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Killing Floor 2 on Steam

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In KILLING FLOOR 2, players descend into continental Europe after it has been overrun by horrific, murderous clones called Zeds that were created by rogue elements of the Horzine Corporation. 6-player Co-Op & 12-player VS Zed-slaughtering mayhem.

Killing Floor 2 is a gore, zombies and multiplayer game developed and published by Tripwire Interactive.
Released on November 18th 2016 is available on Windows, Steam Deck and Steam Machine in 12 languages: English, French, Italian, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Japanese, Simplified Chinese, Korean and Traditional Chinese.

It has received 87,183 reviews of which 76,721 were positive and 10,462 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 2.79€ on Steam with a 90% discount, but you can find it for 1.29€ on Instant Gaming.


The Steam community has classified Killing Floor 2 into these genres:


Here is the detailed breakdown of supported languages for Killing Floor 2:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Killing Floor 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Win7 64-bit, Win8/8.1 64-bit
  • Processor: Core 2 Duo E8200 2.66GHz or Phenom II X2 545
  • Memory: 3 GB RAM
  • Graphics: GeForce GTS 250 or Radeon HD 4830
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 80 GB available space
  • Additional Notes: UNSUPPORTED HARDWARE: IntelHD Integrated Graphics Chips, 32-bit Operating Systems, NVIDIA ® FleX features require a GeForce ® GTX™ 770 or higher (GeForce ® GTX™ 980 recommended)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

