Journey to Incrementalia on Steam - User reviews, Price & Information

Quick menu

Journey to Incrementalia is an active incremental auto-battler about a necromancer on a short quest. Cast diabolical spells, summon an army and open the gates of hell on your quest to break down 99 walls and reach the lost city of Incrementalia.

Journey to Incrementalia is a auto battler, strategy and clicker game developed and published by Adam Travers.
Released on October 23rd 2024 is available in English only on Windows.

It has received 658 reviews of which 588 were positive and 70 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 4.99€ on Steam.


The Steam community has classified Journey to Incrementalia into these genres:

Media & Screenshots

Get an in-depth look at Journey to Incrementalia through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel i5
  • Memory: 4 GB RAM
  • Graphics: Any graphics card
  • Storage: 100 MB available space
  • Sound Card: any

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

8 hours played
Dec. 2025
Please give us the ability to add and remove skills one by one instead of having to reset everytime, at least in endless mode. Otherwise great game!
22 hours played
Nov. 2025
Pretty satisfying little game. I appreciate that you can just reset your skills whenever you want instead of having to start an entirely new run. At different points in the game some of the skills feel alternately weak (Goblins/poison) or strong (sacrifice/auto-summon) but thanks to incredible synergy between skills I think it's possible to make almost anything work if you put your mind to it. Builds definitely favor going "tall" vs "wide" (that is to say, maxing out a few skills rather than putting one or two levels into everything as it unlocks) though. Only real complaint I have considering the fact that this is a cheap indie incremental game is that the font is kind of small and you can't adjust it, but (that's true of most video games) I think that's an engine limitation rather than anything else. If you anticipate that being a problem for you (then you probably know how to work around it already) play in windowed mode with system/app zoom I guess.
22 hours played
July 2025
I like and dislike this game. Let's talk about the good first. You play as a necromancer summoning your little guys to endlessly smash through walls. Sometimes the walls fight back and you have to plan around that. The art style is simple and there isn't much music, but what is there is charming and enjoyable. There are a lot of different minions and skills to buy that can enable active or passive play styles. That's pretty cool, and a lot of it works well. These parts are enjoyable and remind me of something like universal paper clip or cookie clicker. But every now and then the walls become puzzles where you have to have a specific combination of minions and skills to punch your way through this. This was interesting at first but then I just found it incredibly tiresome. It reminded me of the challenge modes of antimatter dimension, which is cool when you sign up for that but less than enjoyable when its the main gameplay. So I don't really like the mid to late stage of this game. It gets tedious, and its more active than I wanted from an idler. If I could post two reviews at the same time I would. I don't really recommend this game as an idler, but it can be enjoyable if you don't expect that.
143 hours played
June 2025
A thoroughly enjoyable incremental game. One of my biggest complaints about the genre is that I never feel a sense of completion with these games. Don't get me wrong, I enjoy the endless stream of numbers going up, but I inevitably reach a point where I just stop playing and it leaves that entire experience feeling like a game I abandoned. Journey to Incrementalia solves this by both being endless, but also having a definitive ending. By the time you reach the end of New Game+5, you have amassed all available prestige points and thus reached 'Incrementalia'. It's at this point you can keep going forever. Earning more skill points, and enjoying the numbers going up forevermore (which I shall) but you've also reached the end of the narrative journey, allowing me to stop when I'm satisfied and still feel like I reached an ending of sorts. The journey to the ending is also way more interesting than just watching the numbers go up. The further in you get, the more strict the conditions for a particular level become. It's constantly forcing you to rethink your strategy and try something new. Whether it be through rendering melee minions useless or forcing you to use only skeletons, the game is always presenting new reasons for you to reset your skill/prestige points (at no cost) and try a new approach. It's such an interesting combination of active and idle play and I hope more games like this would follow this game's example.
15 hours played
June 2025
Overall, this is one of the best and most expansive incremental games i've ever played. If you like respeccing your build to optimize, you will like this. Great strategizing and hilarious writing. some of the jokes are so subtle but hit so hard (there's an Usher confessions joke). But this is what i consider to be in the 'non brainless' incremental games category where you have to decide which skills to get and how they synergize rather than just buying everything. And you can respec at any time with very minimal restrictions, making it super easy to experiment. The various strategies are all enticing as well. If you liked Gnorp, you will like this. Music is pretty good too. The only issue is there were some skills which completely blew the balance. causing progression that was too fast and negating the time period where some skills would be useful (even though i wanted to experiment with them!). The first of these is the bard, the second is the mana golem. the first time you get the bard, your multiplier can jump by a significant amount. and the mana golem paired with mana multipliers can skyrocket your mana, which made it feel like i skipped a lot of the game. but at least this game never feels like it wastes my time!

