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Foundation on Steam

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Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management.

Foundation is a city builder, simulation and medieval game developed and published by Polymorph Games.
Released on January 31st 2025 is available on Windows, Steam Deck and Steam Machine.

It has received 20,132 reviews of which 17,195 were positive and 2,937 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 33.99€ on Steam.


The Steam community has classified Foundation into these genres:

Media & Screenshots

Get an in-depth look at Foundation through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-4460
  • Memory: 8 GB RAM
  • Graphics: GTX 960 / R9 290 - 3 GB Video Memory
  • Additional Notes: OpenGL 4.3

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

26 hours played
Aug. 2026
I've had a bit of a history with Foundation. I originally played a really early version of it some time ago and thoroughly enjoyed my time with it back then, although there were certainly limitations to what the game offered at the time. Coming back to it now, it's wonderful to see just how far it has come. This feels like a much more polished, complete and confident version of the game I already enjoyed. The first challenge is perhaps one of the most important: where on earth do I build my village? You're given a good-sized map to work with and plenty of freedom to customise things before you've even properly begun. I can spend far too long looking around for that perfect starting location, because this isn't a game where I simply want to plonk buildings down wherever they'll fit. I want my village to feel like somewhere I'd actually want to live. Once you've finally stopped procrastinating and chosen your little corner of the world, Foundation settles into a wonderfully satisfying rhythm. You'll build homes for your villagers, establish farms and food production, manage forests and other resources, develop trade routes and gradually advance your settlement. Eventually you're working towards more advanced industries, including mining and iron working, while constantly making sure your growing population has everything it needs. There's plenty going on beneath the surface. You still need to think about money. Your villagers need feeding. Resources need managing and your economy needs to function. Make enough bad decisions and things aren't simply going to magically work themselves out. But what I particularly love about Foundation is that it rarely feels like it's rushing me. There are plenty of city builders where I feel as though I'm constantly fighting the game. Something is collapsing, somebody is starving, another resource has suddenly disappeared and apparently half the population has decided they're unhappy because I forgot to construct the medieval equivalent of a coffee shop. Foundation gives me room to breathe. I can spend time looking at my village, deciding where I'd like the next group of houses to develop or thinking about how I want an area to look rather than constantly worrying that civilisation is going to collapse because I haven't optimised every square inch of land. And that freedom is incredibly important to me. I'm perfectly capable of spending twenty minutes designing something that could probably have been placed in thirty seconds simply because I like it better over there. Efficiency is important, of course, but sometimes I want my little medieval settlement to look nice as well! Trade adds another enjoyable layer. Establishing relationships with other settlements gives you opportunities to buy and sell resources, helping you balance your own economy and giving all that production a greater purpose. As your village develops, there's a lovely feeling of moving from a handful of people trying to establish themselves into a settlement with increasingly complex industries and needs. The progression works particularly well because it feels natural. You're not simply unlocking things because an arbitrary experience bar has filled. As your settlement grows, so do your ambitions. Farming leads into larger production chains, resource management becomes more involved, technology advances and eventually you're looking at mines, iron production and considerably more sophisticated infrastructure than the little village you started with. Yet despite all of that complexity, Foundation remains remarkably relaxing. That's probably the biggest compliment I can give it. I love building games, but I don't necessarily want every one of them to become a battle for survival or an exercise in perfect optimisation. Foundation gives me enough management to keep my brain occupied while still allowing me to sit back, enjoy the scenery and watch my villagers go about their lives. There's also something particularly refreshing about the absence of an overriding need to conquer everybody around you. This isn't a game where my peaceful little farming community inevitably has to transform into an enormous military machine because Dave from the neighbouring kingdom has decided he wants my turnips. I can simply thrive. Build something. Improve it. Make the villagers happy. Trade with my neighbours. Develop new industries. Then suddenly look at the clock and realise several hours have disappeared. That's Foundation. Having returned to the game after my earlier experience, I'm genuinely impressed by how polished it now feels. The core idea that originally attracted me is still very much there, but everything feels considerably more developed around it. Is Foundation completely stress-free? Of course not. It's still a management game. You can run short of food, make poor financial decisions or discover that your carefully constructed plans aren't working quite as brilliantly as you imagined. But that's part of the fun. The important difference for me is that Foundation gives me enough breathing room between those moments to actually enjoy the village I've created. If you're someone who wants an aggressive medieval strategy game centred around armies, conquest and painting the entire map your colour, this probably isn't what you're looking for. But if, like me, you enjoy watching a settlement gradually grow from almost nothing, managing its economy, developing industries, trading with neighbouring settlements and occasionally ignoring optimal efficiency because you think the houses would look prettier beside those trees... Foundation is an absolutely wonderful place to lose yourself for a few hours. 💜 Tom Recommends. I loved Foundation before, but I'm thoroughly enjoying rediscovering it, and I can already tell I'm going to lose an entirely unreasonable number of hours building my latest little medieval home. 🏡🌳
106 hours played
July 2026
I've played a huge variety of city-building games over the years, from classic grid-based builders to complex economic and survival city sims, and I can honestly say that Foundation stands above the rest. What immediately sets it apart is the freedom. Instead of forcing you into rigid grids, Foundation lets your town grow naturally, creating villages that feel organic and alive. Watching roads form based on where your villagers actually walk is incredibly satisfying, and because every settlement develops differently, no two towns ever feel the same. The gameplay strikes the perfect balance between being relaxing and engaging. Managing resources, expanding your settlement, and keeping your villagers happy all feel meaningful without becoming overwhelming. It's the kind of game where you tell yourself, "I'll just place one more building," only to realise hours have flown by. What really keeps me coming back, though, is how fresh every playthrough feels. Unlike many city builders that become repetitive once you've mastered their mechanics, Foundation's organic building system and endless creative possibilities make each new settlement a unique experience. If you're a fan of city builders—whether you're a veteran of the genre or just getting started—I couldn't recommend Foundation more highly. After playing countless city-building games over the years, this isn't just one of my favourites; for me, it's simply the best.
551 hours played
May 2026
This is a game I keep coming back to when I want something nice, cute and relaxing. I like designing a nice looking but efficient settlement, honing my city layout strategies, building monuments, decorating, and sometimes just watching my inhabitants go sit on a bench. I also like that there aren't (and won't be) any enemies or wild animals attacking my settlement. All combat happens off the map, is completely optional and initiated by the player. Just train and equip your troops, send them off and hope they come back mostly in one piece and with nice loot. Or ignore combat alltogether and build a peaceful settlement focused on production and trade. I've played the game since early access, and I love how the devs are constantly polishing and adding things that make the game even more enjoyable.
937 hours played
Feb. 2026
This is a really great city builder, however there is one thing that seems very frustrating to me is that the game doesn't tell you who left your village. It just says 1 citizen left, or 1 commoner or serf. I would like it if it also told you what job they were doing at the time they left. Also, when you get over the threshold of medium or heavy housing it just sits there in red or yellow, tell me why or what I need to do go get it to stay. One other thing that I'm not particularly fond of is that your builders spend all of these resources to get a house to a higher density and then because one of the villagers left the building is downgraded and you loose all of the resources that went in to getting it at a higher density. This can go back and forth over and over again. Upgraded, downgraded, upgraded, downgraded. I think just because a citizen left a high density house it shouldn't have to go back down to a crappier building, it's not like the citizen took high of the house with them when they left. Anyways...there it is.
243 hours played
Jan. 2026
Recommended (…but only because there’s no “Meh” button) Picked this up back in early access — I think around 2020 — and I still hop in from time to time when I want to scratch that city‑builder itch or don’t have the energy for a full RPG session. The game looks great, and I really enjoy the zone‑based housing where villagers do their own thing. Sometimes it works beautifully, sometimes it feels like they’re actively trying to sabotage me, but the idea is solid. The resource system, though, really needs an overhaul. Iron ends up being one of the most important resources in the game, but you can’t access it early on. That means you’ll be dumping money into buying tools from other towns, which hits your wallet hard in the early game. There are ways to mitigate it, but it still feels rough. The trading system is also extremely flat — most towns only buy items you can produce three or four tiers into the progression tree. It would be far more interesting if you could create markets, become a primary trading hub for certain resources, or specialize your kingdom instead of being forced into a jack‑of‑all‑trades setup. And don’t get me started on farming. You can build these massive fields that somehow produce a laughably small amount of wheat or barley, so you’re constantly playing catch‑up just to keep bread or beer on the table. The big problem, though, is that the game basically only works at 1x speed. Anything faster and a long‑standing bug wrecks your resource inventory, which makes feeding your village feel like trying to fill a bucket with a hole in it. It’s… not ideal. Around mid‑tier 2, the progression just loses steam. The pacing slows down, the excitement fades, and it becomes way too easy to drift off and play something else. It’s fun enough that I keep it installed, but it’s nothing special in its current state. It could be great someday — but for now, it’s firmly in “Meh” territory.

