While Little Busters should be a part of every serious VN readers digital bookcase, I wouldn't recommend it for casual readers or those trying to break into the medium. On the surface it sells itself as a typical highschool romance novel with sexy times at the end. Riki, the protagonist, along with his gang of childhood friends, are coming to the end of their school days. He meets a bunch of girls, raising love flags through the choices he makes, until one is locked in and drama ensues that cements them as a couple. Most of girls are obvious caricatures, but they also have a decent amount of depth once you start delving into their trauma. Where Little Busters sets itself apart from its peers is its epilogue, which pulls out a ridiculous twist that's guaranteed to leave you blubbering if you've got that far. Be aware, this story is long. The common path alone is 30-40 hours. The six girl sections are ~10 hours a piece, and you have to finish all of them to see the epilogue, another 10-15 hours. Then there's the three additional girls that open up with the expansion that's thrown in, two of which are around 5 hours and the last of which is a solid 15-20. The love routes follow the typical pattern whereby the girl in question is dealing with having lost something close to them that Riki helps them with. This theme plays into the greater story being told. The circumstances behind these events are over the top even by anime standards, but the emotions being relayed in the climax get through whereby it hits the feels pretty hard, boosted by the soundtrack that's next level even among the high standards of VNs. The UI is pretty slick. There is an interesting choice whereby the CTRL key skips all text even if you have "Don't skip unread" turned on, so make sure you use the C key for skipping unless you want to miss things you've not seen. But there’s also an option to jump straight to the choice boxes if you like, making it quick to test various options out. There's a handful of minigames to break up the monotone of reading, but you can opt out of them if you want to. I'll give props to the baseball practice, which has way more detail and care put into it than necessary. You just hit space to swing the bat when a ball’s thrown at you, and if you land a hit the ball flies onto the field. If it lands on a character, some catch it and throw it back, others get knocked out because they didn’t see it coming, and there's even a bunch of cats roaming around who take a hit every once in a while. It’s kind of therapeutic to do, and even 100 hours into the game I was still surprised with new ways the ball interacted with those on the field. You start off with just the four players, but the team grows as you meet new people. It’s a clever design that gives the illusion of them growing as a team as more bodies on the field means the ball bounces too and fro for longer, and I really can't give enough praise for the insane amount of characterisation they milked out of this. It genuinely made me sad I don't know Japanese so I could understand all their banter while playing. I only wish they'd brought the baseball team back together once the dust had settled at the end. Another thing Little Busters does to push the boundaries of VNs is that clearing a route has a direct impact on consecutive playthroughs. New lines and scenes start popping up seemingly without rhyme or reason, though it becomes clear by the end why that is. But while this seems like a fun idea for replayability in theory, in practice it doesn't work that well. It's unreasonable to think people will reread the 40 hour common story with each route, and even if they did, the odds are they wouldn't be able to notice the three new lines at hour 18 and 27 minutes in. Yet while skipping, you can't tell whether the new line is a result of having completed a path or just a by-product of choosing a different combination of options through the multiple choice boxes before it. The additional scenes are more obvious, but even a lot of them lose some coherency when it's been anything from days to months when you read the scenes leading into it. This system is largely why I wouldn't recommend this for inexperienced VN players. The writing is ... not the best out there, but whether this is due to translation or the original script is hard to say. I suspect a bit of both. The translator clearly didn't have a strong grasp of the English language when there are basic punctuation issues such as using a comma instead of a dash for connecting letters in stuttering and the publisher didn't spare the expense to run the translated script through a professional English editor to clean it up. But the translator can't be blamed for the many lines that don't have to be there. Riki often explains everything that happens thought his thoughts even when it’s bleeding obvious. The internal monologue is the worst aspect of the experience. The writers were clearly more comfortable with speech banter, and when multiple characters are all on the screen playing off one another it's a pure joy to read. It's the prose between that drags it down. I suppose it's worth addressing the censorship side. I'm don’t care either way. While I find it silly for publishers tone adult content back under some belief they're protecting their reputation, at the same time, if you're going to spend 50 hours reading for some cartoon sex scenes, there are probably better ways to get your rocks off. Once you've seen one of these scenes you've seen them all, and there's no indication that the writing here is good enough to break that mould. If anything, the story isn't even a romance. Friendship is the far bigger theme, and the point where Riki decides to start dating feels no less forced in almost every case. Only Saya's route feels like a believable romance, and that’s not even part of the main story. As for the removed scenes, it was only obvious in one route where it was meant to be, and that was still better for not having it and leaving it up to your imagination imo. Beyond that, a few images have been altered to hide underwear shots, and in one of those they cropped it in a manner where the scene now looks even worse and more sexual because what they were trying to hide no longer appears to even be there. Was it necessary? No. Does it matter? Again no. It is what it is, but if you want to make a protest by refusing to buy, more power to you, though I doubt anybody with any clout to change these decisions cares. My far bigger gripe is how all the images are zoomed in, likely due to it originally intended for a handheld screen, and since the original images were made at a time when monitors were a lot squarer, you'd have thick black lines taking up the sides of an already small screen. That said, it would have been nice to have the option on which images to use. You can zoom them out in the gallery, but not ingame where it matters, and since the zooms are all centred on the character faces, you lose a lot of details on the edges and the emotional intention behind some scenes, whereby one was obviously drawn to have the joined hands of the two participants to be in the centre of the screen, and the zoom on the faces above relegates that imagery to the bottom behind the text box. A small quibble, sure, but an annoyance nonetheless. Yet for all its flaws, it's a story that's got a lot of charm and hits the emotional chords where it counts. You need some patience and a willingness to invest the time to get the most out of it, but it's totally worth it if you have a shred of empathy and aren’t ashamed to cry. If you're in the neighbourhood for a story about friendship and the passing of the leadership torch, you won't be disappointed with this. And even beyond the story, it's a unique piece of art in the VN world, despite not every innovation landing as well as one might have hoped.