Tabletop Tavern on Steam - User reviews, Price & Information

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Tabletop Tavern is a roguelike RTS where you build an army from scratch and command them across a brutal campaign. Recruit diverse units, create devastating synergies, and make tactical choices that shape the fate of every run.

Tabletop Tavern is a strategy, roguelike and rts game developed by TJ and published by Gamirror Games and Frostbloom.
Released on June 11th 2026 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 595 reviews of which 553 were positive and 42 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 14.99€ on Steam with a 25% discount.


The Steam community has classified Tabletop Tavern into these genres:

Media & Screenshots

Get an in-depth look at Tabletop Tavern through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 10
  • Processor: Intel Core i3
  • Memory: 8 GB RAM
  • Graphics: GTX 1050
  • DirectX: Version 11
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

3 hours played
June 2026
its a blast, needs a co-op campaign for 2-3 players! Just bigger battles and more strategy
10 hours played
June 2026
So far I like where the game is. And I like that its released in a complete state, no early access half-finished released. The game has a beginning middle and end, multiple fleshed out factions, a host of items, 2 leaders per faction. It feels like a full game and I look forward to what the dev has promised to add in further updates. Its obvious the Total War Warhammer inspsiration is worn on the sleeve of this game. To me as a total war fan it's nice to have a condensed Total-War like game session in a smaller 2 or so hour run as opposed to the commitment that is a 6 hour total war session (for me at least. So there are some major differences. For example line of sight is not a consideration for ranged units, so your gunline can shoot right through you melee troops and into tthe enemy. Not pointing that out to say its a negative, but as an example that while this game looks like a total war battle roguelike, it does play very different in a lot of ways. You can also mix/match armies as you progess through a run, playing as humans then recruiting some Goblin cavalry depending on what you encounter in your run. Overall a good start, and I'm hopeful to see more with time.
4 hours played
June 2026
This review will be edited and expanded upon this weekend - probably - maybe. First things first. This game is NOT an intricate tactical game worthy of replacing titles such as Master of Command, Total War, WARNO, or similar titles. It is NOT an in-depth RTS game worthy of replacing titles such as Warcraft III, Tempest Rising, Age of Empires, etc. It also is NOT a complex roguelike with deep progression like Dead Cells or Rogue Legacy. This game is a much-needed, arcade-depth tactical game with substantial intricacy and procedurally generated content to consume for a few hours at a time and scratch that tactical RTS itch while offering the opportunity for some limited meta-progression to keep things somewhat fresh and interesting in the case of many, many hours of gameplay. It also is an impressive, one-man project that is well worth the price point, which promises free updates for its developmental lifetime, with an active developer who has clearly put a lot of time and effort into a well-crafted passion project. The UI could use a bit of improvement in terms of accessibility and clarity, especially during battle (there are plenty of times that you will accidentally collect a stray unit in your multi-selection because a single entity is present in your selection square, and this may or may not have resulted in me accidentally withdrawing a full strength unit by accident with no way to re-rally it despite me having erroneously telling it to **** off the battlefield), and there are some modern quality of life improvements that also could be reviewed (ctrl+click to select units on both the roster and the battle map, a more reliable way of reorganizing your unit cards). However, it is clear where it absolutely needs to be, clean, and is (for the most part) intuitive. The balance could use a bit of review across the many factions (I've had some similar-rarity anti-infantry units losing to pikemen/spearmen despite otherwise equal stats, and there are some ranged units that will absolutely demolish your melee and cavalry units despite middling combat stats, looking at you elf faction), but overall there is a good level of faction variety that is interesting, engaging, and promises a lot of options in the long run. For the most part, units will behave the way that you expect them too (unless you attack the elven artillery with cavalry. Do not attack the elven artillery with cavalry. It will not end how you expect.) The events are... a bit uninspired and lacking in interesting risk and trade-off, but there IS a large variety and it certainly is on par with roguelikes such as Slay the Spire. The 'downtime' options are appropriately strong, and there is enough risk/benefit judgement, especially at higher difficulty levels, for you to feel challenged with every playthrough without feeling overwhelmed. Overall, this is a must-buy for those who enjoy strategy games and roguelikes. This is a STRONG recommendation for those who like either/or. This is also a general recommendation for people who are new or with limited experience in strategy games looking to get a rough idea for tactical combat games as a whole. If you're on the fence, there is an updated demo you can play (and I encourage you to do so), and you honestly can complete a full 3-act run-through in the 2 hours it takes for you to decide whether or not you want to refund the game. I, however, look forward to playing this on and off for many, many hours going forward.
11 hours played
June 2026
Foreword: I have played Total War as my main gaming series since I was young back with Rome 1 on disk, if you're wanting combat like Total War then buy the game and try it out, it costs less than a Warhammer Total War DLC. I wholeheartedly recommend the game even if later in the review I will list a few nitpicks. I did play the demo before release and thoroughly enjoyed my time. REVIEW: Tabletop Tavern is part of the new crop of 'Total War-likes' that have been announced this year. Instead of trying to copy the current day Total War one-to-one, the developer has made their own blend of the various aspects of the series and added their own roguelike flair and an art style distinct from other RTT games. Despite looking like they borrowed more from Warhammer Total War than it's older predecessors, the combat is more akin to older Total War Engine 2 games such as Rome 1 & Med 2 in that morale matters far more than stats, elite and powerful units can quickly crumble against the weakest of goblins if encircled. The game offers 8 races at launch with a further 1 unreleased and 1 undecided, these races are; The Iron Legion - Standard Humans who specialise in the classic archers behind shieldwall gameplay Gruntkin - Orcs and Goblins who are aggressive melee specialists that use Artillery and Monsters to break lines The Raven Host - Vikings, Standard Humans who play more aggressively due to remaining units getting an armywide buff when a unit dies, this is helped by their above average leadership stat meaning most of the time they die before fleeing Taelindor Forest - Elves, Wood Elves specifically albeit with a Dark Elf bent, their units have above average movement speed and their archers have above average damage per volley Sanguine Court - Undead, Very weak but highly spammable chaff with very strong, very limited elites. Sakura Dynasty - Shogunate Japan, Jack of all Trades that receives very large buffs if you use only Sakura units(more on this later) Deepstone Hold - Dwarfs, slow, tanky, high morale and devastating gunpowder, Dwarfs. Drakosaur Brood - Lizards, chaff backed by monsters where chaff get buffed by ganging up on units. Each race has 2 leaders to choose from although you must complete a run as leader 1 of the race to unlock leader 2. The Roguelike aspect comes into play on this games equivalent of the campaign map, you traverse areas containing a random assortment of event nodes, these can be battles, shops, sieges, dice roll events etc, you get gold from winning battles and succeeding in events which you can spend on myriad things in and out of the campaign. The army building conundrum is that when you defeat an enemy army or enter a town of a different race, you may recruit or conscript troops belonging to that race, this means you could play as The Iron Legion and then recruit some Skeletons from a Sanguine Court city, this means each race is less distinct playstyle-wise however it helps to alleviate the unit variety problem that the game can have. There is meta progression in the form of global upgrades to your runs in exchange for gold earned during successful runs or banked in towns in failed runs, these upgrades range from things like economic buffs, to more gear slots, to increasing the quality of your army from run-start, it isn't particularly grindy and a single successful run can get you multiple if you do well. There are 10 difficulties and each adds incremental effects that make the game harder and harder, these have to be unlocked sequentially by beating the previous difficulty. There were some bugs however it was mostly limited to unit formations and the occasional pathfinding one. Sanguine Court and Sakura Dynasty feel a bit awkward to play due to the formers reliance on chaff in a game with limited army sizes and the latter not really having anything that sets it apart from The Iron Legion or The Raven Host aside from aesthetic differences and the fact that their roster doesn't want to mix with other rosters. This game was made by a solo developer, and when you look at what they've made, you can only congratulate them, the game runs well, it's fun to play and has a very cheap price for what you're getting. I recommend this game to enjoyers of Real Time Tactics games, I recommend this game to enjoyers of Roguelikes, and I highly recommend this game for enjoyers of Total War.
4 hours played
June 2026
Played about 8 hours of the demo and finished two runs of the EA. I recommend this game heartily as it stands NOW. If you like Total War style combat - that's all you need to enjoy this game. Everything else is icing on the cake. The resource management is fun and simple, the rogue aspects keep it varied and interesting, and the concept of the game is just strong top to bottom. The fact that the dev is promising more from here is incredible. I don't need multiplayer, but I'm glad it's an option. The forthcoming armies look fun and interesting. I have nothing bad to say about this game. 10/10. If you THINK you'd like it - you will. If you're not sure you'd like it - you will.