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Frequently Asked Questions

Foundation is currently priced at 33.99€ on Steam.

No, Foundation is currently not on sale. You can purchase it for 33.99€ on Steam.

Yes, Foundation received 17,195 positive votes out of a total of 20,132 achieving a rating of 8.36.
😎

Foundation was developed and published by Polymorph Games.

Yes, Foundation is playable and fully supported on Windows.

No, Foundation is not playable on MacOS.

No, Foundation is not playable on Linux.

Yes, Foundation is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Foundation is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Foundation does not support VR.

Foundation is a single-player game.

Yes, there are 3 DLCs available for Foundation. Explore additional content available for Foundation on Steam.

No, Foundation does not support mods via Steam Workshop.

No, Foundation does not support Steam Remote Play.

Yes, Foundation is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Foundation.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 October 2026 22:49 UTC
SteamSpy data 13 October 2026 16:02 UTC
Steam price 26 October 2026 19:55 UTC
Steam reviews 20 October 2026 15:58 UTC

If you'd like to dive deeper into the details about Foundation, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Foundation
  • SteamCharts - Analysis of Foundation concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Foundation compatibility
Foundation
Rating
8.4
17,195
2,937
Game modes
Features
Online players
1,387
Developer
Polymorph Games
Publisher
Polymorph Games
Release 31 Jan 2025
Platforms