SA and published by Bloober Team SA and NA Publishing.
Released on May 28th 2019 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil and Japanese.

It has received 2,325 reviews of which 1,667 were positive and 658 were negative resulting in a rating of 7.0 out of 10. 😐

The game is currently priced at 16.79€ on Steam.


The Steam community has classified Layers of Fear 2 (2019) into these genres:

Media & Screenshots

Get an in-depth look at Layers of Fear 2 (2019) through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel Core i5-3470 (3.2 GHz) / AMD A8-7600 (3.1 GHz)
  • Memory: 5 GB RAM
  • Graphics: GeForce GTX 750 Ti / AMD Radeon R7 265
  • DirectX: Version 11
  • Storage: 14 GB available space
  • Sound Card: DirectX® 11.0 compatible
  • Additional Notes: Requires a 64-bit processor and operating system

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2026
Layers of Fear 2 is primarily a horror walking simulator. The experience mostly takes place in very linear environments that often feel like long corridors, with only a few simple and fairly limited puzzles. Where the game really stands out is in its art direction and staging. The environments are often very well crafted, and the way scenes constantly shift and transform can be surprising and unsettling. A dark and oppressive atmosphere is present throughout the adventure, reinforced by strong visual effects and occasional jump scares. The transitions between scenes and environmental changes are often well executed. Paths frequently appear or transform right in front of you, creating a constant sense of forward movement and preventing exploration from becoming too dull. However, the sections where monsters chase the player or rely on avoidance mechanics didn’t feel particularly interesting to me. While they do try to add some variety, they are not especially engaging. The story is told through various narrative elements and plays with the player’s perception. At times, the game encourages you to either follow or go against the narrator’s instructions. It’s an interesting idea, but it probably could have been developed further and presented more clearly. The game features multiple endings, but despite that I didn’t really feel the urge to replay it to discover the other outcomes. In the end, it’s a visually striking and well-staged experience, but its gameplay and some of its mechanics left me with mixed feelings.
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March 2026
The first one was better, this one was okay. The story is kinda frustrating to figure out. I give it a thumbs up to motivate the devs to do better.
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March 2026
Layers of Fear 2 is a psychological horror experience that leans heavily into cinematic storytelling, surreal environmental design, and the fragile boundary between performance and identity. Developed by Bloober Team, it moves away from the painter-centric madness of the first game and instead places players in the role of an actor aboard a decaying ocean liner, invited to take part in a mysterious and increasingly unsettling film production. From the very beginning, the game makes it clear that it is not concerned with traditional horror structure or gameplay complexity; instead, it aims to immerse the player in a shifting, dreamlike narrative where reality is constantly distorted. The setting plays a crucial role in shaping the experience. The ship is not simply a backdrop but an active participant in the story, transforming in subtle and sometimes dramatic ways as the player progresses. Hallways stretch or loop back on themselves, rooms change entirely when revisited, and mundane objects take on symbolic meaning depending on the context. This constant instability creates a persistent sense of unease, as the player is never fully certain whether what they are seeing is real, imagined, or part of a staged performance. The game uses this fluid environment to reflect the protagonist’s mental state, reinforcing the idea that the journey is as much internal as it is physical. Gameplay is intentionally minimal, focusing on exploration and interaction rather than challenge. Players move through the ship, examine objects, and solve light environmental puzzles that serve primarily to maintain pacing rather than test skill. Occasionally, the game introduces sequences that require quick reactions or avoidance of threats, but these moments are brief and secondary to the overall experience. For much of the game, the player is simply observing and absorbing the world, which allows the narrative and atmosphere to take center stage. This design choice creates a strong sense of immersion but also limits the level of engagement for those who prefer more active gameplay systems. The narrative unfolds in a fragmented and nonlinear manner, requiring players to piece together its meaning through scattered clues, dialogue, and visual symbolism. Themes of identity, memory, and artistic obsession are woven throughout the story, with the actor’s role becoming increasingly ambiguous as the game progresses. The line between character and performer begins to blur, raising questions about control, authorship, and the cost of creative expression. Player choices influence certain aspects of the story, leading to multiple endings that reflect different interpretations of the protagonist’s journey. While this adds a layer of replayability, the narrative’s abstract nature means that much of its meaning is left open to interpretation, which may not resonate equally with all players. One of the game’s strongest elements is its presentation. Visually, it is striking, with detailed environments and creative use of lighting and perspective that enhance the surreal atmosphere. The ship itself feels both grand and claustrophobic, shifting between elegance and decay in ways that mirror the psychological themes of the story. Sound design is equally effective, using ambient noise, distant voices, and subtle musical cues to build tension. The soundtrack supports the emotional tone of each scene, transitioning seamlessly between quiet introspection and moments of heightened unease. Together, these elements create an experience that is consistently immersive, even when the gameplay itself is relatively simple. However, the game’s reliance on atmosphere and presentation also highlights its weaknesses. Over time, the techniques used to create tension—such as environmental shifts, sudden visual changes, and scripted scares—can become predictable. What initially feels disorienting and unsettling may begin to lose its impact as patterns emerge, reducing the effectiveness of the horror elements. Compared to its predecessor, the game places less emphasis on sustained dread and more on theatrical spectacle, which may appeal to some players but disappoint those expecting a more intense or consistently frightening experience. Pacing is another area where the game can feel uneven. The deliberate, slow progression helps establish mood and allows the narrative to unfold gradually, but it can also lead to stretches where little of significance happens beyond walking and observing. Without more varied gameplay mechanics or interactive systems, these quieter moments can feel drawn out, particularly for players who are less invested in the story’s abstract themes. The linear structure further reinforces this, as the player’s path is largely predetermined, limiting the sense of agency. Despite these shortcomings, Layers of Fear 2 succeeds in delivering a distinctive and memorable experience for those who appreciate its approach. It is less a traditional horror game and more an interactive psychological narrative, one that uses its medium to explore themes of identity and perception through visual and auditory storytelling. Its strengths lie in its atmosphere, its commitment to a cohesive artistic vision, and its ability to create moments that linger in the player’s mind long after they have finished playing. In the end, Layers of Fear 2 is a game that will resonate most with players who value mood and narrative over mechanics. It offers a carefully crafted journey into a fractured psyche, supported by strong presentation and a willingness to embrace ambiguity. While it may fall short in terms of gameplay depth and sustained tension, it remains a compelling example of how games can function as experiential storytelling. Rating: 7/10
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Feb. 2026
The game is fine and definitely worth playing, but yapping.. omg did I learn to hate it. This pile of never ending overly poetic pseudo-intellectual metaphors. Which (bummer) lose any meaning if not tied to something concrete. After the first half it felt even ironic - like the game's main purpose was to confuse you with words as much as it can. So I lost almost any interest in searching for the context of what's happening. I applaud the writers - they truly overdid themselves. The experience itself is quite good though. Especially the part where you're small - because (bummer #2) it was the most concrete one lol.
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Sept. 2025
⭐⭐ There needs to be a neutral option for reviews because I'm on the fence with this one. I don't want to give it a thumbs down because I love the work Bloober Team does and this game is visually fantastic and plays just as good as the first Layers of Fear however I was not interested in the story at all. I found it incredibly boring and overly "artsy" for the lack of a better term. Almost like some sort of pretentious think piece at an indie film festival. Just didn't care for it.
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Frequently Asked Questions