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Frequently Asked Questions

Tabletop Tavern is currently priced at 14.99€ on Steam.

Yes, Tabletop Tavern is currently available at a 25% discount. You can purchase it for 14.99€ on Steam.

Yes, Tabletop Tavern received 553 positive votes out of a total of 595 achieving a rating of 8.67.
😎

Tabletop Tavern was developed by TJ and published by Gamirror Games and Frostbloom.

Yes, Tabletop Tavern is playable and fully supported on Windows.

No, Tabletop Tavern is not playable on MacOS.

No, Tabletop Tavern is not playable on Linux.

Tabletop Tavern is a single-player game.

No, Tabletop Tavern does not currently offer any DLC.

No, Tabletop Tavern does not support mods via Steam Workshop.

No, Tabletop Tavern does not support Steam Remote Play.

Yes, Tabletop Tavern is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tabletop Tavern.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 June 2026 17:05
SteamSpy data 13 June 2026 20:13
Steam price 13 June 2026 20:59
Steam reviews 13 June 2026 21:45

If you'd like to dive deeper into the details about Tabletop Tavern, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tabletop Tavern
  • SteamCharts - Analysis of Tabletop Tavern concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tabletop Tavern compatibility
Tabletop Tavern
Rating
8.7
553
42
Game modes
Features
Developer
TJ
Publisher
Gamirror Games, Frostbloom
Release 11 Jun 2026
Platforms