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Jurassic World Evolution 3 on Steam

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Build your own Jurassic World. Nurture generations of dinosaurs with the series debut of juveniles, create and manage sprawling prehistoric parks around the globe, and let your imagination roar with powerful new creative options.

Jurassic World Evolution 3 is a simulation, dinosaurs and strategy game developed and published by Frontier Developments.
Released on October 21st 2025 is available on Windows, Steam Deck and Steam Machine in 12 languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Italian, Japanese, Korean, Polish and Traditional Chinese.

It has received 11,499 reviews of which 10,694 were positive and 805 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 59.99€ on Steam, but you can find it for 33.78€ on K4G.


The Steam community has classified Jurassic World Evolution 3 into these genres:


Here is the detailed breakdown of supported languages for Jurassic World Evolution 3:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Japanese
Polish
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Jurassic World Evolution 3 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit (min version 22H2)
  • Processor: Intel i5-6600K / AMD Ryzen 5 2600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (6GB VRAM) / AMD Radeon RX 5600XT (6GB VRAM) / Intel Arc A750 (8GB VRAM)
  • DirectX: Version 12
  • Storage: 25 GB available space
  • Additional Notes: SSD Recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

158 hours played
March 2026
So, here we are again. Jurassic World Evolution 3. So, is this game a worthy successor to both of the previous entries? I'll break down the good and the bad into separate sections and let you, dear reader, decide for yourself at the end whether its worth getting. I will of course give my own verdict as well. Positives 1. The game's technical performance and optimization is very good. Compared to JWE2, this game runs so much more smoothly. There are occasional frame hiccups, but it's honestly not bad. I've experienced no crashes or major bugs. 2. The game's environments and creatures are gorgeously detailed as always. While graphically the game is not a major leap from JWE2 I would suggest, I think that Frontier ditching last generation consoles has been of enormous benefit. 3. The campaign has had a massive overhaul. We are back to the extended story-based campaign style of JWE1. They managed to incorporate Extinction Now, which was mentioned in the film canon but never really explored, into the story. While it doesn't have the most dramatic consequences, Frontier managed to in part tie the campaign into the film canon and utilize an overlooked part of the lore. Also, each campaign map has semi-unique objectives to get the park to five stars. The DIN (Dinosaur Integration Network) that you work for also feels like a decent departure from the corporate shadiness of InGen/Masrani Global/BioSyn or the sterile government operation of the U.S. Department of Fish and Wildlife. It's kind of just accepted that dinosaurs and other prehistoric creatures are part of our world now and humanity is trying to figure out the best solutions for coexistence, or at least DIN and their clients are. 4. To get the obligatory discussion of this out of the way: yes we finally have juvenile animals and proper male and female individuals/sexual dimorphism. The latter part is more obvious in some species than others and I think they could've pushed that boat out further, but I know the canon creature designs can complicate that a bit. Some of the juvenile models are directly ripped from film canon species appearances, others are more based on paleo-speculation or a best guess. Breeding is also now possible, allowing for players to organically populate their enclosures instead of having to create new creatures all the time. 5. The new and returning film/game characters are an interesting mix. I found myself somewhat liking Kira Chang and Dr. Luis Balderra. Dr. Ian Malcolm of course returns as the sarcastic voice of reason and protest, though he does come along for the ride if for no other reason than curiosity. Cabot Finch is leading DIN, which I found somewhat odd at first, but I suppose the man does have a way of sticking his foot in the door, whether you want him to or not. Those who have read some of my previous reviews on the series and its DLCs will know of my vehement distaste of Cabot Finch, though I think in this game his implied financial losses and Kira Chang help to keep him in check and actually make him fairly tolerable. The original three division heads, Dr. Kajal Dua, George Lambert, and Isaac Clement rejoin us once again and join forces with DIN within the first couple hours of the campaign. There is also a returning JWE2 character, Lily Halford, who pops up occasionally. Notably absent from the game are many characters from the first two games such as Owen Grady, Claire Dearing, Dr. Henry Wu, Dr. Alan Grant, Dr. Ellie Sattler (though she and Alan are mentioned by Ian during the campaign), Lewis Dodgson (screw that moron), Ramsay Cole, Barry Sembene (who I feel got absolutely shafted in the JWE2 Malta expansion), Kayla Watts (couldn't care less she's gone), Soyona Santos (also couldn't care less that she's gone), Ron Thompson, John Hammond, and Simon Masrani. 6. The new terrain tools are fantastic for making more varied parks. Additionally, the arrival of modular building, while it can be intimidating to some, does make parks feel more unique and less copy-and-paste. There is also the Frontier Workshop which allows players to download custom blueprints made by other players which is a huge win for players that aren't good at modular building. 7. Challenge mode, like the campaign, also has different scenarios with different objectives to reach five stars, making each one more unique. 8. The island generator system allows one to make their own custom maps. The options are a little limited right now, but Frontier is expanding the system with each bigger update. Players can also upload these maps and park builds to the workshop for others to visit and use. 9. Some of the new maps and locations are amazingly detailed and unique. We go to such locations as Montana, Nevada, California, Hawaii, the Azores Islands, Malta, Italy, China, Japan, and Indonesia. The only thing that would've been better is if we could've have visited locations in the south too like Argentina, Brazil, Egypt, Morocco, South Africa, Kenya, Madagascar, India, Australia, New Zealand, etc.. 10. New attractions like dinosaur encounters, balloon tours, and boat tours add more variety to the parks and what you can build. Negatives 1. While some new vehicles and utilities like maintenance ATVs and security cameras are cool, I feel like the latter is not utilized enough in the campaign. The maintenance ATVs also feel like they've stripped more functionality away from the ranger vehicles. 