Making History II: The War of the World on Steam - User reviews, Price & Information

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What if Germany won the Battle of Britain? What if Moscow fell in 1942?You’re in charge. Anything can happen and history will never repeat itself in this classic WWII grand strategy game MAKING HISTORY II: The War of the World. Are you ready to battle for global dominance?

Making History II: The War of the World is a strategy, simulation and grand strategy game developed by Muzzy Lane Software and published by Factus Games.
Released on August 27th 2010 is available on Windows, MacOS and Linux in 4 languages: English, German, French and Spanish - Spain.

It has received 387 reviews of which 309 were positive and 78 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 14.79€ on Steam, but you can find it for less on Eneba.


The Steam community has classified Making History II: The War of the World into these genres:

Media & Screenshots

Get an in-depth look at Making History II: The War of the World through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 10 / Windows 8 / Windows 7 / Windows Vista / Windows XP with Service Pack 2
  • Processor: Pentium 4 or better
  • Memory: 1 GB RAM / 2GB recommended
  • Graphics: 256 MB DirectX 9.0c-Compliant, Shader 2.0 3D Video Card
  • DirectX®: 9.0c or better
  • Hard Drive: 2 GB
  • Sound: DirectX 9.0c Compatible Sound Card
  • Other Requirements: Windows-Compliant Keyboard & Mouse
MacOS
  • OS: OS X 10.6 Snow Leopard or later
  • Processor: Intel Core 2 Duo (PowerPC not supported)
  • Memory: 1 GB RAM / 2GB recommended
  • Hard Drive: 2 GB
Linux
  • OS: Ubuntu 12.04 or later
  • Processor: Intel Core 2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
  • Memory: 1 GB RAM / 2GB recommended
  • Hard Drive: 2 GB

