Lynked: Banner of the Spark on Steam - User reviews, Price & Information

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Build a bright new world alongside a band of rescued robot buddies! In this colorful action RPG, battle waves of enemies in solo or co-op, then return home and use their parts to craft a thriving town. Assemble your crew and grow stronger with each new adventure!

Lynked: Banner of the Spark is a building, rogue-lite and action rpg game developed by FuzzyBot and published by Dreamhaven.
Released on May 22nd 2025 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 303 reviews of which 262 were positive and 41 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 22.99€ on Steam.


The Steam community has classified Lynked: Banner of the Spark into these genres:

Media & Screenshots

Get an in-depth look at Lynked: Banner of the Spark through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-9 Gen / AMD Ryzen 3 4100 4 cores 3.8 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX570 4GB
  • DirectX: Version 12
  • Storage: 11 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
You know? When I first played the tutorial I didn't really think I was going to like the game. I don't think the tutorial did a very good job of introducing the game mechanics. It seemed overly simple, and that combined with the somewhat elementary school level of the dialogue didn't really leave me thinking I would spend time with it. I also thought the main buddy robot voice was really annoying also (still do, actually). I was ready to sign off on this game. I saw one of the updates posted from the developers on my news feed and clicked on it. Reading the update, I could feel the passion and excitement just pouring through the screen... it became crystal clear how much love these people put into this game, and how badly they wanted it to succeed. That matters to me, and for some reason this time it really made quite an impression. I decided to give it some more time, which I did today. I have to say, now that I'm opening the game up a bit, there is quite a bit more than was obvious at first glance. This is actually quite fun. This plays a lot like other roguelites out there where you do a run, get some loot, and make permanent upgrades back at base. But along the way you also unlock all kinds of different weapons and weapon mods that really change up how the game plays. You also start expanding out your Wyre which is kind of like your grabby claw. That's awfully fun to play with. You are building out your town, and they gave basically uber control over how to move things around and place them so there's no pressure at all to do anything right in your town design. You can always just pick things up and move them to your hearts content, which is cool. The game works off of mission structures, so each run you have a bit of a goal... it doesn't really change how you play, but it does add some flavor to what you are doing and why you are doing it. Difficulty wise this is lower on the scale than most roguelites.... so far. I've been playing single skull missions, because that's what you start out with... but they go all the way up to 5 skulls. I have faced one boss so far, more of a mini-boss, and he was pretty easy. Basically just dash away, stun with the wyre, slice and dice, rinse, repeat. But I think things could get more hairy as you tune the difficulty up. There's also optional objectives you can select for some missions to make things even more complicated. I haven't played around with that feature yet, but I will get to it. Combat responsiveness is quite good, and you can upgrade your dash to be able to dash more times, you can tune your loadout for the weapons you are trying to use, etc. You can choose which special abilities to take so they pair with your weapons, etc. There's a lot of freedom here to try different things and play how you like. The world and story is.... well let's call it cozy. It's on the "younger audience" side of things for me. But honestly I can forgive that, because the gameplay is really quite fun and I do enjoy building out the town. I'm glad I gave this game a second chance after the frankly lackluster tutorial experience. I'm actually starting to quite enjoy it, and I can see where the developers put the time in. If you are on the fence, I'd actually say go for it at this point. This is clearly a passion project, the gameplay is good, and there's lots of freedom in how to play. I haven't tried multiplayer, but for people who enjoy that perhaps there is a whole new element of the game there. I do recommend it, and hope you make it past the tutorial enough to see what the game actually has on offer.
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April 2025
Edit after about 37 hours: Unlocking even more, and I've noticed a pattern. This game goes out of it's way to avoid the annoying parts. For example: you can feed your townfolk to level them up (because you can take them out to battle too). Now every so often they will request a certain food, and feeding them that food gives them a massive level boost. Now running around to find who wants what and all that would be annoying, so Lynk lets you see everyone's requests right in the cooking menu, then lets you actually serve the food to them in the next menu. You can do the entire town from one spot, no more running around wondering who is where. I see this with the town cam too, you can zoom out very far and then move a birds eye view live camera around. Labels are placed on all the citizens, it makes it so easy to instantly find anyone at any time, or coordinate with a buddy who is building there as well. I can honestly say this is one of the best town building rogue-lites I've played in a while, bordering on a life sim, or has they seem to call it, a rogue-life sim, which seems appropriate. Original review: Imagine the best parts of Animal Crossing (fishing, capturing bugs, town folk, home decor) but with none of the bad (everything takes forever, real world time and seasons), and some better (unlimited bag space, more building, decor, leveling up talents for town and combat, swapping out your villagers that you've unlocked at will instead of trying to play around and get lucky to get who you want.) The combat is top tier rogue lite. With town building, akin to something like Heroes of Hammerwatch but with more freedom of placement akin to AC. And the story isn't half bad. They all have funny voices, I recommend turning the chatter to full in the options for them to speak out all dialog. They also have all the awesomely horrible puns when you catch things like AC. The character creator is better than I expected and I actually like how my character looks, which isn't always a given. The customization on looks and such is pretty great too. I can tell there's still plenty more for me to unlock, I'm still saving up to get my house and I already have some furniture I've found or bought. But it seams like this game has a lot to sink your teeth into (a bounty board and saloon that's being rebuild for example), and it's only EA. Oh and it's full co-op. And if one person captures something, they can drop it so you can catch it too, to register it. As for quests, when the guest goes back to their town they can skip all quests when they go through the dialog as if they did them, because they did. Then they can take their money and resources to build their own town. Just try it.
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March 2025
One part Animal Crossing, one part Hades, another part Monster Hunter, and a hint of Harvest Moon / Story of Seasons. Only in this game you can pick which characters 'move' into your village, and take them with you on missions to fight alongside you, or play with four other players. The trailers do not do this game justice. You get to make your own character, there are tons and tons of unlockables from outfits, to masks of all the bots, to a plethora of weapons. You get the town building, fruit collecting, and bug / fish catching experience from Animal Crossing, only you get to use a hookshot to do it much quicker. Then you do roguelite levels where you collect resources from slain enemies and mission rewards to craft weapons and unlock upgrades ala Monster Hunter and Hades. I rarely ever put much time into games in Early Access, especially enough to feel like writing a review of them. This game is a must play in my opinion.
