KLETKA on Steam - User reviews, Price & Information

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KLETKA is a co-op (up to 6 players) horror game about going down in an elevator that is trying to eat you. Feed the elevator, explore deadly floors and descend deeper.

KLETKA is a early access, horror and co-op game developed and published by Callback and ln404.
Released on December 13th 2024 is available on Windows and Linux in 18 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Ukrainian, Arabic, Spanish - Latin America, Romanian, Traditional Chinese and Catalan.

It has received 3,205 reviews of which 2,982 were positive and 223 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 9.75€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified KLETKA into these genres:

Media & Screenshots

Get an in-depth look at KLETKA through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5
  • Memory: 6 GB RAM
  • Graphics: GeForce GTX 650
  • DirectX: Version 12
  • Storage: 3 GB available space
  • Additional Notes: Requires AVX-AVX2 compatible processor. Only runs on 64 bit systems
Linux
  • Processor: Intel Core i5
  • Memory: 6 GB RAM
  • Graphics: GeForce GTX 650
  • Network: Broadband Internet connection
  • Storage: 3 GB available space
  • Additional Notes: Requires AVX-AVX2 compatible processor. Only runs on 64 bit systems. Proton usage

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Spending 90% of the game collecting glass bottles like a homeless person just to revive ur dumbass friends for the 999th time. Pretty nice game! Definitely worth a shot
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Dec. 2025
All I can say is, gosh... I haven't had this much fun playing a game in a great while! Couldn't recommend more!
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May 2025
Kletka is a great game, I love it. I have tons of fun playing it with friends. But there’s a lot of room for improvement. The revival system is horrid, especially in big groups. There can be so many people in one group, yet the amount of bottles spawn at the same rate. Eventually there will be a ratio of people who will stay dead due to nobody having any bottles to revive (especially since a bigger group = more frequent deaths). There’s simply not enough resources for everyone. I’m no dev so the only solution I can think of is to raise the ratio slightly per each person in your group (per floor). When playing in a public lobby there’s a LOT of trollers that will join. They’ll enter your lobby, pick as much stuff up as they can and leave. Or if they have the option, kill as many people as they can. It ruins the fun and can be run ending. More measures could be implemented (such as a rollback, items/bottles dropping on kick/leave, or new players not being able to harm others. Especially with mines). There could also be more variety in monsters. Different variations of the same species or entirely new monsters. For example the mushroom guys could be at different stages of fungal growth. Or even shoot spores to infect you with a status effect. Or there could be something that mimics players voice chat. As for a new monster design, I'm thinking biomechanical. It would be cool to see a flesh monster with servos as elbows, pistons for legs, microphones as ears, and speakers to talk. Another criticism I have is the monotony. It gets pretty repetitive breaking the same boxes, going down the same corridors, and having to dodge the 100th mine. More variety in map generation could be used. Instead of having the same floor generation and slapping on a curse, try something else. Include puzzle rooms, hidden caches, verticality/multi-floor routes (I know this exists but it’s very plain. It’s just from one room to the next. What I mean in my suggestion is that parkour could be more heavily used. Making you able to travel to high and low areas/floors). There could also be more new and fun ways to keep players on their toes other than samosbor, traps, or the concrete worms. Such as a reactive and alive environment. A surveillance system that shouldn't be working but is seemingly following you (could be a giant fleshy eye in the walls for the flesh mine), alarms that alert monsters to your location, walls that are constantly shifting (closing off old and revealing new areas), or random events. Mirrored hallways with reflections matching yours (until they don’t), phantom deaths of other players (like in soulsborne games), floors suddenly collapsing, etc, etc. All in all I really love this game, and I want it to see a long and bright future. These criticisms and suggestions don’t come from hate or malice, but a hope that there will be improvements and more content updates. Edit: if it seems my suggestions are wonky, I’m not a game dev. I’m just throwing stuff out there to see what sticks :P
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March 2025
"KLETKA" is a good game, but not in its current state. At its core, it’s an excellent concept, but for now its content falls short. To put it simply, there’s just not enough of it. Let’s break it down. First, the positives. "KLETKA" is an intriguing clone of Lethal Company, set in a universe where prisoners are trapped in a massive Soviet-era Khrushchyovka apartment building. The atmosphere is undeniably unique from the get-go. The graphics, while visually appealing, follow a retro horror aesthetic with filters - a style that’s become somewhat overused in the genre. It looks good, but it doesn’t stand out. The game is notably more solo-player-friendly than its competitors. I completed the story mode on my first attempt, playing entirely solo. So, if you enjoy this genre but lack friends to play with or have a poor internet connection, this game is worth a try. It’s relatively easy, thanks to certain mechanics I’ll discuss later. On the standard difficulty, you won’t face insurmountable challenges. Sure, you’ll die and encounter obstacles, but the game’s generous respawn system softens the blow. Respawns aren’t free, but by the end of the game, I defeated the final boss simply by stockpiling three revival items in my elevator. Some might see this as a negative, but you can always increase the difficulty. As mentioned earlier, the game’s atmosphere is a highlight, bolstered by its sound design. The music isn’t groundbreaking, but combined with the dark, repetitive corridors and the challenge of navigating them, it creates a compelling mood. One memorable moment is the zero-gravity descent through the mines (more on that later). The game features a straightforward elevator upgrade system. On some floors, you’ll find upgrades in the form of gears, which you can allocate to fuel tanks, scanners, or the elevator’s hull. Personally, I only upgraded