Lucky Hunter on Steam - User reviews, Price & Information

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Lucky Hunter is a deck-building auto battler Roguelike game. Your pieces are automatically played on the board, and players will focus on building unique decks and artifacts, making the best of the synergies between pieces to defeat increasingly powerful prey.

Lucky Hunter is a deckbuilding, roguelike deckbuilder and automation game developed by 159 Studio and published by indienova.
Released on November 04th 2024 is available on Windows and MacOS in 5 languages: English, Simplified Chinese, Traditional Chinese, Japanese and German.

It has received 424 reviews of which 390 were positive and 34 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 5.89€ on Steam.


The Steam community has classified Lucky Hunter into these genres:

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 or above
  • Processor: 1.6GHz
  • Memory: 1 GB RAM
  • DirectX: Version 11
  • Storage: 500 MB available space
MacOS
  • OS: Mac OS X 10.6 or above
  • Processor: 1.6GHz
  • Memory: 1 GB RAM
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
Lucky Hunter, developed by 159 Studio and published by indienova, is a roguelike deck-building experience that merges auto-battler mechanics with strategic route planning and procedural progression. Rather than placing emphasis on real-time player input during combat, the game challenges you to construct an effective lineup of pieces, manage synergies, and navigate branching maps that determine the rhythm and difficulty of each run. The result is a tightly designed loop built around preparation, adaptation, and the ever-present tension between careful planning and unpredictable luck. The game unfolds in a world ravaged by monstrous forces, where hunters rise to challenge increasingly powerful adversaries across diverse landscapes. Forests, deserts, volcanic regions, icy peaks, and corrupted territories provide environmental variety, though the narrative serves more as thematic scaffolding than as a deeply layered storyline. You assume the role of a hunter stepping into a legacy of conflict against overwhelming threats. While the plot remains understated, it reinforces the sense of progression as each successful run feels like reclaiming another fragment of a fractured world. Gameplay centers on constructing a board of pieces placed on a grid. Once combat begins, your pieces act automatically, executing attacks and abilities based on their type and position. The strategic depth lies in how you assemble and upgrade these pieces. Matching identical units merges them into stronger forms, rewarding thoughtful accumulation rather than impulsive collection. Each run presents new opportunities through relics, artifacts, shops, and random events scattered along branching map paths. Choosing whether to pursue a risky elite encounter or a safer resource node can dramatically shape your trajectory. These decisions give each run its own character, blending long-term planning with moment-to-moment risk assessment. Synergy plays a crucial role in elevating a mediocre lineup into a devastating force. Certain combinations amplify effects, trigger chain reactions, or create sustained damage strategies that dominate late-game encounters. The satisfaction of watching a carefully assembled board execute flawlessly against a difficult opponent is one of the game’s strongest rewards. At the same time, the procedural nature of drops and events introduces a layer of unpredictability. Some runs may offer ideal combinations early, while others demand creative improvisation to survive. This interplay between control and randomness defines the game’s roguelike identity. Meta-progression adds longevity beyond individual hunts. Even unsuccessful runs contribute to unlockable content, expanded options, or incremental advantages that improve future attempts. This structure ensures that progress feels cumulative rather than punishing. An Endless mode extends replayability further, allowing skilled players to push their builds to extreme limits against escalating waves of enemies. The steady escalation of challenge encourages experimentation with different strategies and archetypes. Visually, Lucky Hunter adopts a clean and colorful 2D aesthetic that prioritizes readability. Characters and enemies are stylized rather than hyper-detailed, making it easy to track actions on the grid even as battles become chaotic. The interface is straightforward, presenting relic effects, synergies, and unit upgrades in a clear format that supports strategic decision-making. Sound design and music reinforce the energetic pace of combat while maintaining a light, accessible tone. While the game excels in its core loop, its simplicity may not satisfy players seeking intricate narrative arcs or deeply complex tactical systems. The balance between luck and skill can occasionally feel uneven, particularly when key relics or pieces fail to appear. However, these elements are consistent with the genre’s philosophy, and part of the challenge lies in adapting to imperfect circumstances. Ultimately, Lucky Hunter stands out as a compelling fusion of auto-battler mechanics and roguelike deck-building structure. It offers a strategic experience that is easy to grasp yet difficult to master, driven by synergy crafting and risk-based decision-making. For players who enjoy iterative experimentation, dynamic board-building, and the addictive pursuit of one more run, it provides a satisfying and replayable adventure that rewards both calculation and daring. Rating: 8/10