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Nov. 2024
Lynked: Banner of the Spark - Early Access I really dont know how to structure this one if I am being honest. So let me start out by saying, that I love Lynked! It is a really cool game and basically a blend of Hades and Animal Crossing. Yes, you read that correctly. Interestingly, it works really well. It's 1am and I've just finished the last side quest the game has currently to offer. With a playtime of about 40-ish hours, that is a lot of content for an early access game! So let me try to get into a little more detail. So, what do you do in Lynked? Since this is a blend between 2 vastly different genres you have 2 different core elements aswell. First you have your combat. You enter an instanced area with linear layout where you fight monsters in up to 10 stages. Either in coop or solo! And between those missions comes the second part your "Animal Crossing"-ish town that you can decorate, farm, unlock Unibots (villagers) for and so on. That is it in very broad terms. There is obviously more to it but it would be difficult to list everything it has to offer. Let me just say that there is A LOT to unlock, collect and customize. Which is good! The story is... there. I guess that is the best I can say for that part. It is servicable at best and not really worth mentioning. The world on the flipside is amazing! You play as one of the last human survivors that helps out a society that consist of only robots. Everything is robots and futuristic. It looks fantastic with these bright and saturated colors. The Unibots (villagers), Gilibots (fish) and Bitibots (bugs) have all such fantastic designs and fun names. In terms of sounds it's all fine. There is no voice acting. Just your standard gibberish speach. The music is something that is kinda subtle but also very fitting. The general aesthetic remindeds me a lot of Mega Man. In a very good way! Performance is great. And yes, there are some bugs here and there. But the devs are very active and I havent encountered anything gamebreaking yet. The gameplay is a ton of fun! Combat feels good, if a little clunky at times. But still good in general. There is a very nice weapon variety and tons of upgrades to unlock. Either for weapons specifically or upgrades for you runs. As I said, between your missions you will be doing some housekeeping in your town. You will go fishing for Gilibots(fish), shaking down trees and stones for Bitibots(bugs) and farm aswell. Everything complements and synergizes with each other very well. And there are a ton of QoL features. You can swap out Unibots (villagers) at any time you want. You can place and rearrange builings nice and easy with just a single button and an invisible grid. You get information on when and where to catch Gilibots(fish) and Bitibots(bugs) without needing to get them first! And the coop part is so easy and hassle free. It just works insalely well! It's absolutely fantastic! Now let me say something in the regard of gameplay because it is worth noting: The way the gameplay elements blend together could potentially be offputting for people who only want to engage in one specific part of this game. Both the combat and the townwork build on each other. You need to do combat in order to finish quests and unlock stuff for your town. Whether that be new Unibots (villagers), new gameplay systems, and so on. And on the flipside you need to farm, fish and do favors for your Unibots (villagers) in order to get money, crafting and upgrade materials. So beware before you buy! I have a few points of critique though before I close this off. First of all: Combat. While I do love the combat system in general, there are some things that I have issues with. I am not an expert on that matter so please take that with a grain of salt. But I feel like weapons are kinda unbalanced. Specifically the slow ones. They feel bad in my opinion. Especially in higher tiers you can get so many enemies that it is hard to find a window for a single hit. And even then you dont deal enough damage to justify the slow attack speed. Mid and especially fast speed weapons are better, though not perfect. Except for the blaster. This is probably the best weapon in the game and for me just feels right (please dont nerf). But the rest never felt worth taking. The other thing is the grind. You will need to do a lot of fishing and farming to just afford upgrades. I barely decorated my town because of that. So I wish there was either more income or some stuff would be made a little more affordable. And one last thing. And this might just be more of a personal gripe rather than critique: But I hate the digging and the shielding enemies. I hate when I just have to sit and wait for me to be able to attack. Especially because some of them take ages to come out of the ground or lower their shield! Verdict: Now with all that out of the way let me say that I fucking love this game! It is amazing! And the amount of content it has to offer for early access is absolutely insane! With all the different Unibots (villager), Gilibots (fish) and Bitibots (bugs) I believe you end up with over 200 things to collect in total. And again, this is early access! It has a lot of good substance and I love it! Here is the thing: I dont think this game is getting a lot of attention. Which saddens me because this is an already amazing game! And the devs seem to be very passionate aswell. So, please, if this is something that sounds even remotely like something you would enjoy then give it a go. Steam has a 2 hour refund policy. And while the game starts a bit slow. I think you can still get a good picture of what this is all about. I rarely recommend games at their full price. But this one: I do. I wish the devs nothing but the best and I hope they can continue to work on this awesome game! And if I managed to convince even a single person to give this game a shot, then that would make me very happy. If you have made it this far then thanks for reading! I hope you have a wonderful day! Cheers!
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Oct. 2024
This game was put on my radar because it's Dreamhaven's first published game. Hades x Animal Corssing is probably the best description for this game, it blends a roguelite with building your own village. First off let me list what I like: [*]Combat is fun [*]Weapon types all play and feel noticeably varied [*]Story is fun [*]Native 32:9 support [*]Controller support For an early access title it already feels quite polished for the most part, yet there are some things that I found very counter intuitive key/button mapping wise. Some things I dislike: [*]No steam achievements [*]The controller mapping can be improved [*]Launched with DLC that costs almost 50% of the base game I'll test this game on my steam deck aswell and update this review later Notes to the devs: The controller mapping is kind of counter intuitive, I feel like it would play much better if you went with a twin stick shooter type of mapping, the right stick currently zooms in and out when it would be much better if it controlled the direction the character is facing. This makes it so that currently you can't walk in one direction while throwing the hook to the other direction, even though that is possible with KB+M. The esc button should close out of all menues, currently if you're on the map and press esc the pause menu opens and when you press esc again the map is gone. However if you're in the build menu the esc button does nothing at all. In my opinion the esc button should act as the 'back' button (currently X which also feels weird) and when you are on the highest layer of a sub menu it should close out of any sub menu you are in (shop menu, map, building menu, loadout menu etc.). It should also only open the pause menu when you are currently not in any sub menues. When talking to an NPC you can quit out of the talking menu with X but not with esc when you can for some reason quit out of the shop menu with either esc or X. This I explained in the other point already, but this just further hits home that currently there isn't really any consistency in that behaviour.
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Frequently Asked Questions

