Logic Bombs on Steam - User reviews, Price & Information

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Welcome to a realm of pure logic, where rules are rules and the next step can always be deduced.

Logic Bombs is a logic, puzzle and retro game developed and published by Matthewmatosis.
Released on July 21st 2025 is available only on Windows.

It has received 324 reviews of which 306 were positive and 18 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 4.99€ on Steam.


The Steam community has classified Logic Bombs into these genres:

Media & Screenshots

Get an in-depth look at Logic Bombs through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 2.5 Ghz
  • Memory: 1 GB RAM
  • Graphics: OpenGL 3.2 Capable Device
  • Storage: 20 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
Overall, the game is great. The puzzles are varied, consistently make you realize new ways to deduce more and more information about the grid with less and less to start from and it's great to have multiple available in case a particular puzzle just doesn't click at the moment, There's a few things I would streamline though if I was designing the game; - Make it clear when you've placed too many walls in a row or column - Make it clear when a bomb hits too many monsters - If enough tiles have been crossed out in a row/column to determine where the remaining walls are in that row/column, change the color of the corresponding number. Change it to another color if you've crossed off too many The way I see it, these changes would not make the puzzles any easier but shift the time spent in the game more towards the logical deduction part and away from scanning the grid with your eyes to look for things which should already be obvious, which can sometimes be quite a while on the later 15x15 grid puzzles.
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July 2025
In short, this is an excellent logic puzzler that feels right at home with other pen-and-paper puzzles. Matthew has come up with a novel ruleset that is simple enough to keep straight in your head at all times, while being complicated enough to lead to some really beautiful puzzles. The logical system alone is praiseworthy, but it's truly elevated by a well-paced and well-rounded set of puzzles. "Logic" does come first in the title, and it is important to realize that at its core this is not a game about bombs, this is a game about logic. More abstractly, it's a game that takes place in a square grid containing three different types of objects, where some objects must share a direct line of sight and others must not, and some objects must be in the same connected region and others must not. Illustrating this with bombs blowing up cats gives your brain something more tangible to grasp onto while trying to make sense of how everything in the grid interacts, and using Bomberman-style bombs as a way to visualize connecting or breaking line of sight is inspired. Considering how many puzzles there are, it's remarkable that it feels like almost every puzzle earns its place in the campaign. Every puzzle has some unique quality: a new idea, a familiar idea hiding in plain sight, an exceptionally tough break-in, an obvious break-in but an exceptionally tough conclusion, and so on. Even though some things about the game's presentation strike me as intentionally cold, like logical systems must be rigid and unemotional, it was always clear to me that whatever puzzle I was working through was handcrafted by a person with an appreciation for beauty. The puzzles also introduce ideas and ramp up the difficulty at a very even pace; the only exception I noted was the fifth row, which I think would only be harder than the previous row if you chose not to work any of the puzzle out on paper. Even speaking as someone who has already played a lot of puzzle games and does pen-and-paper logic puzzles pretty regularly, it was a joy to watch mostly empty grids and unassuming arrangements of puzzle elements slowly take shape and fall into order. Given some of the ideas featured in the puzzles, it wouldn't surprise me to learn that the developer has taken up an interest in the sudoku variants that have become popular in recent years. In addition to having a smooth difficulty curve, the game is also the perfect length. I'm aware that at some point in development the game was only going to have 128 or 144 puzzles, and if that had been the case I think it would feel like the game was cut short; having just completed the final row of puzzles, I'm about ready to put this game on the shelf for a while. That said, I do hope to see a puzzle editor in the future. The core ideas are so thoroughly explored throughout the game that I would be surprised to see someone come up with a puzzle concept that isn't at least similar to an existing puzzle, but that's all the more reason to put the puzzle-making tools in the hands of the logic puzzle community, which is populated by deranged sadists. On that note, another reason I'd like to see a puzzle editor released is just so I can try some harder puzzles. The game description promises "a merciless conclusion," but in my experience most of these would be considered only moderately difficult or even "approachable" in the spectrum of logic puzzles. Still, the set of puzzles as a whole is challenging, some lategame puzzles really are tough, and the difficulty is always well handled. One thing I don't like about the Hexcells and Picross games is that the puzzles getting "difficult" usually means the puzzles just get really big. I appreciate that once 15x15 puzzles are introduced they're used sparingly, and that most puzzles continue to be harder versions of the 10x10 puzzles you're already used to. If there's anything the game deserves to be criticized for, it's how barebones the PC port is. Since at its core this is a Game Boy game, in my perspective I'm paying $5 for the ROM and getting another version of the game with mouse input and a hi-res tileset as a bonus, but I definitely sympathize with people who view the ROM as freeware and think the PC port should be more substantial if there's going to be any price tag attached. Personally, I would have liked the ability to color-code cells the way you can in most sudoku