Lost Eidolons on Steam - User reviews, Price & Information

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Lost Eidolons is a turn-based tactical RPG with a gripping cinematic narrative, set in a waning empire riven by civil war. Take on the role of a charming mercenary captain, Eden, and lead his band of allies through epic encounters on a classic turn-based battlefield.

Lost Eidolons is a jrpg, war and perma death game developed and published by Ocean Drive Studio and Inc..
Released on October 13th 2022 is available only on Windows in 9 languages: English, Korean, German, Spanish - Spain, Portuguese - Brazil, Russian, French, Simplified Chinese and Japanese.

It has received 1,964 reviews of which 1,372 were positive and 592 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 34.99€ on Steam, but you can find it for 0.41€ on Gamivo.


The Steam community has classified Lost Eidolons into these genres:

Media & Screenshots

Get an in-depth look at Lost Eidolons through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 x64
  • Processor: Intel(R) Core(TM) i5-3570 or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 960 or AMD equivalent, 4 GB VRAM
  • DirectX: Version 11
  • Storage: 15 GB available space
  • Sound Card: DirectX compatible sound card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
Alright, I think I'm overdue for a review, seeing how this game got roasted a lot which made me wary at first. To be fair, I initially shared some of the issues, took me a bit before getting into this game for real... and as perhaps shown by my time played, I am truly glad I did. Let's get into the meat of Lost Eidolons: the negative. But also, I would like to develop how, for a lot of it, my opinion changed over time. You are from the get-go being given a rather extensive of characters with stakes that are, at first, hard to get involved in. A lot of dialogues, sometimes drawn-out. Cliches regularly, which may induce some eye-rolling, also the way some of the characters talk feels off for the setting. I initially took a dislike in what I thought it would be, a goodie two-shoes yet snarky hero in a story where "empire bad, rebels good". Yet... I kept playing it, charmed by the evident Fire Emblem-inspired gameplay Lost Eidolons doesn't try to hide from. And the game... surprised me on a lot of layers by not telling the story I thought it would. While the "secondary" cast doesn't get as much, the main ones (well, pretty extensive cast of "main" ones) are given the spotlight, interacting, show personality, and on occasions dialogue goes in unexpected places and makes for a few hidden gems (whoever wrote Gilbert, hats off, absolutely love that character, also slightly unrelated but I wanna mention Ballistar's voice acting, brilliant). And remember that "snarky protagonist who tries too hard to be nice" I mentioned? Yup, that's right: the game is not afraid of actual character growth. Not to get too spoilery here but let's say, first, the attitude gets acknowledged by other characters. While some take a liking for it, and his close mates like to tease him about it, some criticize it or outright mock it. And when you're thinking "this character's too naïve for the setting he is being put in"... Well... let's just say, the story thought so, too, and I was here for it. Okay, there are some downers. I wonder if at some point they wanted to have us play the path of another major character, as there is another big overarching subplot you take no part in which gets eventually resolved in offscreen exposition (not the only time it happens in the game, and not the only subplot which ends up abruptly). You can add some events getting repeated in dialogues ad nauseam, also the introduction of the, let's say, "Viseus dialogues" (again trying to not spoil) suddenly at the middle of the game, like the game didn't know whether it wanted to be choice-based or not. Later in the game, too, you get a bit of repeated narrative beats instead of, whereas I feel like comeuppance could have been spread more throughout the last act (whoever played to the end may know what I mean). That being said, the story gets better as it goes, some characters are really likable and the game occasionally explores unexpected themes about public opinion in times of strife, loyalty, personal feelings vs duty and higher stakes, a lot of pleasantly surprisings turns I didn't at first trust it with taking. Okay, a bit more about the gameplay now. The game follows an asymetric gameloop of turn-based battle and more chill camp time. The latter is sometimes wrapped up when storywise it makes sense for them to be on the rush, but sometimes it will really slow down, give you a lot of dialogues and a couple of little things to do; I recommend taking your time with that one, as in turn you will be able to optimize gear, training, gain and so on. The relationship system seems frustrating at first when you realize you'll NEVER be able to farm it for all companions... but take solace if you're that much of a completionist, you can keep your progress in new game+. The game has a kind of "farming skills" system, where characters get better at certain weapons/armors the more they use them. Once they reach certain thresholds, they get access to new classes. Apart from one class accessible only to Eden, in theory you can have any character reach any class (yup, you can turn hothead big guy Francisco into a Bishop if you so choose), although they fare better in more specific ones. I wish there were more hybrid options (2, a third if you count Eden's special class) but you do get quite a bit of choice nonetheless. And you know what? There is no "useless class", as far as my experimentations went, which means the better option is to have a bit of everything, exactly the way I like it. Also an interesting little gameplay element, you have an amount of "Undo Turn" per mission (if you do the side stuff you unlock more as you go) which allows you to get back to a specific moment of the battle, instead of being able to save mid-battle (well it does save your current battle progress so you can leave it there if you gotta go). Lovely mix, it means you get a bit of leniance while still having to be smart about your decisions and positioning as some batttles are really tough and the AI loves to pick on your weaker members... plus it's a lot faster than having to actually reload, which the savescum I am with low-performance gear really enjoys :P Okay, last bits I can mention: the music is nice, not a lot of different tracks but fitting to the setting, some I truly liked. The graphics seem outdated, cutscenes are a mix of properly animated ones and very stiff static ones with a model showing up to show who's talking, really weird at first but you can easily get past it. However, you occasionally get artworks to illustrate some narrated parts, more realistic and gritty-looking and those are stunning. In short, I recommend Lost Eidolons and wanna give actual credit to the devs who delivered without a triple-A budget. It's a flawed game, sure, but it really has a charm to it. I have not played the second game of the series yet so I can't tell if that's what they did, but I think with a bit more clarity in the overall vision of what they were going for and maybe some dialogues being cut out, it could be even better; however, what it has is an edge and a soul, and it's not afraid to take risks. The game doesn't make it easy for itself by not presenting you with its best in the first couple of hours, but if you feel ready to give it a few more chances, I believe it can change a few minds. "Fight harder, not smarter!" - Francisco "The Bold", giving you terrible advice if you want to finish the game without losses :P
Expand the review
Oct. 2025
Have a little patience and you will be rewarded with a great game. The more I played the more I got immersed in the game and story. The writing felt a bit amateur to begin with but it steadily got me more involved. Lots of likeable characters and dialogue with a good dose of drama in the story. I enjoyed the combat system and character development.
Expand the review
Oct. 2025
Ambitious and quirky game. The combat is really strong, with some levels presenting a real challenge on Hard / Maniac level. The story and characters are mildly cheesy, but also kind of endearing. I found myself caring about the characters, even making sub-optimal squad choices because I thought some characters would want to be in the fight. It has its quirks - for example, there's a system whereby some character classes can develop certain skills above the maximum - assassins develop sword skills further etc.. But then, there's also an ally system, where a non-fighting character still develops XP and skills - so it adds a layer of character management, such that, for example, you can improve an assassin's bow skills by changing their class to sharpshooter and having them ally for a while. Some might find that annoying, but I found it adds another layer. Nicely tough boss battle at the end too :)
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Oct. 2025
This game deserves much better ratings. It doesn't put its best foot forward at the start and it could really use a more eccentric cast, but in many ways it manages to exceed the inspirations it wears on its sleeve. At the start it may just seem like an uninspired Fire Emblem knockoff, but in the strength of its plot, worldbuilding, and gameplay it comes alive into something that's more than the sum of its parts. While it admittedly has some pretty lacking mission design, if it was an actual Fire Emblem game it would rank in my top 5 due to the depth of its subsystems and the strength of its storytelling. I really hope this turns into a series, because though this is a great start there's a ton of room to grow in terms of character writing, art style, and mission design.
Expand the review
Aug. 2025
Just finished, it was fun and worth it on sale. I enjoyed the story overall and when I thought I could predict it, it definitely surprised me a few times with twists. The combat was pretty cool, and I did enjoy the different fights - IE it wasn't all just "Kill them before they kill you". There were mechanics and objectives in alot of the story battles. Played it both on PC and Steam Deck as I played through, worked great on both. I also used Mouse/Keyboard and a PS4 controller and again had no issues at all with either option. My only gripe is I felt they could have done better with the spells and attacks animations. Like for instance Fireball and Pillar of Fire (the next level of the spell) look exactly the same. The taunting attacks seem to just be glowing normal attack animations. I got bored looking at it after a while and there was nothing that was just like "Whoa that was awesome" even with maxed classes/characters. There is alot of character building and story. It got kind of old at the end, though I did enjoy alot of the conversations just running around camp and talking to folks, most conversations were not just 1 liners and stayed true to the characters and relationship with Eden. I thought the gear progression was so-so - most gear was just copies with a tweaked benefit like Magic resist or Physical resist. That said, there are a handful of legendary-type items you can get throughout the story and side quests, and I enjoyed getting a new weapon or piece of armor and trying it out. The spear was pretty awesome and I used the whole game on one of my characters. There is a relationship system that was kind of fun, though you can't do it with all characters in 1 run through. I'm sure they did that to add replayability, but I thought it was lame I couldn't do it all in 1 run through. You do get some cool stuff though for some characters like legendary loot or extra side quests. Lastly, there are some systems that I just did not understand or they weren't implemented well. For instance I never needed gold ever, I had so much I could just buy the best stuff every time. Also randomly there seemed to be some sort of a good/evil mechanic that popped up towards the end, but I have no idea what it did other than possibly change my conversation? Not sure. Probalby won't replay it, but I did enjoy it and I'm glad I finished it.
Expand the review