2. Some of the new terrain tools can be a bit finicky as can the modular building and the path system. Aviaries and lagoons are also largely the same as before without much innovation. Natural lagoons and aviaries are not currently possible to make despite having deep water and the new terrain tools. 3. I feel like the nesting requirements for some creatures are too picky at times and creatures breed to easily and quickly regardless of species. This can quickly result in overpopulation of different species and also lead to frustrating management of nests, birth and breeding control, and other associated issues. If you're running a "Site B" scenario, that's not a problem, but it is for running an actual park. 4. The sexual dimorphism for some canon species does not match up to how they are portrayed in the films. The sexual dimorphism for some species is also very vague or not obvious except for a pattern change. 5. Okay, this is probably my biggest criticism of the game. The gutting of the roster coming from JWE2 to JWE3. This was a huge controversy before the game launched. Almost forty of the 122 species from the last game were excluded from the launch of this game. In return, we only received seven new species. Now, there are some caveats. One, the base game species from JWE2 are coming back in monthly updates for free and hopefully most if not all of the DLC species will as well (though so far only Deinocheirus has returned with no charge). Two, it is largely believed the focus on introducing breeding, juveniles, and sexual dimorphism are chiefly responsible for this happening, which I chalk up to Frontier being unwilling to delay the game so as to avoid this issue. Three, as long as all the missing species are eventually returned, I think the game will have a massive and diverse roster eventually. Hopefully, official support lasts for several years and Frontier makes this the definitive JWE game. So, what's my final verdict? The game is in many ways a decent improvement over its prequels. Yes, there are a few issues which I have mentioned, but I think if those are fixed then we have the makings of the best JWE game on our hands. As some of you may know, I have been very critical of Frontier's handling of these games in the past, but I feel like this time they are actually starting to get their crap together and making meaningful leaps forward. If you're a new player or a veteran like me, I think JWE3 is the perfect entry point or place to return to the series respectively. Life does indeed find a way.
56 hours played
Jan. 2026
Played all three JWE titles and guys....I really did not think they needed a JWE3, but now here I am enjoying the absolute hell out of this game. Sure, some things could have been modified and added to the old title, but the integration of having the OPTION to build like planet zoo completely changed the game for me. JWE titles were always a nice break from Planet Zoo as it offered something more streamlined. I can confidently say in this new title that the game still retains streamlined gameplay but has the option to allow your imagination to go wild if you so do so. Overall I recommend this game if you spent any time enjoying the previous titles. If you haven't played any of the games, this one is the perfect and best to play. Not only that, but the campaign actually feels flushed out and more put together than the previous games (especially JWE2) and I found myself actually enjoying the campaign rather than trying to rush it to unlock various unlockables. 9/10 Game is great.
134 hours played
Nov. 2025
Few things get me to open my wallet like dinosaurs. Campaign is 10 locations, took me about 35 hrs, spent probably another 30 hrs screwing around in sandbox and the rest of the time as of this review doing the challenges on the Jurassic difficulty only one I gave up on was the photo challenge, you only need to do them at max difficulty for steam achievements you can unlock the statues on easy if that is all you want, though there have been some bugs for unlocking those so make sure to keep two saves of your challenges so that you have one from just before you met the victory conditions as a back up to avoid having to redo it later. The scientist mechanic from game 2 has been reworked you no longer need to pay an exorbitant sum for your scientists to rest, now they just wait a default of 4 minutes which you can shave down to about a minute wait time to get them back. Rangers no longer handle repairs the new maintenance buildings ATV's do that now, instead of your park only taking damage from storms or rampaging dinosaurs it will need constant maintenance, meaning if your feel like it you can let your park end up being in a state of disrepair in sandbox, without having to have it hit by storms over and over. The reputation with the entertainment, science, security departments is only releveant in the campaign to unlock later locations, you can earn it via completing contracts or synthesizing dinosaurs that the departments like, for example the security division likes it when you make small herbivores, so you can earn reputation just making the dinosaurs you want to release or just discard the eggs and repeat synthesizing. If your looking for dinosaur battles, it is bascially the same dancing around each other in a circle as game 2 had, though they have reduced how often ordinary carnivores hunt, so until they get hungry they won't even try to to fight, though the pack hunting from the various smaller carnivores is impressive, however it is a bit immersion breaking watching them take down a medium size carnivore while others of that carnivers species don't come to their fellows aid, instead having one vs many fights. Hybrid carnivores however are still largely killing machines, if anything you would think they added a bit of Jason Voorhees DNA to the genomes. If your looking for a deep management simulation, your guests are bascially walking scenery, they pay to enter, they spend at park amenities but other than that they just wander around, ride attractions, like in game 1 and 2. If anything they dumbed down the need to be strategic placing your amenities that game 2 had now it is just fill up the guests needs capacity on your path network, although the positive is you can set up your shopping area, provided it has transport and not need to scatter shops everywhere, rest rooms and shelters however need to be spread out around your path network. Once your cashflow starts, you can earn enougth cash that it may as well be sandboxs unlimited funds the catch is only if you can manage the limited funds to start with to get that cashflow going, that is the to be honest the only truly difficult part of the game. Other than the usual make sure no starting dinosaurs die that they shove into some missions yet don't bother to tell you until