Juno: New Origins on Steam - User reviews, Price & Information

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Bring to life anything you can imagine from rockets and airplanes to cars and more. Automate them with a visual programming language. Explore 3D planets and make your own. Share your creations online. Complete contracts, conquer milestones, and unlock technology in the newly added Career Mode.

Juno: New Origins is a building, science and space sim game developed and published by Jundroo and LLC.
Released on January 26th 2023 is available in English on Windows and MacOS.

It has received 3,118 reviews of which 2,807 were positive and 311 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 19.50€ on Steam, but you can find it for 0.63€ on Gamivo.


The Steam community has classified Juno: New Origins into these genres:

Media & Screenshots

Get an in-depth look at Juno: New Origins through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 SP1
  • Processor: 3.2 GHz Dual Core Processor
  • Memory: 4 GB RAM
  • Graphics: SM4, 512MB VRAM
  • DirectX: Version 11
  • Storage: 1 GB available space
MacOS
  • OS: macOS 10.14
  • Processor: Intel
  • Memory: 4 GB RAM
  • Graphics: Metal, 512MB VRAM
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
This game is darn near perfect. Do you fancy spaceflight? Like building things? You've got it all here. If you've already been accustomed to other spaceflight games with the little green men, its like that, but prettier looking. The building is smooth. Once you get familiar with hotkeys and the fine details, this becomes a very satisfying way to construct any vehicle you desire. With a fun career mode, being able to start with hobby size rockets, to working your way up to heavy launch vehicles. The career seems laid out very similar to how a modern rocket company would make profit. A customer providing a payload, while you provide the launch vehicle to reach the desired orbit. With other challenges to further progress you company. While sometimes repetitive, the missions do eventually become more difficult, and will further challenge your orbital abilities. I do with there was a little more complexity when it comes to spacecraft communication,science, and some other things similar to KSP. This game will make you a nerd, even if you don't realize in the moment. I do feel like maybe the physics simulation when it comes to making airplanes is kind of strange. Just compared to a lot of other high fidelity simulators I have played. I must be an engineering genius, because every aircraft I make has the most insane ability to glide. Sometimes making landings hard when you're actually trying to bleed off speed. But that could be solved with airbrakes and whatnot. With all that I could not recommend this game more. With 921 hours logged as of now, I can say if you have the slightest niche for this style of game, you will enjoy it as much as I have.
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Jan. 2025
Good middle man between KSP and Flyout. Everything is procedural, like Flyout, but it's still a drag and drop like KSP. Overall I'd say it's a great balance of the two styles of creator. Can be slightly unintuitive at times but the tinker panel and advanced options can usually solve any problem that might come up.
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Jan. 2025
Pretty cool game if you're into aerospace engineering. It has surprisingly good graphics, and I've encountered very little bugs and the ones I have encountered were harmless. JNO for sure has it's issues, but its an amazing game, and is a sort of spiritual successor to KSP (we don't talk about KSP2.)
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Nov. 2024
Very much recommend. Its up there with Kerbal Space Program in my opinion as one of the best spaceflight sims/sandboxes. There are quite a few differences though, which I'll go over. Unlike KSP, Juno uses a fully procedural building style. Effectively all parts can be resized and/or reshaped to fit your specific needs (if you've played Simple Planes or used the Procedural Parts mod in KSP, you're familiar with this). Even engines have these options so they can be optimized for the environment they'll be used in. The solar system is about double the size of the one in KSP, which you'll immediately notice when trying to get into orbit as Droo is about 1275km in diameter (as opposed to Kerbin's 600km). The maneuver system is quite nice (though you do have to unlock it about halfway down the tech tree) and I prefer it over KSP's. the little pull handles can have their sensitivity adjusted, and you can input specific delta-V values if the handles aren't precise enough. The game also has a few autopilot features ( similar to the Mechjeb mod for KSP), it can automatically perform maneuvers and even has an aircraft autopilot (though I've not used planes very much, let alone the aircraft autopilot). On top of that, for the especially nerdy among you, there's a scripting feature (again, similar to the kOS mod for KSP) where you can use blockly-style programming to automate your spacecraft! The art direction is also very different from KSP, and I think it does lack some of the charm of KSP. Of course, because this isn't KSP, you don't have Kerbals, you have Droods, which are basically just astronauts. Aside from that, the vehicles typically look fairly minimalist, and the planets honestly look gorgeous! Especially with the Parallax mod installed (which is easy due to the built-in mod menu and folder). Meanwhile KSP stock certainly looks like a game from 2013, and with mods to make it look nice takes forever to load. On the topic of mods, both have easily accessible ways of heavily modifying the game, but Juno doesn't have all that many mods, only a couple pages on the official repository. If you're thinking of buying this game, but have no grasp of how orbital mechanics work, I recommend playing KSP first. The game is still super silly and fun and the planetary system and sandbox are more forgiving than JNO, it'll be easier for you to learn this way. Once you've figured things out, though, I do feel like Juno is a great game to play if you get tired of KSP and vice-versa.