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Jan. 2026
Decent game, pretty straight forward. Casual option for people who just want to pick a strategy and stick to it.
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Aug. 2025
Deserves more attention. Compelling & hard to put down, but has some balance issues which become glaringly obvious in Endless mode. Grinding to talent completion will take quite awhile; each run takes 20-30m. The English translations are also not-so-great. That said, it's well worth the money. I've gotten 15hrs out of it so far, and expect to get to 20 at least. Mod or Steam Workshop support would add a ton of replay value.
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April 2025
It is absolutely criminal how hard it goes. This is the ♥♥♥♥. Insanely good. But infusions are kinda meh, pretty giga meh as a mechanic. Pretty fast as a player you better start skipping turns instead of adding new items into your deck. It is worth its money, but needs just a little bit of a push to be a titan. Also, scaling based on current stats of the player sometimes feels ass
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April 2025
There's a good amount of game here packed at a reasonable price. It's a deckbuilder roguelite with the interesting premise of having a grid you randomly place your pieces on. As you fill your deck - and thus, the board - what you're doing in battle increases. Empty spaces provide no benefit, so picking any card to fill the space is a plus. As you get MORE cards than there are spaces, though, which pieces end up on the board and which ones stay in your deck become important. With the number of cards that summon other cards, this may be an issue. Long-term, there are a lot of very weird design choices that will limit how far you can take a run for no apparent reason, but up until the intended "victory" point, it's a lot of fun. Usually. In terms of game length, the normal length seems just a bit short, there is an unlimited mode, but it's incredibly unbalanced. It's something that everybody would ask for if it DIDN'T exist, but it does feel a bit bad in the current state. I can't really fault it, as it's clear you're not really supposed to make it that far. But it is annoying that there's an achievement for making it to stage 159 and as far as I can tell the main strategies people used to reach that originally have been patched. The issue I run into is that the best way to scale damage is by using cards which deal percentage damage, but on my best run the enemies had trillions of health bars, making 5% ... basically nothing, as it is 5% of a single health bar. As near as I can tell you'd have to skirt the line of just barely defeating the enemies, also without them having the chance to hit you back. Defensive mechanics are entirely worthless at that point in the game, you will be eventually be killed in one hit no matter what your build is as the enemies rather quickly outgrow every means you have of increasing your survivability. There exist some items to prevent this, but they're limited and can't be obtained reliably to weather every encounter with them when you reach the point you need them. tl;dr if your run is going really well, the enemies will scale based on exactly how well you're doing, which kind of ruins the game for long runs, but you've already seen everything there is to see before you reach that point (usually) so hopefully this gets patched but as it stands it's not a bad pickup if you like this type of game. Just be aware that it is not balanced for a fun endless mode and that mode possibly shouldn't even exist in the current state.
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Frequently Asked Questions

Lucky Hunter is currently priced at 5.89€ on Steam.

Lucky Hunter is currently not on sale. You can purchase it for 5.89€ on Steam.

Lucky Hunter received 390 positive votes out of a total of 424 achieving a rating of 8.52.
😎

Lucky Hunter was developed by 159 Studio and published by indienova.

Lucky Hunter is playable and fully supported on Windows.

Lucky Hunter is playable and fully supported on MacOS.

Lucky Hunter is not playable on Linux.

Lucky Hunter is a single-player game.

Lucky Hunter does not currently offer any DLC.

Lucky Hunter does not support mods via Steam Workshop.

Lucky Hunter does not support Steam Remote Play.

Lucky Hunter is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Lucky Hunter.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 March 2026 11:15
SteamSpy data 10 March 2026 01:35
Steam price 15 March 2026 04:21
Steam reviews 15 March 2026 04:01

If you'd like to dive deeper into the details about Lucky Hunter, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Lucky Hunter
  • SteamCharts - Analysis of Lucky Hunter concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Lucky Hunter compatibility
Lucky Hunter
Rating
8.5
390
34
Game modes
Features
Online players
9
Developer
159 Studio
Publisher
indienova
Release 04 Nov 2024
Platforms