Juno: New Origins on Steam - User reviews, Price & Information

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Bring to life anything you can imagine from rockets and airplanes to cars and more. Automate them with a visual programming language. Explore 3D planets and make your own. Share your creations online. Complete contracts, conquer milestones, and unlock technology in the newly added Career Mode.

Juno: New Origins is a building, science and space sim game developed and published by Jundroo and LLC.
Released on January 26th 2023 is available in English on Windows and MacOS.

It has received 3,118 reviews of which 2,807 were positive and 311 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 19.50€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Juno: New Origins into these genres:

Media & Screenshots

Get an in-depth look at Juno: New Origins through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 SP1
  • Processor: 3.2 GHz Dual Core Processor
  • Memory: 4 GB RAM
  • Graphics: SM4, 512MB VRAM
  • DirectX: Version 11
  • Storage: 1 GB available space
MacOS
  • OS: macOS 10.14
  • Processor: Intel
  • Memory: 4 GB RAM
  • Graphics: Metal, 512MB VRAM
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
damn, i've played this since 2019. Now, i have enough money actually play this one legally. It's absolutely fun
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March 2025
This game is darn near perfect. Do you fancy spaceflight? Like building things? You've got it all here. If you've already been accustomed to other spaceflight games with the little green men, its like that, but prettier looking. The building is smooth. Once you get familiar with hotkeys and the fine details, this becomes a very satisfying way to construct any vehicle you desire. With a fun career mode, being able to start with hobby size rockets, to working your way up to heavy launch vehicles. The career seems laid out very similar to how a modern rocket company would make profit. A customer providing a payload, while you provide the launch vehicle to reach the desired orbit. With other challenges to further progress you company. While sometimes repetitive, the missions do eventually become more difficult, and will further challenge your orbital abilities. I do with there was a little more complexity when it comes to spacecraft communication,science, and some other things similar to KSP. This game will make you a nerd, even if you don't realize in the moment. I do feel like maybe the physics simulation when it comes to making airplanes is kind of strange. Just compared to a lot of other high fidelity simulators I have played. I must be an engineering genius, because every aircraft I make has the most insane ability to glide. Sometimes making landings hard when you're actually trying to bleed off speed. But that could be solved with airbrakes and whatnot. With all that I could not recommend this game more. With 921 hours logged as of now, I can say if you have the slightest niche for this style of game, you will enjoy it as much as I have.
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Jan. 2025
Pretty cool game if you're into aerospace engineering. It has surprisingly good graphics, and I've encountered very little bugs and the ones I have encountered were harmless. JNO for sure has it's issues, but its an amazing game, and is a sort of spiritual successor to KSP (we don't talk about KSP2.)
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Nov. 2024
Note: during this review I refer to the title as it's current name "Juno" even during time frames when simple rockets would be more appropriate. For those new it's un-needed and adds nothing to the points made. For those already aware...your already aware 2nd Note: any comment with "ksp" refers to ksp1. For KSP2 I say KSP2(it gets special treatment for being a "special" child) For the IP as a whole I say Kerbal It's decent. Think KSP without the funny. If your familiar with ksp most will be familiar with a few tweeks. Stock juno is arguably a better game than a stock ksp. However, be aware mod support for juno is no where near what it is for ksp.....by orders of magnitude. Which makes that comparison irrelevant, since a modded ksp can be a better game than even a fully modded juno. Also unlike squad, juno devs haven't been, and aren't focused on juno. Which means dev involvement is largely non-existent, current bug list is likely permanent, and don't expect new content, dlc or x-pac As far as bugs, there are a few a couple that could impact play seriously. For the most part they won't impact you, but like ksp when they hit a cheap monitor and/or mouse you can throw works wonders. However ksp has it's own bugs different ones but comparing the pending lists is like saying potatoe or potaaaato. pick yer poisen takes yer chances. Both are done actually fixing anything outside of mods. Sound I actually like junos better along with it's stock skybox. both of those are subjective however your mileage will vary and I don't care. As far as graphics the only pet peave I really have is junos water when it's dark...drives me nuggen futz If you liked the "atmosphere" the green dudes gave your play in ksp your not gonna be impressed with juno's doods. They are about as forgettable as it's possible to be while still existing. I've seen balance spreadsheets with more personality. Junos design tab is somewhat less user friendly than the ksp vab or hanger. but once learned both are equal in benefits and frustrations. However in junos system you don't have to jump back and forth depending on if your making a boom boom or a zoom zoom. The one major difference is visso, vizzo, vazzooo?......it starts with a V. a fairly stupid programming for kids language. if anyone reading this is a mecjeb user in ksp your gonna need to learn it and use it, or start doing the math on your own. There is no equivalent mod to my knowledge. /shrugs if you have ksp and enjoy it....you probably won't get anything out of juno unless you only play ksp stock. If your new to the space launch genre I would recommend ksp, it is more approachable, has better tutorials, and is more transparent in how progression flows in career. If your bored of ksp, juno's your best bet it's the closest to a feature complete launch game. If your looking for a modern, feature complete, new engine example...nothing like that exists yet and starting to look like it never will. Juno's the next best thing after ksp1 As I stated above for a ksp vet, nothing in JUNO is going to be terribly different, right down to the UI. Which is likely it's biggest barrier to gaining market