The Surge on Steam - User reviews, Price & Information

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Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.

The Surge is a souls-like, action and rpg game developed by Deck13 and published by Focus Entertainment.
Released on May 15th 2017 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese and Japanese.

It has received 10,951 reviews of which 8,236 were positive and 2,715 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 14.99€ on Steam, but you can find it for 1.43€ on G2A.


The Steam community has classified The Surge into these genres:

Media & Screenshots

Get an in-depth look at The Surge through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 (64-bit)
  • Processor: AMD FX-8320 (3,5 GHz) / Intel i5-4690K (3,5 GHz)
  • Memory: 8 GB RAM
  • Graphics: 1 GB, AMD Radeon R7 360 / NVIDIA GeForce GTX 560 Ti
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 15 GB available space
  • Additional Notes: INTERNET CONNECTION REQUIRED FOR GAME ACTIVATION

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

26 hours played
April 2026
I completed this game on the Xbox a loooong time ago, and seeing the Mixed reviews on Steam, I could only assumed the game was poorly ported to PC. Now I'm replaying it... nope! I honestly don't get the hate, I suspect this may just come down to folks expecting more Souls-aligned gameplay/design, and not getting it. Brief summary, this is in the action-rpg field, and does contain many of the trappings of Soulslike games. Fairly challenging gameplay (I'd say this leans a little easier than many in this genre), big boss fights that, once cleared, are largely gone for good, save points where you can assign points you've accrued from killing mobs to level up stats. All that good stuff. Where this one differs is the combat is limb-based, which is to say you fight an enemy and you choose something to focus on. This is actually a really fun mix on the formula, as it allows you not just to adapt to certain enemies and their weaknesses, but also you perform finishers if you're performing well and... well, no easy way to say this, steal said limb. So if you see an enemy with a giant hammer and you think "gosh I sure would like to have that hammer..." then there's a pretty solid chance you're able to get and use said hammer. And as you kill and scrap enemies, if you collect bits you already have, they're converted into upgrade materials for those same items. It's a unique gimmick, offers up some fun combat variation, plenty armour/weaponry to collect. All in all, I really enjoy this aspect of the game. Story wise, nothing to write home about. Intro movie is dope, early story beats of where you are, why things are as they are? Intriguing enough to keep you playing. Wouldn't say the pay-off is anything huge. But few people play games like this for the story, and I dare a single one of you out there to pretend any Dark Souls game has award winning narratives. So, I don't get the hate on this, truly. Lots of stuff to collect, a fun way to collect it, big levels with varied design. If you like the soulslike genre but are open to variations on the theme, this is for you. If you're a hyper-purist who demands bonfires and individual stat leveling, maybe not.
56 hours played
Jan. 2026
Underrated game and may even be better in some aspects than its inspiration. Surge is a Souls-like game. It's not very creative these days, but man, this is an amazing game on its own. It's a Souls-like, so there is respawning, stamina management, and such, but it offers so much more. Pros * Amazing limb dismemberment system giving more choice and agency to the player * Lowkey horror industrial setting * Wide variety of choice in player arsenal * Amazing level design (not level aesthetic) * DLC is really good as well. * Pretty well optimized and cheap these days on sale Now for the cons, and this is a little bit subjective, as I am personally not the biggest fan of Soulslike games. I don't hate them; in fact, I like them, but they are not my go-to genre of games, and unfortunately, Surge follows some of that genre negativity as well. Cons *Art style not great, can cause confusion in level traversal *Some random difficulty spike * Pacing issues Overall I think Surge is amazing, and despite my gripe with the game, its gimmick and effort by Deck13 really outshine its discrepancy. If you love Souls like this, it's a must buy. If not, then this most likely won't change that, but buy it on sale and check it out for yourself; it might change your mind. Solid "7/10" game
39 hours played
Nov. 2025
