Lynked: Banner of the Spark on Steam - User reviews, Price & Information

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Build a bright new world alongside a band of rescued robot buddies! In this colorful action RPG, battle waves of enemies in solo or co-op, then return home and use their parts to craft a thriving town. Assemble your crew and grow stronger with each new adventure!

Lynked: Banner of the Spark is a building, rogue-lite and action rpg game developed by FuzzyBot and published by Dreamhaven.
Released on May 22nd 2025 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 303 reviews of which 262 were positive and 41 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 22.99€ on Steam.


The Steam community has classified Lynked: Banner of the Spark into these genres:

Media & Screenshots

Get an in-depth look at Lynked: Banner of the Spark through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-9 Gen / AMD Ryzen 3 4100 4 cores 3.8 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX570 4GB
  • DirectX: Version 12
  • Storage: 11 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
I found this game right when I needed to. I don't even remember purchasing it, I was browsing my library for games that look like they'd play well on my Steam Deck during camp trip outings or from the comfort of my bed, and added this title to that list. Ironically, I started my playthrough on my desktop on a 40" display with dedicated audio hardware to power a sound system befitting a living room entertainment center -- not what I anticipated this game to be fitted for, but my mind is abuzz with thoughts and stressors of life and none of the AAA titles in my backlog collection are able to hold my attention. Each blockbuster, overwhelmingly positively reviewed game in my lineup as seemingly impossible to approach as the next, leaving me saddled with analysis paralysis as even the endeavor of downloading 100GB of a game seems like a commitment that is surely to be let down with another 10 minutes of gameplay before ultimately deciding I've had enough. This game... I had no idea what to expect going into it -- in fact it's almost ambiguous based on the Steam store listing what genre of game this even is... but what's a couple gigs to try something before giving up and finally resigning myself to the dishes? It's magic. Maybe it has just somehow nailed the amalgamation of influences that defined my childhood gaming experiences, but somehow I was hit with a rush of nostalgic zeal from the very beginning and it hasn't let up. Future-tropic corridors littered with digitized combatants that invoke precious memories of Digimon World 4 and Megaman Battle Network; Cutesy human-robot friendships that somehow reminded me that C.U.B.I.X: Robots for Everyone was a game that exists and that I had once played and thoroughly enjoyed. Culminating in an escape from the tutorial area (which introduced the game's semi-simplistic but ridiculously satisfying combat mechanics) that led to emancipation from a retro-future prison to a player-editable hubworld that instantaneously invoked the most warm, homely reminisence of the Animal Crossing and Harvest Moon series, complete with resource gathering, furniture shopping, and catching this game's equivalent of bugs and fish which are, quintessentially, their robotic counterparts. The presentation of this game is leagues above what I expected. It isn't lost on me how difficult it is for a game to feel this polished, and cohesive as a package. The art direction of the game's worlds and characters is as lively as it is cartoonish and wholly futuristic. The user interfaces are beautifully crafted and blend diegetically with the world you inhabit, never taking you out of the experience for even a moment. The sound design is populated by whirs, blips and beeps that keep with the toy-like roboticism of the game's world, but are also accompanied by organic sounds of your multi-tool chopping wood, and chipping at stone in a way that consciously signifies the persisting natural elements. This is further bolstered by the wonderful soundtrack, which enhances this theme by combining soothing finger-picked guitar melodies with accompanying synthesizers that range from wistful chord progressions to low hums underlining the overall tone. Maybe this game has varying motifs that specifically hit home for me, and my initial enjoyment of this presentation is anomalous to the everyman who might fail to connect with it so vehemently, I can't say. What I can say for sure here is, wow, this is truly something special. Also, there's a review for this game which read that the poster's enjoyment was completely dismantled by a thin black outline that adorns the main character of the game. While I find it wildly hyperbolic to discredit everything else this game does so well -- to the extent of reviewing it negatively, which is even more dishearteningly weighted due to the low review volume this game has -- I would like to note that I agree the visual design is more cohesive when that outline is removed WHICH IS A SETTING CLEARLY DENOTED IN THE OPTIONS MENU!! I'll update this review as I continue playing and have more refined thoughts to share. Edit: 12 Hours In Okay... WOW! The concept of "rogue-life" is a unique one, but goodness gracious is this an addictive amalgamation of gameplay mechanics. The life-sim elements of the game perfectly complement the missions which serve as vehicles for the rogue-lite influences of this title. What I love, love, love is the way they've managed to marry these two opposing sides of the game. After rescuing the shopkeepers throughout differing missions, you're tasked with setting up their storefronts wherever you see fit in town. This opens you up to work on your relationship with them via missions and earn further progression in weapons/mods, upgrades for your hook-arm abilities, furniture, cooking, cosmetics -- there's so much! After that, you begin to rescue residents, similar to animal crossing's villagers, but they ALSO serve as companions that you can take with you into battle! The interactions with them in the village serve to rank up their battle capabilities, and it's such an ingenious way to give everything you do an intrinsic purpose -- and that motif carries through just about every mechanic that is introduced to you. Even the collect-a-thon elements which serve only to adorn your museum in animal crossing, serve to unlock further weapon variants and upgrades for you to craft and use in the field. In fact, there is such a VAST array of weapons variants that are upgradeable from one another that it scratches that same incredibly satisfying itch that the progression of gear in Monster Hunter: World provides. You're constantly rewarded for reasonably lengthed mission progression with ample discovery in terms of unlockables and material rewards, but also there's SO much to do when you get back to town and continue gathering materials, perusing the shops, and enhancing the lively NPC progressions. If I can park on the hubworld interactivity for just a moment, there's so much nicety in how it's carved out that makes it feel alive and a place welcoming to return to between missions. I absolutely adore that the shopkeepers leave their shops in the