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Lunar Eclipse on Steam - User reviews, Price & Information

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Explore dark locations, solve puzzles, and uncover a gripping story. Fight or evade bloodthirsty zombies using wit and agility. Immerse yourself in a tense adventure with a charming blonde heroine in a chilling, atmospheric world.

Lunar Eclipse is a female protagonist, early access and third person game developed and published by Black Rabbit's Tales.
Released on June 04th 2025 is available only on Windows in 6 languages: English, Russian, Ukrainian, Simplified Chinese, Japanese and German.

It has received 832 reviews of which 694 were positive and 138 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 14.79€ on Steam.


The Steam community has classified Lunar Eclipse into these genres:

Media & Screenshots

Get an in-depth look at Lunar Eclipse through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10, 11 (64bit) or later
  • Processor: Intel Core i5-8400 / AMD Ryzen 3 3300X
  • Memory: 4096 MB RAM
  • Graphics: NVIDIA GeForce GTX 1070 / AMD Radeon RX 580 (8GB VRAM)
  • DirectX: Version 12
  • Storage: 2 GB available space
  • Additional Notes: To achieve optimal performance on minimal required hardware, I recommend playing at 1080p with Resolution Scale set to ~65% and all graphics settings on High. This should provide a smooth 60 FPS experience with good visual quality. Use this configuration as a starting point and adjust settings accordingly if your hardware is below or above the minimum requirements.

