Knights in Tight Spaces on Steam - User reviews, Price & Information

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Control your environment, gather your party, and build your best deck to overcome outlaws and supernatural forces, across a rich fantasy world. Watch as your tactical choices and deckbuilding prowess play out through stylish fight sequences.

Knights in Tight Spaces is a card battler, isometric and turn-based strategy game developed by Ground Shatter and published by Raw Fury.
Released on March 04th 2025 is available only on Windows in 7 languages: English, French, German, Spanish - Spain, Japanese, Russian and Simplified Chinese.

It has received 601 reviews of which 434 were positive and 167 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 19.50€ on Steam, but you can find it for 5.76€ on Gamivo.


The Steam community has classified Knights in Tight Spaces into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-2300 CPU @ 2.80GHz/AMD Ryzen 5 1600 or equivalents
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 3GB VRAM/AMD Radeon RX 560 3GB VRAM or equivalents
  • DirectX: Version 9.0
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2026
Soft recommendation. Buy on sale and with low expectations. C+ Given how terrific the core "Tight Spaces" mechanics are, this is a game I DESPERATELY wanted to love - a game that should work, or work better than it does. Unfortunately, for all the energy spent evolving "FITS" into a stylish fantasy-themed party adventure, the gameplay here simply doesn't feel thought-out. On a granular, small scale, it's a lot of fun: any given skirmish between your character and a room full of bad guys can be a blast, and seems to accomplish what the team hoped - ie, "KITS" is "FITS" with a few new layers of depth and a nifty stylistic facelift. Big picture? Things get clunky and less fun. Campaigns stretch over a larger, more varied map than the tidy runs in "FITS," which is a good thing given the game concept, but that results in major pacing and progress issues: players move too slowly through stages for "KITS" to feel like a proper roguelike. Individual battles can be drawn out, methodical efforts that take a lot of time, and the game strings them together in a very, very time-consuming sequence. There aren't checkpoints to restart at should something go awry, though, so you find yourself plodding back to the slow beginning again and again. Battles feel less varied and dynamic than they do in "FITS..." and part of that, I think, is that the spaces are, well, less "tight." Rather than contend with the corridors, catwalks and furniture of the first game, "KITS" battles feel like free-for-alls in relatively open rooms, again and again. It starts to feel pretty repetetive. The real head-scratcher arrives when your character becomes a party, though. Party characters share a deck, diffusing the sense that you're playing with unique fighters boasting access to their own moves. Moreover, while your starting character boasts a card "kit" that reflects their class, party members that join your team later tend to arrive with a couple of generic cards only. Start with a brawler, and she'll come equipped with an array of cards that reflect her skills. Ask another brawler to join your party later, and she might come equipped with a couple cards better suited to a swordsman. Why? Who knows. All in all, it's the kind of game that's enjoyable enough in terms of core ideas to be diverting: I've got 60 or so hours sunk into it, and much of that was fun. If you're like me, though, the awkward pacing and balance issues will eventually wear you down, and you'll move on without making a ton of progress.
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July 2025
Overall the other reviews are pretty right. There is a lot going on in the game and a lot more options and customization...but it almost feels like too much because it's not as sleak and polished as FWTS. I found myself going back to fight pretty soon and ultimately play knights over fights about 1/20 of the time.
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June 2025
Knights in Tight Spaces (KITS) is a solid roguelike deckbuilder which should reward at least a week of solid play. The GOOD: A supremely tactical game, Knights in Tight Spaces plays more like Chess than anything else. Tactical positioning and sequencing is critical to avoid enemy attacks, direct enemy fratricide, and maximise your own damage outputs. You will find yourself going "here, then here, then shove, then combo, and that hit's unavoidable but blocked...". Some moves are easy, but the most complex settings will have you thinking for minutes on which card to play. There's a lot of card variety and the various classes to choose from, with a mix of melee, range, defensive and battlefield control options. It's a lot of fun seeing highly choreographed beat-downs being executed. Graphics and soundtrack and well fitted and the GUI is fairly easy to use. The upgrade and progression elements of the game are also good, with interesting decisions in whether to invest in better gear or cards. The BAD: At times, the game is far too random for its own good. Firstly, some cards never come up. for deckbuilding, wrecking the specialist deck you wanted. Secondly, the random positioning at the start of fights can make them really easy or really hard simply on how your team and enemies are placed. it can take several turns to drag your team into a working fighting formation and the first turn feels overloaded compared to subsequent. Thirdly, recruitment is also random - the Tavern may simply have none of the class you want to recruit. But to you find that out you have to forgo the option to upgrade kit or your deck instead. A bigger gameplay problem is the combination of party and deck mechanics. Mixed parties are AWFUL - the classic Fighter-Rogue-Mage for example just doesn't work. The random draw means that you can get specialist cards usable only by one character - in fact the game almost guarantees it. The result is that some characters each turn will have too many options and others too few for the tactical situation. This random hand mechanic drives you towards parties made of the same or closely related character classes - they use the same cards and you get much more flexibility. Related to the mixed party problem is the fact that classes seem....unbalanced. A very large part of the game, and especially the vital bonus objectives, revolve around repositioning enemies. For this, the BRAWLER class is supreme. Though damage output is mediocre, it's so easy to stun, down, push, redirect enemies to fratricide or just throw them out of the board. You barely even need the defensive dodge and block mechanics because the enemy is usually too busy killing itself. A team full of brawlers (or Brawlers+Fighter) is so much easier than any other class I have played with I wonder about he play-testing. The UGLY: It's a roguelike with instadeath and a long (8 hour) full campaign. That's a lot to commit to when a single mis-click really can end you. It also would be nice to be able to replay a level even in the event of failure - "was there really no way out of that?". Apart from some random encounters its the same story, maps, and enemies on each playthrough. The background story and character development is also cursory with an annoyingly "witty" protagonist. It is a railroad to take you to the next fight. Overall, KITS is a good game, a very good game, for those who enjoy lots and lots of tactical calculation and roguelike thrills. It falls a little short of greatness due to core mechanics favouring one playstyle.
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June 2025
Great game, tight mechanics, tighter spaces! At normal difficulty, it took me several attempts and about 50h before completing my first playthrough. This game is truly one of a kind and as a veteran Dungeon Master, it really, really scratches the itch I had to kick some arses and throw people around. It's worth each and every penny, no doubt!
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June 2025
I bought KITS and FITS together and played through them in order. I enjoy both in different ways but overall I prefer this one. The different character types with different pros and cons, different card combinations, and combining the different roles to make a party add a ton of depth to the game. Sure, at some point, you will have unlocked everything there is to unlock, tried every combination of characters, different types of deck build, and different difficulties but that's true of most games and at 33 hours in, I'm still having a blast.
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Frequently Asked Questions