PROS: 1. Visual design of armour, enemies, bosses, environment is simply a HELL YEAH moment for anyone enjoying the cyborg aesthetic. It looks an feels COOL 2. Finishing animations are one of the best in (non-slasher) soulslikes that I have seen, feel very satisfying and not like a waste of time 3. Some really refreshing and original combat / upgrade systems are introduced in this game - targeting different body parts, energy system in addition to regular stamina 4. Classic linear soulslike level design with unlockable shortcuts, exploring is payed off with upgrades and weapons 5. Good variety of attacks ensures combat doesn't get too stale during the game duration - horizontal and vertical attacks with separate binds, sprint attack, jump attack, block counter, dive counter, drone attack CONS: 1. Boss fights are pretty unintuitive and janky - you often need to attack specific part of boss model at specific time in order to deal damage and move to the next part of the fight. 2. Dodging attacks is pretty consistent, but blocking isn't - some attacks have weird hitbox and might reach you anyway. Perfect blocking is not rewarding, since if you miss it, enemies can drain you stamina and kill you way too easily. 3. There is no "real" map in the game and it is very easy to get lost in dozens of identical looking tunnels and shafts. There is no quick travel and getting back to early locations once you reach the level required to get late-game lootrooms there is so tedious that I didn't even bother with it. OVERALL: If you are tired of fantasy-themed soulslikes and seeing the same 3 mechanics, love the challenge and the futuristic cyber vibe, definitely give it a try!
39 hours played
Aug. 2025
I tend to write really long rambling reviews, so I am giving the short version up front. The Surge is a sci-fi game clearly inspired by the Dark Souls series, but it does enough twists to the formula that I think it deserves to be seen as its own thing, not just a copy. Some of those twists work well and others fall flat. It took me ~35 hours to beat the main story and one of the two DLCs. There is some jank and the game crashed a couple times. Overall I had fun playing The Surge, but I was ready to stop playing after that point and didn’t feel the need to do the second DLC. If you like Souls games and want to try something weird and experimental then this is highly recommended. That’s the short version, here’s the long version: Controls: Your character is a guy who volunteered to get bolted into an exo-skeleton because an accident left him partially paralyzed. The procedure did not go well and now everything is going crazy. The game does a very good job of making you feel like you’re riding around in a metal frame. Jump distances are long, fall damage is super generous (you can die to fall damage, but it takes a LONG drop), and there is no such thing as carry capacity/fat rolling. The downside is that your movement feels a little stiff and you don’t always have a ton of fine control of where you’re moving. That normally doesn’t matter, but there’s a couple platforming parts where it is noticeable. Combat: The combat is very original. The controls don’t feel like a normal Souls game. It reminds me a lot more of a weapon based fighting game like For Honor with lots of elaborate combos. It is an interesting way to play, but I am not sure the depth of the combat system is really necessary. I found myself ignoring most of it. The reason for all this complexity is that the game tries to make every enemy feel threatening and challenging. You will usually only be fighting 1-2 enemies at once and those enemies can very easily ruin your day if you get unlucky or make a mistake. You use the right stick to lock onto various body parts of your target. Attacks will do more damage to an unarmored part, and if you do enough damage to a certain body part you can do a finisher where you cut it off and get whatever armor or weapons were on that part (or melt them into upgrade materials if you already have them). This system works pretty well, but unless you are grinding for specific things you will most likely just target whatever part of the enemy is unarmored. The system really shines in the small roster of bosses. They’re all unique and you actively knock parts off them as you fight based on where you hit them. That can change their moves and behavior. Kind of like Monster Hunter, but even moreso. The standard enemy roster is really cool. I just wish the weird enemies showed up more since 75% of what you fight is “generic human in exo-skeleton”. The developers really tried to be creative here. There are enemies that stand back up after you cut a piece off them, enemies that have medkits on their back you can sneak up to and heal, enemies that change where their armor is based on where you’re hitting them, and several other gimmicks. Most of these work really well and there are also some non-humanoid drones or larger security robots that show up and provide variety. Gear: The weapon roster makes me feel like a kid in a candy store. Picture every power tool you can think of: drills, circular saws, impact hammers, plasma cutters, arc welders, etc. Now imagine one of those bolted to your arm! You can even smack people with the business end of a forklift. I get the feeling the game pushes you towards smaller faster weapons, but I completed it just fine with a bigger one. There are no ranged weapons or magic equivalent, but you do have a drone that you can activate to shoot a little laser or do other utility type stuff. I found it pretty pointless, but YMMV. Armor has a really cool system where each part will give your character not just protection and poise, but also stat modifiers (attack speed/impact, damage modifiers to armored/unarmored parts, stamina consumption modifiers, etc). Armor also has set bonuses which can be very powerful, so you most likely will not be mixing and matching. There are damage types