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MechWarrior 5: Mercenaries on Steam - User reviews, Price & Information

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The year is 3015. The battlefields are dominated by war machines known as BattleMechs. Level entire cities and decimate the enemy in your BattleMech. Follow a quest for glory and revenge. Manage an expanding mercenary company. Fight alongside your friends with a four-player PvE co-op.

MechWarrior 5: Mercenaries is a mechs, simulation and fps game developed and published by Piranha Games Inc..
Released on May 26th 2021 is available only on Windows in 5 languages: English, French, German, Russian and Japanese.

It has received 12,756 reviews of which 10,793 were positive and 1,963 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for 19.90€ on Gamivo.


The Steam community has classified MechWarrior 5: Mercenaries into these genres:

Media & Screenshots

Get an in-depth look at MechWarrior 5: Mercenaries through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit versions)
  • Processor: Intel Core i3-7100/AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 770/AMD Radeon R9 280X
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 80 GB available space
  • Additional Notes: Broadband internet connection is needed to play and host Co-op games. Internet Connection is NOT Required for Single player once the game is downloaded.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

39 hours played
June 2026
If you're looking for a mech game in which you not only pilot a mech but run and financially manage your own mercenary group, negotiate contracts, hire and develop pilots(and see them killed in action), gain favor with different factions(or piss them off) and fine tune big ass mechs on a big ass star map, then this is the game for you. Right away, the biggest draw back is that it can become a bit monotonous, but not because for a lack of mission types or content, but rather because the game is SO big. Its one of those games where you can sit down for an hour and basically just manage and shift things around, before starting to actually play a mission. Or do two-three smaller missions just to properly prepare for one bigger mission. It can also be a bit overwhelming if you're not familiar with the Battletech universe and how things work. In which case you'll find yourself alt-tabbing a lot asking google for the reason why you cannot put X on Y and so on. The game has a revenge story framework, but for the most part leaves you completely alone doing what you wanna do. You're not even forced to do a story mission when you unlock it but instead you can keep doing your thing if you want. The story isn't bad but its obviously not the focus here. The campaign/gear progression is great. The devs managed a good curve here, especially for players who aren't familiar with BT and would otherwise not know where to go first or which mechs to go for. Mech customization and maintenance is great and goes even deeper with mods. The game also has custom difficulty options making you able to adjust pretty much every single aspect of the game to your liking, if you want to. One advice I'd give you is to use the FPS style controls, unless you plan on playing this with a joystick or HOTAS. As the classic control scheme is tailored for that kind of setup. How much you like this also depends on how much you're into Battletech lore, or how much you want to be into it. The newsticker is covering pretty much all bases of historical events as you play through the game. But if you don't care for reading all that, it'll do nothing for you. Just note that there's a LOT more lore to read in this game than you'll think. The negatives are as said the monotony of it, as well as the AI being very basic. A short thing on DLC: they all add things to the sandbox campaign and they're pretty much all worth taking at this point. Mixed reviews at the time of release mostly relate to relatively little or underbaked content for the price. But in retrospect and being able to grab DLC on sales, again, it's all worth it as it only makes the game better. 2 DLC that are considered to be pretty much mandatory are Heroes of the Inner Sphere and Shadow of Kerensky. The former adding a lot for the base campaign experience and adding career mode, and the latter expanding the timeline to include the Clan Invasion. Without it you won't encounter clans or clan mechs at all. Legends of the Kestrel Lancers, Dragon's Gambit, and Rise of Rasalhague all add mechs, mission types, missions and their respective DLC campaigns. Solaris Showdown focuses on Arena battles, which is a nice addition to the campaign play and breaks up the monotony of it. Call to Arms is probably the weakest, as it adds melee weapons and chassis, that almost nobody really uses, but still worth taking for the biomes. Chaos Reign is the latest one and expands the Clan Invasion with a tie-in campaign to the old cartoon series. Definitely one you can wait to get. On a final note I gotta say that the game has an outstanding modding community, especially if you're into Battletech in general, and the mods for this game make this the ultimate Mechwarrior experience to date. The most popular ones, like YAML, deeply enhancing Mech management, and add deep customization options. One mod I'd recommend using right away, even if you prefer going vanilla, is "UltraVisualandWeatherV3", which greatly enhances the lighting and visuals of the game without much of a performance impact. If you're in any way interested in Battletech/Mechwarrior, you probably played this already. And if you're in any way interested in big sandbox games or Mechs, you definitely should.
344 hours played
June 2026