Lynked: Banner of the Spark is currently priced at 22.99€ on Steam.

Lynked: Banner of the Spark is currently not on sale. You can purchase it for 22.99€ on Steam.

Lynked: Banner of the Spark received 262 positive votes out of a total of 303 achieving a rating of 7.99.
😊

Lynked: Banner of the Spark was developed by FuzzyBot and published by Dreamhaven.

Lynked: Banner of the Spark is playable and fully supported on Windows.

Lynked: Banner of the Spark is not playable on MacOS.

Lynked: Banner of the Spark is not playable on Linux.

Lynked: Banner of the Spark offers both single-player and multi-player modes.

Lynked: Banner of the Spark includes Co-op mode where you can team up with friends.

There is a DLC available for Lynked: Banner of the Spark. Explore additional content available for Lynked: Banner of the Spark on Steam.

Lynked: Banner of the Spark does not support mods via Steam Workshop.

Lynked: Banner of the Spark does not support Steam Remote Play.

Lynked: Banner of the Spark is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Lynked: Banner of the Spark.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 June 2025 07:22
SteamSpy data 08 June 2025 14:06
Steam price 09 June 2025 04:53
Steam reviews 09 June 2025 05:45

If you'd like to dive deeper into the details about Lynked: Banner of the Spark, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Lynked: Banner of the Spark
  • SteamCharts - Analysis of Lynked: Banner of the Spark concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Lynked: Banner of the Spark compatibility
Lynked: Banner of the Spark PEGI 12
8.0
262
41
Game modes
Multiplayer
Features
Online players
64
Developer
FuzzyBot
Publisher
Dreamhaven
Release 22 May 2025
Platforms