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Mass Effect™: Andromeda Deluxe Edition on Steam - User reviews, Price & Information

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Return to the Mass Effect universe & lead the first humans in Andromeda on a desperate search for our new home.

Mass Effect™: Andromeda Deluxe Edition is a character customization, sci-fi and rpg game developed by BioWare and published by Electronic Arts.
Released on June 11th 2020 is available only on Windows in 8 languages: English, French, Italian, German, Spanish - Spain, Polish, Russian and Portuguese - Brazil.

It has received 16,576 reviews of which 12,344 were positive and 4,232 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 39.99€ on Steam.


The Steam community has classified Mass Effect™: Andromeda Deluxe Edition into these genres:

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 7, Windows 8.1 and Windows 10
  • Processor: Intel Core i5 3570 or AMD FX-6350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 660 2GB, AMD Radeon 7850 2GB
  • DirectX: Version 11
  • Storage: 55 GB available space

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User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

71 hours played
March 2026
When I first played Andromeda, I was taking on too much emotional investment and baggage from the original trilogy. That threw me off from the game, because there are quite a few differences between Andromeda and ME1-3. Not just in gameplay, but in style. The tone. The script. What it pushes the player to become. That made me dislike this game, initially. I gave it a rest for over a year!! I picked it up again just this last week. And I am glad that I did. This is an objectively good game. There's genuinely little wrong with it. There are places for improvement, of course (crafting mechanisms can be smoother and less daunty, music isn't AS memorable, the storyline could be a little better), but the core of the game is incredibly solid. It's fun. It's light-hearted. You're not Shepherd. You're Ryder. Please remember that. You're not playing a continuation of the original trilogy. You're playing as a different, flawed, person who wasn't really ever trained for the role they got - not like the larger-than-life figure that was the legendary Commander Shepherd, who was the very best of humanity. At it's heart, ME:Andromeda is a game about human exploration. About beating the odds. About trying to do the right thing. That makes it a lot more human, almost. It's meant to be messy, and the characters are MEANT to be flawed. I think that's an important distinction. In the original trilogy, sometimes the characters were so brilliant. They were so soulful. Every single one of them. In this story, you're not gonna like some of them. And that's okay. I think that's part of the design and the charm of this iteration of the franchise. I'm sorry my review doesn't dive into more technical elements of the game. But as a hardcore fan of Mass Effect, as I am sure many of those reading this are, remember it's not the same. And that's for the best. Play it with an open mind. I promise you that you WILL enjoy it.
35 hours played
March 2026
After 2 months my Mass Effect marathon concludes, the original trilogy was close to a masterpiece despite its issues (mostly ME1's issues VASTLY impacting the whole trilogy) - but finishing the trilogy made me want to try Andromeda DESPITE the negativity from way back when. And after a good 35 hours what do I gotta say? The game's good. At times great, but it is also fascinatingly mediocre. The combat is the best and i mean THE BEST of the series but the reason why I loved 2 and 3 were the story and the characters along with the RPG elements and mission quality. This game has incredible combat, a promising story intro but a lacking overall impact due to the mission structure and the big nothing burger that is the Kett as the villains. Easily the least interesting villain in the series. They do their job fine, but Saren as much as I disliked him in the endgame was very compelling at the start, the collectors were a hive mind that also did their job but ultimately were more interesting - and the Illusive Man is the Illusive man. This game truly fumbled with its RPG mechanics where on one hand I really liked the change to the dialogue wheel I also feel like they could have implemented a side mechanic for the Paragon/Renegade system even if it wasn't perfect. Because not much that I do really felt like it made an impact in the overall story AND I DID a good chunk of side stuff. Side stuff that mind you, IS REALLY BAD. Which leads me into the biggest issue - the bloat and the puzzles within the bloat. There's a lot of slop missions but the missions that I THOUGHT would come into play later on in the story, the vault reactivations, seemed like they did NOTHING. So I went through absolute hell having to activate the monoliths and the vaults of each stupid planet only to get nothing in return and the absolute hell was draining the life out of me and basically decreased the score of the game by a full 2 points. Elaaden vault was truly the breaking point for my sanity and the fact that NOTHING changes by doing 4/5 vaults is just comically bad. I dont wanna yap too much so i'll do a speedrun of the stuff i like and dislike What I like: - Combat (S tier) - Some characters (Vetra,Drack,Jaal and Peebee) - and of those 4 Vetra and Drack I would say are probably S tier from the whole series. Jaal and Peebee are high A and high B respectively. - The start of the story and the final mission. What I dislike: - Puzzles. Remnant Puzzles