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
Making History II: The War of the World, developed by Muzzy Lane Software and published by Factus Games, is a grand strategy game that sets out to capture the sweeping complexity of the world between the early 1930s and the end of World War II. It is a game that invites players to assume control of any nation on the planet and guide it through an era defined by industrial growth, ideological conflict, and global warfare. At its heart lies an ambitious vision—to simulate the intricate political, economic, and military networks that shaped the modern world. Where many strategy games focus narrowly on military conquest, Making History II attempts something broader: to weave together the threads of production, diplomacy, trade, and culture into a single, living global system where every decision ripples outward. The experience begins with the freedom to choose your starting point and nation. Whether you wish to guide Germany in 1936 toward domination, rebuild a fractured China, or transform a small neutral state into a regional power, the game lets you rewrite history from any perspective. Each country operates with unique resources, industries, and diplomatic constraints, and these differences dictate strategy far more than any scripted storyline. Economic management plays a central role—you must balance the production of consumer goods, military supplies, and industrial materials while ensuring that your population remains content and your finances solvent. Trade routes, resource scarcity, and colonial territories form a complex web of dependencies that mirror the realities of the early twentieth century. Success requires long-term planning rather than impulsive aggression, and those who overlook logistics or economic sustainability soon find their empire collapsing under its own weight. On a mechanical level, Making History II is both deep and demanding. Its turn-based structure unfolds across weeks or months, allowing time to reflect and strategize before committing to sweeping decisions. You manage a network of regions, each with its own infrastructure and population, which collectively determine your nation’s strength. Researching technologies unlocks new military units and production methods, while diplomatic choices—alliances, treaties, and ideological alignments—shape your relationships with neighbors and superpowers alike. The game rewards foresight: building a robust industrial base in the 1930s might be the difference between survival and defeat when the world erupts into war. The satisfaction comes from watching your strategic vision take form over years of in-game time, as your nation evolves in response to your leadership and the shifting tides of global politics. The scope of the simulation is undeniably impressive, but it also exposes some of the game’s weaknesses. Making History II was criticized at launch for its technical instability and uneven execution. Frequent crashes, slow processing times, and interface confusion plagued early versions, making it difficult to appreciate the depth beneath the surface. The user interface, while functional, feels cluttered and unintuitive, especially for newcomers unfamiliar with grand strategy conventions. Navigating production menus, troop deployments, and trade agreements can feel cumbersome, and information that should be readily accessible is often buried under layers of charts and menus. These barriers contribute to a steep learning curve that may intimidate casual players and frustrate even genre veterans. Over time, patches and community updates improved stability, but the early blemishes still define much of its reputation. Combat and diplomacy, two pillars of any grand strategy experience, are where Making History II struggles the most to meet its ambition. Military engagements are resolved abstractly, and while they account for factors like unit composition and supply, they lack the dynamism and tactical control found in comparable titles. Battles can feel detached, their outcomes determined more by arithmetic than by player ingenuity. Diplomacy, meanwhile, offers a wide range of options—alliances, trade pacts, and ideological influence—but often lacks tangible impact. The artificial intelligence does not always behave convincingly, sometimes ignoring threats or making irrational decisions that break immersion. These limitations make the strategic sandbox feel more mechanical than organic, as if the systems are intricate but not fully alive. Despite these flaws, Making History II retains a certain allure for players willing to engage with its depth. Once the interface becomes familiar and the game’s logic understood, there is real satisfaction in managing the interconnected machinery of a nation. Watching your economic investments yield prosperity, or your carefully negotiated alliances alter the balance of power, provides moments of genuine strategic accomplishment. The game’s open-ended design allows for creative experimentation—you can pursue historical outcomes or carve entirely new paths, transforming underdogs into empires or dismantling dominant powers through diplomacy and trade rather than war. The modding tools included with the game further extend its longevity, empowering the community to refine scenarios, adjust mechanics, and create alternate historical timelines. In its best moments, Making History II captures the feeling of steering the fate of a nation through uncertain times. Its simulation of economic and political systems is ambitious and rewarding, but its technical and design shortcomings prevent it from reaching its full potential. It lacks the polish and cohesion of genre leaders, yet it compensates with a scale and freedom that few competitors attempt. For patient players who appreciate slow, methodical strategy and enjoy the process of managing intricate systems, it offers a unique sandbox for historical storytelling. While its execution is imperfect, its ambition remains admirable. Making History II is not just about winning wars—it’s about understanding the fragile interdependence of the world at war, and the immense challenge of keeping a nation stable in the face of chaos. Rating: 7/10
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Oct. 2025
very well built all around ww2 strategy. it helps if you know some ww2 history. beautiful game
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Sept. 2025
hoi4 but you can actually understand the navy
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Feb. 2025
If you can get it cheap it's a nice fun short turn based strat
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Feb. 2025
I'm not sure why they stopped making these. They were amazing. Outdated, but still to this day, still amazing. The only reason I'm writing this review is because I see that I haven't left one yet, and I was coming back to see if a third one was being released anytime soon.
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Frequently Asked Questions

Making History II: The War of the World is currently priced at 14.79€ on Steam.

Making History II: The War of the World is currently not on sale. You can purchase it for 14.79€ on Steam.

Making History II: The War of the World received 309 positive votes out of a total of 387 achieving a rating of 7.49.
😊

Making History II: The War of the World was developed by Muzzy Lane Software and published by Factus Games.

Making History II: The War of the World is playable and fully supported on Windows.

Making History II: The War of the World is playable and fully supported on MacOS.

Making History II: The War of the World is playable and fully supported on Linux.

Making History II: The War of the World offers both single-player and multi-player modes.

Making History II: The War of the World offers both Co-op and PvP modes.

Making History II: The War of the World does not currently offer any DLC.

Making History II: The War of the World is fully integrated with Steam Workshop. Visit Steam Workshop.

Making History II: The War of the World does not support Steam Remote Play.

Making History II: The War of the World is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Making History II: The War of the World.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 January 2026 03:30
SteamSpy data 26 January 2026 18:56
Steam price 29 January 2026 04:46
Steam reviews 27 January 2026 19:52

If you'd like to dive deeper into the details about Making History II: The War of the World, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Making History II: The War of the World
  • SteamCharts - Analysis of Making History II: The War of the World concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Making History II: The War of the World compatibility
Making History II: The War of the World
Rating
7.5
309
78
Game modes
Features
Online players
21
Developer
Muzzy Lane Software
Publisher
Factus Games
Release 27 Aug 2010
Platforms
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