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June 2024
From a guy with 1000 hours in KSP, this is a good game, and with the mods it has I don't see much reason to return to KSP so long as the developers continue to support it and the community continues to grow. After having played 6 or so hours of the career and some sandbox, I love that it gives you all the numbers, all the sliders, and allows you to program routines into your rockets to automate things. The game looks great and runs extremely well. I haven't encountered any bugs at all. I have some issues with the career mode however. I think that you are given too few "tech points" early on, to the point where I invested in a solid rocket technology for some promising fuel grains, and didn't have enough technology to obtain any means of generating or storing electric charge, so I locked myself out of being able to perform missions to anything further than the second moon because by the time I get there I've run out of electric juice. After scrounging enough tech points for solar panels, I wanted to build a lander to land on a moon, and realised that the Gnome liquid fuel engine that you start with is hopeless and you simply can't make any meaningful atmospheric launch stage with it because of the awful TWR. The only option I have to launch a lander-sized payload to a moon-orbit are the expensive solid rocket motors I unlocked, but they don't have gimballing and I don't have a gyroscope module I can place anywhere on the rocket except the command module. It left me feeling like I was screwed because I'd invested in the wrong technologies, but if I hadn't bought the technologies that I had, I know I would just have been screwed in a different way. The obvious solution would have been for the game to be less stingy about giving tech points, because I sure as fuck don't want to spend ages grinding milestones, I want to be building space stations and landing cock-rockets on other celestial bodies. The costs for things are kinda wild too. I had to unlock the tech to increase my contract cap, but I still have contracts worth nothing appearing regularly and I can't dismiss them even though it would be a waste of time to do them at this point because the payout would be less than the price of a rocket launch for another mission that pays 100x more. The first solid rocket motor you get, the Goblin, costs about $1000 in the configurations I was using it in, but the next solid rocket motor you get costs $2.7M, which is significantly more than the entire rocket I was using to do flybys of the moons. There's an achievement for earning a trillion dollars too which is wild, maybe there's a major economic collapse in the future of their civilization. The sense of scale is very difficult to gauge too. For example, most parts can be resized within a broad range of percentages, usually 50% to about 400%. This would be great, except for the fact that I might want to make a subassembly of the command module from one spacecraft and put it on the launch stage of another spacecraft I made for a different payload, then I realise that the launch stage is twice as large or small as I expected and is wholly unsuitable. In KSP I didn't have this issue because I could tell by eye which parts were what size and how heavy they were, and I could tell at a glance how many boosters I would need to strap to the launch stage. I think the resizable parts is more good than bad, but it's definitely caused me some consternation especially considering how tech-starved I feel I have been in the career mode so far. It might sound like I'm griping a bit, but I really need extrinsic motivation in these kinds of games because if there is no in-game reward or recognition for having done an awesome and difficult mission, I can't justify doing it, so the career mode is quite necessary for my prolonged enjoyment, and at the moment it just feels a bit unbalanced.
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Frequently Asked Questions

Juno: New Origins is currently priced at 19.50€ on Steam.

Juno: New Origins is currently not on sale. You can purchase it for 19.50€ on Steam.

Juno: New Origins received 2,807 positive votes out of a total of 3,118 achieving a rating of 8.65.
😎

Juno: New Origins was developed and published by Jundroo and LLC.

Juno: New Origins is playable and fully supported on Windows.

Juno: New Origins is playable and fully supported on MacOS.

Juno: New Origins is not playable on Linux.

Juno: New Origins is a single-player game.

Juno: New Origins does not currently offer any DLC.

Juno: New Origins does not support mods via Steam Workshop.

Juno: New Origins does not support Steam Remote Play.

Juno: New Origins is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Juno: New Origins.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 June 2025 00:33
SteamSpy data 10 June 2025 10:21
Steam price 14 June 2025 20:19
Steam reviews 14 June 2025 11:57

If you'd like to dive deeper into the details about Juno: New Origins, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Juno: New Origins
  • SteamCharts - Analysis of Juno: New Origins concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Juno: New Origins compatibility
Juno: New Origins
8.7
2,807
311
Game modes
Features
Online players
47
Developer
Jundroo, LLC
Publisher
Jundroo, LLC
Release 26 Jan 2023
Platforms
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