are just disgusting and too much. - Planets should have been levels like they were in the trilogy instead of being open worlds. - Story (villains/RPG elements) - TEXTURES this might be a stretch, this might vary, but I was on high settings and the character models looked like they were from Mass Effect 1 - how is that possible? Why do they all look so ugly? The worlds look great, but the character models are just baffling. - The facial expressions are VERY lacking, again, how is this a 2017 game? Uncharted 4 was 2016? Like ME3 even has better expressions than this game. - the amount of back and forth missions is extremely aggravating - the run animations and again in general the animations as a whole should NOT look like they're from Mass Effect 1. - the quantity of missions - too many nothing burger missions, so many icons on maps and just very Ubislop coded. So since the dislikes outnumber the likes, why do i recommend it? Because it's a good enough game, at points it turns into great, but the stuff that ruins it does ruin it. HOWEVER, its something that can be remedied - if you want to play it, rush the story. Don't do the side missions. It's atleast one of the issues that are fixed (and the biggest one). It is a very 7/10 game but for the fact that it has moments where I think the Tempest crew shines (not NEARLY as good as the Normandy crew) I think it's a 7.5 for me. Do i wanna play it again? for the combat sure, but for everything else, that's a no for me dawg. I liked the cast overall but coming from the Normandy family (not crew, genuine family) it's such a... step down. Overall, was it a bad game? No. Should you play it after the Trilogy? ...probably not you won't be missing much. Am i glad I played it? Kinda. Is it overhated? ♥♥♥♥ if i know. As mentioned it's not the worst ME game because the combat carries it, but in every other department it... basically is the worst ME game.
101 hours played
Feb. 2026
The biggest issue with having so much cringe aboard an exploratory space craft is that the jokes never land Mass Effect Andromeda had all the hallmarks of a hilarious disaster upon release back in 2017. It was a buggy, disjointed, ugly mess of a game, a production hell behind the scenes, and an amphitheatre of pointing and laughing from its audience. Even before this, it faced a weird legacy challenge; the original trilogy was (and still is) widely adored, meaning it had very large shoes to fill. At the same time, Andromeda needed to rally against the exceptionally poor reception garnered by the lacklustre ending to Mass Effect 3 that had finished the series on a sour note. To combat this, EA gathered the celebrated creative team behind the previous three games and put them right to work. On new IP, Anthem. History has not judged this to have been a good idea. Instead, Andromeda was to be built by an entirely new team. On an entirely new engine. With the scope and direction being changed completely every time someone in a position of leadership was cycled away from the title. Which was shockingly often. The new engine meant that none of the assets from the previous games could be reused. Everything from entire galaxies, character animations and muzzle flashes needed to be created anew by an unfamiliar team with revolving door management. So, it's of little surprise that what day one buyers got was a game populated by murderous-looking mannequins with lizard lips and legs constructed entirely of kneecaps. Walls became suggestion rather than reality. Stairs were a softly whispered rumour, unascendable monstrosities of broken dreams, the possessive guardians of slightly raised platforms. But the faces, dear reader, the faces have gone down in derpy meme legend. Many were bad, but the truest victim was that of the female default protagonist, who seemed to have been expertly sculpted to scientific imperfection. The unsettling facial tics, the disturbing smoothness and expansive reach of the cheeks and forehead. Eyes that can't help but wander, as if trying to escape the hellscape in which they were trapped. But it was mainly that smile, equal parts predatory and gormless. It haunts my dreams. Fortunately, the walking nightmare that was Sarah Ryder has since been patched to the point where she's merely just horrific to look at. Structural integrity has been enforced so most walls are no longer constructed of mist. Cut scenes no longer feature suicidal characters holding their guns backwards. It's better, but not perfect. For example! During my playthrough, one member of the crew was so intent on avoiding a conversation that his pathfinding took him into and through a computer embankment, where they stayed until the next time we docked the ship. Another time, upon completing a side mission, an in-game cut scene triggered where the team gathered around their won objective and discussed the next step. Only, the world around them remained active and a pack of ravenous space dogs spawned in and killed everyone while they calmly stood around chatting. I wasn't even mad; ignoring a horrific mauling while casually discussing the mundane transportation of glowy space rocks was pretty funny. As of right now, the game is as solid as it's ever going to be, its oft-mocked technical flaws relegated to frustrating rather than game breaking. For people like me (Gary Hartley, noted Mass Effect enjoyer) who avoided the game at launch to join in with the pointing and laughing from afar, that reason for abstention isn't nearly as valid. It was brave of me, I know, to wade in to see if there was something hiding there behind the bug wall. In my 100 or so hour odyssey through Andromeda, I