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Katamari Damacy REROLL on Steam

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The beloved roll-em-up game returns with fully updated graphics, completely recreated cutscenes and in full HD!

Katamari Damacy REROLL is a great soundtrack, casual and colorful game developed by MONKEYCRAFT Co. Ltd. and published by BANDAI NAMCO Entertainment.
Released on December 06th 2018 is available only on Windows.

It has received 6,021 reviews of which 5,615 were positive and 406 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 4.99€ on Steam with a 75% discount, but you can find it for 2.31€ on Eneba.


The Steam community has classified Katamari Damacy REROLL into these genres:

Media & Screenshots

Get an in-depth look at Katamari Damacy REROLL through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-bit (SP1)
  • Processor: Intel Core i3-2125 or AMD Phenom II X4 965
  • Memory: 4 GB RAM
  • Graphics: Integrated: Intel Iris Pro 580 or AMD Radeon Vega 8 Dedicated: GeForce GTX 750 or Radeon HD 6950
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Sound Card: DirectX compatible soundcard or onboard chipset
  • Additional Notes: Estimated performance: 1080p/60fps with graphics settings at "Low". Framerate might drop in graphics-intensive scenes. - 64-bit processor and operating system are required.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

4 hours played
Aug. 2026
Katamari Damacy was released in 2004 and was unlike anything available at the time. It not only spawned the Katamari franchise, but it also indirectly supported the growth of absurdist gaming in North America - my opinion of course. Personally, I loved it and my love of all games Katamari. Katamari Damacy REROLL was released on Steam in 2018 and I'm commenting here in 2026. Neat. The best thing to say about this game, and this port, is that it's the best place to get started in Katamari. Like, if you have never played any Katamari game before, maybe found it kinda curious, then this is the best place to get started. The game is short and sweet, the controls are simple (and much improved in 20 years), and it still sparks the same joy. Oh, and the soundtrack is worth the price of admission alone. Definitely buy on a discount. Due to being a BANDAI IP and the OG Katamari, it goes on sale often enough. If the premise and gameplay appeal to you, then there are a ton of followup games with all sorts of improved gameplay, games, and ways to play.
18 hours played
Aug. 2026
I Love Playing with Giant Balls The Good [*]Pure chaos and absurdity in terms of concept, level design and much more. Props everywhere, random sht that don't make sense in plain sight, every level, every area, pure fever dream for everything you see [*]Music sounds like what I imagine crack feels like, which fits perfectly with the game [*]While chaotic, it's impressive how much can be done with the same level setting, by simply changing the props, and expanding the area bit by bit [*]Big thing gets bigger, easy serotonin, gets more ridiculous with each level. A simple spell, but quite effective [*]Controls, while weird, I find quite fun and unique. There's also an alt control scheme if you want The Bad [*]The climbing mechanic is incredibly frustrating, it feels like you always have to lose some items just to attempt, and most vertical surfaces look climbable but are just not due to a slightly uneven slant [*]Objects on walls are particularly hard to collect at times, due to the issue above, and them just having harder to hit hitboxes [*]Collecting everything can be quite the nightmare, with similar levels, things despawning at certain sizes, or just not being able to reach places. I highly doubt anyone has fully collected everything in the game blind, without any help or guides. Not to mention things falling off when you very frequently crash into stuff [*]Overall UI and level select is messy, hard to find levels you're looking for sincemost of them look the same The Random [*]Damn why is the king such an aswipe lmao [*]NANA NANANA NANA NANA *Audio Explosion* [*]The cousins are a bit pointless since you can't use them in singleplayer, but not too big of a deal Overall Thoughts Fever dream game where you play with big balls, can be clunky, still recommended
7 hours played
June 2026
One of my favorite games of all time! This game is bursting with so much charm and personality that I have yet to find anything else quite like it. Featuring unique and entertaining mechanics, this game stands out for its silly humor rather than a traditional narrative. The soundtrack is so good I still listen to several songs frequently and I've known the game since it came out for the PS2 Just a short, sweet and fun experience... Perfect for chilling on a sunday!
7 hours played
March 2026
That game was a little short but I still had fun. Their achievement goals are easy and simple. I would buy it when it’s on sale.
10 hours played
March 2026
Katamari Damacy is an evergreen game experience that brings a sort of blissful childhood glee to all those who play it. Coming from the imagination of Keita Takahashi, Katamari can best be described as a game that hits on that sense of childhood imagination where as a kid, you may have said, hey what if I could roll up the whole world into a ball. Not only is this game imaginative, it's simple concept makes for some incredibly addictive fun to boot. Every now and again a game so zanny comes out of nowhere and carves it's own niche, Becoming both memorable, and profitable enough in the mainstream to warrant sequels. Katamari Damacy is a decidedly Japanese-style game that normally would never see the light of day in North America. Luckily for us, Namco decided to localize it anyway. It seems, however, Europe missed the original, but did get it's followup We Love Katamari. I also missed picking up the first two on PS2 back in the day, but did win a free copy of Beautiful Katamari on the 360 from a Gamepro.com offshoot site, so while I wasn't completely Katamari-less in my day. Seeing Katamari Damacy REROLL available on Steam for a $15 sale price finally netted me a copy of the original. I have also since gone back and picked up both PS2 Katamari games which were more reasonably priced than I expected them to be. When the king of the Kosmos accidentally destroys all the stars in the sky, he orders his pint-sized