Knights in Tight Spaces is currently priced at 19.50€ on Steam.

Knights in Tight Spaces is currently not on sale. You can purchase it for 19.50€ on Steam.

Knights in Tight Spaces received 434 positive votes out of a total of 601 achieving a rating of 6.90.
😐

Knights in Tight Spaces was developed by Ground Shatter and published by Raw Fury.

Knights in Tight Spaces is playable and fully supported on Windows.

Knights in Tight Spaces is not playable on MacOS.

Knights in Tight Spaces is not playable on Linux.

Knights in Tight Spaces is a single-player game.

There are 2 DLCs available for Knights in Tight Spaces. Explore additional content available for Knights in Tight Spaces on Steam.

Knights in Tight Spaces does not support mods via Steam Workshop.

Knights in Tight Spaces does not support Steam Remote Play.

Knights in Tight Spaces is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Knights in Tight Spaces.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 April 2026 07:14
SteamSpy data 21 April 2026 13:20
Steam price 29 April 2026 04:47
Steam reviews 28 April 2026 22:06

If you'd like to dive deeper into the details about Knights in Tight Spaces, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Knights in Tight Spaces
  • SteamCharts - Analysis of Knights in Tight Spaces concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Knights in Tight Spaces compatibility
Knights in Tight Spaces
Rating
6.9
434
167
Game modes
Features
Online players
28
Developer
Ground Shatter
Publisher
Raw Fury
Release 04 Mar 2025
Platforms
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