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Knights in Tight Spaces on Steam

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Control your environment, gather your party, and build your best deck to overcome outlaws and supernatural forces, across a rich fantasy world. Watch as your tactical choices and deckbuilding prowess play out through stylish fight sequences.

Knights in Tight Spaces is a card battler, isometric and turn-based strategy game developed by Ground Shatter and published by Raw Fury.
Released on March 04th 2025 is available on Windows, Steam Deck and Steam Machine in 7 languages: English, French, German, Spanish - Spain, Japanese, Russian and Simplified Chinese.

It has received 847 reviews of which 593 were positive and 254 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 19.50€ on Steam, but you can find it for 2.49€ on Eneba.


The Steam community has classified Knights in Tight Spaces into these genres:


Here is the detailed breakdown of supported languages for Knights in Tight Spaces:

UI Subtitle Audio
English
German
French
Spanish - Spain
Simplified Chinese
Russian
Japanese

Media & Screenshots

Get an in-depth look at Knights in Tight Spaces through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-2300 CPU @ 2.80GHz/AMD Ryzen 5 1600 or equivalents
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 3GB VRAM/AMD Radeon RX 560 3GB VRAM or equivalents
  • DirectX: Version 9.0
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

188 hours played
Aug. 2026
im still playing it. im still having fun. but if i had the option id pick a "partially recommend" if i could. I'll be comparing this game with its predecessor "Fights in Tight Spaces" a lot, since I've played plenty of both. PROS: -being able to buy new weapons and gear is the best new addition -much better story than "fights in tight spaces" -Reward system for meeting objectives more interesting than "stat up, money, heals, cards" the previous game had. PROS DESPITE WHAT OTHER REVIEWERS THINK -manuscript visual style fits well theme -you can trick enemies into putting themselves into positions when they can be pushed off the map particularly when dealing with more than one enemy. Certain cards can actually make the "avoid being knocked off map" positions ideal for knocking them off the map like "backslam" and "swap" MAJOR CONS: -completely broken ragdolls where the bodies flop and contort like unconnected body parts held together by stretchy skin. They did the ragdolling right in Fights in Tight Spaces, I don't know why they cant do it correctly here. -too tedious when trying to build your own deck with a specific card you want. easily fixed by adding a redo button at the end of character creation instead of having to rapidly click through the beginning dialogue of the game before you get the option to "abandon run" and try again. -many movement cards are seriously hindering, causing a run to be written off within the first two cards added in the deck building process right at the beginning. MINOR GRIPES: -the warlock class is in major need of a buff because of the unnecessary number of drawbacks. maybe the class is there for people who want a challenge? -i don't think the dance music fits as well in this game as it does in "fights in tight spaces" -like other reviewers say, having multiple characters on the same team, but only one hand to draw from makes mixed classes a detriment to you. some classes are able to use two kinds of cards, but which cards can be used is reliant on class types and equipment. sometimes this results in restarts if you plan ahead for a second party member that doesn't appear at the inn.
3 hours played
Aug. 2026
Heartbreaking game, I was super hyped for this but there's just too much going against it for me to enjoy. The visuals are nice but the mechanics are annoying, the best visual mechanic is the hand to hand abilities which look cool, but, you can only use them on a weaponless character and there isn't enough of them and they are not prevalent enough to actually round out a build. The environmental kills are cool, but, you have very few abilities that can utilise it, most of the time it will be a 7 on 2 fight and they will all have the abilities needed to use these environmental kills. The idea of rocking up with your party of 3 to beat the odds sounds good, however the mechanics are not good enough to back it, it's very hard to have 3 characters who all need to move and attack and you're given 4 action points. There's other points i could go into but I feel the other reviews cover it well. This game still gets a thumbs up from me because it works. no bugs, looks pretty and I can see what they where going for. It's unfortunately just not for me.
59 hours played
July 2026
I love this game. Maybe because I didn't play the FiTS first, but maybe because I just love getting my adventure on. Most of the negative reviews feel a little unfair though. This is a really good game.
15 hours played
June 2026
I have a difficult time recommending this game. It's a good game! There's fun to be had! People go out windows! It has significant flaws though. First and foremost, the addition of NPC companions really muddles the deliciously tight design of Fights In Tight Spaces. All allies work from your single hand of cards, so you will seldom be able to really make use of two or more characters. More often, you'll have one primary and then the rest are just there for the Assist Bonk, which works fine until both characters need to be moved and you will NEVER have enough movement cards for a party. This problem is compounded by just how sodding many enemies you will be facing off against. Most missions will see you facing five to six foes at the same time. If you want to stay mobile, you'll probably want to stay solo. There're some other quibbles, like whole slew of cards being locked to classes but still showing up as rewards, MUCH bigger maps, and a somewhat cluttered art style, but that'll come down to personal preference. As for positives, the addition of equipment and supernatural enemies is a nice touch and there's more meat to Events. There's still lots of fun to be had here! TL;DR - It's still a good game, but not as tightly designed as Fights in Tight Spaces. Worth a buy, just wait for a sale.
29 hours played
June 2026
I have enjoyed my playthrough of this game, I do realise that opinions are torn on it, but these are mine. I played Fights in tight places and loved it, I finished it several times with different fight styles and even bought the DLC for it which drew me back in for more plays. This game is similar in how it plays, but now you can gather a small crew of two additional people. This feature is a bit mixed, I love the team ups where if you have your crew positioned well, you trigger a team up attack when you perform an attack on enemies. This can be very satisfying watching the chain reaction of attacks and be greatly helpful when combating bosses or tough foes. You can have a team of mixed combat styles, some work well together, but some others give you cards that work against you leaving some of your team useless when useless cards are drawn. I suppose this essentially forces you to experiment with different crew mixes to see what works, but it can be annoying when a crews cards seem to dominate the leaders cards forcing you into either defensive or worse still unable to do anything to defend a character. I do note that as you expand your team, you also expand the cards (as noted above, but can be good with a good crew set), you also expand the amount of turns you can take in a round. If you mix magic with archers, or sometimes melee characters you can gain a card ability to heal your crew members depending on position requirements, this is a good thing that adds to the team play feature. You earn additional cards as you play just like in Fights, you also unlock new cards when completing the game, some good, some just filler and useless. While playing it is possible to remove chosen cards, but this is either at the expense of currency, or forced choice between rewards or removing cards, often you need that health, or that upgraded weapon/armour/item, so you end up with a tough choice and can sometimes be left at a disadvantage no matter what you decide. The stages can be interesting, but not always is it clear where you may be able to knock an opponent out of the level. You can rotate the view, but I found when playing on Steam Deck I could not zoom in or out like I could on my laptop using keyboard and mouse, regardless some stages are obvious where a knockout can be done, some others not so much. Also some of the areas can seem to small to move around when you have a full team, leaving you stuck and just praying you get enough attacks (or even attacks that allow close quatres combat) to defeat the nearby enemy. Overall I do like this game a lot, it has its quirks, it also does have some bugs (one time characters failed to load into a level, I restarted the level and it worked then. Another time the game stopped responding to choosing cards, so I could not proceed, I managed to resolve by exiting the game, then loading back in), it does force you into making some tougher choices, particularly when playing as a team. However it is possible to play through with only your first chosen character and not hire a crew, this can give you mixed results on being able to get through the whole game. I do recommend if you have played Fights, particularly at the sale price, I certainly got my moneys worth and will be returning again in the near future for another full play through. Players will be torn on how the game has changed from Fights, but again this is personal preference, you may like it like me, or dislike it like many others, just give it a taste for yourself.