Would definitely recommend this with a minor caveat or two. Tl;dr: I think it's the best game in the franchise that I've personally played since MW2 (not that I've played everything since then but at least a few titles, 3, 4, Battletech, clans, MWO). It runs fairly well, it has good immersion and lore if that appeals to you, it has a lot of variety of mechs/gear and the option to add lots more content with modding. Co-op is good but can be a little finnicky in some ways. Good soundtracks, the visuals are quite nice and immersive (and can be improved with modding) - it definitely fits the setting but it's not going to be quite as pretty as some newer titles. The storyline was fine, there's definitely a reasonable number of cutscenes and there's a lot of lore to draw from in the Battletech universe - some of the DLCs don't play nicely retroactively (as in they try and adhere to specific starting points and if you install one late in a playthrough you can miss out) but you can also opt to skip them or do later starts in the timescale (possibly more options with modding). For context, I've almost exclusively played the career mode over storyline and the majority of my time has been spent with modded content doing a mixture of solo and multiplayer. I greatly appreciate the more sandbox approach over the more linear story-driven style of MW5 Clans (while that's been okay the customisation was heavily limited in comparison). At this point I will stress that modding adds a LOT of longevity to the game, both in terms of raw content (mission types, mechs, pilot customisation, equipment etc.) but also replayability and customising difficulty. It's worth noting that there's a pretty solid modding community who (as of writing this) have been doing a great job of keeping a lot of the major QoL/mods I use updated. As for caveat: the game was not designed around proper multiplayer integration, if you don't use mods to assist with this, you're essentially along for the ride in someone else's playthrough in regards to decision-making and some agency, you can still customise mechs and buy items and the actual playing missions works fine but there's definitely some obvious limitations. In this regard you are somewhat at the mercy of the mod(s) to alleviate this being updated for any current DLCs or issues that may arise, this is somewhat par for the course with most modded experiences, though. I have also had the occasional issue with trying to have people join specific save files/modded content and then needing to diagnose why things don't work well for the client or they can't load in properly. This may be mostly tied to modding and load-order/mismatch issues as I don't recall any issues with unmodded co-op but that can leave some things to be desired. Probably rate it a solid 8-8.5/10 and I'll happily keep putting more hours into it.
119 hours played
May 2026
Great game, even better with some of the DLC missions if you can find them in a sale bundle. I recommend the following mods: UltraVisual and Weather V3, Cockpit glass (edit the cfg file to 20% opacity), Cockpit_HD, Mech_HD, Planet_HD, Wear_HD, WarFX, MechShaderV2 and Advanced Zoom.
76 hours played
Dec. 2025
MechWarrior 2 was the first game I was truly addicted to. Unfortunately, it always took forever for a new MechWarrior game to come out. I've now gotten back into MechWarrior 5 Mercenaries, and with the right mods, it feels just like it did 25 years ago. That's why I'm giving this game my highest possible rating.
134 hours played
Sept. 2025
https://critical1mess.com/2025/08/24/mechwarrior-5-mercenaries-video-game-pc-x-box-ps/ I started playing MechWarrior 5: Mercenaries after I learned it was actually part of the larger BattleTech universe. Something I’d only recently gotten into after seeing it in person at the 2024 PAX Unplugged live show “Black Remnant” for MechWarrior Destiny and Alpha Strike. That event lit a fire in me to explore the franchise. At first, I wasn’t sure which game to dive into. I spent weeks debating between MechWarrior 5: Mercenaries and MechWarrior 5: Clans, weighing the pros and cons. After chatting with fans at my FLGS and doing plenty of research, I realized I wanted a sandbox more than a linear, story-driven experience. Honestly, I just wanted to pilot some big stompy robots, dang it! And between us, the Clans have always felt a little icky anyway. Before I hit “purchase,” my partner suggested I try it on Xbox Game Pass since it was free there without the DLC. That trial run sealed it. A few hours of stomping around in my first BattleMech had me hooked. Not long after, I saw a Steam sale and caved. I ended up buying the game outright with all the DLC, and I even got a stack of mods too! No regrets! The greatest strength of MW5: Mercenaries is how it makes you feel the weight of your machine. Every step rattles the ground, every missile volley lights up the sky, and every PPC blast cracks with thunder. These aren’t sleek anime mechs or agile Gundams. They’re lumbering, heavily armored war machines that demand patience, positioning, and resource management. The game nails that grace. Piloting feels like wrangling a beast, where overheating, ammo depletion, and armor decay are just as dangerous as the enemy in front of you. But being a mercenary is more than firing cannons; it’s keeping the lights on. You’ll spend as much time in menus as on the battlefield: negotiating contracts, deciding if salvage is worth more than cash, and repairing battered mechs after every job. It’s a loop that can feel repetitive, but also incredibly rewarding if you enjoy the logistics side of running a mercenary company. Which I very much do! Missions can blur together. “raid this base,” “defend this,” “destroy that target”, but the context of juggling your finances, mechs, and pilots makes each decision matter. For some players like me, this grind is the appeal; for others, it might wear thin. The real magic happens in co-op. Dropping into battle with friends, coordinating firepower, and laughing as someone overheats mid-fight turns MW5 from a decent single-player sim into a chaotic, glorious sandbox. The AI companions do the job, but nothing compares to four humans piloting in sync (or hilariously out of sync). MechWarrior 5: Mercenaries is a game of trade-offs: thrilling combat tempered by repetitive mission structures, immersive mech piloting weighed down by menus, and bursts of co-op brilliance. But taken as a whole, it delivers something rare: the authentic feeling of piloting a giant war machine in the BattleTech universe. For me, it was worth every penny I spent after that Game Pass trial. The DLC and mods only deepen the sandbox, offering more mechs, more biomes, and more chaos. If you’re looking for sleek storytelling, Clans might scratch that itch. But if you want to run your own merc company, juggle contracts, and stomp across the galaxy in 20 to 100 tons of steel, Mercenaries is the way to go.