863 hours played
Oct. 2026
Killing Floor 2 is so much fun I would even consider it an addiction. The core gameplay loop is as simple as it can be - you have to defend yourself from a horde of enemies always knowing where you are, but you also have to eliminate them all to progress to the next wave. With each elimination you get money that you will spend in between waves for armor, ammo, weapon upgrades, grenades and different weapons entirely. It sounds basic, yeah, but it somehow does not stop getting repetitive for me. And I think these aspects may be why: - The soundtrack, while not entirely original, enhances the gameplay by a ton - the option to adjust the music volume should just be deleted and always remain at 100% - A plethora of beautiful maps, each with their own themes, pros and cons. You get destroyed cities, shopping malls, a farmhouse, Santa's workshop, laboratories, a mad scientist's manor, a prison, catacombs and many many many many more - The enemy roster - KF2 of course has the standard grunts, the big guy who vomits when you get close, the ranged enemy who fires at you from a distance, a bunch of final round bosses (some more fun to play against, the others... not so much) and mini-bosses who spawn randomly during a wave, each with their own sound cues which send chills down my spine every time I hear them, because you know it's getting real - It has easily one of the best gore systems in any shooter, period. It's especially noticeable during the 'Zed time' which causes the entire game to enter slow-motion, which affects EVERYTHING - the player, enemies, the gravity, the VFX, the SFX - literally everything. Besides slowing down, the entire screen turns black and white, except for the blood and gore VFX which remain bright red. - The shooting mechanic for the majority of weapons is once again, some of the very best I've ever seen in a video game. The way the weapon model moves when firing, or the sound effects, or the reload animations, or the firing vfx - everything is perfect. All of it, again, looking even better when in the Zed Time. Unfortunately, this level of detail is missing in most weapons added post-launch. Which leads me to one of the biggest critiques - the DLCs. The game is NOT free and is constantly updated with community-made maps and 'new' weapons, which are just reskins of an already existing weapon, just added to a different perk. The completely new weapons - with new models, animations, stats etc can only be purchased with real money - they used to cost 10 dollars each, which is absolutely ridiculous (besides the weapon you also get a bunch of useless skins, you cannot buy just the weapon for less). Now, they've bundled them all together and are selling them as season passes.... bruh. All in all, it's the game I honestly cannot stop playing. I HAVE to keep coming back to it (just look at how many hours I have on record) Expect insane gore details, perfect gunplay, addicting gameplay loop, incredible soundtrack and just overall a fun fun game.
103 hours played
July 2026
If I had a dollar for every game that had a 2 at the end of it, was pretty good but fundamentally flawed and really needed another sequel to perfect itself, and the main protagonists were mask wearing charismatic people with amusing chemistry, but their sequel legit tarnished their legacy, i'd probably have more than two dollars but i know i'd have two for sure.
166 hours played
June 2026
I was just about to buy KF 3, but then i realized i have a better version that already has content from a decade installed.
310 hours played
May 2026
Review of Killing Floor 2 I've been a lover of wave based survival / horde shooter games for many years of my life. Killing Floor 2 has been one that's brought me some of the most fun thus far. Which is surprising to me, because I vividly remember playing it for the first time in 2017, but not really liking it. Until I was brought back into it a year later, and suddenly everything just started clicking positively for me. KF2 was my primary introduction to the series. Previously, I had played a very limited amount of the first game, but I'll take another look at that some time in the future. I feel as though Killing Floor 2 is a great entry point for anyone who's interested in either the series itself, or a fun Co-Op horde shooter. Blut, immer blut These games do have a narrative that runs in the background. Mostly told through bits and pieces of dialogue, and the levels themselves. However, my focus has almost always been on the gameplay, as that takes center stage. If the game's lore is of interest to you though, there's plenty to read about. Horzine's involvement, the experiments, super soldiers, and ultimately how we're not stuck in this apocalyptic situation. The tone of Killing Floor 2 is sort of a mix between serious, and comedic. Cheesy one liners while you're running about blasting Zeds into mist, and the way certain boss enemies will taunt you. The addicting loop of the game stems from its wave based "Survival" mode. Being a game of this type, it's extremely important that the loop facilitate replayability, and if possible, provide a dynamic structure to its gameplay. This was the first thing that got me invested into KF2. Every time you play, waves are never the same. Exactly what Zeds spawn, where, and in what quantities, is always randomized. The only predictable stages are the boss waves, but even then there's a pool of different bosses the game chooses from. Now through in the wide variety of different maps, large selection of classes (Called Perks), multiple difficulties, various secondary objectives that can pop up during a round, and you're always in for something that differs from the last attempt. Survival mode sees you trying to make it through the final wave, depending on your choice of length (Short, Normal, Long). Survival isn't the only mode here though. There's also "Endless". Which is exactly as it sounds. This is probably where I tend to spend most of my time these days. It goes on virtually forever, with a slight increase in difficulty as the waves progress. As an added bonus though, Endless introduces modifiers/mutations that can appear randomly. Such as putting you through a wave of only bloats or scrakes, giving Zeds ridiculously sized heads, making Zeds volatile so they explode on death, and many more. All while your friendly neighborhood Patriarch commentates your progress. Lastly, there's the somewhat newer "Objective" mode. This is the closest you'll get to a form of story gameplay. These have you following orders through a map, protecting zones, then moving to the next objective, until you reach the finale and successfully finish the mission. Fit with a fantastic blood pumping OST, and great visuals (Specifically the weapon animations). Throw in modding support, and there's even more to play around with. I feel it's important to mention that although it is designed as a Co-Op game, it does allow for solo play. The more players that join for Co-Op, the higher the waves scale in difficulty & Zed count. Solo players are capable of enjoying the entire game on their own, including the hardest difficult; Hell on Earth. Choices, Progression, & Dosh There's a lot of choice in how you take to defeating Zeds in the bloodiest way possible. KF2's classes, which are called "Perks", come in 10 different varieties. The unique aspect of them, is that each class corresponds to a specific weapon type & specialization (Providing unique buffs for self or party). SWAT, for example, uses primarily submachine guns & is built for clearly groups of weaker Zeds quickly. While something like Sharpshooter wields mostly large medium to long range precision rifles that do insane damage. Great for taking down elites or bosses. Now you can use any weapon on any class, but you would efficiently earn EXP while doing so, or gain any of the buffs that might apply to your weaponry too. Perks can all be individually leveled up. The max being 25 per. Every 5 levels grants you a special point that you can use to choose between two perk skills per tier. Once you've maxed a perk, it can optionally be prestiged. Unlocking a new fancy badge for it, letting you start the grind all over with a permanent EXP bonus, and giving you plenty of additional playtime. Dosh is earned from blasting away Zeds and completing optional objectives. It's used to buy any number of weapons, body armor, grenades, etc. It can also be shared amongst on members of your team. There's also many different characters to pick and choose from. They have no effect on gameplay, but can be fully customized with a huge amount of unlockable.. and purchasable.. cosmetics. A lot of cosmetics, such as pieces for your character, or paints for your weaponry, can be unlocked through general play with a random drop chance. Some can be crafted. Others can be obtained from opening crates, but unfortunately a lot of the cosmetics are locked behind paywalls & RNG. Such as needing to buy keys to open crates, just for a chance to get the thing you want. Or hope someone's selling it on the market for a reasonable price. I can't see 'em, but I smell 'em. (Complaints) Thankfully, my gripes with the game are relatively minor. The biggest issue I have with KF2 is the way that Zeds spawn. There's a huge amount of entry points in maps, like vents or holes on the boundaries, where they often come from. The issue is that.. they also just spawn out of thin air if you don't have line of sight. The amount of times I've started a wave, and spun the camera around to see a group of Zeds pop into existence two feet off the ground, or rounded a corner and watching a group suddenly appear, is frustrating. It also makes defending, or creating choke points, difficult. Because no matter way, if you stand still for two seconds, you'll get jumped from behind. It takes a lot of time to get use to the lack of a meaningful sprint. Every perk has different movement speed, so trying to sprint and watching your character move at a snail's pace is a bit frustrating. The knock back. Zeds knock you around constantly, if you get overwhelmed. This almost always results in being pushed into a piece of geometry with a hitbox ten times the size of its model, getting you cornered/stuck. Leading to a quick death. Lastly, less of a full complaint, and more of a warning, and that's the DLC. There's plenty of paid cosmetics, but there's also a fair amount of weaponry that's now locked behind a paywall. Normally, I wouldn't mind this type of thing, but the asking price for the weapons is ridiculous. $10~ for one single weapon is a bit much. Thankfully, you can buy the pass' which grant you all the paid weapons for much cheaper. Conclusion (Pros & Cons) Killing Floor 2 is well worth the investment for those that love wave based shooters. The game's bloody, detailed, and has loads to play around with. Pros: +Dynamic survival +High variety +Endless +Co-Op & Solo friendly +Steam achievements Neutral: ~DLC weapons Cons: -Enemy spawn behavior Disclaimer Thank you for taking the time to read my review. Please remember, that this is just my opinion. We don't have to agree, one thing I love you may hate, and one thing I hate you may love. Hopefully this gave you an idea of what to expect. Review lengths have been greatly compressed due to the character limit. 04/16/2026
22 hours played
April 2026
i really like this game, im just playing this until kf3 gets better improvement on the game overall but i actually like this, its sad how i have no one to play with since i know playing with friends would be better