Similar games

View all
Tap Heroes Welcome to the first puppet show RPG! Participate in battling a ton of foes, buy new upgrades, cast magic and recruit new Heroes. Or just sit back and enjoy the show as your Heroes fight on their own while you watch or do other things.

Similarity 61%
Price -67% 0.99€
Rating 7.1
Release 05 Jun 2015
Samawa Idle Unleash the power of specialized towers to annihilate hordes of monsters in this idle game with roguelike elements. Collect gold, level up your towers, face powerful bosses, and refine your strategy with an evolving skill tree.

Similarity 61%
Price 4.99€
Rating 6.5
Release 13 Nov 2023
Incremental Epic Hero Incremental, Idle, RPG, Japanese Anime Game! Incremental Epic Hero is a free-to-play idle game with Japanese cute anime!

Similarity 59%
Price Free to play
Rating 7.0
Release 22 Feb 2021
Wizard And Minion Idle Train your stats, cast spells, feed your minion, defeat monsters and bosses, raise demons, craft gems, go fishing and so much more in Wizard and Minion Idle--WAMI. This free to play, solo developed, Idle/active hybrid game has flexible pacing for long-time play-ability.

Similarity 59%
Price Free to play
Rating 8.5
Release 07 Feb 2019
Dragon Cliff Dragon Cliff is a Semi-Idle RPG game with deep and complex itemization/skill systems to support endless character builds. Players are to collect adventurers, kill monsters, advance talent trees, enchant/reforge equipment, discover scrolls and finally assemble the most powerful adventure team!

Similarity 57%
Price 9.99€
Rating 8.7
Release 11 May 2018
Grim Clicker Grim Clicker is an IDLE/RPG clicker where you will find your own strategy to explore the lost worlds. Inspired by games such as Diablo, Grim Dawn, Dark Souls, etc., the game features a complex character development, many unique items, active and passive playstyle.

Similarity 56%
Price Free to play
Rating 7.6
Release 30 Jan 2024
Your Chronicle "Let's begin your own story." This is a text-based idle RPG game. There are already more than 3,000 unique story actions and it's still growing.

Similarity 56%
Price Free to play
Rating 7.7
Release 04 Apr 2021
Realm Grinder Grow your realm, build alliances, and explore one of the deepest idle RPGs ever!

Similarity 56%
Price Free to play
Rating 8.5
Release 15 Jun 2017
SPACE / MECH / PILOT The S/M/P Initiative is not responsible for any odd abnormalities while playing. Connections to other universes are not monitored or controlled by the video game program. Keep away from children under the age of 6. Fun to play but not to eat.

Similarity 54%
Price Free to play
Rating 7.9
Release 13 Oct 2020
Firestone – Idle Clicker Online RPG Chill out, your heroes got this! They’ll fight even when you’re offline. Pop back in for satisfying numbers going up, sweet rewards and easy level-ups. Unlock cool gear, & smack down epic bosses. Play idle or clicker - you’ll power up with no stress, just good times and infinite progression!

Similarity 54%
Price Free to play
Rating 7.6
Release 01 Apr 2024
B100X - Auto Dungeon RPG Devilishly addictive RPG presented by Nussygame, the developer of "Buriedbornes"!

Similarity 53%
Price Free to play
Rating 7.7
Release 26 Jan 2021
God Awe-full Clicker God Awe-Full Clicker is an Endless Dungeon Clicker/Idle game full of Greek Mythology and Epic Battles with RPG style aspects.

Similarity 53%
Price Free to play
Rating 6.1
Release 19 Sep 2018

Frequently Asked Questions

Journey to Incrementalia is currently priced at 4.99€ on Steam.

No, Journey to Incrementalia is currently not on sale. You can purchase it for 4.99€ on Steam.

Yes, Journey to Incrementalia received 588 positive votes out of a total of 658 achieving a rating of 8.38.
😎

Journey to Incrementalia was developed and published by Adam Travers.

Yes, Journey to Incrementalia is playable and fully supported on Windows.

No, Journey to Incrementalia is not playable on MacOS.

No, Journey to Incrementalia is not playable on Linux.

Journey to Incrementalia is a single-player game.

No, Journey to Incrementalia does not currently offer any DLC.

No, Journey to Incrementalia does not support mods via Steam Workshop.

Yes, Journey to Incrementalia supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Journey to Incrementalia is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Journey to Incrementalia.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 June 2026 22:27
SteamSpy data 09 June 2026 06:52
Steam price 13 June 2026 20:57
Steam reviews 13 June 2026 17:52

If you'd like to dive deeper into the details about Journey to Incrementalia, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Journey to Incrementalia
  • SteamCharts - Analysis of Journey to Incrementalia concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Journey to Incrementalia compatibility
Journey to Incrementalia
Rating
8.4
588
70
Game modes
Features
Online players
9
Developer
Adam Travers
Publisher
Adam Travers
Release 23 Oct 2024
Platforms
Remote Play