share. It's too similar without offering anything truly unique to make ground. It's like caparisoning 2 different survival genre titles With nothing that really screams a better experience, paaired with lackluster mod support, while simultaneously making it harder to get into for new players to the genre it will never be more than it is. __________________________________________________________________________ Following is a rant about the genre as a whole. feel free to skip. you can leave a comment about it if you wish agreeing or not even calling me names...I won't read it but you do you. --------------------------------------------------------------------------------------------------------------------------- I'll be honest when T2 announced KSP2 going early access I was surprised the Juno devs didn't start churning out content preparing for the coming opportunity. Nothing says emergency like a AAA publisher going EAccess. It's the main reason I got it(juno), I figured only a moron wouldn't see the golden opportunity about to drop and juno would bottle the lightning. They were almost in the perfect position at the time. I was even more surprised they did nothing when KSP2 inevitably imploded. So I'm not just blowing smoke when I say whats done is all there is and all there will ever be. They have shown that even under near perfect conditions they aren't interested. Don't see that changing now that the opportunity is largely passed, along with the reward. T2 all but crucified the Kerbal IP so don't look for anything from them(or whoever they sucker selling the rights too) but the total market for this genre is so small and ksp1 takes such a big chunk of it while also having excellent mod support it sucks all the oxygen out from anyone else taking a big risk. Juno had an opportunity to jump in, but they had better things to do apparently. So for those looking for a successor to ksp....probably won't happen in the next decade ...or two. Nobody going the EACCESS route is gonna have the shear mod support ksp enjoys which means they will always play second fiddle in drawing a player base big enough to feed a major step forward for the genre. It would take a triple a entity to push out something that AT LAUNCH has as many features, content, quality of life improvements that a fully modded ksp does. I don't see anyone throwing down that kinda cash for a market this small....sorry. Now if for some reason ksp1 ever implodes then the potential exists, but failing that? the genre is now stagnant. Now maybe if harvester and some of the crew purchased the rights and hired SM as the lead play tester, maybe we'd see something within the next decade. Simply because those two names could un f*** the brand damage kerbal took almost passively. No one else has the PR chops to do it easily or quickly. The above scenario would have better tailwinds under a publisher with capital or a golden angel. Under EAccess...still a big maybe. That mod and feature deficit would still be a big barrier to market share for an EA title. But that scenario is the only way I see the genre advancing to any degree within the next decade. But that is likely only possible in my dreams. The sad fact is the survival genre of hit a tree get a log pick up a rock make something to hit a bigger tree get a different log, hit a boulder get more rocks. makes some other BS hit more trees, hit different boulders to get different rocks, carry gods own suitcase in your back back...because that is what you do in a survival situation, all while being a master mechanic, architect, magic user if applicable in your BS world, electrician if applicable in your BS world. blade master, sailing master, and map maker, and all around good guy .....is likely to prove more innovative(eventually) than the spaces build/launch genre will likely remain for some time. The survival genres shear size means eventually someone other than a moron will design one. There be money thar. Not a whole lotta money in launch systems simulations. The next big thing aint coming...not anytime soon anyway.
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Nov. 2024
Very much recommend. Its up there with Kerbal Space Program in my opinion as one of the best spaceflight sims/sandboxes. There are quite a few differences though, which I'll go over. Unlike KSP, Juno uses a fully procedural building style. Effectively all parts can be resized and/or reshaped to fit your specific needs (if you've played Simple Planes or used the Procedural Parts mod in KSP, you're familiar with this). Even engines have these options so they can be optimized for the environment they'll be used in. The solar system is about double the size of the one in KSP, which you'll immediately notice when trying to get into orbit as Droo is about 1275km in diameter (as opposed to Kerbin's 600km). The maneuver system is quite nice (though you do have to unlock it about halfway down the tech tree) and I prefer it over KSP's. the little pull handles can have their sensitivity adjusted, and you can input specific delta-V values if the handles aren't precise enough. The game also has a few autopilot features ( similar to the Mechjeb mod for KSP), it can automatically perform maneuvers and even has an aircraft autopilot (though I've not used planes very much, let alone the aircraft autopilot). On top of that, for the especially nerdy among you, there's a scripting feature (again, similar to the kOS mod for KSP) where you can use blockly-style programming to automate your spacecraft! The art direction is also very different from KSP, and I think it does lack some of the charm of KSP. Of course, because this isn't KSP, you don't have Kerbals, you have Droods, which are basically just astronauts. Aside from that, the vehicles typically look fairly minimalist, and the planets honestly look gorgeous! Especially with the Parallax mod installed (which is easy due to the built-in mod menu and folder). Meanwhile KSP stock certainly looks like a game from 2013, and with mods to make it look nice takes forever to load. On the topic of mods, both have easily accessible ways of heavily modifying the game, but Juno doesn't have all that many mods, only a couple pages on the official repository. If you're thinking of buying this game, but have no grasp of how orbital mechanics work, I recommend playing KSP first. The game is still super silly and fun and the planetary system and sandbox are more forgiving than JNO, it'll be easier for you to learn this way. Once you've figured things out, though, I do feel like Juno is a great game to play if you get tired of KSP and vice-versa.
Expand the review