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

22 hours played
May 2026
I didn’t expect Lunar Eclipse to be this cozy — and that’s probably what surprised me the most. Beneath the survival horror atmosphere, there’s a genuinely comforting and emotional experience with far more depth than it initially seems to have. The protagonist is beautifully written, with real emotional complexity, and the story slowly reveals itself in a way that kept me completely invested from start to finish. The game balances tension and warmth incredibly well, which is something very few horror games manage to achieve. On a technical level, the optimization is excellent. The visuals are gorgeous, and the game runs smoothly across different kinds of hardware, which honestly deserves praise on its own these days. What really made me fall in love with the game, though, was how much personality it has. The cozy storytelling, the depth of the main character, the beautiful atmosphere, and even the ability to craft outfits — all of it feels thoughtful and genuinely charming. This is easily the best game I’ve played this year. I’m already desperately waiting for the future episodes, and I want to thank Sydney, the developer, for all the passion and effort poured into this project.
20 hours played
Feb. 2026
Lunar Eclipse is a small indie game on Steam developed almost entirely by a single person, and that alone deserves respect. At the time of this review, the game can be fully completed in roughly two-three hours. While there is clearly a lot of story content still missing, the game is already very polished and fully playable. I did not encounter any bugs or technical issues during my playthrough, which is honestly impressive for a project of this size. The core idea behind the game is very strong. Visually, it looks great. The graphics are well made, the attention to detail is excellent, and the overall atmosphere of the game is beautiful and oddly soothing at the same time. The heroine is quite funny and really charming. There is a clothing system that lets you change outfits, and a stamina bar that is consumed when running or attacking. That said, this is not an action-focused game at all. If you go in expecting fast-paced combat, you will likely be disappointed. Lunar Eclipse feels much closer to a puzzle and reflection game, very reminiscent of early PS1-era Resident Evil titles, but presented in full 3D. Slow movement, and careful exploration are clearly intentional. Unfortunately, the game suffers a bit from comparisons to other titles like "The Killing Antidote". On the surface, there are similarities such as camera angles, a customizable character, zombies, and abandoned laboratories. However, the focus could not be more different. This game is not about action, and I think many players may misjudge it because of those comparisons ! Movement is intentionally clunky. The heroine is slow, her attacks take time, and dodging feels heavy. Combat is easily the weakest part of the experience right now. Enemies barely react when being hit, and encounters often boil down to hitting an enemy a few times, backing away, then repeating the exact same pattern. It strongly reminds me of doing knife-only runs in old Resident Evil games, where combat feels more like a chore than a challenge. For now, the killing aspect is simply not very engaging. If the developer plans to continue expanding the game, I really hope they rethink how combat is handled. This does not mean turning the game into a fast-paced shooter, but perhaps introducing a limited shooting mechanic could help. Considering the heroine is a young girl with no combat experience, things like poor aim, scarce ammunition, or unreliable weapons could fit the tone perfectly and add tension instead of action-heavy gameplay. That said, the puzzle design is genuinely good. Some puzzles are challenging and took me quite a while to solve, which I appreciated a lot. Occasionally, they can feel confusing, especially if you do not think the same way as the creator, but that is also part of the charm of indie puzzle design. Overall, Lunar Eclipse already has a solid foundation. The atmosphere, visuals, and puzzle design are strong, and the game feels lovingly crafted. While combat needs improvement, what is currently there shows a lot of promise. I am very curious to see where the developer takes this project next.
18 hours played
Dec. 2025
the style and design is really good and worth investing into if you like games like the killing antidote
8 hours played
Dec. 2025
The game is really good, but is only partially finished. Pros: -The game runs great and is surprisingly polished! -The game is visually gorgeous and is really fun! -Slow, methodical puzzle game. -most puzzles were challenging enough without being too obtuse. -They hook you with the hot protagonist, then the story is actually sweet and heartwarming. Cons: -Game is not yet finished, this is really more of a long demo than a game. -A couple of the puzzles don't offer enough to solve without a huge leap in logic. -Controls are a bit stiff, but not bad at all. -The codes for the lockers in the Men's locker room by the pool need more of a hint! Drove me crazy trying to figure those out! Had to search for a guide. Verdict: I can't wait to play the finished game and I look forward to it's launch! This is NOT an action game like Killing Antidote, it's a slower puzzle game. If that's your jam, you'll like this game. If you're patient and want to support the devs, buy it. If you're hoping for a complete experience, wishlist and wait. At this point, the game only consists of the starting area from the demo, a basement area, and a small mansion-like area. The last area doesn't have any enemies. Guns are coming in the future, but for now, you only get a knife. In it's current state, it's absolutely not worth the $15. But like I said at the start, it's surprisingly polished and if the final product is as good as this extended demo, it's going to be a great game!
14 hours played
Nov. 2025
early access review: game has a lot of promise, it looks good and character animations are nice and I greatly enjoy finding and crafting outfits and the extra plushy collectables for the extra-sluethy is nice. (maybe turn down the specular on the characters hair though) However, Combat is pretty terrible, I can see what the dev is going for but once you get down dodging and attacking, it's just slow, repetitive and boring. Also stamina is extremely bad, it doesn't matter in 98% of enemy encounters and only serves to stop you from sprinting everywhere but gets extremely irritating when you are missing the one item to progress and are running around in circles for actual hours because you have to stop every 6-10 seconds to let your stamina recharge. Because of this and other backtracking and the potential of running past an item 2 dozen times, the game feels extremely padded and ruins the potential for replayability, and this goes into my next point, the puzzles. The emphasis in this game is the puzzles, there are some good and enjoyable puzzles and some clever yet obviously hidden in plain site solutions for others. There are some ok puzzles and then there are the obscure. The first puzzle in the game makes no sense, and I get it, resident evil has puzzles that make no sense either, but those puzzles are enjoyable to figure out. The first puzzle has been adjusted at least twice from information I saw due to feedback, this basically just confirms to me that the puzzle is just too obscure and it's not just me, but it wasn't completely horrible and I was able to eventually figure it out, but there is another puzzle later in the game in the dressing room that is even more obscure, and currently the steps on the hint are out of order so even if you happen to figure it out, you still won't get it (which im sure will be fixed), but the solution was also just given to the player but in a completely not obvious way (and you don't want it too obvious, but barely anyone is going to think of that), and then in the other dressing room there is a similarily obscure puzzle and IIRC the reward for it is some mats and maybe an outfit book (so optional), the thing these all have in common are 4 digit codes, and there's like 4 of them, with really obscure hints (but even more 4 digit codes everywhere else too, so many 4 digit codes). This was the first part that really ruined the flow of the game for me. The second part was the cafeteria key. Without spoiling it completely, you have to interact with an object while looking at it from a specific angle, if you interact with the object without looking at it a specific way, the character will just give a description of the object making you think it's like every other nothing object in the game that the character can comment on. I wasted litteral hours looking for this item I needed and didn't even interact with it after it did nothing the first time, and this kinda leads into my next point, which is forcing the character to hit certain triggers before they can get the item, the first example is the first knife, you have to interact with 2 different areas before you can even interact with the knife. You should just have a bunch of places you can look for the knife, but if I happen to pick where the knife is the first time, I should be able to, but the prompt literally doesn't appear until I interact with the other 2. My only other gripe with the game is having to do a boring loop to farm zombies to get mats for crafting outfits, and I'm sure there will be more areas later on with zombies so it won't be as big of an issue, but there are barely any crafting materials otherwise, sometimes you can find them in small quantities laying around, or you can get small amounts for certain puzzle rewards, but those amounts aren't even worth getting because you still have to go farm zombies. With the amount of mats required to craft outfits, they should be scattered everywhere, and I should be rewarded for running around wall-humping to check everything like it's OG Doom, or like if you find a plushy, you also get some materials. Because currently if you don't spend any time searching or figuring out puzzles, you can run through the whole game in 30 minutes, if you want to craft all the outfits, you need to grind for at least 2 hours or more. It took me 10 hours to beat all the content currently in the game, and I didn't craft all the outfits. I legitimately spent 3+ hours just running around because I was missing an item. What's here should realistically take 3 hours on a first playthrough, so to me it feels extremely padded, and I get everyone won't have my experience, and I know I'm sounding poo-poo but I really like the game, im just critical on what I don't like about it, all the things I don't like ruin the flow of the game and make it just feel like unnecessary padding which kills replayability. When the game is released I will write a new review, but as it stands right now I still really enjoyed it enough to actually waste several hours trying to finish it and I look forward to the finished game and more outfits! I liked mostly all of them and I hope the finished game will have even more lewd outfits, but also some nice outfits like the red dress too. Seems like it's just a single dev too, so credit where it's due. Most single dev games like this are super jank. Edit: I reported some bugs and had a short convo with the dev and there was literally a patch the next morning that fixed both of the issues with stamina (draining while running against a wall and also draining too fast in general, apparently it was tied to framerate). So the issue I had with constantly running out of stamina was because my FPS was high and the dev said they usually play locked at 60fps. This is fixed now. Definitely sets a good tone for listening to feedback and I greatly appreciate it. Game might not be a slog to replay now.

