Masters of Albion on Steam - User reviews, Price & Information

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A bold reimagining of the God Game genre from the creator who defined it. Shape a living world as a god - or step into it and experience it through your people. Build, guide and defend your town by day, then survive the night when everything is under threat. There is no single solution. Only yours.

Masters of Albion is a strategy, simulation and god game game developed and published by 22cans.
Released on April 22nd 2026 is available in English only on Windows.

It has received 587 reviews of which 388 were positive and 199 were negative resulting in a rating of 6.4 out of 10. 😐

The game is currently priced at 25.49€ on Steam.


The Steam community has classified Masters of Albion into these genres:

Media & Screenshots

Get an in-depth look at Masters of Albion through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows® 10 (64-bit)
  • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce RTX 2060 / GTX 1660 Super / AMD Radeon RX 5600 XT
  • DirectX: Version 11
  • Storage: 20 GB available space
  • Additional Notes: Performance may vary on lower-end systems, and a stable experience is not guaranteed below the minimum specification

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2026
This is not a “Mixed” game! It is a great prototype with huge potential. And honestly, a lot of the negative reviews feel like a basic misunderstanding of what the game is trying to be. Yes, it’s rough right now. Yes, there are issues. But it’s Early Access, and beneath those rough edges you can clearly see the most important thing: Strong core idea and that rare feeling of something new, which is almost missing in todays industry I have spent a few hours in the game and genuinely enjoyed it. Not because it is perfect, but because it has soul and a clear game directors vision. It feels like I am looking at the foundation of something truly big and potentially great! I want to wish Peter Molyneux good health, solid investors, and the time needed to fully realize this project. Because if everything comes together, this could very well become his magnum opus Simple conclusion: the game already hooks you despite being rough. And that means the foundation is right I recommend it and encourage people to support the developers
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April 2026
TLDR: Remember Dungeon Keeper, Black & White, and Fable? I think this game is the last chance you have to experience the little something special those games had but,... It’s hard to say if this game will work for you. It took me a few hours with it to form a clear opinion. My first impression was quite bad, but after sticking with it and understanding it, it worked... for me, at least. The thing is, even if you liked games like B&W or Fable, chances are you’ve sugarcoated your memories of them. Those games were janky, even if they had something magical to them. This game is the exact same thing: a whimsical game with dark humor. CONCRETELY, think about the Black & White DLC, Creature Isle, but you don’t have the creature. Instead, you have heroes, units you can possess, a bit like the creatures of Dungeon Keeper. Keep your expectations in check: this "ARPG" part is ultra-basic. Then there’s the city-building. At first glance, this part of the game seems lackluster, but if you persist, it’s actually really well done, with some genuinely good ideas. You can basically mix buildings, but it’s far from clear at the start. Also, the whole economy of the game revolves around collecting ingredients, cooking dishes, and selling them an odd concept and an anecdotal minigame, but why not? Outside of that, while exploring the map, you’ll encounter classic quests, the "doremi" stones, and the typical side quests you’d find in B&W. OK, Peter Molyneux has oversold every game his name was linked to. There were real failures among them (Godus, The Cube), but heck, there were also games that were legit masterpieces (Populous, Dungeon Keeper, Black & White, Fable). All those games had some kind of jankiness to them, even the best. So which is Masters of Albion? AFTER FINISHING THE CONTENT OF THE EARLY ACCESS at launch, the game needs a lot of polish. Even though it has the potential to be great, everything feels too bare bones. At launch, it feels more like a big demo than a proper early access. Everything is also too railroaded, making it feel like one long tutorial. There’s a hint at something BIG coming to the game that will please fans of Black & White. The developers are apparently still actively working on the game, with at least another year of development ahead.After all, it is early access, so why not? Only after more updates and the end of early access will we know if it’s another Godus level failure or a genuinely good game.
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April 2026
Growing up, Lionhead Studios and their games were among my very favorites. I know that Peter Molyneux often lied, twisted the truth, and overpromised on many fronts, but he still made some of my favorite games of my childhood. Masters of Albion really reminds me of a lot of those games. It feels like an early 2000s god game in a lot of really good (and sometimes not-so-good) ways. The charm is definitely there, the gameplay is very fun and engaging, and the art style is cartoony in a way that reminds me of the original Fable. The tutorial can be a little slow, but it is really thorough in introducing all of the mechanics. The game also ran surprisingly well for an early access game for me. I didn't really run into any bugs or glitches in my 3+ hours of game time at the time of this review. As for the negatives, it does feel like this game needs a little tweaking before a full release. The graphics can be a little bit rough around the edges at moments, and the controls are definitely janky and need refining. Sometimes the interaction detection for the hand can be pretty off, and the powers/actions can have trouble when trying to target the enemy or pick up an object to throw or manipulate. The balancing also needs work. I don't think you should be able to move into the negative in your currency stores, and I think progression needs to be tweaked. Certain powers/buildings/upgrades should probably be locked until progressing to a specific day where the corresponding mechanic is unlocked. I accidentally unlocked the weaponsmith building early, not knowing that there would be a whole quest related to this building a couple days later, and ran myself pretty deep into debt from the unlock of the building and from building it. Not a huge deal, but it would be a nice quality of life improvement if progression was tweaked in that way. I normally don't write reviews on Steam like this, but this game really means a lot to me. There aren't many creatives left in the industry like Peter Molyneux, and it feels like there are even fewer god games. Despite his flaws, he has helped create some of the most important video games of my childhood. This game is already very charming and fun, and has the potential to be even better. I really hope this ends up being a success story for Molyneux and 22cans.
