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Knights in Tight Spaces on Steam - User reviews, Price & Information

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Control your environment, gather your party, and build your best deck to overcome outlaws and supernatural forces, across a rich fantasy world. Watch as your tactical choices and deckbuilding prowess play out through stylish fight sequences.

Knights in Tight Spaces is a card battler, isometric and turn-based strategy game developed by Ground Shatter and published by Raw Fury.
Released on March 04th 2025 is available only on Windows in 7 languages: English, French, German, Spanish - Spain, Japanese, Russian and Simplified Chinese.

It has received 601 reviews of which 434 were positive and 167 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 19.50€ on Steam, but you can find it for 1.08€ on Gamivo.


The Steam community has classified Knights in Tight Spaces into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-2300 CPU @ 2.80GHz/AMD Ryzen 5 1600 or equivalents
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 3GB VRAM/AMD Radeon RX 560 3GB VRAM or equivalents
  • DirectX: Version 9.0
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

15 hours played
June 2026
I have a difficult time recommending this game. It's a good game! There's fun to be had! People go out windows! It has significant flaws though. First and foremost, the addition of NPC companions really muddles the deliciously tight design of Fights In Tight Spaces. All allies work from your single hand of cards, so you will seldom be able to really make use of two or more characters. More often, you'll have one primary and then the rest are just there for the Assist Bonk, which works fine until both characters need to be moved and you will NEVER have enough movement cards for a party. This problem is compounded by just how sodding many enemies you will be facing off against. Most missions will see you facing five to six foes at the same time. If you want to stay mobile, you'll probably want to stay solo. There're some other quibbles, like whole slew of cards being locked to classes but still showing up as rewards, MUCH bigger maps, and a somewhat cluttered art style, but that'll come down to personal preference. As for positives, the addition of equipment and supernatural enemies is a nice touch and there's more meat to Events. There's still lots of fun to be had here! TL;DR - It's still a good game, but not as tightly designed as Fights in Tight Spaces. Worth a buy, just wait for a sale.
29 hours played
June 2026
I have enjoyed my playthrough of this game, I do realise that opinions are torn on it, but these are mine. I played Fights in tight places and loved it, I finished it several times with different fight styles and even bought the DLC for it which drew me back in for more plays. This game is similar in how it plays, but now you can gather a small crew of two additional people. This feature is a bit mixed, I love the team ups where if you have your crew positioned well, you trigger a team up attack when you perform an attack on enemies. This can be very satisfying watching the chain reaction of attacks and be greatly helpful when combating bosses or tough foes. You can have a team of mixed combat styles, some work well together, but some others give you cards that work against you leaving some of your team useless when useless cards are drawn. I suppose this essentially forces you to experiment with different crew mixes to see what works, but it can be annoying when a crews cards seem to dominate the leaders cards forcing you into either defensive or worse still unable to do anything to defend a character. I do note that as you expand your team, you also expand the cards (as noted above, but can be good with a good crew set), you also expand the amount of turns you can take in a round. If you mix magic with archers, or sometimes melee characters you can gain a card ability to heal your crew members depending on position requirements, this is a good thing that adds to the team play feature. You earn additional cards as you play just like in Fights, you also unlock new cards when completing the game, some good, some just filler and useless. While playing it is possible to remove chosen cards, but this is either at the expense of currency, or forced choice between rewards or removing cards, often you need that health, or that upgraded weapon/armour/item, so you end up with a tough choice and can sometimes be left at a disadvantage no matter what you decide. The stages can be interesting, but not always is it clear where you may be able to knock an opponent out of the level. You can rotate the view, but I found when playing on Steam Deck I could not zoom in or out like I could on my laptop using keyboard and mouse, regardless some stages are obvious where a knockout can be done, some others not so much. Also some of the areas can seem to small to move around when you have a full team, leaving you stuck and just praying you get enough attacks (or even attacks that allow close quatres combat) to defeat the nearby enemy. Overall I do like this game a lot, it has its quirks, it also does have some bugs (one time characters failed to load into a level, I restarted the level and it worked then. Another time the game stopped responding to choosing cards, so I could not proceed, I managed to resolve by exiting the game, then loading back in), it does force you into making some tougher choices, particularly when playing as a team. However it is possible to play through with only your first chosen character and not hire a crew, this can give you mixed results on being able to get through the whole game. I do recommend if you have played Fights, particularly at the sale price, I certainly got my moneys worth and will be returning again in the near future for another full play through. Players will be torn on how the game has changed from Fights, but again this is personal preference, you may like it like me, or dislike it like many others, just give it a taste for yourself.
46 hours played
April 2026
It's early days, but I'm having a great time! The music hits! The fighting makes you think and will punish you for mistakes, and that's why it is so satisfying when you fight that good figth -- nothing like a good combo or kicking an enemy off a tower. If you like games like Slay the Spire, give the demo a try and see if this card battle game is for you too! KITS is it's own game for sure and I'm still figuring it out. For now, I love the medieval/fantasy vibe, I think the graphics/animations are dope - got body slammed today and it was rough to watch, made all my real bones rattle. I like the maps, paths, the card rewards, equipment. Oh! The story/narrative part is that dry-rogue-wit kind of funny. Perfect for this game. Love it! I recommend it to nerds who like to fight with cards and dry smarty-pants humor.
61 hours played
April 2026
Soft recommendation. Buy on sale and with low expectations. C+ Given how terrific the core "Tight Spaces" mechanics are, this is a game I DESPERATELY wanted to love - a game that should work, or work better than it does. Unfortunately, for all the energy spent evolving "FITS" into a stylish fantasy-themed party adventure, the gameplay here simply doesn't feel thought-out. On a granular, small scale, it's a lot of fun: any given skirmish between your character and a room full of bad guys can be a blast, and seems to accomplish what the team hoped - ie, "KITS" is "FITS" with a few new layers of depth and a nifty stylistic facelift. Big picture? Things get clunky and less fun. Campaigns stretch over a larger, more varied map than the tidy runs in "FITS," which is a good thing given the game concept, but that results in major pacing and progress issues: players move too slowly through stages for "KITS" to feel like a proper roguelike. Individual battles can be drawn out, methodical efforts that take a lot of time, and the game strings them together in a very, very time-consuming sequence. There aren't checkpoints to restart at should something go awry, though, so you find yourself plodding back to the slow beginning again and again. Battles feel less varied and dynamic than they do in "FITS..." and part of that, I think, is that the spaces are, well, less "tight." Rather than contend with the corridors, catwalks and furniture of the first game, "KITS" battles feel like free-for-alls in relatively open rooms, again and again. It starts to feel pretty repetetive. The real head-scratcher arrives when your character becomes a party, though. Party characters share a deck, diffusing the sense that you're playing with unique fighters boasting access to their own moves. Moreover, while your starting character boasts a card "kit" that reflects their class, party members that join your team later tend to arrive with a couple of generic cards only. Start with a brawler, and she'll come equipped with an array of cards that reflect her skills. Ask another brawler to join your party later, and she might come equipped with a couple cards better suited to a swordsman. Why? Who knows. All in all, it's the kind of game that's enjoyable enough in terms of core ideas to be diverting: I've got 60 or so hours sunk into it, and much of that was fun. If you're like me, though, the awkward pacing and balance issues will eventually wear you down, and you'll move on without making a ton of progress.
425 hours played
March 2026
Even if it does not address some of the issues from FITS, I see it as an improvement over that game in every way. I have thoroughly enjoyed KITS and likely will for years to come. It is an excellent roguelike card battle game. 8 different classes mean 8 very different play style that can then be altered within class. The addition of 1-2 companions mean there are a huge number of combo's possible. The difficulty settings really change the game play. Just going from Brave to Harsh is... actually harsh. Armor, weapons, and consumables let you really customize each character and switching gear between battles is useful. Probably my biggest complaint is Protect missions. RNG can really spell disaster before the mission even begins if you get bad starting placements. There is a lot of replaying missions over and over because death is final. I don't see it as a lack of replay ability though. Each battle is it's own fight.