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Frequently Asked Questions

MechWarrior 5: Mercenaries is currently priced at 29.99€ on Steam.

No, MechWarrior 5: Mercenaries is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, MechWarrior 5: Mercenaries received 10,793 positive votes out of a total of 12,756 achieving a rating of 8.26.
😎

MechWarrior 5: Mercenaries was developed and published by Piranha Games Inc..

Yes, MechWarrior 5: Mercenaries is playable and fully supported on Windows.

No, MechWarrior 5: Mercenaries is not playable on MacOS.

No, MechWarrior 5: Mercenaries is not playable on Linux.

MechWarrior 5: Mercenaries offers both single-player and multi-player modes.

MechWarrior 5: Mercenaries includes Co-op mode where you can team up with friends.

Yes, there are 9 DLCs available for MechWarrior 5: Mercenaries. Explore additional content available for MechWarrior 5: Mercenaries on Steam.

Yes, MechWarrior 5: Mercenaries is fully integrated with Steam Workshop. Visit Steam Workshop.

No, MechWarrior 5: Mercenaries does not support Steam Remote Play.

Yes, MechWarrior 5: Mercenaries is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for MechWarrior 5: Mercenaries.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 July 2026 04:05 UTC
SteamSpy data 22 July 2026 14:19 UTC
Steam price 28 July 2026 18:46 UTC
Steam reviews 26 July 2026 05:56 UTC

If you'd like to dive deeper into the details about MechWarrior 5: Mercenaries, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about MechWarrior 5: Mercenaries
  • SteamCharts - Analysis of MechWarrior 5: Mercenaries concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck MechWarrior 5: Mercenaries compatibility
MechWarrior 5: Mercenaries
Rating
8.3
10,793
1,963
Game modes
Multiplayer
Features
Online players
636
Developer
Piranha Games Inc.
Publisher
Piranha Games Inc.
Release 26 May 2021
Platforms
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