Princely son to help him restore the cosmos by rolling anything and everything into clumps he will then use to turn back into the stars and constellations in the sky. The concept of Katamari Damacy is simple, you roll things up with your Katamari to increase the size until you can roll up larger objects to increase the size to roll up larger objects, rinse and repeat until you reach the required size for the level within the time allowed. The growth-gameplay design makes it incredibly addictive with the time limits giving it a sense of urgency. On top of the growth-gameplay, the zany, eclectic list of items and areas you are rolling up are the star of the show. A strange collection of childhood toys, cards, to even a Sega SG 1000 Mark II lead to eventually rolling up, dogs, cats, and humans themselves who's comical screams and reactions to being rolled up always put a big smile on my face. That is a very basic, maybe even poor description of the items you collect in this game. There are so many wacky yet humorous sights to see in the game, like why is a guy riding a panda, and why are sumo wrestlers twirling each other around? In fact, the best part of the game is that nothing makes sense, yet it still makes sense in the strange childhood imagination world presented in Katamari. Eventually your Katamari grows big enough to roll up houses, skyscrapers, and even huge chunks of land in later levels. The game has a deep sense of humor, with a lighthearted atmosphere, and some addictive gameplay. The comical game concept mixed with the comical objects to roll up means the game definitely doesn't take itself too seriously, despite it's seriously fun gameplay. This game is a timeless classic that is fun in all generations. When I first booted Reroll on my PC, it was, strangely, windowed, and while there is a way to play it with keyboard and mouse, I decided to pick up an Xbox One controller I found on clearance at my local Walmart, because the way the game controls using both analog sticks to move, turn, and even dash doesn't translate well on the PC without a controller. REROLL makes some changes to the original. For example extra time has been added to some of the constellation levels, making ReRoll a little easier than the PS2 original. However, the visuals are the most obvious upgrade, adding a widescreen perspective to see more, and higher resolutions. This is, however, a remaster, and not a remake, so not a whole lot has been changed graphically outside of higher resolutions, and some of the character art. This is a good thing, because REROLL retains mostly the same unique art direction as the original, along with the cheerfully bright color pallet. Not just the interesting art direction, but also the brightness makes this a game you can tell is meant to be a happy experience. This is a game that has an uplifting air about it. The entire visual design from the Flamboyant King of the Kosmos, the story cutscenes featuring a family that bear witness to the goings on, to the art direction and the uplifting, bright look of the game are a throwback to the days when games didn't take themselves so freaking serious. Having a bad day, play some Katamari for a happy place. The tracks that play in certain levels in the game have also been shuffled a little in REROLL, and there are some other minute changes, but playing almost entirely through the PS2 version while writing this review, and then also playing REROLLalong side it, it turns out, I was too busy just playing the game to notice any changes. Look, I'm not addicted. I can quit at any time, I swear. I don't really need it, I just don't wanna quit. My only disclaimer with this game comes with listening to Katamari on the Rocks, the main theme. Once you hear the theme, it attaches itself to your soul, and it will never leave you. At random you will find yourself La, la, lala, la, la, la, la, la, la, la, lala, la, la-ing it out for the rest of your life. OK, I can't lie, I love the title theme in particular, and the rest of the songs, while not my usual taste in music is also fitting for the game. The sounds are well done, and some of the sound bytes, like the screams of people when you roll them in are hilarious. REROLL also changes the story scenes back to Japanese voice over with English subtitles, whereas the PS2 was English dubbed. The game controls great once you learn it's idiosyncrasies, so long as you have a controller to use. There were supposedly some control changes according to the game's wiki page, but jumping from the PS2 version to REROLL, I can tell you I haven't really noticed much difference. Again, I was too absorbed in the gameplay to notice. If I have any complaints with Katamari, it's that the game is rather short. I completely beat it in about 5 hours on my first try. That being said, I obviously found replay value in coming back to the game every now and again, but your mileage may vary. My only other complaint I could think of has to do with the constellation levels where instead of rolling up as much stuff as you can, you have to roll up a bunch of one type of thing to create a constellation, or other similar type objectives. I did these missions just to complete the game, but never found them to be as enjoyable to the main levels. I understand they were added for variety sake, but honestly, this is one of those games where the main concept is so fun, that any side missions distract more than improve. Beautiful Katamari on the Xbox 360 would later add these kinds of objectives to the main level objectives. Though I still enjoy that game, the straight simplicity of the original just makes for a more fun experience without further unneeded convolution to the formula. The Ba, ba ,ba ba, ba, ba, ba, ba, ba, bottom Line: Katamari Damacy will always be fun, and always be engaging. This is a game that still stands out as one of the most imaginative, unique experiences in gaming history, and it's an uplifting ode to how bright the world can be in the imagination of a child. If you're having a bad day, play some Katamari. If you're feeling down, play some katamari. If you're having a great day, play some Katamari. If you've never played Katamari, just play this game. REROLL is available on every platform under the sun, or you can find the original on the PS2. This is one of those forever fun games that every gamer should experience at least once.