the hull a couple of times and never touched the scanner, focusing entirely on the fuel tank. The game offers a decent variety of items, and unlike Lethal Company, almost every item has a function. This seems at odds with my earlier comment about the lack of content, but I’ll elaborate further. The same can be said for the various status effects on different floors. Frost, burning floors, gachimuchi floors, anti-gravity, and fog add some variety to the otherwise monotonous gameplay. Once, I got completely lost on a large factory floor as the fog grew thicker, which was genuinely terrifying. The elevator maintenance mechanic is intriguing, and discovering new elements is always fun. At one point, my elevator refused to move because I was carrying too much ore, forcing me to reluctantly discard valuable resources. These moments add depth to the experience. I’m not sure how well the game plays in co-op, but as a solo experience, it’s a melancholic and enjoyable journey. I recommend giving it a try, but if you’re on the fence, read the section on its flaws. The game has an interesting progression and trade-off system. As you descend deeper toward the "Heart of the Khrushchyovka," you can skip almost every floor. However, skipping floors means missing out on fuel and hull upgrades, so you can’t just ride the elevator down to the 100th floor. This introduces a minor issue: in two out of the three currently available biomes, you can immediately tell what kind of "structure" you’re entering. While the details may vary, you’ll generally know whether you want to explore a floor just by glancing at it from the elevator. I appreciate the player’s freedom of choice, but it trivializes the gameplay. For example, after a bad experience with a "cold" floor, I started skipping all floors with that effect. The game is too easy. I played the story mode on medium difficulty, but it felt more like easy mode. To give you an idea, I intentionally sabotaged my playthrough to test the death mechanics. After running out of fuel and damaging the elevator’s electrical panel, I repaired the panel while nearly dead and scavenged for fuel on the floor I was stranded on. Upon returning, I found a sealed gift in the elevator containing a brand-new fuel canister. I’m not sure if this was a one-time gift for first-time players or a random chance at salvation. Regardless, with a barely functioning elevator and character, I managed to complete the game with eight wrenches for repairs, four full fuel canisters, and a collection of other colorful items like whips, mushrooms, and ore. Items distribution are a sore point in the game. While there are many functional items - whips, flamethrowers, PPShs rifles, rakes, pickaxes, and so on - most of the time, you’ll be looting empty bottles. Seriously, for the first 50 floors, I considered quitting because it was so boring. The game only starts to shine when you encounter interesting enemies on the factory levels, where you’ll find more varied loot like flamethrowers, compasses, and spray cans. However, the pacing is painfully slow. This might not be as noticeable in endless mode, but in the story mode, you’ll often skip floors. Another odd design choice is locking character upgrades in the final, underdeveloped biome - the meat mines. I played through the first two zones with a standard character and only found inventory and health upgrades in the third zone. Why such uneven distribution? The enemies are an interesting bunch. There are flamethrower-wielding foes, Snorks from Stalker, mini Shai-Huluds, spider-like road cones, invisible mutants and so on. But most of the time, you’ll be fighting flies in crates. These aren’t particularly challenging - you break the crate with a few clicks, and if flies emerge, they take a couple of hits to defeat. Traps and the mysterious "SAMOSBOR" event pose greater threats, though I only encountered the latter three times and always managed to escape. Despite the variety, 90% of my enemy encounters were with flies. The game is too short. But since this is an early access project, such a minus is forgivable. Developers are still working on it – just recently they added a new biome. Currently, there are only three biomes: the starting area, which is quick and monotonous; the factory, which is the most polished; and the meat mines, which were recently added but a bit on a short side yet. The factory is the best part of the game, but the overall experience feels incomplete for the moment. Until the game is an early access project, this incompleteness remains a significant drawback. For example, one moment I initially praised - the atmospheric zero-gravity descent through the mines - became repetitive. I experienced it eight times while progressing through the meat mines. The developers clearly took pride in this feature, but they overused it. The game isn’t scary but has a strong atmosphere. If you’re looking for a horror experience, look elsewhere. "KLETKA" is generous with respawns, and the enemies are weak, so you never feel helpless. By the endgame, with an inventory full of beer, rakes and flamethrower, I felt more like the meme, "You're Locked In Here With Me". This isn’t a problem for me, but if you’re seeking horror, this isn’t it. As for bugs, I encountered only two. First, active items like rakes or crowbars sometimes wouldn’t work despite clicking the mouse button. Second, Steam awarded me two achievements I didn’t earn: donating 77 bottles to a vending machine (I only donated 10) and completing the story mode without using the flashlight (I used it constantly). In summary, as I said at the beginning, "KLETKA" is an excellent project that needs more time to mature. Its ambitions and potential are clear, and it has the capacity to grow into something truly remarkable within its subgenre. That’s why I’m giving it a positive review. However, it does have significant flaws, which I’m choosing to overlook to some extent, given its early access status. If you can overlook these issues, you will enjoy "KLETKA" as much as I did. But for now, I’m putting it on the shelf.
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March 2025
Attention Linux Users The Microphone Wont Be Detected I played the beta & bought it to then return it. The game wont detect your microphone at this time (Check ProtonDB for newest news on it) Given it is quite an important aspect of the game... unless you are planning on being in Discord with friends.. Or typing Ingame.. I do not recommended getting the game at this time. It is not easy to alert people or do anything through text so the lack of that functionality is sad. Fun game tho! Ill likely try again at some point :D
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Frequently Asked Questions

