Nova Roma on Steam - User reviews, Price & Information

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The glory of Rome is at your fingertips in this city-building game where you must appease the gods, enact laws, and develop complex supply chains to meet the needs of your citizens.

Nova Roma is a strategy, simulation and city builder game developed by Lion Shield and published by Hooded Horse.
Released on March 26th 2026 is available on Windows and MacOS in 18 languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Ukrainian, Spanish - Latin America and Portuguese - Portugal.

It has received 1,753 reviews of which 1,664 were positive and 89 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 29.99€ on Steam, but you can find it for 12.00€ on Gamivo.


The Steam community has classified Nova Roma into these genres:

Media & Screenshots

Get an in-depth look at Nova Roma through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i5-6600K (quad-core) / AMD® Ryzen™ 3 2200G (quad-core)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1050 (2 GB) / AMD® Radeon™ R9 285 (2 GB)
  • DirectX: Version 11
  • Storage: 2 GB available space
MacOS
  • OS: macOS 12 (Monterey) or later
  • Processor: Intel® Core™ i5-6600K (quad-core) / AMD® Ryzen™ 3 2200G (quad-core)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1050 (2 GB) / AMD® Radeon™ R9 285 (2 GB)
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2026
Great city building sim, and has a lot of potential beyond what's already here. If you're into more relaxed city building sims you'll love this game, and I recommend giving it a shot. The bones are great, there's just a couple of tweaks that are needed to the resource management in the game to make it even better. I've spent <$30 on games that are not nearly as great as this one, and I imagine as the Early Access period progresses, there'll be even more to dig into over time. The game was great till the end game when the city is pretty much built out, and that is around the time I started to hit hard in-game bottlenecks due to the game design regarding resources and transportation, but the journey to said point was amazing. Let me start with the Pros/What I really enjoyed before I get into the "could be betters": - The building system in this game is easy to use and quite forgiving, I was placing buildings in places that made sense and the game rarely fought me trying to make layouts the way I wanted to. - I really appreciate being able to click a household and see where all of the people work, good immediate feedback to where labor is and where ease-of-access is required for said labor. - I like the varied resources that are available in the game, each one has it's place and makes it worthwhile investing them into. - Working with the landscape is mostly fantastic, terrain tools are great and Dams are really cool. It only gets a little finicky when you try to edit near large boulders. - Adding details (statues, fountains/baths, entertainment) is neat and fulfilling. - Graphics are simple but effective, fits the game very well. - Managing the NUMBER of your resources is entertaining, I have too much wheat? Need to make more bread. Have too many grapes? Need more wine. Vice versa, not enough olives for all that olive oil? Time to expand farming. Fun gameplay loop! - Tech tree is well thought out and like 99% of the new tech I was excited for. Unlocking the tech seems to be a "have forty upgrade points, buy a lot" followed by "It's been 30 years and I haven't gotten a single upgrade" periods. Still, I like the progression personally. --------------------------------------------------------- Now, my biggest (current) gripes with the game (there's only a like and dislike button, I'd give this game about a ~7/10 relative to other city sims for the time being) also feedback for the dev to make the game better :) 1.) Resources - The bottlenecking with Stone being a resource is massive. There either needs to be double the Stone deposits around the map, or the stone cost for most late game buildings needs to be halved. I get that you don't want to give the player unlimited resources, but by the time I was near the end of the first island, I was buying the maximum stone possible from every merchant just to be able to keep up with the demand. 2.) Resource Storage - Storage spaces need to be way way way more larger internally. With resources later game nearing 1k per resource stack, there is no reason why Granaries, Warehouses, and Stockpiles can only stack x/40 per stack with 12-16 spaces within. There were LARGE fields of the three main storage containers within my island, even then I was constantly losing crops to exposure and materials just littered throughout the roads at all times. 3.) Resource Transportation - Which leads to me to my next issue which is related to the one above, there NEEDS to be a better way of getting resources around the map. I understand that there is the Cart that can move items between stockpiles, but to have to do it manually for each one when there are SO MANY is legit a full time job. I didn't even bother because of the time sink it was, and by the end of my first playthrough, majority of my industry was constantly "in need of x resource" because the main storage for said resource was halfway on the other side of the island where the mining/resource gathering station was. (This is also another symptom of there being like 5 stone quarries on the map, and most of them are near each other). 4.) Masonry/Building degradation - This is yet another result due to the symptoms above, but towards the end of my playthrough my buildings were constantly in shambles and in need of repair. Since I needed as many resource storages that I did, no matter how many masons that I had buildings were all but guaranteed to fall to rubble eventually. I got to the point where I found it easier to actually let the building fall to pieces and rebuild it rather than fight it. The masons needing to grab the resources (which does make sense) to repair the items is the cause of the issue I think, the issue is that getting the resources and getting to the building just takes them an astronomical amount of time (once again, because there are basically 1-2 locations in the entire map to get stone/marble), and they just can't keep up. Other more minor comments that don't warrant a glaring issue IMO: - Maintaining an army is nowhere remotely needed, and is honestly a headache to if you do. Guard towers are all you need, and even if you don't, the invaders just burn a few buildings and leave. This mechanic is just kinda... pointless? Likewise, if it was more punishing I'd actively hate it, so IDK what to do about this - Bridges are janky, they HAVE to be over water which kinda sucks. There are moments where there are rocks/cliffs that would really benefit from being able to build a bridge over to the other side, would be a very welcome addition. - Selling items to merchants is tedious and doesn't really benefit all that much. Let us sell to them directly from our storage and not require us to put the items into the dock. - Baths shouldn't require an Aqueduct into them for usage. Just let us connect them to the water tower (which