Great city building sim, and has a lot of potential beyond what's already here. If you're into more relaxed city building sims you'll love this game, and I recommend giving it a shot. The bones are great, there's just a couple of tweaks that are needed to the resource management in the game to make it even better. I've spent <$30 on games that are not nearly as great as this one, and I imagine as the Early Access period progresses, there'll be even more to dig into over time. The game was great till the end game when the city is pretty much built out, and that is around the time I started to hit hard in-game bottlenecks due to the game design regarding resources and transportation, but the journey to said point was amazing. Let me start with the Pros/What I really enjoyed before I get into the "could be betters": - The building system in this game is easy to use and quite forgiving, I was placing buildings in places that made sense and the game rarely fought me trying to make layouts the way I wanted to. - I really appreciate being able to click a household and see where all of the people work, good immediate feedback to where labor is and where ease-of-access is required for said labor. - I like the varied resources that are available in the game, each one has it's place and makes it worthwhile investing them into. - Working with the landscape is mostly fantastic, terrain tools are great and Dams are really cool. It only gets a little finicky when you try to edit near large boulders. - Adding details (statues, fountains/baths, entertainment) is neat and fulfilling. - Graphics are simple but effective, fits the game very well. - Managing the NUMBER of your resources is entertaining, I have too much wheat? Need to make more bread. Have too many grapes? Need more wine. Vice versa, not enough olives for all that olive oil? Time to expand farming. Fun gameplay loop! - Tech tree is well thought out and like 99% of the new tech I was excited for. Unlocking the tech seems to be a "have forty upgrade points, buy a lot" followed by "It's been 30 years and I haven't gotten a single upgrade" periods. Still, I like the progression personally. --------------------------------------------------------- Now, my biggest (current) gripes with the game (there's only a like and dislike button, I'd give this game about a ~7/10 relative to other city sims for the time being) also feedback for the dev to make the game better :) 1.) Resources - The bottlenecking with Stone being a resource is massive. There either needs to be double the Stone deposits around the map, or the stone cost for most late game buildings needs to be halved. I get that you don't want to give the player unlimited resources, but by the time I was near the end of the first island, I was buying the maximum stone possible from every merchant just to be able to keep up with the demand. 2.) Resource Storage - Storage spaces need to be way way way more larger internally. With resources later game nearing 1k per resource stack, there is no reason why Granaries, Warehouses, and Stockpiles can only stack x/40 per stack with 12-16 spaces within. There were LARGE fields of the three main storage containers within my island, even then I was constantly losing crops to exposure and materials just littered throughout the roads at all times. 3.) Resource Transportation - Which leads to me to my next issue which is related to the one above, there NEEDS to be a better way of getting resources around the map. I understand that there is the Cart that can move items between stockpiles, but to have to do it manually for each one when there are SO MANY is legit a full time job. I didn't even bother because of the time sink it was, and by the end of my first playthrough, majority of my industry was constantly "in need of x resource" because the main storage for said resource was halfway on the other side of the island where the mining/resource gathering station was. (This is also another symptom of there being like 5 stone quarries on the map, and most of them are near each other). 4.) Masonry/Building degradation - This is yet another result due to the symptoms above, but towards the end of my playthrough my buildings were constantly in shambles and in need of repair. Since I needed as many resource storages that I did, no matter how many masons that I had buildings were all but guaranteed to fall to rubble eventually. I got to the point where I found it easier to actually let the building fall to pieces and rebuild it rather than fight it. The masons needing to grab the resources (which does make sense) to repair the items is the cause of the issue I think, the issue is that getting the resources and getting to the building just takes them an astronomical amount of time (once again, because there are basically 1-2 locations in the entire map to get stone/marble), and they just can't keep up. Other more minor comments that don't warrant a glaring issue IMO: - Maintaining an army is nowhere remotely needed, and is honestly a headache to if you do. Guard towers are all you need, and even if you don't, the invaders just burn a few buildings and leave. This mechanic is just kinda... pointless? Likewise, if it was more punishing I'd actively hate it, so IDK what to do about this - Bridges are janky, they HAVE to be over water which kinda sucks. There are moments where there are rocks/cliffs that would really benefit from being able to build a bridge over to the other side, would be a very welcome addition. - Selling items to merchants is tedious and doesn't really benefit all that much. Let us sell to them directly from our storage and not require us to put the items into the dock. - Baths shouldn't require an Aqueduct into them for usage. Just let us connect them to the water tower (which is typically where I placed them anyways) and use the water tower as the source. Having to double connect every aqueduct to a water tower/bath is tedious. - Upgrading roads should just be a blanket cover and replace, delete and rebuild on existing roads is tedious and not worth it. - I've seen some other comments regarding it, but Tools just... don't exist. They're made and immediately used by everyone and everything, and there's no order of priority to it. My butchers just straight up missed out on getting any cause they were last in line. - The Gods... exist? Once I got to Grand Temples and built one for each of the Gods they just left me alone. Occasionally they'd want me to build them another temple which is like, fine whatever but I just didn't interact with this gameplay element at all. I don't want them to be annoying, but making them allies should benefit me way more than it is currently (the only one I'd use is Jupiter to get rid of flooding). --------------------------------------------- Overall the game is really fun, and has a lot to offer, and only falls off once you get to the late game. I'm probably going to wait for an update before I start another run, but I'm very excited to see how this game progresses and I definitely recommend giving it a shot if you're into city builders.