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Shadowveil: Legend of The Five Rings on Steam

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Train unique samurai, embark on missions, and play the cards dealt each run on an epic roguelite adventure in the Legend of the Five Rings universe. Each defeat opens new strategic skill tree options and more powerful cards to face the growing threat in the Shadowlands.

Shadowveil: Legend of The Five Rings is a adventure, roguelite and strategy game developed by Palindrome Interactive and published by Palindrome Interactive, Amplifier Studios and THQ Nordic.
Released on March 04th 2025 is available only on Windows in 7 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil and Simplified Chinese.

It has received 469 reviews of which 347 were positive and 122 were negative resulting in a rating of 7.0 out of 10. 😊

The game is currently priced at 24.99€ on Steam, but you can find it for 9.10€ on Eneba.


The Steam community has classified Shadowveil: Legend of The Five Rings into these genres:


Here is the detailed breakdown of supported languages for Shadowveil: Legend of The Five Rings:

UI Subtitle Audio
English
German
French
Italian
Spanish - Spain
Simplified Chinese
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Shadowveil: Legend of The Five Rings through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5 2500 / AMD FX-4350 or equivalent
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1070 / AMD RX 580 with 6GB of VRAM or equivalent
  • DirectX: Version 12
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

15 hours played
June 2026
10 hours in and really enjoying it. It does take a few runs to get the hang of what everything means, but once you figure it out it is a fun game, with a good story elements and some fun synergies and mechanics to work through.
14 hours played
May 2026
Shadowveil: Legend of The Five Rings is a roguelite strategy game that successfully combines autobattler mechanics, tactical squad management, RPG progression, and deckbuilding-inspired systems into a surprisingly layered experience. Developed by Palindrome Interactive and published by Palindrome Interactive, Amplifier Studios, and THQ Nordic, the game takes place within the long-running Legend of the Five Rings universe and focuses on the Crab Clan’s desperate struggle against the horrors emerging from the Shadowlands. While the idea of mixing autobattling with tactical RPG mechanics may initially sound overly complicated, Shadowveil manages to blend its systems together in a way that feels rewarding, strategic, and highly replayable once players fully understand how everything connects. The gameplay revolves around leading a squad of warriors through dangerous expeditions into corrupted territory while gradually improving the group through cards, abilities, upgrades, equipment, and new recruits. Battles unfold automatically once combat begins, but nearly every important decision happens before the fight starts. Players must carefully position units across hexagonal battlefields, assign abilities, manage synergies between classes, and prepare formations capable of surviving increasingly dangerous encounters. This emphasis on preparation gives the game a very different rhythm compared to traditional action-focused roguelites because victories are determined more by planning and strategic understanding than by fast reflexes. One of the game’s strongest features is its tactical positioning system. Terrain bonuses, chokepoints, elevation, and unit placement all have a major impact on how battles unfold. Some units perform best on the front lines absorbing pressure, while others rely on positioning advantages to maximize ranged attacks, support skills, or area control abilities. Watching a carefully constructed formation execute a successful strategy automatically can be incredibly satisfying because every successful encounter feels like the result of thoughtful preparation rather than random luck. The autobattler mechanics work well precisely because the game gives players meaningful control over strategic setup before combat begins. The class variety adds another layer of depth to squad building. Different warrior types specialize in completely different combat roles, ranging from aggressive berserkers and heavily armored defenders to tacticians, scouts, support specialists, and supernatural hunters. Combining these units effectively becomes one of the game’s central challenges. Some squad compositions focus on overwhelming enemies quickly through aggressive offense, while others prioritize survival, crowd control, status effects, or trap-based tactics. Experimenting with different formations and synergies remains consistently engaging because even small adjustments to squad composition can dramatically affect the outcome of difficult encounters. The roguelite structure complements the strategy systems extremely well. During expeditions, players collect cards, passive bonuses, equipment upgrades, and new abilities that gradually transform their squad into a far more capable fighting force. Failed runs still reward progression resources that unlock additional units, upgrades, and long-term improvements back at the watchtower hub. This creates a satisfying balance between immediate run-based progression and broader long-term advancement. Every failed expedition still feels meaningful because players usually leave with stronger options and a better understanding of how different mechanics interact. One of the most impressive aspects of Shadowveil is its worldbuilding. Even players unfamiliar with the Legend of the Five Rings setting can quickly appreciate the game’s dark feudal Japanese-inspired fantasy atmosphere. The Shadowlands feel genuinely dangerous and corrupted, filled with grotesque creatures, ruined landscapes, and supernatural threats constantly pressuring the Crab Clan’s defenses. Dialogue and character interactions help establish a strong sense of duty, sacrifice, and military discipline that reinforces the game’s tone. The setting feels more grounded and culturally distinct than many generic fantasy roguelites, giving the game a memorable identity beyond its mechanical systems. Visually, the game adopts a stylized watercolor-inspired art direction combined with expressive character portraits and detailed environments. The presentation has a slightly painterly quality that helps the world feel atmospheric and mythological without sacrificing battlefield readability. Enemy designs are varied and unsettling, while the battlefield effects and animations make combat visually engaging despite the lack of direct player control during fights. The art style may initially seem understated compared to more flashy strategy games, but it gradually becomes one of the game’s strongest aesthetic features. The soundtrack and sound design also contribute heavily to the atmosphere. Traditional-inspired music blends well with darker orchestral elements, creating a constant sense of tension and looming danger throughout expeditions. Voice acting helps give the main characters personality, and quieter moments between battles reinforce the feeling that the Crab Clan is fighting a desperate war against overwhelming corruption. The game does an excellent job of maintaining mood and immersion even during slower management sections. However, Shadowveil is not without flaws. The autobattler mechanics will likely divide players more than any other aspect of the game. Since units act automatically once combat begins, players occasionally have to watch carefully planned strategies collapse because of questionable AI decisions or poor target prioritization. Some battles feel frustrating not because the strategy itself was flawed, but because units behaved unpredictably during critical moments. Players who strongly prefer direct tactical control may struggle to fully enjoy the game’s automated combat structure. The learning curve is another issue. Shadowveil introduces numerous interconnected systems involving cards, positioning, formations, classes, upgrades, masteries, and resources, but the tutorials do not always explain these mechanics clearly enough. Early defeats can feel punishing until players fully understand how positioning and squad synergy influence combat outcomes. The amount of information players must manage simultaneously may overwhelm newcomers during the first several hours. Balance and pacing occasionally become inconsistent as well. Certain unit combinations and upgrade paths are dramatically more effective than others, making some strategies noticeably dominant once discovered. Enemy variety also begins to feel repetitive during longer play sessions, especially once players settle into optimized squad compositions. Some runs become far easier or harder depending on early rewards and upgrade opportunities, which occasionally creates uneven difficulty progression. The interface also has rough edges. Roster management, menu navigation, and squad organization can sometimes feel clunky, especially during extended sessions where players constantly swap units and compare upgrades. Technical issues such as long loading times and occasional bugs further contribute to the feeling that the game could use additional polish in certain areas. For fans of strategy roguelites, squad-based combat, and fantasy settings inspired by samurai mythology, Shadowveil offers a strong blend of replayability, tactical experimentation, and immersive atmosphere. It may occasionally struggle with balance and interface polish, but its strategic depth and unique setting help it stand out as one of the more interesting hybrid strategy games released in recent years. Rating: 7/10
92 hours played
March 2026
Fantastic game, really enjoyed playing hours of it. Wish a different publisher owned it and we could get more of this game.
22 hours played
Feb. 2026
Entertaining game. The only frustrating thing is that - due to the plotline - you end up "falling back" at the end of a run even if you've built an unstoppable fortress that the final boss can't even damage let alone kill. At some point if you're overkilling the boss, it'd be great for it to say "you know what, actually you *are* stronger than this oni. Finish the poor bastard off." I recognize that this is infeasible due to the nature of the plot, but I would get very disappointed when I'd have an amazing run and it ended with my invincible army deciding to fall back despite being uninjured.
28 hours played
Feb. 2026
It's a good tactics game - if you like the genre, you wont be disappointed. As a matter of fact I was rather positively surprised. Definitely worth a try imo

