Islands of Insight on Steam - User reviews, Price & Information

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Seek out and solve 10,000+ puzzles at your own pace across this sublime puzzle game.

Islands of Insight is a puzzle-platformer, nonlinear and puzzle game developed by Lunarch Studios and published by Behaviour Interactive Inc..
Released on February 13th 2024 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America and Traditional Chinese.

It has received 2,970 reviews of which 2,126 were positive and 844 were negative resulting in a rating of 7.0 out of 10. 😐

The game is currently priced at 29.99€ on Steam.


The Steam community has classified Islands of Insight into these genres:

Media & Screenshots

Get an in-depth look at Islands of Insight through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5-7400 or AMD Ryzen 5 1400
  • Memory: 8 GB RAM
  • Graphics: NVidia GeForce GTX 960 or Radeon R9 380. 4GB VRAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 35 GB available space
  • Additional Notes: SSD recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Islands of Insight is essentially a theme park adaptation of The Witness. It’s not about the thoughtfulness and observation required in that earlier game to discern the rules—or even to see the puzzle in the first place. It’s just not interested in being abstruse and clever in that way. Instead, it drops you into a playground where you constantly walk up to puzzles that are clearly marked as puzzles and whose rules are simply stated, solving them to tick off a box in your massive completion checklist and earn a bit of progress towards more elaborate clothes. Even its hidden objects and perspective puzzles are distinct forms placed upon the environment rather than being a part of it. So Islands doesn't have the depth and mindfulness and philosophical care of The Witness —but I still enjoy it quite a lot. The best parts are the enclaves, themed ‘dungeons’ that exist separately from the open world and contain finite, set puzzles rather than an endless cycle of randomly spawning optional challenges. They have a nice sense of progression and exploration to them, owing to their stable, handcrafted layouts. I’ve been through some of these that I wish I could reset and play again. Early on, The Empyrean Journey strings you through an ascending sequence of floating islands to get your wings and then sets you loose to chase a wandering echo through descending rings in a cinematic climax. The Glass Temple is all about navigating a dense, illusory space as you solve mazes with multiple exits, seek out hidden archways, and work through paths that can lead you to objects tantalizingly teased on the other side of crystal walls. These sections have unique identities that make for a refreshing change from the thick soup of the open world. If Islands is a theme park, enclaves are the rides. But, even when you’ve run out of that type of content or are merely taking your time to reach the next area, you’ll find plenty to do. There’s a wide variety ranging from strong logic boards to bite-sized spatial queries that can barely even be considered puzzles. Certainly some of these formats are better than others, but it’s really more about the relaxing overall experience formed by the endless pull of their myriad distractions rather than the quality of any individual challenge. Islands is absolutely not an essential play like The Witness is, but, if you can be satisfied with a pleasant and very moreish world that lets you lazily wander around while chaining together rapid dopamine hits of diverse intellectual intensity, then you’ll have a great time with it. I see skydrops in my sleep.
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Nov. 2024
Such a shame this game never reached its full potential, and really unfortunate how it ended for anyone who didn't download their save, but at least it is still playable offline. I've never played a puzzle game like this where you can rapid fire through puzzle after puzzle while also slowing down to complete some more challenging ones. Overall, the game has a great flow and it feels great to play. Even in the state it's left in, I still recommend at least giving the demo a try and pick it up at a discount if you like it. I really hope another developer is able to recreate the unique gameplay experience this game offers while following through on the co-op puzzle experience this game initially promised.
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July 2024
Enjoying the game a lot and can see myself sinking a LOT more time into it. But... I just don't understand why it has to be an online game. Literally every person you see in the game is doing it on their own - there's never groups running around. And while its nice to see other people puzzling and occasionally emoting at you, there's also the risk of someone spoiling a solution to a puzzle. Still going to rate it positively as I do legitimately like the game, but if they added an offline mode it'd be a much firmer recommendation tbh Edit: They added offline mode and as I said - that makes this an easy recommendation to anyone that likes these sorts of puzzle games. Very good addition to the game IMO.
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June 2024
I bought this game. It's great. I don't have a problem with it going free to keep for 24 hours. The more people who play this game, the more people find out how good it is, the more this game gets supported. I don't understand the hate. As someone who immensely enjoyed playing the game, I want it to succeed financially. A game going free is not a reason to write a negative review. This is one of the best puzzle games that I have ever experienced. I'm not a big puzzle fan either. This game just does a great job of introducing you to ideas and then slowly building up the difficulty. I look forward to future updates. To everyone who got the game free, congratulations. Please think of supporting the devs in the future!
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May 2024
