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Floppy Knights on Steam - User reviews, Price & Information

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Meet the Floppy Knights: tangible projections summoned from floppy disks! Tactics fuse with card game mechanics as Phoebe and Carlton, a brilliant young inventor & her robot-arm bestie, square off in turn-based battles. Select your Knights, hone your deck, and execute your strategy for victory!

Floppy Knights is a turn-based strategy, deckbuilding and female protagonist game developed by Rose City Games and published by Rose City Games and wiip.
Released on May 24th 2022 is available on Windows and MacOS in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 375 reviews of which 302 were positive and 73 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 7.79€ on Steam, but you can find it for 0.53€ on Eneba.


The Steam community has classified Floppy Knights into these genres:

Media & Screenshots

Get an in-depth look at Floppy Knights through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64 bit
  • Processor: Intel H81 core i3 4130T 2.90GHZ (dual core)
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4400
  • Storage: 2 GB available space
  • Additional Notes: Floppy Knights does not require Floppy Disks to be played.
MacOS
  • OS: Sierra
  • Processor: i5
  • Memory: 4 GB RAM
  • Storage: 2 GB available space
  • Additional Notes: Floppy Knights does not require Floppy Disks to be played.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

10 hours played
July 2026
pretty good, i played the demo a while back and the full game doesnt disappoint a somewhat introductory strategy game mixed with deck building, you need to build a proper deck and complete lots of missions, your cards and units allow for many "combo moments" that make deck building games so addicting nice artstyle and soundtrack too, i guess my only complain is the lack of an "undo move" button, other strategy games often allow you to undo a move if you havent attacked, but its not a big deal
July 2026
Dicey Dungeons artstyle is always a green flag
17 hours played
March 2026
Having completed the story missions with all side objectives done + a little bit of the challenge modes + side quests done, I can comfortably say that its a very solid game. Not knock your socks off amazing but pretty good. Just don't expect a gripping deep story or anything. I'm not usually the biggest fan of deckbuilders but FK did enough to keep me invested. You start with one deck, Plants but gradually unlock more over time. Each deck has 2 commanders (1 of which you have to unlock down the line) that you can pick from each with their own playstyle, Plants being based around Growth/Healing, Monsters around Self Damage + Buffing/Armor, and Hooligans around high mobility/trickiness idk lol You have to keep your commander alive because you automatically lose if they die. You unlock cards and earn money by completing levels/side objectives and can make certain cards with said money. You can have up to 30 cards in a deck and a minimum of 12. Other than that, the sky's the limit. You can freely mix and match cards from any other deck to create the build of your dreams but typically the best synergies will come from matching cards from the same deck. I mostly rocked plants until I got hooligans who I stuck with till the endgame. biggest criticism I have that especially applies to the last two areas is that it felt like if you don't get a good starting hand/a few cards you need in particular you're just ♥♥♥♥♥♥ and need to reset which doesn't feel great. The game plays like Fire Emblem but every action is dictated by the deckbuilding. You draw 5 cards a turn, each having their own resource cost from 0-3 and a small resource pool to take from. Biggest thing that threw me off is that you don't get any free movement, you need to play movement cards to actually move your characters. Your commander will always give you at least one movement card and it does add a little bit of decision making but if you don't have enough movement cards or don't draw any more, you're just ♥♥♥♥♥♥ or have to sit around and wait for next turn and hope you get more. Same logic applies to attack cards, however every character you control does get one free attack per turn. But again, if you don't draw enough attack cards or don't have enough resources and you're in a sticky situation, good luck. Maybe that's a failing on my part and I'm just not good at deckbuilders but more likely it's 50/50 I think. It's typically fine and you can just kinda wait around for a couple turns to make some progress but on levels with a time crunch, it's stressful and might have to reset a couple times to finally beat it. The story is nothing to write home about. It's cute, it's cozy, it gets you from Point A to Point B, the characters are all simple and their motivations are pretty clear. It's funny at times and charming but obviously it's nothing rich or complex, it's no Disco Elysium or something lol If you can look past that, I think you'll have a good time but if not you can always just skip it and cut straight to the gameplay. The visuals are probably the best part of it. Marlowe Dobbe who worked on Dicey Dungeons also provides the art for FK and it's just as standout as before if not even better. The charm just exudes in every environment, cutscene, card, you name it. The music and SFX are pretty good as well, Grahm Nesbitt who did the OST for Garden Story returns for FK and yeah, it's good, not much else to say about it tbh. Overall, it's a pretty good little tactics cardbuilder that you can sink quite a bit of time into if you're willing to put in the work. The story might take you 10-15 hours and then there's additional side quests and an even harder challenge mode of the main story levels. It's not perfect, I did run into some bugs here and there and you could argue there's issues with balance and things like that, but at the end of the day, it's not perfect, no game is but it's only $8 USD so the worst you can do is pick it up, not like it and refund it. But I say give it a shot, see if it's for you. Recommended
31 hours played
Jan. 2026
Clean, simple and cute

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Frequently Asked Questions

Floppy Knights is currently priced at 7.79€ on Steam.

No, Floppy Knights is currently not on sale. You can purchase it for 7.79€ on Steam.

Yes, Floppy Knights received 302 positive votes out of a total of 375 achieving a rating of 7.54.
😊

Floppy Knights was developed by Rose City Games and published by Rose City Games and wiip.

Yes, Floppy Knights is playable and fully supported on Windows.

Yes, Floppy Knights is playable and fully supported on MacOS.

No, Floppy Knights is not playable on Linux.

This information about Floppy Knights is not available yet.

This information about Floppy Knights is not available yet.

No, Floppy Knights does not support VR.

Floppy Knights is a single-player game.

Yes, there is a DLC available for Floppy Knights. Explore additional content available for Floppy Knights on Steam.

No, Floppy Knights does not support mods via Steam Workshop.

Yes, Floppy Knights supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Floppy Knights is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Floppy Knights.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 September 2026 06:01 UTC
SteamSpy data 04 September 2026 12:00 UTC
Steam price 11 September 2026 18:27 UTC
Steam reviews 09 September 2026 20:04 UTC

If you'd like to dive deeper into the details about Floppy Knights, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Floppy Knights
  • SteamCharts - Analysis of Floppy Knights concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Floppy Knights compatibility
Floppy Knights PEGI 7
Rating
7.5
302
73
Game modes
Features
Online players
1
Developer
Rose City Games
Publisher
Rose City Games, wiip
Release 24 May 2022
Platforms
Remote Play
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