later on. Getting more guests has gone back to the appeal system of game 1 along with meeting specific conditions on each map, eg X number of species anywhere from 10 - 16 species, X number of dinosaurs, X amount of income, X amount of dinosaurs visible, X amount of guest satisfaction etc.. Appeal targets are quite high meaning you can end up with 100 - 200 dinosaurs on some maps. The dinosaur breeding, they are cute, be aware herbivores will keep breeding until there is around 17 - 20 individuals of each species within a territory, so if your have a lot of species that like each other the popualtion can get quite large if your not paying attention, before the nests block further breeding, so plan your enclosure size accordinly. Keep any eye out for bad traits sure some are passed from the parents but it basically just acts like an automatic hatchery with random traits mixed in. Where the game shines almost as much as the dinosaurs is the modular building and workshop, if your the creative sort and have the patience you can create some truly impressive stuff, be easier to look on Youtube then have me try to explain it. If you have terrible imagination and no patience you can download the creations of others to use in your parks instead or just make use of the default buildings, one great thing about the scenery is it can act as cheap indestructable fences, meaning you could make the entire perimiter of the enclosure minus the gate out of scenery stuff, rocks, fencing etc and never need to repair or maintain it you just need to make sure collision is turned on otherwise the dinosaurs will be able to walk right through it, building stuff too close to it can turn off collision causing escapes. If you place a rock over the non gate half of the normal gate it prevents the carnivores from being able to do their smashing the gate open animation keeping them trapped as well as invisible fences. Those are my thoughts, overall I enjoyed this one a lot more than I did game 2. It does still have some minor bugs, one amusing one at the moment is, that your scientists instantly rest, ignoring the waiting time that I mentioned above. Most of the crashes I experienced were with the new random island generator, the regular sandbox maps and campaign and challenge maps I rarely ever had a crash. Honestly if you enjoyed game 1 and 2 I think you will enjoy this one, if your a fan of Jurassic park/world I would highly recommend it. If your someone that wants as realistic dinosaurs as possible you will be disapointed since it is the dinosaurs from the franchise, there are some feathered dinosaurs species but the long standing dinosaurs from the movies are kept as they were in the movies not updated to the latest historical guess at to what they looked like.
47 hours played
Nov. 2025
What you get here: - Basically the first two games prettied up - A new Breeding and family tree system - The ability to design custom buildings and share them via the Workshop - A new campaign In short, it’s the first two games with a “Breeding and Juveniles” DLC slapped onto it, paired with a new ability to customize buildings. And to be honest, if you expected much from the breeding system, you’ll be disappointed. it feels like it was made with the least effort possible. You place a nest down, two dinos claim it, eggs appear, and after a timer runs down, a half-grown juvenile spawns. That’s it. Dinos building their own nests? Hatching animations? motherly care? None of that is here. I expected more from the main selling point. Despite the disappointment, it’s still fun, just like the first two games were. The best part is that you can create self sufficent eco systems now. There's also some nice fluff, like a family tree and lots of new animations of dinosaurs interacting with each other. The Workshop is especially a super neat addition. If you’re the creative type, you can design your own buildings and customize your park down to the smallest detail (Think Cities: Skylines 2 or Planet Zoo-style customization.) If not then head over to the Workshop and pick what tickles your fancy. There’s a ton of stuff people have made. All in all, I can definitely recommend it. It’s fun ~ Disappointing, yes, did expect more. But still fun.
40 hours played
Oct. 2025
Things I like: + Fully modular customization. Previous games were really limited in terms of building and decoration options, but this game gives you essentially full control over the visual aspects of your Park (think of planet zoo/coaster) + Juveniles make your park feel a lot more alive, and it's really cool that sexual dimorphism is visible between genders. + Better terrain options and customization, feels like you're able to be a lot more creative with elevation. + Campaign feels a lot more complete than previous games. The campaign in JWE2 was essentially just an extended tutorial, but in this game it's much more of a fully fledged experience. + Resting scientists no longer costs money, making them significantly less annoying to manage. + Delivery zones make it easy to transport your dinosaurs from hatchery to enclosure, without having to deal with helicopter clogs from airlifting. + Good amount of Base game content, on par with JWE2 with all the DLCs. + More diversity in map options, JWE2 was focused almost entirely on the United States and Europe, but this game gives you more options with maps in Asia and Hawaii (along with returning maps from JWE2). Square sandbox maps are also available right from launch. + Dinosaur environmental needs have been given more depth (wetland/arid, cover/pasture, barren, so on) + I find it much easier to make good looking "natural" landscapes and enclosures, for example lily pads and other water plants are automatically generated when you place water. Things I am unsure/neutral on: ~ The core gameplay loop is essentially unchanged from jwe2 (and by proxy jwe1). I already love the gameplay loop so it's not a problem for me, but if you weren't already sold on the series this probably won't change your mind. ~ Arguably a bit pricey for what it is, I think there are enough upgrades/differences to be worth it, but it would be fair to think it's a bit too expensive considering it's essentially JWE2+. ~ Game feels a bit too easy. Even hard/jurassic difficulty feels rather unchallenging. Not a huge deal for me as I'm usually sandbox-oriented but they should work on the difficulty curve. Overall thoughts: Definitely the definitive Jurassic World Evolution experience. Though the core gameplay is practically identical to the previous entries, the increased focus on customization and modularity adds a ton of value, and many of the additions they've added really help to spice up the formula. If you're looking for a radical reinvention to the series, this isn't it, but if you're fine with just "more Jurassic World Evolution", this game does everything that it should and I would say is absolutely worth it.