Do you like puzzles? Do you like the idea of having a whole bunch of different types of them in one game? Does the idea of a seemingly inexhaustable supply of the loopy things get you excited? How about the prospect of finding hidden puzzles under that rock you just tripped over? Maybe add a bit of platforming and flight? If you said yes to these questions, then oh boy have I got the good time fun game for you. This game, I gotta say, is one wild experience. At it's core it's rather similar to The Witness in that a huge part of it is exploring different areas, finding and solving puzzles as you go. Though it lacks the rather pretentious elements that game has... it's not trying to get you to have a super deep philosophy meditation or something. There's lore to find here, but it's not super complicated or anything... not too hard to piece together what's going on, and it never gets in the way of anything. No, the puzzles and exploration are the focus here. This is an absolutely ENORMOUS world, with every square foot of it just full of puzzles. So freaking many of them. There are many types, too, of varying complexity. There's the "tile" ones, where you're dropping black & white tiles into a grid to fill it while following certain rules, there's the ... er... tower thing, where you stand on this big square with all these towers and you gotta find just the spot where you can connect with all of them, there's funky match-3 puzzles, and so on. But also, there's more than just those sorts. The game's idea of what a puzzle is can be all over the place, in a good way, really. For instance sometimes you might find these weird pointy spire things, poke it and it'll put out this huge field, and somewhere in there, is 5 hidden whatsits to find. Or there's the green/red box things that are all about getting the right vantage point, once you manage to find both of them. Or nearly invisible archways to find. Floaty jumbled rings where you're trying to get a perfect line through them, weird ball things that want you to run after them and parkour your way to victory (read: jump wrong and fall off a cliff). Or maybe those truly devious glass labyrinths, where you cant find the exit despite that you're staring directly at it because the walls are made of glass and then you fall in that accursed pit AGAIN because you forgot it was there just like the last 500 times you fell in it, and then you found a tile puzzle IN the labyrinth and solved it but got distracted and fell in that pit again afterwards- *ahem* I think you get the idea. Lots of puzzles. Lots of things to find. Lots of stuff to DO. The difficulty of all these things varies wildly, too. Any given puzzle can range from "so easy I can do it in seconds", to "why would you do this to me". This is really good, because it ensures that there's something for everyone here, and stuff to do within each puzzle type even if you have trouble with that type. Like, for me, I just cant grasp the pattern things. I can do only the lowest difficulty of those. But hey, that's okay. There's still plenty of them that I can do because there's SO MANY (just like everything else), but there's also going to be just as many to challenge experts, too. And if you find you're getting stuck on something? No reason to get frustrated or anything. Just back out of it, and go find a different thing to do. The game very rarely forces you to do specific puzzles. Though, this changes a bit in the "enclaves", which are basically the game's dungeons where you unlock new puzzle types or whatever. These can be much harder, and fully completing one is absolutely not easy. But you dont have to 100% any of them, and in fact the game warns you that trying to do so could be a bit too much, particularly considering just how darned sneaky the devs can be in hiding some of the puzzles. Be prepared to get lost and confused from time to time (while tripping over puzzles). Honestly what truly amazes me about this game is that none of this ever becomes tiresome. However much I do, I always want to do more, and there always IS more. These dont stop being fun, even when I fall into the glass holes of stupid. Not that it's perfect, mind you. In particular, the fractal puzzles are likely to frustrate you, due to the weirdness of the controls. As someone who is very enthusiastic about fractals, this part was disappointing to me. I love that fractals are in the game, but the way that puzzle type is controlled makes me want to stab a clown. Then there's the other problem, the elephant in the room: This game is always online. The devs seem to have gone for an odd MMO-ish approach, for... some reason. I cannot grasp why. There's cosmetics to earn (with in-game currency only) and daily quests and so on, and you'll see other players running around doing things. From a gameplay perspective, this doesnt at all impact what you are doing... other players cannot interfere with you, and if they walk up to some tile puzzle or whatever and do it, that puzzle wont be done on your end (and you can walk up and do it too at the same time, but in a separate instance. You'll never have something solved FOR you). The issue isnt in the gameplay, it's in the "online only" part. You'll get some rubberbanding and server boots every now and then. Not enough to ruin it, mind you. Not even close. It's been pretty rare for me. But it's there, and... I dont know WHY. It makes little sense to me. Fortunately, there IS an offline mode coming, so that's good. Still, rather baffling. I have little else to complain about, though. For such an utterly enormous game to have so few things for me to whine about... that's rare. That's very rare. Really everything is so darned GOOD here. Seriously, I just adore this one. I love everything about it, even if the controls on the fractals are made of crazy. What an absolute gem this is. It deserves so many more sales than it's getting, so be a dear and do pick it up, eh?
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Frequently Asked Questions

Islands of Insight is currently priced at 29.99€ on Steam.

Islands of Insight is currently not on sale. You can purchase it for 29.99€ on Steam.

Islands of Insight received 2,126 positive votes out of a total of 2,970 achieving a rating of 6.96.
😐

Islands of Insight was developed by Lunarch Studios and published by Behaviour Interactive Inc..

Islands of Insight is playable and fully supported on Windows.

Islands of Insight is not playable on MacOS.

Islands of Insight is not playable on Linux.

Islands of Insight is a single-player game.

Islands of Insight does not currently offer any DLC.

Islands of Insight does not support mods via Steam Workshop.

Islands of Insight does not support Steam Remote Play.

Islands of Insight is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Islands of Insight.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 April 2025 12:13
SteamSpy data 29 April 2025 22:43
Steam price 30 April 2025 04:54
Steam reviews 30 April 2025 05:58

If you'd like to dive deeper into the details about Islands of Insight, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Islands of Insight
  • SteamCharts - Analysis of Islands of Insight concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Islands of Insight compatibility
Islands of Insight
7.0
2,126
844
Game modes
Features
Online players
19
Developer
Lunarch Studios
Publisher
Behaviour Interactive Inc.
Release 13 Feb 2024
Platforms