still found plenty of things to be disappointed by. But more than my fair share of pleasant surprises. Let's start on a high. The main idea and mission behind Andromeda are great. Trilogy hero, Shepard, was a Spectre agent who, by design, had all their universe's political weight and resources at their disposal. In contrast, Team Ryder has been bundled aboard an ark ship, frozen for 600 years and transported an entire galaxy away. There's no safety net; there's no resources or help at all, and anything they need they're going to have to scourge up themselves from a collection of unexplored systems. The only upshot is that before they left the Milky Way behind, they'd managed to earmark several golden planets, ripe for habitation. That was a lie. Instead, they find inhospitable death worlds filled with unbreathable air, intolerable atmospheres and homicidal local wildlife. The first plant you visit is a disaster; crash landings, scattered crewmates, heavy background radiation and rock-faced xenophobic aliens trying to gun everyone down. It's far from the shiny new home the expedition promised. There was also supposed to be a huge hub ship constructed by the time you arrived, something akin to a smaller scale citadel from the original trilogy. It exists, but it's bare bones. Half constructed, low on power and short staffed. Many people died during the construction, many more abandoned the project, exiling themselves, gambling on having better luck on the scattershot planets that are only nearly inhabitable. More still stay cytogenetically frozen; the way things are, there's not enough resources available to justify thawing them. Your first real mission is supposed to change that. There's a nearby planet that would merely be a horrific place to live if not for the absence of water and sweltering non-stop desert heat. There's been two previous attempts to establish a settlement, both of which have led to the death of many prospectors. The few survivors returned so damaged and shell-shocked, they were placed back on ice. It's a suicide mission by any optic, but it's also the best part of the game. Failure means everyone dies, so you need to brute force yourself through the endless obstacles your would-be hellfire home presents. At this point, all that really awaits you is various shades of failure. You're under levelled; you're under equipped and if you stray outside the heatproof barrier set up inside the now dead settlements, you'll fry on the spot. Also, those barriers, the only thing keeping you alive, are all failing. There are scavengers picking the bones of the sites; To Shepard, this would be a minor inconvenience, one easily bullied, manipulated or shot into compliance. Ryder can do none of these things; they can only appeal to the scavenger's humanity and shared interest in the newest expedition's success. But this does net new resources. A small victory, but one that gives you more options, the ability to push a little further into the planet. It's the Wild West out there; unexplored desert plains filled with unforeseeable dangers. Lost alien artifacts, acid-spitting sand bugs, rolling metal-melting heatwaves and rock-faced alien arseholes with laser rifles. You can't do much, but you can do something. So, you scrape. And you scramble. You find little pockets of progression and each small win makes the world of difference. As the planet is slowly tamed, as your foothold in this new galaxy becomes firmer, things change in your favour. You find ways to make the planet more hospitable; you find ways to drive hostile forces out; you find the means to establish a new settlement. With the means to support more life, more people are defrosted at the hub; new areas on the ship are opened and become explorable. Old departments are expanded, looking into newly discovered life and flora and geography. And you've done this. You've explored the unknown and you've been directly responsible for every advancement. You've seen it grow in real time. It's as exhilarating as it is short lived; none of it is present for the remaining five planets. [url=https://www.honestgamers.com/15880/pc/mass-effect-andromeda/review.html]I have too many words! Full review here
103 hours played
Nov. 2025
There will always be mixed feelings about this game. If you compare this game to the legendary Mass Effect Trilogy it's like a 6/10 game. If you compare it to other alternative space rpgs like Starfield or Outer Worlds 1-2 it's definitely a 8/10 game. Much better than both. So if you are looking for an alternative to Mass Effect Trilogy, this is still your best option until you get games like Exodus, The Expanse: Osiris Reborn and ofc Mass Effect 5. Check the ''Synth'' channel on Youtube. Dude has a good video about modding Andromeda. This game gets way better with mods. Especially with the FPS mod. Story and characters will still be mid but the combat is really fun, graphics and worlds are beautiful and Tempest is a cool ship. But I still hate to break it to you, there will never be a better space rpg/opera than Mass Effect Trilogy. Those 3 games are like Tolkien's books. You'll never get a better fantasy story/world than Lotr and the Middle Earth, and you'll never get a better space story than Commander Shepard's story.
155 hours played
Sept. 2025
Came for intergalactic exploration. Stayed because the facial animations wouldn’t let me leave. At launch, it looked like everyone’s faces were trying to escape their skulls — pure nightmare fuel, 10/10 comedy. But honestly? It’s a damn fun game now, with great combat, cool planets, and surprisingly solid writing once you stop staring at the eyebrows.