Layers of Fear 2 (2019) is currently priced at 16.79€ on Steam.

Layers of Fear 2 (2019) is currently not on sale. You can purchase it for 16.79€ on Steam.

Layers of Fear 2 (2019) received 1,667 positive votes out of a total of 2,325 achieving a rating of 6.96.
😐

Layers of Fear 2 (2019) was developed by Bloober Team SA and published by Bloober Team SA and NA Publishing.

Layers of Fear 2 (2019) is playable and fully supported on Windows.

Layers of Fear 2 (2019) is not playable on MacOS.

Layers of Fear 2 (2019) is not playable on Linux.

Layers of Fear 2 (2019) is a single-player game.

There is a DLC available for Layers of Fear 2 (2019). Explore additional content available for Layers of Fear 2 (2019) on Steam.

Layers of Fear 2 (2019) does not support mods via Steam Workshop.

Layers of Fear 2 (2019) supports Remote Play on TV. Discover more about Steam Remote Play.

Layers of Fear 2 (2019) is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Layers of Fear 2 (2019).

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 April 2026 08:29
SteamSpy data 22 April 2026 21:41
Steam price 29 April 2026 04:27
Steam reviews 27 April 2026 22:07

If you'd like to dive deeper into the details about Layers of Fear 2 (2019), we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Layers of Fear 2 (2019)
  • SteamCharts - Analysis of Layers of Fear 2 (2019) concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Layers of Fear 2 (2019) compatibility
Layers of Fear 2 (2019)
Rating
7.0
1,667
658
Game modes
Features
Online players
3
Developer
Bloober Team SA
Publisher
Bloober Team SA, NA Publishing
Release 28 May 2019
Platforms
Remote Play