in the game, but they aren’t explained very well and rarely matter very much. Leveling up: So far everything has ranged from “really cool” to “interesting idea that worked ok”. I think leveling up is where this game goes off the rails. They tried for versatility and simplicity, but they missed the mark in my opinion. There are no stats to put points in. When you accumulate enough scrap (souls) to level up you just raise one number called “core power”. Each armor piece costs a certain amount of power to equip. Heavier armor usually costs more power, but also comes with downsides like slower attack speed or more stamina consumption, so you kind of get double penalized for being a tank. You also have implant slots and implants cost power to equip. Think of these like rings in a Souls game, except you get a lot of slots and most of them can only get swapped at a bonfire. Implants basically do everything in this game. Want more health? Implant. Want an estus? Implant (multiple implants if you want more charges). Heck, want to see the enemy health bars? Implant. The slots fill up fast, especially early game when you don’t have as many, and you often go back and forth between “not enough slots to hold everything you want” and “not enough power to fill all your slots”. It also can be rough early game because you can never have more health/stamina unless you find more implants that boost those stats. In general it makes leveling up feel unrewarding. You do get more powerful and at some point around 2/3 through the game the switch clicks and you become an unstoppable engine of destruction, but you don’t necessarily feel like you’re getting stronger until you reach that point. World/theme: I love when a game that is traditionally fantasy gets a sci-fi treatment. This is a harder near future take on sci-fi. Imagine running through a SpaceX launch facility using repurposed industrial tools to smack people who turned into zombies when an EMP shorted out all their neural link implants. If that sentence does it for you then you’ll love this game. The story is generally pretty good. I tend not to like “big corporation bad” stories, but this one has enough depth that I’m ok with it. There’s multiple factions working inside this company to try and accomplish different things, sometimes not even aware of each other, so it feels a lot more like a collection of people and not some faceless monolith that only exists because they need a bad guy. The level design is pretty cool. There’s one bonfire per area and a ton of circular paths that go out from it. The standard loop is “pick a path, do some exploring, fight some enemies, get a reward/unlock another path, unlock a shortcut back to the bonfire”. The shortcuts and areas all fit together really well and don’t feel too much like a maze, although if you set the game down for a while then come back to it you will get hopelessly lost until you remember where things are. Different areas have different themes and the game does a great job of not always looking the same. There are minimal death pits, but there are a couple areas where you question why the developers put enemies there, because you really don’t want to be fighting. Since every enemy is a threat it tends to make for lots of twisty corridors or cluttered areas to break up line of sight (which also comes with the “turn around a blind corner and immediately get ambushed” problem). Enemies have long patrol paths and are surprisingly alert. They will totally come in like a freight train to ruin your day from across the map if they get line of sight to you. You almost have to play it like a stealth game in a couple areas.
43 hours played
Aug. 2025
I really enjoyed the game's atmosphere. It has a pretty fluid combat, nice story and I feel it is a bit underrated/unknown.

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Frequently Asked Questions

The Surge is currently priced at 14.99€ on Steam.

No, The Surge is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, The Surge received 8,236 positive votes out of a total of 10,951 achieving a rating of 7.37.
😊

The Surge was developed by Deck13 and published by Focus Entertainment.

Yes, The Surge is playable and fully supported on Windows.

No, The Surge is not playable on MacOS.

No, The Surge is not playable on Linux.

The Surge is a single-player game.

Yes, there are 5 DLCs available for The Surge. Explore additional content available for The Surge on Steam.

No, The Surge does not support mods via Steam Workshop.

Yes, The Surge supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, The Surge is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Surge.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 31 May 2026 23:16
SteamSpy data 11 June 2026 21:02
Steam price 13 June 2026 12:48
Steam reviews 12 June 2026 13:45

If you'd like to dive deeper into the details about The Surge, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Surge
  • SteamCharts - Analysis of The Surge concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Surge compatibility
The Surge PEGI 18
Rating
7.4
8,236
2,715
Game modes
Features
Online players
89
Developer
Deck13
Publisher
Focus Entertainment
Release 15 May 2017
Platforms
Remote Play
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