is typically where I placed them anyways) and use the water tower as the source. Having to double connect every aqueduct to a water tower/bath is tedious. - Upgrading roads should just be a blanket cover and replace, delete and rebuild on existing roads is tedious and not worth it. - I've seen some other comments regarding it, but Tools just... don't exist. They're made and immediately used by everyone and everything, and there's no order of priority to it. My butchers just straight up missed out on getting any cause they were last in line. - The Gods... exist? Once I got to Grand Temples and built one for each of the Gods they just left me alone. Occasionally they'd want me to build them another temple which is like, fine whatever but I just didn't interact with this gameplay element at all. I don't want them to be annoying, but making them allies should benefit me way more than it is currently (the only one I'd use is Jupiter to get rid of flooding). --------------------------------------------- Overall the game is really fun, and has a lot to offer, and only falls off once you get to the late game. I'm probably going to wait for an update before I start another run, but I'm very excited to see how this game progresses and I definitely recommend giving it a shot if you're into city builders.
Expand the review
March 2026
Love the game but it's missing QoL stuff. Number one request would be for you guys to add a button that mass reassigns all citizens to a home closest to their current place of work. For example, if I build a forester, and a hovel next to it after some time, pressing this button would reassign the foresters to said hovel immediately. Otherwise, would be great to have AI rivals like K&C, and multiplayer.
Expand the review
March 2026
Ok, overall this is a pretty fun city builder with some nice graphics and obviously very similar gameplay as K&C! But, after 15 hrs of playing, 2 starts, some things really bother me. One, logistics and cart routes. Why is this so clunky, I really don’t know what I’m supposed to be doing. First I have to set the logistics on my many storehouses, then supply to certain trades, then set cart routes?? It’s too much, and I don’t want to do it. I wish it was automated at first, and then you can adjust it if you want. Second, I have 800+ wheat farmers, I barely see a piece of bread available for the gods. I think part of this is population vs trade so I can never ever have extra. And yes I have bakeries fully staffed. Third, tools never seem to collect either, I guess they just go to every trade that needs them, which is a bunch. Fourth, I have the aqueducts figured out but lord are they clunky. They worked better in K&C! Everything is downhill and they need to be rebuilt a lot. Fifth, money. I can’t even begin to talk about not having military, because all your coin will go to that. What are you supposed to do, tax everyone 80%?? No, because then you’ll have a bad happiness score. I guess you can sell things with trade ships, but it’s like never enough. So I ignore military, playing on easy mind you, and get invaded every hour or whatever, which obviously sucks and brings everyone down. Sixth, I feel like I’m just constantly building charcoal makers. Seventh, road upgrades, why do we have to retread every road? Why can’t there be chunks of road you can upgrade at a time? What a pain. I don’t know, it’s fun but frustrating. Hoping this gets through to the game devs.
Expand the review
March 2026
First, this game uses a clear extension of the "Kingdoms and Castles" engine. It's very much improved and added upon, to the point where "K&C" is obsolete. I can't imagine returning to it. I love the addition of water physics and the ability to terraform. There's also an added level of customization to certain buildings, such as bathouses, apartments, and forums, I appreciate and hope will be fleshed out further. Something Nova Roma adds which was needed in the first game was a tech tree. However, you get tech points by completing requests from the gods. My biggest frustration, is that certain buildings require other materials to operate (or even be built), and it's not clear which until you unlock them. I'd appreciate if, for example, you couldn't unlock baths until you unlocked the marbel quarry, since marble is required to build them.
Expand the review
March 2026
If you've played Kingdoms and Castles, the other game by this developer, then you already have a good idea of what to expect. I played the demo extensively and the full game is effectively that with more stuff. Same charming style and sound you'd expect, but a tradeoff of (at the time of early access release) not having enemy AIs building their own plots in favor of a deeper management of your city itself and more ways it can fall apart internally. Definitely a more laid back experience than, say, the Caesar series of games, but nothing abnormal if you go in expecting more of their prior title. There's also a water physics system, where water spawns in set locations and flows naturally, providing fertility to the land as it flows and allowing it to be redirected through constructable dams and terraforming. You can use this to redirect water for farming or to combine with aqueducts for water-based city services in a neat departure from the extremely simplistic water systems present in K&C. Price is a little bit steep, however - with K&C being $15, I'd expect this new title to sit around the $20 mark with the current amount of content. $30 is a bit steep for a game that currently offers not much over its predecessor, though I'm hopeful that we get the content to match considering the extensive updates K&C got through its lifespan. Pick this one up if you're considering something easy-going and charming with some interesting mechanics involving city management and water physics, or if you just want to support the dev. Either way, you'll get something fun with the hope of more to come.
Expand the review

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Frequently Asked Questions

Nova Roma is currently priced at 29.99€ on Steam.

Nova Roma is currently not on sale. You can purchase it for 29.99€ on Steam.

Nova Roma received 1,664 positive votes out of a total of 1,753 achieving an impressive rating of 9.02.
😍

Nova Roma was developed by Lion Shield and published by Hooded Horse.

Nova Roma is playable and fully supported on Windows.

Nova Roma is playable and fully supported on MacOS.

Nova Roma is not playable on Linux.

Nova Roma is a single-player game.

Nova Roma does not currently offer any DLC.

Nova Roma does not support mods via Steam Workshop.

Nova Roma does not support Steam Remote Play.

Nova Roma is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Nova Roma.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 May 2026 03:16
SteamSpy data 13 May 2026 12:36
Steam price 14 May 2026 12:49
Steam reviews 14 May 2026 03:57

If you'd like to dive deeper into the details about Nova Roma, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Nova Roma
  • SteamCharts - Analysis of Nova Roma concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Nova Roma compatibility
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