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Last Oasis on Steam

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Nomadic Survival MMO. Build wooden walking machines to travel to new lands. Create clans and fight for territory. Resources deplete fast, so take your sword and scavenge, pirate, and trade to stay alive.

Last Oasis is a massively multiplayer, survival and open world game developed by Donkey Crew and published by Donkey Crew and Snail Games USA.
Released on March 26th 2020 is available only on Windows.

It has received 24,085 reviews of which 14,952 were positive and 9,133 were negative resulting in a rating of 6.2 out of 10. 😐

The game is currently priced at 8.24€ on Steam with a 67% discount, but you can find it for 4.38€ on G2A.


The Steam community has classified Last Oasis into these genres:

Media & Screenshots

Get an in-depth look at Last Oasis through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, Windows 8.1, Windows 10 (64bit versions only)
  • Processor: Intel Core i5-2400
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 770, AMD Radeon HD 7870
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 40 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

724 hours played
July 2026
Unbalanced directional combat, cool walkers, primitive monkey tribes, wingsuits & grappling hooks, a giant crab that can launch you across the map, and angry Chinese zergs... I mean what more could you want? I'm still recommending this game cause I unrealistically believe it will get better one day. Buy on sale and only if you have friends who want to play. Game sucks solo...
294 hours played
May 2026
It's a great game overall, but there are some issues that need to be ironed out. First off, I want to say that this game has a really cool, unique, and very interesting premise with the nomadic style movement and walker combat. I don't think this game should be "season" based. - My take is that this can only be done with a larger player base. The "end of seasons" have a huge player drop-off and this can make it look like there are no players. Imagine the loss of new players coming in towards the end of season thinking the game is dead, or having to start over after just getting situated. I think they should just introduce "walker maintenance" - most of the gameplay mechanics are geared towards oasis cleanup and "starting over" anyways. There is no need for seasons. The other issue I see is the new player tutorial. It goes over some of the basics, but it doesn't set up new players or solo players off correctly. New players and solo players need to be set up for success to defend against small scale attacks. Anti-personnel should be something that can be done in cradle; it should be a highlighted aspect! Telling new players and solo players that they should use their walkers as a "nomadic" base and using the trade station as a home-base is another thing - most new players and solo players setup a small base only to be raided shortly after. Set up your player-base for success and the rest will emerge naturally. Most PVP games fail to do this correctly. I know I would personally love to engage in PVP if I was allowed to grind enough in a safer way, but these games seem to always create systems that punish small and solo player bases - Which is a large chunk that is consistently lost. Losing gear is not the problem, losing everything is.
346 hours played
April 2026
I played this game a lot at release before the interest faded, but I couldn’t shake the game all off. Read up on some forums that people weren’t too happy with the previous seasons but I finally gave it a shot again in season 6. Love the feeling of the game and it’s a pretty unique one when it comes to survival games. I play mostly solo, which is a pretty hard way to play it, but also lots of fun. They work hard on finding a good way for the game to suit more player styles and it looks it’s on the right path. As for now I would recommend those that’s on the fence to give it a shot. Life on a walker is an exciting one 💪🏻
361 hours played
March 2026
I’ve put a lot of hours into Last Oasis, going all the way back to its earlier seasonal content, and I’ve always really loved the core concept behind the game. The idea of a nomadic survival MMO with massive walkers, clan warfare, and a constantly shifting world is honestly one of the most unique concepts I’ve seen in the genre. When it works, it really works—and that’s what has kept me coming back. That said, one of the biggest issues I’ve experienced over time is the lack of consistency. The game has gone through so many changes that it’s been hard to stay grounded in what the “core experience” is supposed to be. Systems, mechanics, and direction seem to shift frequently, and while change isn’t always bad, it often feels like there isn’t a clear long-term vision tying everything together. As a returning player, it can be confusing trying to relearn systems that have been reworked multiple times. Since coming back recently, I’ve noticed that some things have definitely improved. The skill tree, for example, feels much better than it used to. The addition of the perk system adds more depth and gives players meaningful ways to customize their playstyle, which is a big step in the right direction. It feels more rewarding to progress and build your character now than it did before. However, not everything has seen that same level of improvement. The NPC AI is still pretty rough and can break immersion at times. Encounters don’t always feel engaging or challenging in a good way—they often feel predictable or poorly executed. Visually, the game still looks about the same as it did before, which isn’t necessarily a bad thing, but it also doesn’t feel like it has evolved much in that department either. Overall, Last Oasis feels like a game with an incredible foundation that hasn’t quite reached its full potential yet. It’s still enjoyable in many ways, especially if you appreciate the core concept, but it clearly has a long road ahead before it can fully deliver on what it promises. I still have hope for the developers, because I genuinely want this game to succeed. There’s something special here—you can see it. If the team can find a consistent direction, improve core systems like AI, and continue building on the better changes like the skill and perk trees, this could easily become a standout title in the survival MMO space.
1144 hours played
March 2026
Do it, it's hard, it's challeging.... it's friggen fun...until a giant frog lays waste to you

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Frequently Asked Questions

Last Oasis is currently priced at 8.24€ on Steam.

Yes, Last Oasis is currently available at a 67% discount. You can purchase it for 8.24€ on Steam.

Yes, Last Oasis received 14,952 positive votes out of a total of 24,085 achieving a rating of 6.15.
😐

Last Oasis was developed by Donkey Crew and published by Donkey Crew and Snail Games USA.

Yes, Last Oasis is playable and fully supported on Windows.

No, Last Oasis is not playable on MacOS.

No, Last Oasis is not playable on Linux.

No, Last Oasis is not playable on Steam Deck.

No, Last Oasis is not playable on Steam Machine.

No, Last Oasis does not support VR.

Last Oasis is a multi-player game.

Last Oasis features PvP mode where you can test your skills against other players.

Yes, there is a DLC available for Last Oasis. Explore additional content available for Last Oasis on Steam.

No, Last Oasis does not support mods via Steam Workshop.

No, Last Oasis does not support Steam Remote Play.

Yes, Last Oasis is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Last Oasis.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 September 2026 09:01 UTC
SteamSpy data 15 October 2026 11:00 UTC
Steam price 26 October 2026 20:10 UTC
Steam reviews 18 October 2026 05:59 UTC

If you'd like to dive deeper into the details about Last Oasis, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Last Oasis
  • SteamCharts - Analysis of Last Oasis concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Last Oasis compatibility
Last Oasis
Rating
6.2
14,952
9,133
Game modes
Multiplayer
Features
Online players
153
Developer
Donkey Crew
Publisher
Donkey Crew, Snail Games USA
Release 26 Mar 2020
Platforms
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