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Mad Max on Steam

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Play as Mad Max, a reluctant hero and survivor who wants nothing more than to leave the madness behind and find solace.

Mad Max is a open world, vehicular combat and post-apocalyptic game developed by Avalanche Studios and published by Warner Bros. Games and Warner Bros. Interactive Entertainment.
Released on September 01st 2015 is available on Windows, Steam Deck and Steam Machine.

It has received 82,660 reviews of which 76,230 were positive and 6,430 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 19.99€ on Steam, but you can find it for 1.30€ on K4G.


The Steam community has classified Mad Max into these genres:

Media & Screenshots

Get an in-depth look at Mad Max through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: 64 bit: Vista, Win 7, Win 8, Win 10
  • Processor: Intel Core i5-650, 3.2 GHz or AMD Phenom II X4 965, 3.4 Ghz
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 660ti (2 GB Memory or higher) or AMD Radeon HD 7870 (2 GB Memory or higher)
  • DirectX: Version 11
  • Storage: 32 GB available space
  • Additional Notes: PlayStation 4 controller support

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

29 hours played
Aug. 2026
I really hated the first 30 minutes of this game. It felt slow, bland, and I genuinely thought I had wasted my money. Then I got my own rig. And suddenly I understood everything. Mad Max basically became WB's version of Deus Ex for me. Remove the cyberpunk, replace it with a dying wasteland, add gasoline, spikes, V8 engines and people screaming while hanging off your car. After that opening, I loved pretty much every second. The main missions were fun, the side activities somehow became addictive, upgrading the Magnum Opus actually felt rewarding, and vehicular combat is still some of the most satisfying open-world gameplay I've played. Yes, the camps and scavenging can get repetitive. Yes, some bosses apparently attended the same cloning facility. Yes, half the wasteland is basically sand, scrap and people who desperately need water. But driving through a storm while smashing another car into pieces never stopped being fun. The world also has an incredible atmosphere. Everything feels completely dead, desperate and insane, but somehow beautiful at the same time. I had the exact same experience with Deus Ex: Mankind Divided: terrible first impression, followed by hours of wondering why I ever doubted it. 10/10 One of the most underrated open-world games ever made. I came for Mad Max. I stayed for my car. Now give us a sequel before society actually collapses!!!!!!!!
87 hours played
Aug. 2026
Overall: 8.5/10 Story: I'm personally a fan of Mad Max as an IP, so I'll be the first to say I'm slightly bias, but I think the narrative is alright at its core since the story is basically just about a dude trying to get his car back and kill the people who stole it. That's obviously an oversimplification, but it gets the general premise across. Unfortunately though, that simplification also glosses over a lot of the narrative's biggest shortcomings. Ignoring my gripes with certain story beats for a moment, I don't really think the biggest issue is that the plot is outright nonsensical/poorly conceived. Rather, it's that the pacing is so incredibly uneven and repetitive. A huge portion of the campaign follows the exact same formula: meet a new ally, learn they need a few favors before they'll help you, complete a string of open-world objectives, unlock the next story mission, repeat. Because this game leans so heavily on that structure, the narrative's momentum constantly grinds to a halt. It can go hours between meaningful story developments, so it makes large stretches of the campaign feel like they're treading water rather than actually progressing the plot right up until the final act. Circling back to my gripes with the actual narrative beats, what I was specifically referring to is Max's general concern for Hope and her daughter, Glory. The concept behind that relationship is completely believable; Max is haunted by the loss of his own family and Hope + Glory are supposed to serve to remind him of the life he lost. On paper, that's a perfectly fitting arc for Max as a character and one that makes complete sense within the context of the franchise. The problem is that this game doesn't spend nearly enough meaningful time showing that relationship evolve at all, so it ends up feeling shoehorned in. All of your interactions with Hope are limited to short story missions/brief cutscenes, and Glory receives even less screen time, leaving very little opportunity to build a genuine emotional connection with either of them. On top of that, the previously mentioned uneven pacing makes Max's emotional progression feel even more abrupt. The best way I can describe it is that, as a player, I understand why Max cares, but I don't quite feel why he cares. He has absolutely zero reasons to stress about this random lady and her daughter, and defending it by saying "well... they remind him of his dead family!" is a weak argument given how long he's been surviving on his own versus how little time he's actually known them. It isn't that the idea itself is flawed, it's that the story never does enough to earn the level of attachment it expects you to accept. Gameplay: I enjoy the gameplay overall, but as other people have stated, it is indeed very repetitive. The gameplay loop essentially has you constantly clearing identical outposts, fighting copy-pasted enemies/boss types, and grinding for scrap using the exact same car and fist-fighting mechanics for dozens of hours. None of these aspects are inherently bad. In fact, the first few times you clear a camp or destroy a convoy, it feels extremely satisfying because the combat/vehicle mechanics are genuinely fun and well designed. The real issue comes from the fact that the gameplay rarely introduces new variations on those activities. A camp near the beginning of the game and a camp near the end are fundamentally very similar: enter an area, fight waves of enemies, destroy objectives, and collect the loose scrap. The upgrade system also contributes to this feeling because you're constantly encouraged to clear optional objectives to maximize your scrap for potential upgrades, but the upgrades you can unlock for both Max and the Magnum Opus are kinda just there to make you more efficient at doing the same objectives you've already