Lynked: Banner of the Spark on Steam - User reviews, Price & Information

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Build a bright new world alongside a band of rescued robot buddies! In this colorful action RPG, battle waves of enemies in solo or co-op, then return home and use their parts to craft a thriving town. Assemble your crew and grow stronger with each new adventure!

Lynked: Banner of the Spark is a building, rogue-lite and action rpg game developed by FuzzyBot and published by Dreamhaven.
Released on May 22nd 2025 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 303 reviews of which 262 were positive and 41 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 13.49€ on Steam.


The Steam community has classified Lynked: Banner of the Spark into these genres:

Media & Screenshots

Get an in-depth look at Lynked: Banner of the Spark through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-9 Gen / AMD Ryzen 3 4100 4 cores 3.8 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX570 4GB
  • DirectX: Version 12
  • Storage: 11 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
What a W game man. It's like Hades and Animal Crossing mixed together. I don't understand the thumbs down reviews at all. Just had a blast playing this for 4.7 hours straight! Definitely recommend to the players that love Rogue type/building/town management/crafting and resource gathering/fishing. YES SIR!
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Sept. 2025
This game is a hidden Gem. Lots of fun, back to a simpler time. Update*9.13.25 its out on Switch/Switch2 but still not Steam Deck Verified????? why????? makes no sense. Get this verified already.
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July 2025
I found this game right when I needed to. I don't even remember purchasing it, I was browsing my library for games that look like they'd play well on my Steam Deck during camp trip outings or from the comfort of my bed, and added this title to that list. Ironically, I started my playthrough on my desktop on a 40" display with dedicated audio hardware to power a sound system befitting a living room entertainment center -- not what I anticipated this game to be fitted for, but my mind is abuzz with thoughts and stressors of life and none of the AAA titles in my backlog collection are able to hold my attention. Each blockbuster, overwhelmingly positively reviewed game in my lineup as seemingly impossible to approach as the next, leaving me saddled with analysis paralysis as even the endeavor of downloading 100GB of a game seems like a commitment that is surely to be let down with another 10 minutes of gameplay before ultimately deciding I've had enough. This game... I had no idea what to expect going into it -- in fact it's almost ambiguous based on the Steam store listing what genre of game this even is... but what's a couple gigs to try something before giving up and finally resigning myself to the dishes? It's magic. Maybe it has just somehow nailed the amalgamation of influences that defined my childhood gaming experiences, but somehow I was hit with a rush of nostalgic zeal from the very beginning and it hasn't let up. Future-tropic corridors littered with digitized combatants that invoke precious memories of Digimon World 4 and Megaman Battle Network; Cutesy human-robot friendships that somehow reminded me that C.U.B.I.X: Robots for Everyone was a game that exists and that I had once played and thoroughly enjoyed. Culminating in an escape from the tutorial area (which introduced the game's semi-simplistic but ridiculously satisfying combat mechanics) that led to emancipation from a retro-future prison to a player-editable hubworld that instantaneously invoked the most warm, homely reminisence of the Animal Crossing and Harvest Moon series, complete with resource gathering, furniture shopping, and catching this game's equivalent of bugs and fish which are, quintessentially, their robotic counterparts. The presentation of this game is leagues above what I expected. It isn't lost on me how difficult it is for a game to feel this polished, and cohesive as a package. The art direction of the game's worlds and characters is as lively as it is cartoonish and wholly futuristic. The user interfaces are beautifully crafted and blend diegetically with the world you inhabit, never taking you out of the experience for even a moment. The sound design is populated by whirs, blips and beeps that keep with the toy-like roboticism of the game's world, but are also accompanied by organic sounds of your multi-tool chopping wood, and chipping at stone in a way that consciously signifies the persisting natural elements. This is further bolstered by the wonderful soundtrack, which enhances this theme by combining soothing finger-picked guitar melodies with accompanying synthesizers that range from wistful chord progressions to low hums underlining the overall tone. Maybe this game has varying motifs that specifically hit home for me, and my initial enjoyment of this presentation is anomalous to the everyman who might fail to connect with it so vehemently, I can't say. What I can say for sure here is, wow, this is truly something special. Also, there's a review for this game which read that the poster's enjoyment was completely dismantled by a thin black outline that adorns the main character of the game. While I find it wildly hyperbolic to discredit everything else this game does so well -- to the extent of reviewing it negatively, which is even more dishearteningly weighted due to the low review volume this game has -- I would like to note that I agree the visual design is more cohesive when that outline is removed WHICH IS A SETTING CLEARLY DENOTED IN THE OPTIONS MENU!! I'll update this review as I continue playing and have more refined thoughts to share. Edit: 12 Hours In Okay... WOW! The concept of "rogue-life" is a unique one, but goodness gracious is this an addictive amalgamation of gameplay mechanics. The life-sim elements of the game perfectly complement the missions which serve as vehicles for the rogue-lite influences of this title. What I love, love, love is the way they've managed to marry these two opposing sides of the game. After rescuing the shopkeepers throughout differing missions, you're tasked with setting up their storefronts wherever you see fit in town. This opens you up to work on your relationship with them via missions and earn further progression in weapons/mods, upgrades for