evening and lounge around town, waving hello as you pass by in the evenings. The residents in general feel so interactive, and there's no reason that we need to be able to pick them up and throw them but I sincerely enjoy that we can anyway. I love that they use the seats and swings and items you leave strewn around town, I love that they ask you to play pranks on their behalf, I actually feel bonded with these dinky little goofy robo-pals, especially those I'm most fond of taking into battle with me. Also, the game isn't a "real-time" progression like Animal Crossing, which I appreciate. It's more akin to any other survival game where the day/night cycle is something like 20 minutes, but there seems to be an element of time passing by when you AREN'T playing the game at play in the form of seasonal progression. Each day I log in, the season has changed and while at first it was absolutely unexpected, I see now that it serves as a wonderful incentive to continue playing as there are collectable bitibots and gillibots that only appear during certain patterns of weather -- ensuring plenty of variety from day to day without having to wait through an entire year to experience all of the content! This is great, I'm having fun :)
Expand the review
April 2025
You know? When I first played the tutorial I didn't really think I was going to like the game. I don't think the tutorial did a very good job of introducing the game mechanics. It seemed overly simple, and that combined with the somewhat elementary school level of the dialogue didn't really leave me thinking I would spend time with it. I also thought the main buddy robot voice was really annoying also (still do, actually). I was ready to sign off on this game. I saw one of the updates posted from the developers on my news feed and clicked on it. Reading the update, I could feel the passion and excitement just pouring through the screen... it became crystal clear how much love these people put into this game, and how badly they wanted it to succeed. That matters to me, and for some reason this time it really made quite an impression. I decided to give it some more time, which I did today. I have to say, now that I'm opening the game up a bit, there is quite a bit more than was obvious at first glance. This is actually quite fun. This plays a lot like other roguelites out there where you do a run, get some loot, and make permanent upgrades back at base. But along the way you also unlock all kinds of different weapons and weapon mods that really change up how the game plays. You also start expanding out your Wyre which is kind of like your grabby claw. That's awfully fun to play with. You are building out your town, and they gave basically uber control over how to move things around and place them so there's no pressure at all to do anything right in your town design. You can always just pick things up and move them to your hearts content, which is cool. The game works off of mission structures, so each run you have a bit of a goal... it doesn't really change how you play, but it does add some flavor to what you are doing and why you are doing it. Difficulty wise this is lower on the scale than most roguelites.... so far. I've been playing single skull missions, because that's what you start out with... but they go all the way up to 5 skulls. I have faced one boss so far, more of a mini-boss, and he was pretty easy. Basically just dash away, stun with the wyre, slice and dice, rinse, repeat. But I think things could get more hairy as you tune the difficulty up. There's also optional objectives you can select for some missions to make things even more complicated. I haven't played around with that feature yet, but I will get to it. Combat responsiveness is quite good, and you can upgrade your dash to be able to dash more times, you can tune your loadout for the weapons you are trying to use, etc. You can choose which special abilities to take so they pair with your weapons, etc. There's a lot of freedom here to try different things and play how you like. The world and story is.... well let's call it cozy. It's on the "younger audience" side of things for me. But honestly I can forgive that, because the gameplay is really quite fun and I do enjoy building out the town. I'm glad I gave this game a second chance after the frankly lackluster tutorial experience. I'm actually starting to quite enjoy it, and I can see where the developers put the time in. If you are on the fence, I'd actually say go for it at this point. This is clearly a passion project, the gameplay is good, and there's lots of freedom in how to play. I haven't tried multiplayer, but for people who enjoy that perhaps there is a whole new element of the game there. I do recommend it, and hope you make it past the tutorial enough to see what the game actually has on offer.
Expand the review
April 2025
Edit after about 37 hours: Unlocking even more, and I've noticed a pattern. This game goes out of it's way to avoid the annoying parts. For example: you can feed your townfolk to level them up (because you can take them out to battle too). Now every so often they will request a certain food, and feeding them that food gives them a massive level boost. Now running around to find who wants what and all that would be annoying, so Lynk lets you see everyone's requests right in the cooking menu, then lets you actually serve the food to them in the next menu. You can do the entire town from one spot, no more running around wondering who is where. I see this with the town cam too, you can zoom out very far and then move a birds eye view live camera around. Labels are placed on all the citizens, it makes it so easy to instantly find anyone at any time, or coordinate with a buddy who is building there as well. I can honestly say this is one of the best town building rogue-lites I've played in a while, bordering on a life sim, or has they seem to call it, a rogue-life sim, which seems appropriate. Original review: Imagine the best parts of Animal Crossing (fishing, capturing bugs, town folk, home decor) but with none of the bad (everything takes forever, real world time and seasons), and some better (unlimited bag space, more building, decor, leveling up talents for town and combat, swapping out your villagers that you've unlocked at will instead of trying to play around and get lucky to get who you want.) The combat is top tier rogue lite. With town building, akin to something like Heroes of Hammerwatch but with more freedom of placement akin to AC. And the story isn't half bad. They all have funny voices, I recommend turning the chatter to full in the options for them to speak out all dialog. They also have all the awesomely horrible puns when you catch things like AC. The character creator is better than I expected and I actually like how my character looks, which isn't always a given. The customization on looks and such is pretty great too. I can tell there's still plenty more for me to unlock, I'm still saving up to get my house and I already have some furniture I've found or bought. But it seams like this game has a lot to sink your teeth into (a bounty board and saloon that's being rebuild for example), and it's only EA. Oh and it's full co-op. And if one person captures something, they can drop it so you can catch it too, to register it. As for quests, when the guest goes back to their town they can skip all quests when they go through the dialog as if they did them, because they did. Then they can take their money and resources to build their own town. Just try it.