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Frequently Asked Questions

Shadowveil: Legend of The Five Rings is currently priced at 24.99€ on Steam.

No, Shadowveil: Legend of The Five Rings is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Shadowveil: Legend of The Five Rings received 347 positive votes out of a total of 469 achieving a rating of 7.02.
😊

Shadowveil: Legend of The Five Rings was developed by Palindrome Interactive and published by Palindrome Interactive, Amplifier Studios and THQ Nordic.

Yes, Shadowveil: Legend of The Five Rings is playable and fully supported on Windows.

No, Shadowveil: Legend of The Five Rings is not playable on MacOS.

No, Shadowveil: Legend of The Five Rings is not playable on Linux.

No, Shadowveil: Legend of The Five Rings is not playable on Steam Deck.

This information about Shadowveil: Legend of The Five Rings is not available yet.

No, Shadowveil: Legend of The Five Rings does not support VR.

Shadowveil: Legend of The Five Rings is a single-player game.

Yes, there are 3 DLCs available for Shadowveil: Legend of The Five Rings. Explore additional content available for Shadowveil: Legend of The Five Rings on Steam.

No, Shadowveil: Legend of The Five Rings does not support mods via Steam Workshop.

No, Shadowveil: Legend of The Five Rings does not support Steam Remote Play.

Yes, Shadowveil: Legend of The Five Rings is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Shadowveil: Legend of The Five Rings.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 October 2026 21:08 UTC
SteamSpy data 25 October 2026 12:32 UTC
Steam price 26 October 2026 20:17 UTC
Steam reviews 19 October 2026 21:45 UTC

If you'd like to dive deeper into the details about Shadowveil: Legend of The Five Rings, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Shadowveil: Legend of The Five Rings
  • SteamCharts - Analysis of Shadowveil: Legend of The Five Rings concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Shadowveil: Legend of The Five Rings compatibility
Shadowveil: Legend of The Five Rings
Rating
7.0
347
122
Game modes
Features
Online players
2
Developer
Palindrome Interactive
Publisher
Palindrome Interactive, Amplifier Studios, THQ Nordic
Release 04 Mar 2025
Platforms
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