your hook-arm abilities, furniture, cooking, cosmetics -- there's so much! After that, you begin to rescue residents, similar to animal crossing's villagers, but they ALSO serve as companions that you can take with you into battle! The interactions with them in the village serve to rank up their battle capabilities, and it's such an ingenious way to give everything you do an intrinsic purpose -- and that motif carries through just about every mechanic that is introduced to you. Even the collect-a-thon elements which serve only to adorn your museum in animal crossing, serve to unlock further weapon variants and upgrades for you to craft and use in the field. In fact, there is such a VAST array of weapons variants that are upgradeable from one another that it scratches that same incredibly satisfying itch that the progression of gear in Monster Hunter: World provides. You're constantly rewarded for reasonably lengthed mission progression with ample discovery in terms of unlockables and material rewards, but also there's SO much to do when you get back to town and continue gathering materials, perusing the shops, and enhancing the lively NPC progressions. If I can park on the hubworld interactivity for just a moment, there's so much nicety in how it's carved out that makes it feel alive and a place welcoming to return to between missions. I absolutely adore that the shopkeepers leave their shops in the evening and lounge around town, waving hello as you pass by in the evenings. The residents in general feel so interactive, and there's no reason that we need to be able to pick them up and throw them but I sincerely enjoy that we can anyway. I love that they use the seats and swings and items you leave strewn around town, I love that they ask you to play pranks on their behalf, I actually feel bonded with these dinky little goofy robo-pals, especially those I'm most fond of taking into battle with me. Also, the game isn't a "real-time" progression like Animal Crossing, which I appreciate. It's more akin to any other survival game where the day/night cycle is something like 20 minutes, but there seems to be an element of time passing by when you AREN'T playing the game at play in the form of seasonal progression. Each day I log in, the season has changed and while at first it was absolutely unexpected, I see now that it serves as a wonderful incentive to continue playing as there are collectable bitibots and gillibots that only appear during certain patterns of weather -- ensuring plenty of variety from day to day without having to wait through an entire year to experience all of the content! This is great, I'm having fun :)
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April 2025
Edit after about 37 hours: Unlocking even more, and I've noticed a pattern. This game goes out of it's way to avoid the annoying parts. For example: you can feed your townfolk to level them up (because you can take them out to battle too). Now every so often they will request a certain food, and feeding them that food gives them a massive level boost. Now running around to find who wants what and all that would be annoying, so Lynk lets you see everyone's requests right in the cooking menu, then lets you actually serve the food to them in the next menu. You can do the entire town from one spot, no more running around wondering who is where. I see this with the town cam too, you can zoom out very far and then move a birds eye view live camera around. Labels are placed on all the citizens, it makes it so easy to instantly find anyone at any time, or coordinate with a buddy who is building there as well. I can honestly say this is one of the best town building rogue-lites I've played in a while, bordering on a life sim, or has they seem to call it, a rogue-life sim, which seems appropriate. Original review: Imagine the best parts of Animal Crossing (fishing, capturing bugs, town folk, home decor) but with none of the bad (everything takes forever, real world time and seasons), and some better (unlimited bag space, more building, decor, leveling up talents for town and combat, swapping out your villagers that you've unlocked at will instead of trying to play around and get lucky to get who you want.) The combat is top tier rogue lite. With town building, akin to something like Heroes of Hammerwatch but with more freedom of placement akin to AC. And the story isn't half bad. They all have funny voices, I recommend turning the chatter to full in the options for them to speak out all dialog. They also have all the awesomely horrible puns when you catch things like AC. The character creator is better than I expected and I actually like how my character looks, which isn't always a given. The customization on looks and such is pretty great too. I can tell there's still plenty more for me to unlock, I'm still saving up to get my house and I already have some furniture I've found or bought. But it seams like this game has a lot to sink your teeth into (a bounty board and saloon that's being rebuild for example), and it's only EA. Oh and it's full co-op. And if one person captures something, they can drop it so you can catch it too, to register it. As for quests, when the guest goes back to their town they can skip all quests when they go through the dialog as if they did them, because they did. Then they can take their money and resources to build their own town. Just try it.
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March 2025
One part Animal Crossing, one part Hades, another part Monster Hunter, and a hint of Harvest Moon / Story of Seasons. Only in this game you can pick which characters 'move' into your village, and take them with you on missions to fight alongside you, or play with four other players. The trailers do not do this game justice. You get to make your own character, there are tons and tons of unlockables from outfits, to masks of all the bots, to a plethora of weapons. You get the town building, fruit collecting, and bug / fish catching experience from Animal Crossing, only you get to use a hookshot to do it much quicker. Then you do roguelite levels where you collect resources from slain enemies and mission rewards to craft weapons and unlock upgrades ala Monster Hunter and Hades. I rarely ever put much time into games in Early Access, especially enough to feel like writing a review of them. This game is a must play in my opinion.
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Frequently Asked Questions