KLETKA is currently priced at 9.75€ on Steam.

KLETKA is currently not on sale. You can purchase it for 9.75€ on Steam.

KLETKA received 2,982 positive votes out of a total of 3,205 achieving a rating of 8.93.
😎

KLETKA was developed and published by Callback and ln404.

KLETKA is playable and fully supported on Windows.

KLETKA is not playable on MacOS.

KLETKA is playable and fully supported on Linux.

KLETKA offers both single-player and multi-player modes.

KLETKA includes Co-op mode where you can team up with friends.

There is a DLC available for KLETKA. Explore additional content available for KLETKA on Steam.

KLETKA is fully integrated with Steam Workshop. Visit Steam Workshop.

KLETKA does not support Steam Remote Play.

KLETKA is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for KLETKA.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 January 2026 00:39
SteamSpy data 22 January 2026 03:31
Steam price 28 January 2026 20:53
Steam reviews 28 January 2026 15:57

If you'd like to dive deeper into the details about KLETKA, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about KLETKA
  • SteamCharts - Analysis of KLETKA concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck KLETKA compatibility
KLETKA
Rating
8.9
2,982
223
Game modes
Multiplayer
Features
Online players
67
Developer
Callback, ln404
Publisher
Callback, ln404
Release 13 Dec 2024
Platforms
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