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Frequently Asked Questions

Killing Floor 2 is currently priced at 2.79€ on Steam.

Yes, Killing Floor 2 is currently available at a 90% discount. You can purchase it for 2.79€ on Steam.

Yes, Killing Floor 2 received 76,721 positive votes out of a total of 87,183 achieving a rating of 8.68.
😎

Killing Floor 2 was developed and published by Tripwire Interactive.

Yes, Killing Floor 2 is playable and fully supported on Windows.

No, Killing Floor 2 is not playable on MacOS.

No, Killing Floor 2 is not playable on Linux.

Yes, Killing Floor 2 is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Killing Floor 2 is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Killing Floor 2 does not support VR.

Killing Floor 2 offers both single-player and multi-player modes.

Killing Floor 2 offers both Co-op and PvP modes.

Yes, there are 5 DLCs available for Killing Floor 2. Explore additional content available for Killing Floor 2 on Steam.

Yes, Killing Floor 2 is fully integrated with Steam Workshop. Visit Steam Workshop.

Yes, Killing Floor 2 supports Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

Yes, Killing Floor 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Killing Floor 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 September 2026 13:26 UTC
SteamSpy data 15 October 2026 16:44 UTC
Steam price 27 October 2026 04:02 UTC
Steam reviews 21 October 2026 06:10 UTC

If you'd like to dive deeper into the details about Killing Floor 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Killing Floor 2
  • SteamCharts - Analysis of Killing Floor 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Killing Floor 2 compatibility
Killing Floor 2 PEGI 18
Rating
8.7
76,721
10,462
Game modes
Multiplayer
Features
Online players
5,183
Developer
Tripwire Interactive
Publisher
Tripwire Interactive
Release 18 Nov 2016
Platforms
Remote Play
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