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Frequently Asked Questions

Knights in Tight Spaces is currently priced at 19.50€ on Steam.

No, Knights in Tight Spaces is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Knights in Tight Spaces received 593 positive votes out of a total of 847 achieving a rating of 6.74.
😐

Knights in Tight Spaces was developed by Ground Shatter and published by Raw Fury.

Yes, Knights in Tight Spaces is playable and fully supported on Windows.

No, Knights in Tight Spaces is not playable on MacOS.

No, Knights in Tight Spaces is not playable on Linux.

Yes, Knights in Tight Spaces is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Knights in Tight Spaces is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Knights in Tight Spaces does not support VR.

Knights in Tight Spaces is a single-player game.

Yes, there are 2 DLCs available for Knights in Tight Spaces. Explore additional content available for Knights in Tight Spaces on Steam.

No, Knights in Tight Spaces does not support mods via Steam Workshop.

No, Knights in Tight Spaces does not support Steam Remote Play.

Yes, Knights in Tight Spaces is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Knights in Tight Spaces.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 October 2026 06:57 UTC
SteamSpy data 24 October 2026 13:34 UTC
Steam price 26 October 2026 20:08 UTC
Steam reviews 21 October 2026 17:46 UTC

If you'd like to dive deeper into the details about Knights in Tight Spaces, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Knights in Tight Spaces
  • SteamCharts - Analysis of Knights in Tight Spaces concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Knights in Tight Spaces compatibility
Knights in Tight Spaces
Rating
6.7
593
254
Game modes
Features
Online players
14
Developer
Ground Shatter
Publisher
Raw Fury
Release 04 Mar 2025
Platforms
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