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Frequently Asked Questions

Knights in Tight Spaces is currently priced at 19.50€ on Steam.

No, Knights in Tight Spaces is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Knights in Tight Spaces received 434 positive votes out of a total of 601 achieving a rating of 6.90.
😐

Knights in Tight Spaces was developed by Ground Shatter and published by Raw Fury.

Yes, Knights in Tight Spaces is playable and fully supported on Windows.

No, Knights in Tight Spaces is not playable on MacOS.

No, Knights in Tight Spaces is not playable on Linux.

Knights in Tight Spaces is a single-player game.

Yes, there are 2 DLCs available for Knights in Tight Spaces. Explore additional content available for Knights in Tight Spaces on Steam.

No, Knights in Tight Spaces does not support mods via Steam Workshop.

No, Knights in Tight Spaces does not support Steam Remote Play.

Yes, Knights in Tight Spaces is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Knights in Tight Spaces.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 July 2026 02:12 UTC
SteamSpy data 27 July 2026 12:04 UTC
Steam price 28 July 2026 18:46 UTC
Steam reviews 28 July 2026 11:51 UTC

If you'd like to dive deeper into the details about Knights in Tight Spaces, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Knights in Tight Spaces
  • SteamCharts - Analysis of Knights in Tight Spaces concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Knights in Tight Spaces compatibility
Knights in Tight Spaces
Rating
6.9
434
167
Game modes
Features
Online players
70
Developer
Ground Shatter
Publisher
Raw Fury
Release 04 Mar 2025
Platforms
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