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Frequently Asked Questions

Katamari Damacy REROLL is currently priced at 4.99€ on Steam.

Yes, Katamari Damacy REROLL is currently available at a 75% discount. You can purchase it for 4.99€ on Steam.

Yes, Katamari Damacy REROLL received 5,615 positive votes out of a total of 6,021 achieving an impressive rating of 9.01.
😍

Katamari Damacy REROLL was developed by MONKEYCRAFT Co. Ltd. and published by BANDAI NAMCO Entertainment.

Yes, Katamari Damacy REROLL is playable and fully supported on Windows.

No, Katamari Damacy REROLL is not playable on MacOS.

No, Katamari Damacy REROLL is not playable on Linux.

This information about Katamari Damacy REROLL is not available yet.

This information about Katamari Damacy REROLL is not available yet.

No, Katamari Damacy REROLL does not support VR.

Katamari Damacy REROLL offers both single-player and multi-player modes.

Katamari Damacy REROLL offers both Co-op and PvP modes.

No, Katamari Damacy REROLL does not currently offer any DLC.

No, Katamari Damacy REROLL does not support mods via Steam Workshop.

Yes, Katamari Damacy REROLL supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Katamari Damacy REROLL is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Katamari Damacy REROLL.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 September 2026 02:12 UTC
SteamSpy data 13 October 2026 19:08 UTC
Steam price 27 October 2026 03:23 UTC
Steam reviews 18 October 2026 21:45 UTC

If you'd like to dive deeper into the details about Katamari Damacy REROLL, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Katamari Damacy REROLL
  • SteamCharts - Analysis of Katamari Damacy REROLL concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Katamari Damacy REROLL compatibility
Katamari Damacy REROLL PEGI 3
Rating
9.0
5,615
406
Game modes
Multiplayer
Features
Online players
35
Developer
MONKEYCRAFT Co. Ltd.
Publisher
BANDAI NAMCO Entertainment
Release 06 Dec 2018
Platforms
Remote Play
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