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The Surge on Steam - User reviews, Price & Information

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Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.

The Surge is a souls-like, action and rpg game developed by Deck13 and published by Focus Entertainment.
Released on May 15th 2017 is available on Windows, Steam Deck and Steam Machine in 11 languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese and Japanese.

It has received 10,951 reviews of which 8,236 were positive and 2,715 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 1.94€ on Steam with a 87% discount, but you can find it for 0.80€ on Gamivo.


The Steam community has classified The Surge into these genres:

Media & Screenshots

Get an in-depth look at The Surge through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 (64-bit)
  • Processor: AMD FX-8320 (3,5 GHz) / Intel i5-4690K (3,5 GHz)
  • Memory: 8 GB RAM
  • Graphics: 1 GB, AMD Radeon R7 360 / NVIDIA GeForce GTX 560 Ti
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 15 GB available space
  • Additional Notes: INTERNET CONNECTION REQUIRED FOR GAME ACTIVATION

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

47 hours played
Aug. 2026
This review is based on 100% completion and 46.8 hours of gameplay. Recommendation: Would I recommend the game? I would. This isn't a bad little game, especially for a souls-like. It is on the easier side, and while it's not an amazing game with deep, well-crafted mechanics, it was fun for the time I spent with it. That said, it is not without its faults, and I do think there are a decent number of issues that, if addressed, could have made this game something really special. Firstly, the visuals are really great. I love the way this game looks. The handcrafted environments and enemy designs give it a great aesthetic, although I would have liked a bit more enemy variety. It gives me strong Dead Space vibes in terms of the setting, but with a much lighter tone. While the areas are fairly small, the connecting corridors, unlockable shortcuts and train system all help give the game a nice flow. The sound design and audio throughout the game were good for what they were. The voice acting was also done well with the material the actors had to work with. I just think the writing itself needed to be more compelling. On that note, the narrative is a big issue for me. It is basically non-existent, and while I understand they were going for a more typical souls-like experience where the story isn't handed to you and you discover things as you go, I just don't think it was done well. The start is strong. It's interesting, and you genuinely want to learn more. But from that very first cutscene where you choose your starting gear, it feels like the game suddenly jumps ahead without giving you enough backstory, setting or context. This continues throughout the experience, with NPCs not really telling you much, and the audio logs and environmental storytelling also not giving you enough to really piece things together. I understand what they were trying to achieve, but I don't think they found the right balance between what to tell you, when to tell you, and how to tell it. Which sucks, because this is a really interesting IP that I would genuinely like to learn more about. For me, a masterclass example of this would be the first Dead Space. You go onto the Ishimura on a mission without really knowing what to expect, then discover what has happened as you progress. You slowly piece everything together, and it's done in a compelling way. That's something I just didn't get here. Instead, this game leaves you feeling more lost than intrigued. The gameplay is also very hit and miss. I played the entire game on controller, and for the most part, that was fine. The biggest issue, which I hope they ironed out in the subsequent game, is the lock-on camera. This makes combat extremely annoying and much more frustrating than it needs to be. You can't block properly unless you're locked on to the enemy that is hitting you, selecting which limb to target sometimes doesn't work well, and swapping between enemies is also very annoying. All of this makes fighting multiple enemies a massive pain, to the point where you'll often want to fight them one at a time for most of the game. This makes the game go very slowly, especially since whenever you "rest" or use the crafting/med station, every normal enemy respawns. Bosses and mini-bosses are the exceptions. So, the biggest issue I had with the game was definitely the camera during combat. The combat mechanics themselves were OK. I liked the different phases of the bosses, but they were all very similar and didn't have much variety in their movesets between phases, which made them very easy. Personally, I thought the normal enemies throughout the game were harder than most of the bosses. If the bosses had more diverse movesets that they switched between, making the fights a little less predictable, I think they would have been much more enjoyable. But for what they are, I thought they were fine. Switching between limbs and targeting armoured or unarmoured parts was cool in concept, just a little finicky in practice. I did like the idea of cutting off limbs to get blueprints for new gear, although I think it would have been cooler if you salvaged the equipment directly from the enemy rather than needing to craft it afterwards. Something more like actually taking the gear from them. When it comes to the DLC, I thought The Good, the Bad and the Augmented was pretty mediocre. It is essentially just completing missions with modifiers applied, and I personally found it uninteresting. However, A Walk in the Park was a completely different story and one I very much enjoyed. It gives you more backstory about how you ended up there and what was going on, while the DLC's setting and gameplay were just really fun. The only issue I had with it was that I tackled it towards the end of the game. By that point, it was very easy, and story-wise it didn't really make much sense for where I was in the main game. Again, the pacing felt a bit off. But besides its placement in the overall experience, I really enjoyed it. Overall, it's not a bad game, just not a great or particularly memorable one. If you're looking for a souls-like on the easier side to try out, this isn't a bad pick-up. I think the base price is fine for what you get, although you'll probably want the two DLCs mentioned above. Because of that, I would consider getting everything as a bundle. As this is an older game and it goes on a decent discount, I'd recommend waiting until then to pick it up. Achievements: Something to note is that achievements in this game can take a moment to actually pop. For me, it was anywhere between a few seconds and around a minute after they should have unlocked, but other than that, they all unlocked when they were meant to. DLC is required for 100%, and there are a number of missable achievements alongside collectable, miscellaneous and story-related achievements. A minimum of two playthroughs will be required. As this is a souls-like game, the difficulty of the achievements will depend somewhat on your skill level. Personally, though, I found them all fairly easy to complete. The only guides I would definitely recommend using are for the collectables, just so you don't miss any. There are some great video guides on YouTube by 360GameTV for both the [url= https://www.youtube.com/watch?v=XWoSIC9hyCY&t=1509s] base game and [url= https://www.youtube.com/watch?v=Fq5m0BWNwqA&t=8s] A Walk in the Park DLC. None of the base game collectables are missable, as you are able to travel back to previous sections before the final fight. There are also some other handy Steam guides by [url= https://steamcommunity.com/sharedfiles/filedetails/?id=931477973] Lozwans for the base game and [url= https://steamcommunity.com/sharedfiles/filedetails/?id=1529307398] John Vaun for The Good, the Bad and the Augmented DLC if you would like a little more help. I think the only achievements you really need to worry about missing are in the A Walk in the Park DLC, so make sure to check those before starting it. Overall, the achievements aren't that difficult once you get used to the game. You can get the majority of them in a single run, and while you could technically do everything in one playthrough by using some handy save file manipulation at certain points, you can also just do another run in NG+, which doesn't take that long. Personally, I completed everything except for three achievements, including the glasses, the other ending and the achievement for unlocking all achievements, during my first run. I then just tidied up the rest in NG+. For more in-depth yet straight-to-the-point reviews, feel free to check out my curator page [url= https://store.steampowered.com/curator/45595645/] here.
20 hours played
July 2026
Very underrated Souls-like. The combat is super satisfying especially with the crazy looking finishers. The setting and story is really interesting too, but my main complaint is that since most of it takes place in a big factory, a lot of the scenery looks the same which makes it REALLY easy to get lost. However, I have a horrible sense of direction so maybe that's just a personal problem! It was well worth the $8 or so that I paid for it.
13 hours played
July 2026
too freakin hard for me. :( The game has a cool setting, diverse weapons, and moves, and the executes are VERY cool. That said, the run backs are brutal and the game in general is super punishing. I recommend for very experienced players.
26 hours played
June 2026
A paraplegic undergoes LOBOTOMY, wakes up in a needle infested junkyard with a MEGA hangover folllwed by a narcotic crashdown induced psychotic episode. Proceeds for the following 24hrs to wreck the nearby OpenAI data center, skulking around air vents and service tunnels, pulling at electric pannels and biting off copper cable, all while murdering and dismembering brain-rotted personnel with a duct-tape jury-rigged handsaw and a ripped off door from a Tesla truck which he was excaliming it was "loot" from a "climatic bossfight" he was going to use in order to "purge the Evil AI". 8/10 solid, shorter souls-like
26 hours played
April 2026
I completed this game on the Xbox a loooong time ago, and seeing the Mixed reviews on Steam, I could only assumed the game was poorly ported to PC. Now I'm replaying it... nope! I honestly don't get the hate, I suspect this may just come down to folks expecting more Souls-aligned gameplay/design, and not getting it. Brief summary, this is in the action-rpg field, and does contain many of the trappings of Soulslike games. Fairly challenging gameplay (I'd say this leans a little easier than many in this genre), big boss fights that, once cleared, are largely gone for good, save points where you can assign points you've accrued from killing mobs to level up stats. All that good stuff. Where this one differs is the combat is limb-based, which is to say you fight an enemy and you choose something to focus on. This is actually a really fun mix on the formula, as it allows you not just to adapt to certain enemies and their weaknesses, but also you perform finishers if you're performing well and... well, no easy way to say this, steal said limb. So if you see an enemy with a giant hammer and you think "gosh I sure would like to have that hammer..." then there's a pretty solid chance you're able to get and use said hammer. And as you kill and scrap enemies, if you collect bits you already have, they're converted into upgrade materials for those same items. It's a unique gimmick, offers up some fun combat variation, plenty armour/weaponry to collect. All in all, I really enjoy this aspect of the game. Story wise, nothing to write home about. Intro movie is dope, early story beats of where you are, why things are as they are? Intriguing enough to keep you playing. Wouldn't say the pay-off is anything huge. But few people play games like this for the story, and I dare a single one of you out there to pretend any Dark Souls game has award winning narratives. So, I don't get the hate on this, truly. Lots of stuff to collect, a fun way to collect it, big levels with varied design. If you like the soulslike genre but are open to variations on the theme, this is for you. If you're a hyper-purist who demands bonfires and individual stat leveling, maybe not.