been doing. It creates a loop where you repeat the same tasks in different locations to get stronger, then use that strength to repeat similar content more efficiently, but it's dozens of times over a roughly 35 hour casual experience. Still, despite the repetitive nature, I do really like the core gameplay. The car combat is weighty, the driving is immersive, and while the melee combat doesn't do much to expand on the "Batman Arkham-style" formula, the combat is still a lot of fun BECAUSE that combat system is inherently fluid and satisfying. The issue is simply that even if you turn your brain off, mute the game, and just listen to music/YouTube while clearing out the side content around the map, it still starts to feel like a slog after a while, especially so if you've already played through it before. World: The world/map design is actually one of my favorite aspects of the game. It's a genuinely cool world that feels like a believable place, and it's surprisingly varied given that it's fundamentally just one massive desert. Each region has its own distinct identity and never feels like a simple palette swap. Instead, every area introduces different rock formations, landmarks, and environmental details that make exploring consistently interesting. The environmental storytelling through said exploration is also great. You come across rusting cargo ships stranded miles from any water, collapsed bridges, etc. and it paints a believable picture of a society long destroyed. One of my favorite mechanics is tied directly to the open world exploration too, that being the dust storms. They don't just look impressive either. The way these storms actually affect your driving and threaten your health with random strikes of lightning and suddenly reduce visibility to almost nothing, throw debris across the road, and change a casual drive clearing side objectives into a violent, chaotic race to the nearest shelter is equal part amazing and intimidating. Lastly, this game has one of, if not THE most beautiful skyboxes in any open world game to date, and I'll die on that hill. Every time I replay this game, the skybox is always one of the biggest reasons I'm in awe when reminded that it was released in 2015. Visuals: The visuals and graphics also hold up surprisingly well given this game's age. It's not cutting-edge by modern technical standards, but the art direction does a lot of the heavy lifting, and that's why the graphics and previously mentioned map still looks impressive today. Additionally, close-up textures on rocks, cliffs, and some environmental objects aren't as sharp as modern AAA games; however, because the gameplay spends so much time in large landscapes rather than intricate interiors, these shortcomings usually aren't very distracting. One nice surprise, though, was how this game has native ultrawide support (besides cutscenes sadly) and performs very well on modern hardware, which helps the visuals hide their age very well. Getting high frame rates combined with excellent lighting, particle effects, etc. makes the whole experience feel more modern than a lot games from the same era, and it's really impressive. Music/Sound Design: The music does a great job of enhancing the general tone and atmosphere, but the real highlight here is 100% the sound design. The engine audio, environmental ambience, weather effects, explosion impacts, and vehicle destruction still sound great by modern standards, and even sound better than some modern AAA games at times. Driving across the wasteland feels much more immersive because of how much detail is put into the soundscape, and the environmental audio also does a great job of selling the feeling of a harsh, empty wasteland. While the soundtrack itself may not be particularly memorable, I still believe it still fits the gameplay's gritty tone without becoming distracting, and nearly every other aspect of the audio experience contributes positively to a desolate but brutal post-apocalyptic world.
19 hours played
July 2026
Mad Max (2015) in 2026, and I can honestly say it's still an old but gold game. The graphics, action, and gameplay are amazing, especially considering its age. Some of the cutscenes don't feel as smooth by today's standards, but that's completely understandable for a game released in 2015. The game is a bit grindy, and it might feel repetitive at the beginning. However, if you stick with it and keep progressing, the overall experience becomes much more enjoyable and rewarding. The storyline feels like watching an action movie, which kept me engaged from start to finish. Even in 2026, I think Mad Max is a great choice if you're looking for a fun single-player game to pass the time. ⭐ Rating: 9.5/10
53 hours played
April 2026
How the hell did this game release in 2015? How is no one talking about this masterpiece? How can anyone hate such a great game? You want good graphics? Check ✅ Insane gameplay? Check ✅ Hand and vehicle combat? Check ✅ A good story and a great open world? Check ✅ I couldn’t find a single issue it's an absolutely underrated masterpiece.
82 hours played
March 2026
An absolute masterpiece that flew under the radar for too long. The vehicular combat is top-tier, the hand-to-hand combat is bone-crunchingly satisfying, and the atmosphere is incredible. If you are going for 100% achievements, buckle up—it is a massive, rewarding journey. Highly recommend! ---{ Graphics }--- ☐ Masterpiece ☑ Beautiful (The wasteland storms and explosions look incredible) ☐ Good ☐ Decent ☐ Bad ☐ Awful ☐ Paint.exe ---{ Gameplay }--- ☑ Very good (Crunchy Arkham-style fighting + Twisted Metal car battles) ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Eargasm (The roar of the Magnum Opus V8 is music to my ears) ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☐ Teens ☑ Adults ☑ Achievement Hunters (Welcome to the ultimate checklist) ☐ Everyone ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent (Incredibly well-optimized) ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☑ High (Clearing every scavenging location for 100% will test your dedication!) ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good (Captures the desperation of the movies perfectly) ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond (70+ hours for full completionists) ---{ Price }--- ☐ It's free! ☑ Worth the price (An absolute steal, especially on sale) ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs (Nothing game-breaking) ☐ Can get annoying ☐ The game itself is a big terrarium for bugs