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Frequently Asked Questions

Lost Eidolons is currently priced at 34.99€ on Steam.

Lost Eidolons is currently not on sale. You can purchase it for 34.99€ on Steam.

Lost Eidolons received 1,372 positive votes out of a total of 1,964 achieving a rating of 6.78.
😐

Lost Eidolons was developed and published by Ocean Drive Studio and Inc..

Lost Eidolons is playable and fully supported on Windows.

Lost Eidolons is not playable on MacOS.

Lost Eidolons is not playable on Linux.

Lost Eidolons is a single-player game.

There are 2 DLCs available for Lost Eidolons. Explore additional content available for Lost Eidolons on Steam.

Lost Eidolons does not support mods via Steam Workshop.

Lost Eidolons does not support Steam Remote Play.

Lost Eidolons is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Lost Eidolons.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 March 2026 12:03
SteamSpy data 14 March 2026 12:30
Steam price 15 March 2026 04:32
Steam reviews 13 March 2026 08:05

If you'd like to dive deeper into the details about Lost Eidolons, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Lost Eidolons
  • SteamCharts - Analysis of Lost Eidolons concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Lost Eidolons compatibility
Lost Eidolons
Rating
6.8
1,372
592
Game modes
Features
Online players
33
Developer
Ocean Drive Studio, Inc.
Publisher
Ocean Drive Studio, Inc.
Release 13 Oct 2022
Platforms
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