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Frequently Asked Questions

The Surge is currently priced at 1.94€ on Steam.

Yes, The Surge is currently available at a 87% discount. You can purchase it for 1.94€ on Steam.

Yes, The Surge received 8,236 positive votes out of a total of 10,951 achieving a rating of 7.37.
😊

The Surge was developed by Deck13 and published by Focus Entertainment.

Yes, The Surge is playable and fully supported on Windows.

No, The Surge is not playable on MacOS.

No, The Surge is not playable on Linux.

Yes, The Surge is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, The Surge is playable and fully supported on Steam Machine.

No, The Surge does not support VR.

The Surge is a single-player game.

Yes, there are 5 DLCs available for The Surge. Explore additional content available for The Surge on Steam.

No, The Surge does not support mods via Steam Workshop.

Yes, The Surge supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, The Surge is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Surge.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 September 2026 12:11 UTC
SteamSpy data 06 September 2026 03:38 UTC
Steam price 11 September 2026 18:46 UTC
Steam reviews 11 September 2026 19:56 UTC

If you'd like to dive deeper into the details about The Surge, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Surge
  • SteamCharts - Analysis of The Surge concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Surge compatibility
The Surge PEGI 18
Rating
7.4
8,236
2,715
Game modes
Features
Online players
92
Developer
Deck13
Publisher
Focus Entertainment
Release 15 May 2017
Platforms
Remote Play
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