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Frequently Asked Questions

Jurassic World Evolution 3 is currently priced at 59.99€ on Steam.

No, Jurassic World Evolution 3 is currently not on sale. You can purchase it for 59.99€ on Steam.

Yes, Jurassic World Evolution 3 received 10,694 positive votes out of a total of 11,499 achieving an impressive rating of 9.04.
😍

Jurassic World Evolution 3 was developed and published by Frontier Developments.

Yes, Jurassic World Evolution 3 is playable and fully supported on Windows.

No, Jurassic World Evolution 3 is not playable on MacOS.

No, Jurassic World Evolution 3 is not playable on Linux.

Yes, Jurassic World Evolution 3 is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Jurassic World Evolution 3 is playable and fully supported on Steam Machine.

No, Jurassic World Evolution 3 does not support VR.

Jurassic World Evolution 3 is a single-player game.

Yes, there are 6 DLCs available for Jurassic World Evolution 3. Explore additional content available for Jurassic World Evolution 3 on Steam.

No, Jurassic World Evolution 3 does not support mods via Steam Workshop.

No, Jurassic World Evolution 3 does not support Steam Remote Play.

Yes, Jurassic World Evolution 3 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Jurassic World Evolution 3.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 01 October 2026 23:32 UTC
SteamSpy data 25 October 2026 04:07 UTC
Steam price 27 October 2026 04:30 UTC
Steam reviews 21 October 2026 09:56 UTC

If you'd like to dive deeper into the details about Jurassic World Evolution 3, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Jurassic World Evolution 3
  • SteamCharts - Analysis of Jurassic World Evolution 3 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Jurassic World Evolution 3 compatibility
Jurassic World Evolution 3 PEGI 16
Rating
9.0
10,694
805
Game modes
Features
Online players
911
Developer
Frontier Developments
Publisher
Frontier Developments
Release 21 Oct 2025
Platforms
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