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April 2026
Im reviewing this under the context of a game being sold as Early Access with an estimated 1 year of further active development before it reaches final release. It feels weird to have to say that but it's become apparent that many people on steam simply don't understand the premise of Early Access and what it's for. To be fair there are also examples of developers who don't seem to understand either which is part of the problem. This is a game in still development and the developers are actively listening to feedback (especially on the Discord) The initial presentation (aside from some performance issues) is very good. This feels like a true spiritual successor to Fable. The style is there. The animation is somewhat there (not quite as polished or refined). The voice work and silliness is all there. The performance feels like it should be better. For context the game struggles to hit 60fps at 4K on my setup even with DLSS set to performance. Interiors are fine but in the open it doesn't feel its as well optimised as it should be. Credit to them for including DLSS though in early access as plenty of developers fail to do that. I think they need to do a pass on sorting this out as a priority as it will be an immediate negative for many people as a result. Only played an hour so far but i like the gameplay. I enjoy the mechanics of building, farming, creating produce to sell. Its simple but interactive and fun. What i have seen from the combat is pretty much what you would expect and lines up with everything you have seen in trailers. I don't think there is any over promise or mis-information here in the sales materials. I think they have been very clear about what this game is and what they want it to be. If you are a fan of Peter Molineux games or more importantly the original Lionhead games from back in the day then there is plenty of that soul in here. This game has every bit of potential to shape up to be something really special that captures much of their spirit, humor an style. This isn't black and white though. I have seen people complain because it seems like they saw a god hand and thought it would be a Black and White game. Neither is this a Fable game. There are elements of both in fusion working together but to go in assuming its a modern take on either of those is going to result in the wrong first impressions. This is a title that serves to stand on its own while taking some of the DNA from those titles. And as mentioned above. It's early access. They want constructive feedback. They want input from players. I'm very interested to see how they react and respond over the next few months. I'm interested to see the cadence of releases and how quickly they can polish up some of the key sticking points that people are raising. Only time will tell how this all shapes up and how much 22Cans deliver on their promises. Unfortunately they have a bit of a hill to climb because or Peter Molineux's renowned reputation for over promising and under delivering - but also because 22Cans have not yet managed to fully deliver on a product. There have been a number of games launched into early access or promises thrown out there that were never fulfilled. For this to succeed there has to come a point where no matter how many good ideas these guys have - none of that matters if they can't focus on delivering a consistent and finished product. For me right now this is a yes because they are delivering a very solid first chapter and it so far lives up to what they have pitched. Yes there are areas that need tightening up and polish but there is plenty to enjoy here despite that.
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April 2026
Godus + Black & White, but in Fable with a fun economic twist. Peter Molyneux, the prequel to Todd Howard, overpromised a lot, but he did good games also. MoA is his redemption story after so many sweet little lies. Now, all it needs is a giant bipedal animal that can cast magic. I cannot wait to see this game evolving and what the team is going to cook!
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Frequently Asked Questions

Masters of Albion is currently priced at 25.49€ on Steam.

No, Masters of Albion is currently not on sale. You can purchase it for 25.49€ on Steam.

Yes, Masters of Albion received 388 positive votes out of a total of 587 achieving a rating of 6.37.
😐

Masters of Albion was developed and published by 22cans.

Yes, Masters of Albion is playable and fully supported on Windows.

No, Masters of Albion is not playable on MacOS.

No, Masters of Albion is not playable on Linux.

Masters of Albion is a single-player game.

No, Masters of Albion does not currently offer any DLC.

No, Masters of Albion does not support mods via Steam Workshop.

No, Masters of Albion does not support Steam Remote Play.

Yes, Masters of Albion is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Masters of Albion.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 June 2026 06:16
SteamSpy data 12 June 2026 12:42
Steam price 13 June 2026 12:55
Steam reviews 13 June 2026 11:57

If you'd like to dive deeper into the details about Masters of Albion, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Masters of Albion
  • SteamCharts - Analysis of Masters of Albion concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Masters of Albion compatibility
Masters of Albion
Rating
6.4
388
199
Game modes
Features
Online players
16
Developer
22cans
Publisher
22cans
Release 22 Apr 2026
Platforms