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Frequently Asked Questions

Juno: New Origins is currently priced at 19.50€ on Steam.

Juno: New Origins is currently not on sale. You can purchase it for 19.50€ on Steam.

Juno: New Origins received 2,807 positive votes out of a total of 3,118 achieving a rating of 8.65.
😎

Juno: New Origins was developed and published by Jundroo and LLC.

Juno: New Origins is playable and fully supported on Windows.

Juno: New Origins is playable and fully supported on MacOS.

Juno: New Origins is not playable on Linux.

Juno: New Origins is a single-player game.

Juno: New Origins does not currently offer any DLC.

Juno: New Origins does not support mods via Steam Workshop.

Juno: New Origins does not support Steam Remote Play.

Juno: New Origins is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Juno: New Origins.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 September 2025 03:21
SteamSpy data 08 September 2025 19:56
Steam price 14 September 2025 20:20
Steam reviews 13 September 2025 13:57

If you'd like to dive deeper into the details about Juno: New Origins, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Juno: New Origins
  • SteamCharts - Analysis of Juno: New Origins concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Juno: New Origins compatibility
Juno: New Origins
Rating
8.7
2,807
311
Game modes
Features
Online players
49
Developer
Jundroo, LLC
Publisher
Jundroo, LLC
Release 26 Jan 2023
Platforms
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