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Last Train Home on Steam - User reviews, Price & Information

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The Great War is over - the fight continues. Command a legion of soldiers, desperately trying to make their way home amidst the chaos of civil war. Lead them through the unforgiving wilderness onboard an armored train. Manage your crew and resources and try to survive.

Last Train Home is a strategy, real time tactics and rts game developed by Ashborne Games and published by THQ Nordic.
Released on November 28th 2023 is available only on Windows in 11 languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Polish, Russian and Czech.

It has received 4,536 reviews of which 3,946 were positive and 590 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 39.99€ on Steam, but you can find it for 6.60€ on Gamivo.


The Steam community has classified Last Train Home into these genres:

Media & Screenshots

Get an in-depth look at Last Train Home through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 64 bit
  • Processor: 3 GHz Quad-Core
  • Memory: 8 GB RAM
  • Graphics: Nvidia® GeForce™ GTX 1050-Ti (4GB) / AMD® Radeon™ RX 570 (4GB)
  • Storage: 20 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

77 hours played
July 2026
As a fan of base-building, pause-and-play tactical RTS games, history, and games with educational value, I can cautiously recommend this one to people with similar tastes. The game has its flaws—and quite a few of them. If you're not interested in the historical setting, you're probably better off looking elsewhere. Pros Pause-and-play RTS gameplay keeps the feel of turn-based tactics without slowing the game down. Covers a lesser-known historical conflict. Does a good job of showing the brutality of civil wars in general. Clearly inspired by games like This War of Mine and Original War. An original take on the "base" concept—the train. Cons After about 30 hours (around Chapter 4), the gameplay starts to feel repetitive. The story deserved more focus, stronger emotional moments, and a bit more cinematic presentation. As it is, it feels rather dry. The individual soldiers could have used more personality to make them memorable. In the end, they become little more than a class and a level. More specializations might also have made the player care about keeping them alive. The AI is extremely dumb, and the game is easy to exploit. Almost every mission can be completed with just two scouts using the distraction ability. Playing this way takes a bit longer, but it also makes the game far too easy—nobody dies, you barely use any ammunition, and so on. The optimal squad ends up being two scouts, two machine gunners, one medic, and then whatever other soldiers you prefer. If you decide to play the game, I strongly recommend choosing a higher difficulty and avoiding this exploit. Either don't use the distraction ability at all, or set yourself a limit—say, no more than ten distractions per mission. I hope the developers continue making historically authentic games like this. The only thing I'd encourage them to do differently next time is to make the storytelling a little more cinematic.
113 hours played
June 2026
A focused strategic game about a topic which hasn't been explored in games yet. It is a mix of tactical combat, resource management, and "base" building. I enjoyed the concept of traveling through the Russian empire with the Czechoslovak Legions at the beginning of 20th century. They played a significant role in the Czech history but their legacy was kinda buried by decades of Soviet censorship. I look forward to the studio's next game - a followup to great The Guild sim.
121 hours played
March 2026
Recommended - but it clearly runs out of balance by mid/late game. I like Last Train Home . The premise is strong, the road-trip pacing works, and the whole “keep the crew alive while dragging a train through chaos” vibe lands. So yes - more yes than no. That said, two things break the loop for me: economy and combat. ✅ What works [*]Atmosphere and setting - the journey feels tense and grounded. [*]The train as a “moving base” - good framing for decisions, upgrades, and momentum. [*]Early game pressure - when resources actually matter, the game is at its best. ❌ What doesn’t [*]Combat gets stale by the end. Encounters start blending together, and the tactical layer stops evolving. [*]Economy makes no sense. On my first playthrough and on my second, I reached the final stop with gold and resources basically leaking from every seam. Even on the second run - no locomotive upgrades, no optional stops besides story missions - same outcome. Scarcity disappears, and with it a big chunk of tension. [*]Stealth rules, but it’s too easy to cheese. Snipers at level 3+ feel borderline broken, and enemy AI is… charitable. You can literally shoot enemies at close range, dip into a bush, and reset the situation. Or the funniest version: four snipers in one bush turning a 6+ soldier patrol into a knife-themed blender. [*]Also: why does the artillery car even have a machine gunner? I kept waiting for that “hold the line / defend the train under pressure” moment where suppression and sustained fire would matter. It basically never happened. In my runs the MG guy was dead weight - stealth + snipers solved everything faster and safer. 🛠 What I’d change (in one patch) [*]Tighten the economy - meaningful upkeep, harsher attrition, fewer “free” resource fountains. [*]Rebalance snipers and stealth - better detection, smarter search behavior, less “bush invisibility magic”. [*]Give late game combat new problems - different objectives, threats that force repositioning, more variety than “same patrol, same solution”. [*]Either redesign missions to make suppression/defense matter, or rethink the MG role in the artillery car. Verdict Cool game. Interesting. Worth playing. But the balance collapses into “I am rich and invisible in a shrub,” and combat starts feeling like chores you already solved 10 hours ago.
174 hours played
Feb. 2026
I'm former history teacher with ADHD. I haven't finished this game yet but when my computer went down 3 days ago, I bought another one and a $20 cradle for my 2.5 SSD with the saves for this game on it so I could finish this game (no internal SSD slots, just 2 HDD and 2 M2s, all of which I filled). Do you understand how many games I've finished out of the hundreds in my life? I can count them on 1-2 hands bro & I'm gonna finish this one. Just buy the game if you are interested in these types. Great job.
49 hours played
Dec. 2025
I pick this game up every winter, I don't play it much but it is the perfect winter game. In fact owning it for two years I am only 28 hours in, the story is amazing, you really sense the dread in every conflict and decision. You want to reach the end just as much as you can imagine the real soldiers did. The accuracy of the game had me watch a lot of breakdowns of the Russian civil war. If you love history or just an amazing story this is the game for it. The sense of endless dread from war has me constantly take breaks from this game, which is why, even when I do play this game in the winter, over the past few years I am only just above half way through. It still captivates me when I play it.

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Frequently Asked Questions

Last Train Home is currently priced at 39.99€ on Steam.

No, Last Train Home is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Last Train Home received 3,946 positive votes out of a total of 4,536 achieving a rating of 8.41.
😎

Last Train Home was developed by Ashborne Games and published by THQ Nordic.

Yes, Last Train Home is playable and fully supported on Windows.

No, Last Train Home is not playable on MacOS.

No, Last Train Home is not playable on Linux.

Last Train Home is a single-player game.

Yes, there are 4 DLCs available for Last Train Home. Explore additional content available for Last Train Home on Steam.

No, Last Train Home does not support mods via Steam Workshop.

No, Last Train Home does not support Steam Remote Play.

Yes, Last Train Home is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Last Train Home.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 July 2026 01:19 UTC
SteamSpy data 24 July 2026 11:09 UTC
Steam price 29 July 2026 10:34 UTC
Steam reviews 27 July 2026 10:01 UTC

If you'd like to dive deeper into the details about Last Train Home, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Last Train Home
  • SteamCharts - Analysis of Last Train Home concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Last Train Home compatibility
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