Expand the review
March 2025
One part Animal Crossing, one part Hades, another part Monster Hunter, and a hint of Harvest Moon / Story of Seasons. Only in this game you can pick which characters 'move' into your village, and take them with you on missions to fight alongside you, or play with four other players. The trailers do not do this game justice. You get to make your own character, there are tons and tons of unlockables from outfits, to masks of all the bots, to a plethora of weapons. You get the town building, fruit collecting, and bug / fish catching experience from Animal Crossing, only you get to use a hookshot to do it much quicker. Then you do roguelite levels where you collect resources from slain enemies and mission rewards to craft weapons and unlock upgrades ala Monster Hunter and Hades. I rarely ever put much time into games in Early Access, especially enough to feel like writing a review of them. This game is a must play in my opinion.
Expand the review
Nov. 2024
Lynked: Banner of the Spark - Early Access I really dont know how to structure this one if I am being honest. So let me start out by saying, that I love Lynked! It is a really cool game and basically a blend of Hades and Animal Crossing. Yes, you read that correctly. Interestingly, it works really well. It's 1am and I've just finished the last side quest the game has currently to offer. With a playtime of about 40-ish hours, that is a lot of content for an early access game! So let me try to get into a little more detail. So, what do you do in Lynked? Since this is a blend between 2 vastly different genres you have 2 different core elements aswell. First you have your combat. You enter an instanced area with linear layout where you fight monsters in up to 10 stages. Either in coop or solo! And between those missions comes the second part your "Animal Crossing"-ish town that you can decorate, farm, unlock Unibots (villagers) for and so on. That is it in very broad terms. There is obviously more to it but it would be difficult to list everything it has to offer. Let me just say that there is A LOT to unlock, collect and customize. Which is good! The story is... there. I guess that is the best I can say for that part. It is servicable at best and not really worth mentioning. The world on the flipside is amazing! You play as one of the last human survivors that helps out a society that consist of only robots. Everything is robots and futuristic. It looks fantastic with these bright and saturated colors. The Unibots (villagers), Gilibots (fish) and Bitibots (bugs) have all such fantastic designs and fun names. In terms of sounds it's all fine. There is no voice acting. Just your standard gibberish speach. The music is something that is kinda subtle but also very fitting. The general aesthetic remindeds me a lot of Mega Man. In a very good way! Performance is great. And yes, there are some bugs here and there. But the devs are very active and I havent encountered anything gamebreaking yet. The gameplay is a ton of fun! Combat feels good, if a little clunky at times. But still good in general. There is a very nice weapon variety and tons of upgrades to unlock. Either for weapons specifically or upgrades for you runs. As I said, between your missions you will be doing some housekeeping in your town. You will go fishing for Gilibots(fish), shaking down trees and stones for Bitibots(bugs) and farm aswell. Everything complements and synergizes with each other very well. And there are a ton of QoL features. You can swap out Unibots (villagers) at any time you want. You can place and rearrange builings nice and easy with just a single button and an invisible grid. You get information on when and where to catch Gilibots(fish) and Bitibots(bugs) without needing to get them first! And the coop part is so easy and hassle free. It just works insalely well! It's absolutely fantastic! Now let me say something in the regard of gameplay because it is worth noting: The way the gameplay elements blend together could potentially be offputting for people who only want to engage in one specific part of this game. Both the combat and the townwork build on each other. You need to do combat in order to finish quests and unlock stuff for your town. Whether that be new Unibots (villagers), new gameplay systems, and so on. And on the flipside you need to farm, fish and do favors for your Unibots (villagers) in order to get money, crafting and upgrade materials. So beware before you buy! I have a few points of critique though before I close this off. First of all: Combat. While I do love the combat system in general, there are some things that I have issues with. I am not an expert on that matter so please take that with a grain of salt. But I feel like weapons are kinda unbalanced. Specifically the slow ones. They feel bad in my opinion. Especially in higher tiers you can get so many enemies that it is hard to find a window for a single hit. And even then you dont deal enough damage to justify the slow attack speed. Mid and especially fast speed weapons are better, though not perfect. Except for the blaster. This is probably the best weapon in the game and for me just feels right (please dont nerf). But the rest never felt worth taking. The other thing is the grind. You will need to do a lot of fishing and farming to just afford upgrades. I barely decorated my town because of that. So I wish there was either more income or some stuff would be made a little more affordable. And one last thing. And this might just be more of a personal gripe rather than critique: But I hate the digging and the shielding enemies. I hate when I just have to sit and wait for me to be able to attack. Especially because some of them take ages to come out of the ground or lower their shield! Verdict: Now with all that out of the way let me say that I fucking love this game! It is amazing! And the amount of content it has to offer for early access is absolutely insane! With all the different Unibots (villager), Gilibots (fish) and Bitibots (bugs) I believe you end up with over 200 things to collect in total. And again, this is early access! It has a lot of good substance and I love it! Here is the thing: I dont think this game is getting a lot of attention. Which saddens me because this is an already amazing game! And the devs seem to be very passionate aswell. So, please, if this is something that sounds even remotely like something you would enjoy then give it a go. Steam has a 2 hour refund policy. And while the game starts a bit slow. I think you can still get a good picture of what this is all about. I rarely recommend games at their full price. But this one: I do. I wish the devs nothing but the best and I hope they can continue to work on this awesome game! And if I managed to convince even a single person to give this game a shot, then that would make me very happy. If you have made it this far then thanks for reading! I hope you have a wonderful day! Cheers!
Expand the review

