Action role-playing game in which you take on the role of a Pathfinder and, together with your crew, search for a new home for humanity in the Andromeda Galaxy. You explore planets, fight from a third-person perspective, develop your character, and make decisions that shape the story The time has come to share my thoughts on Mass Effect: Andromeda. In my personal opinion, this is the weakest entry in the Mass Effect series, mainly because it lacks the companions who fought alongside Shepard, and I didn’t find the characters nearly as charismatic as those from the original trilogy. I spent over 130 hours playing the previous three games and thoroughly enjoyed them. Nevertheless, I also had a good time with Mass Effect: Andromeda, and I believe there are several aspects of the game that deserve praise, as well as some that deserve criticism ✅First and foremost, the game’s biggest strength is its combat system and everything built around it. From the very beginning, we have access to a jetpack, which allows us to perform quick mid-air dodges, jump over obstacles, and launch aerial attacks. This gives us much greater freedom of movement and offensive capabilities, whereas in the original trilogy, combat was largely focused on taking cover and fighting from behind shields. Another feature I really liked is the ability to change Ryder’s profile at any time, Soldier, Engineer, Adept, and so on. There was nothing quite like this in the original trilogy, where we had to choose our class at the beginning and decide whether we wanted to focus primarily on combat, biotics, or technology.I also really liked the ability to combine and develop a wide range of skills and then use different combinations of them in combat. We also have access to several new abilities that weren’t present in the original trilogy, such as Lance, Annihilation, and Remnant VI ✅Wide selection of weapons and the ability to craft them The game features a large variety of weapons, including assault rifles, pistols, sniper rifles, and shotguns, as well as weapons used by the Remnant and the Kett.The ability to craft your own weapons using the appropriate materials is also worth praising. You can collect resources while travelling across the planets, but the game also requires you to scan research objects, which provide the data needed for crafting weapons and other equipment. We can carry up to four weapon sets in our inventory. However, it’s important to remember that carrying more weapons increases our weight, which in turn reduces the rate at which our energy regenerates ✅When it comes to graphics, the game looks very good overall, apart from one issue, which I’ll mention in the cons section. Each planet has its own distinct character from the desert like Eos, through the frozen landscape of Voeld, to the lush vegetation of Havarl. The vast open spaces, varied colour palettes, and diverse environments effectively enhance the feeling that we are exploring a completely new galaxy. The biotic powers, explosions, fire, electrical discharges, and Remnant technology also look very impressive ✅Dialogue choices and relationships with the crew.As in the previous instalments, our decisions can influence conversations and the course of certain missions. It’s also worth regularly checking in with our crew aboard the ship and developing relationships with them. You can also pursue romantic relationships, although I have some reservations about this, which I’ll discuss in the cons section ✅Large, open locations The game offers plenty of planets and locations to explore. Andromeda takes a much more open-world approach compared with the previous games. There are five main planets that we can freely explore: Eos, Voeld, Havarl, Kadara, and Elaaden. In addition to these, there is the Nexus our main base as well as Aya, the home of a new alien race. What I particularly like about the planets is the variety of challenges created by their different environmental conditions. We have to deal with things such as radiation, contaminated water, freezing temperatures, and extreme heat. The game also introduces a “planet viability” system, which allows us to establish and develop outposts ✅Extensive character customisation.We can customise Ryder’s appearance by choosing their gender, facial features, hairstyle, and various other characteristics. We can also choose their background and determine certain elements of their backstory ✅As for the story, it’s quite good, but it still doesn’t measure up to the story in the Mass Effect trilogy. There are conflicts, death and difficult choices, but the main theme is hope, discovering a new world and building a future for humanity ✅As for the sound design, it’s of a good standard, and the sounds of weapons, explosions, vehicles and abilities really emphasise the dynamism of combat. The soundtrack also suits the game well when things are happening, but on the planets, while freely exploring, there is no music at all. In my opinion, this is a good thing, as driving in silence across various terrains suits this kind of exploration better than being accompanied by a soundtrack the whole time ✅Plenty of in-game content. addition to the main storyline, there are numerous side quests, crew missions, planetary exploration, colony development, Remnant vaults to discover, resources to collect, environmental objects to scan, and weapons and armour to craft.For the most part, I found the missions interesting and varied ✅The trading system allows you to sell items you’ve found and buy the materials and equipment you need ✅The price is good ✅5 difficulty levels (Narrative, Easy, Normal, Hard, Insanity). ❌One of the main reasons I came to like the Mass Effect trilogy was Commander Shepard himself, as we had a significant influence on his character. Unfortunately, in Andromeda, this turned out to be a complete failure. Despite choosing different dialogue options, Ryder often comes across as flippant, sarcastic or frivolous, even in serious situations ❌The romance storylines in Andromeda are definitely less developed than in previous instalments of the series. Relationships with the chosen characters have fewer meaningful moments and often develop mainly through successive conversations and isolated scenes ❌I’ve praised the graphics, but I must unfortunately criticise the facial animations. Facial expressions often look artificial, and the movements of the eyes and mouth do not always match the lines being spoken. This is particularly noticeable during serious and emotional scenes, which can lose their atmosphere due to the poor facial expressions ❌ In my opinion, the Mass Effect trilogy stood out because many choices were crucial to the main plot or to important characters. Unfortunately, things are different in Andromeda. The decisions made by the player dontt always have a significant impact on the course of the story, and many choices result only in changes to dialogue or minor consequences. Despite the numerous choices, the plot ultimately leads to a similar ending ❌I’ve sometimes had to wait 1–2 minutes for the game to load ❌ Compared to the wealth of species seen in the original trilogy, Andromeda offers very few new species only two ✅✅ Verdict: Terrible , Bad , Mediocre , Decent , Good , Very Good , Excellent , Masterpiece If you'd like to see more of my reviews, you can find them on my curator page: [url=https://store.steampowered.com/curator/45994324/admin/reviews_manage/]CuratorKingViking and on my group: [url=https://steamcommunity.com/groups/CuratorKingViking]GroupKingViking If you have any questions about my reviews, feel free to ask. I’m happy to answer them. All reviews are my own!! Best regards, King Viking Bezimienny, Polish Game Reviewer.