apps; it would have been a lot easier to visualize which regions have to be kept apart, or which groups of bombs and which groups of enemies have to be kept together. Even if the developer was willing to compromise on the purity of the game's current state and implement any of the widely suggested quality of life features, it would probably mean losing parity between the PC and Game Boy versions. Another victim of the game's origins is the tutorial. If you ask me, I think the rules as they're presented are perfectly clear and easy to understand. The process of carving out orthogonally-connected regions which can be diagonally adjacent but cannot be orthogonally adjacent is a pretty common logic puzzle setup. However, if you're a player encountering this idea for the very first time, having the rule explained to you in only three words is extremely unhelpful. The tutorials are not worded this way because it's the clearest and most concise way to phrase them, they're worded this way because of the limitations of the Game Boy's resolution; might be obvious but it needs to be said. In keeping with the idea that this is fundamentally a Game Boy game, it may have been a good idea to produce a Game Boy-style manual for the game, where the rules could have been explained more clearly. If struggling players could be told to just read the manual, there could be an option to turn off the in-game tutorials and make the game's presentation a little cleaner. While we're at it, there could be also an option to turn off the background information that appears around many puzzles. I like this as visual flair, and the things pointed out may as well be given information, but I would usually find myself manually verifying all of the line and bomb counts anyway, and I can imagine some logic puzzle player who would want to make their way through the game entirely free of assistance. Since I've been familiar with this developer's writing on games for a long time, I probably would have played and tried to enjoy his debut game no matter what it was. I was very lucky that this game ended up being right up my alley. For now I'll have to say farewell to a realm of pure logic, but I genuinely enjoyed my stay. Thanks for a good game, Matthew.
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July 2025
I haven't been so engrossed by a puzzle game since Return of the Obra Dinn. While the presentation is unassuming, the game is far more complex and expansive than it looks. I originally thought that $5 for 160 Sudoku or picross style puzzles steep, but each puzzle here is handcrafted, extremely high quality, and difficult. This is a much more sophisticated game than the games it resembles, and it's more on par with titles like Stephen's Sausage Roll or The Witness in terms of depth. I've only solved the first twenty-five or so puzzles after about 9 hours, and honestly didn't expect even the entire game to last this long. I'm not a pro puzzle game player, but I think this will last most people 50+ hours. There haven't been any filler puzzles so far. Each requires the player to extrapolate a new concept from the game's seven rules. This makes puzzles immensely satisfying when you crack them open. I haven't encountered a single puzzle that was just mindlessly filling out the grid using concepts I'd already learned. The game's explicit rules are pretty straightforward and easy to memorize. They seemed kind of random at first and there's only a very light theme connecting them. However, in practice, they present a really satisfying mix of number relationships, process of elimination, and spatial reasoning. Often, puzzles will ask you to look at them through a completely different lens as you fill them in and apply different rules. In my opinion, this makes the game a lot more fun than games like Minesweeper, Sudoku, Picross, etc. since you're never doing the same kind of thinking for too long. I've already gotten my money's worth even from what I played so far, and I've still got over 130 puzzles left. It's frankly kind of staggering how much content is here. Highly recommend.
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July 2025
Logic Bombs answers an age old question: What if Picross was about blowing up cats? Very enjoyable, loving the idea. Edit: Good bit in, still appreciating the puzzle mechanics. I'd appreciate a 'only fill untouched squares' button (e.g. shift) so that I cant override squares that already have things in them during the same drag action but that's on me for being gungho with my mouse movements. Edit2: He already patched in something to help with the dragging, we stan Matthewmatosis in this house.
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July 2025
A UI element that tells me when a row/column has TOO MANY walls would be very helpful. As it stands I find I spend most of my time counting walls to see which row/column has too many.
Expand the review

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Frequently Asked Questions

Logic Bombs is currently priced at 4.99€ on Steam.

Logic Bombs is currently not on sale. You can purchase it for 4.99€ on Steam.

Logic Bombs received 306 positive votes out of a total of 324 achieving a rating of 8.67.
😎

Logic Bombs was developed and published by Matthewmatosis.

Logic Bombs is playable and fully supported on Windows.

Logic Bombs is not playable on MacOS.

Logic Bombs is not playable on Linux.

Logic Bombs is a single-player game.

Logic Bombs does not currently offer any DLC.

Logic Bombs does not support mods via Steam Workshop.

Logic Bombs does not support Steam Remote Play.

Logic Bombs is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Logic Bombs.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 August 2025 19:15
SteamSpy data 11 August 2025 05:03
Steam price 11 August 2025 05:02
Steam reviews 09 August 2025 11:51

If you'd like to dive deeper into the details about Logic Bombs, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Logic Bombs
  • SteamCharts - Analysis of Logic Bombs concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Logic Bombs compatibility
Logic Bombs
Rating
8.7
306
18
Game modes
Features
Online players
63
Developer
Matthewmatosis
Publisher
Matthewmatosis
Release 21 Jul 2025
Platforms