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Frequently Asked Questions

Lynked: Banner of the Spark is currently priced at 22.99€ on Steam.

Lynked: Banner of the Spark is currently not on sale. You can purchase it for 22.99€ on Steam.

Lynked: Banner of the Spark received 262 positive votes out of a total of 303 achieving a rating of 7.99.
😊

Lynked: Banner of the Spark was developed by FuzzyBot and published by Dreamhaven.

Lynked: Banner of the Spark is playable and fully supported on Windows.

Lynked: Banner of the Spark is not playable on MacOS.

Lynked: Banner of the Spark is not playable on Linux.

Lynked: Banner of the Spark offers both single-player and multi-player modes.

Lynked: Banner of the Spark includes Co-op mode where you can team up with friends.

There is a DLC available for Lynked: Banner of the Spark. Explore additional content available for Lynked: Banner of the Spark on Steam.

Lynked: Banner of the Spark does not support mods via Steam Workshop.

Lynked: Banner of the Spark does not support Steam Remote Play.

Lynked: Banner of the Spark is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Lynked: Banner of the Spark.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 September 2025 06:17
SteamSpy data 10 September 2025 07:22
Steam price 13 September 2025 12:54
Steam reviews 10 September 2025 21:58

If you'd like to dive deeper into the details about Lynked: Banner of the Spark, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Lynked: Banner of the Spark
  • SteamCharts - Analysis of Lynked: Banner of the Spark concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Lynked: Banner of the Spark compatibility
Lynked: Banner of the Spark PEGI 12
Rating
8.0
262
41
Game modes
Multiplayer
Features
Online players
12
Developer
FuzzyBot
Publisher
Dreamhaven
Release 22 May 2025
Platforms