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Frequently Asked Questions

Lunar Eclipse is currently priced at 14.79€ on Steam.

No, Lunar Eclipse is currently not on sale. You can purchase it for 14.79€ on Steam.

Yes, Lunar Eclipse received 694 positive votes out of a total of 832 achieving a rating of 7.90.
😊

Lunar Eclipse was developed and published by Black Rabbit's Tales.

Yes, Lunar Eclipse is playable and fully supported on Windows.

No, Lunar Eclipse is not playable on MacOS.

No, Lunar Eclipse is not playable on Linux.

This information about Lunar Eclipse is not available yet.

This information about Lunar Eclipse is not available yet.

No, Lunar Eclipse does not support VR.

Lunar Eclipse is a single-player game.

No, Lunar Eclipse does not currently offer any DLC.

No, Lunar Eclipse does not support mods via Steam Workshop.

No, Lunar Eclipse does not support Steam Remote Play.

Yes, Lunar Eclipse is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Lunar Eclipse.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 September 2026 06:00 UTC
SteamSpy data 11 September 2026 18:30 UTC
Steam price 12 September 2026 10:51 UTC
Steam reviews 10 September 2026 19:56 UTC

If you'd like to dive deeper into the details about Lunar Eclipse, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Lunar Eclipse
  • SteamCharts - Analysis of Lunar Eclipse concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Lunar Eclipse compatibility
Lunar Eclipse
Rating
7.9
694
138
Game modes
Features
Online players
11
Developer
Black Rabbit's Tales
Publisher
Black Rabbit's Tales
Release 04 Jun 2025
Platforms