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Frequently Asked Questions

Mad Max is currently priced at 19.99€ on Steam.

No, Mad Max is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Mad Max received 76,230 positive votes out of a total of 82,660 achieving an impressive rating of 9.08.
😍

Mad Max was developed by Avalanche Studios and published by Warner Bros. Games and Warner Bros. Interactive Entertainment.

Yes, Mad Max is playable and fully supported on Windows.

No, Mad Max is not playable on MacOS.

No, Mad Max is not playable on Linux.

Yes, Mad Max is playable and fully supported on Steam Deck.

Yes, Mad Max is playable and fully supported on Steam Machine.

No, Mad Max does not support VR.

Mad Max is a single-player game.

No, Mad Max does not currently offer any DLC.

No, Mad Max does not support mods via Steam Workshop.

Yes, Mad Max supports Remote Play on Phone, Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

Yes, Mad Max is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mad Max.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 September 2026 05:26 UTC
SteamSpy data 13 October 2026 12:44 UTC
Steam price 27 October 2026 04:02 UTC
Steam reviews 21 October 2026 06:09 UTC

If you'd like to dive deeper into the details about Mad Max, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mad Max
  • SteamCharts - Analysis of Mad Max concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mad Max compatibility
Mad Max PEGI 18
Rating
9.1
76,230
6,430
Game modes
Features
Online players
861
Developer
Avalanche Studios
Publisher
Warner Bros. Games, Warner Bros. Interactive Entertainment
Release 01 Sep 2015
Platforms
Remote Play
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