Lynked: Banner of the Spark is currently priced at 13.49€ on Steam.

Lynked: Banner of the Spark is currently not on sale. You can purchase it for 13.49€ on Steam.

Lynked: Banner of the Spark received 262 positive votes out of a total of 303 achieving a rating of 7.99.
😊

Lynked: Banner of the Spark was developed by FuzzyBot and published by Dreamhaven.

Lynked: Banner of the Spark is playable and fully supported on Windows.

Lynked: Banner of the Spark is not playable on MacOS.

Lynked: Banner of the Spark is not playable on Linux.

Lynked: Banner of the Spark offers both single-player and multi-player modes.

Lynked: Banner of the Spark includes Co-op mode where you can team up with friends.

There is a DLC available for Lynked: Banner of the Spark. Explore additional content available for Lynked: Banner of the Spark on Steam.

Lynked: Banner of the Spark does not support mods via Steam Workshop.

Lynked: Banner of the Spark does not support Steam Remote Play.

Lynked: Banner of the Spark is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Lynked: Banner of the Spark.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 January 2026 03:22
SteamSpy data 27 January 2026 08:43
Steam price 29 January 2026 04:54
Steam reviews 28 January 2026 21:56

If you'd like to dive deeper into the details about Lynked: Banner of the Spark, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Lynked: Banner of the Spark
  • SteamCharts - Analysis of Lynked: Banner of the Spark concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Lynked: Banner of the Spark compatibility
Lynked: Banner of the Spark PEGI 12
Rating
8.0
262
41
Game modes
Multiplayer
Features
Online players
6
Developer
FuzzyBot
Publisher
Dreamhaven
Release 22 May 2025
Platforms