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Frequently Asked Questions

Mass Effect™: Andromeda Deluxe Edition is currently priced at 39.99€ on Steam.

No, Mass Effect™: Andromeda Deluxe Edition is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Mass Effect™: Andromeda Deluxe Edition received 12,344 positive votes out of a total of 16,576 achieving a rating of 7.32.
😊

Mass Effect™: Andromeda Deluxe Edition was developed by BioWare and published by Electronic Arts.

Yes, Mass Effect™: Andromeda Deluxe Edition is playable and fully supported on Windows.

No, Mass Effect™: Andromeda Deluxe Edition is not playable on MacOS.

No, Mass Effect™: Andromeda Deluxe Edition is not playable on Linux.

Mass Effect™: Andromeda Deluxe Edition offers both single-player and multi-player modes.

Mass Effect™: Andromeda Deluxe Edition includes Co-op mode where you can team up with friends.

Yes, there are 2 DLCs available for Mass Effect™: Andromeda Deluxe Edition. Explore additional content available for Mass Effect™: Andromeda Deluxe Edition on Steam.

No, Mass Effect™: Andromeda Deluxe Edition does not support mods via Steam Workshop.

No, Mass Effect™: Andromeda Deluxe Edition does not support Steam Remote Play.

No, Mass Effect™: Andromeda Deluxe Edition does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mass Effect™: Andromeda Deluxe Edition.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 July 2026 13:23 UTC
SteamSpy data 26 July 2026 10:42 UTC
Steam price 28 July 2026 18:24 UTC
Steam reviews 26 July 2026 22:00 UTC

If you'd like to dive deeper into the details about Mass Effect™: Andromeda Deluxe Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mass Effect™: Andromeda Deluxe Edition
  • SteamCharts - Analysis of Mass Effect™: Andromeda Deluxe Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mass Effect™: Andromeda Deluxe Edition compatibility
Mass Effect™: Andromeda Deluxe Edition PEGI 16
Rating
7.3
12,344
4,232
Game modes
Multiplayer
Online players
285
Developer
BioWare
Publisher
Electronic Arts
Release 11 Jun 2020
Platforms