MechWarrior 5: Mercenaries on Steam - User reviews, Price & Information

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The year is 3015. The battlefields are dominated by war machines known as BattleMechs. Level entire cities and decimate the enemy in your BattleMech. Follow a quest for glory and revenge. Manage an expanding mercenary company. Fight alongside your friends with a four-player PvE co-op.

MechWarrior 5: Mercenaries is a mechs, simulation and fps game developed and published by Piranha Games Inc..
Released on May 26th 2021 is available only on Windows in 5 languages: English, French, German, Russian and Japanese.

It has received 12,756 reviews of which 10,793 were positive and 1,963 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 29.99€ on Steam.


The Steam community has classified MechWarrior 5: Mercenaries into these genres:

Media & Screenshots

Get an in-depth look at MechWarrior 5: Mercenaries through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit versions)
  • Processor: Intel Core i3-7100/AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 770/AMD Radeon R9 280X
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 80 GB available space
  • Additional Notes: Broadband internet connection is needed to play and host Co-op games. Internet Connection is NOT Required for Single player once the game is downloaded.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

53 hours played
May 2026
Great game, even better with some of the DLC missions if you can find them in a sale bundle. I recommend the following mods: UltraVisual and Weather V3, Cockpit glass (edit the cfg file to 20% opacity), Cockpit_HD, Mech_HD, Planet_HD, Wear_HD, WarFX, MechShaderV2 and Advanced Zoom.
186 hours played
May 2026
(Updates at end of review) Like many of my cohort, in the mid-90s I ended up with a copy of MechWarrior 2 and fell in love with everything Mech/Battletech related. If you've a story that sounds anything like that, then you'll enjoy the heck out of this game. Especially if you played through MechWarrior 2 Mercenaries and have any nostalgia for it, then this game will help re-connect you with that feeling in my experience. Be it the economic metagame, the news clips that fill you in on little tidbits of Battletech lore from an in-universe perspective, or just pew pew dakka dakka big robots. It's just a really darn solid excursion through the Inner Sphere that covers (and seems poised to continue to cover) a very popular century in Battletech lore. Now: for everyone else. Welcome. I think you should give this game a try, if you're at all intrigued by the prospect of big stompy robots blasting each other to pieces. The game itself is a sandbox, in that your mercenary outfit has it's own transport and you can make your way around most of known (fictional) space, discovering opportunities and quests and markets and mechs along the way. It's not Skyrim however, nor something like Elite Dangerous or Star Citizen. Inter/intrastellar travel is done via a map style quick travel interface. There's a little loading screen representing your travels via dropship and jumpship (unless you buy the Shadow of Kerensky DLC which gets rid of the admittedly tedious jumpship animation). So you aren't actively doing the flying through space. Once in-system you have one world with which you can potentially interact, but saying all that is prettying up the fact that it's a loading screen and a series of menus. There's various things you can do in any given system, from taking on contracts to engaging in commerce and hiring employees to pilot your mechs. There are several different metagames outside of just robot combat, some more consequential than others. The game has a fairly thought out main storyline, and the 7 (and counting) DLCs add more story ranging from simple 2 or three mission mini-narratives to big universe changing events with story told both during play and via cutscenes. Given that it's a sandbox set in a large chunk of a galaxy, there are tons of procedurally generated missions to keep you busy and making space money. Some are better than others, but the game never truly "ends" so you can keep going feasibly forever. It's not perfect or flawless from either a design or implementation perspective, but it's darn good. You're reading this on Steam, which means there's a goood chance you're playing on a machine that has access to mods, and the modding community for this game has done a ton of work. From fixes for persistent bugs to quality of life improvements to deep customization to complete overhauls, the opportunities provided by the modding community are vast. Ultimately, this is a game that (at least to me) feels like it is firmly rooted in the fictional universe to which it belongs. If you love the Battletech universe already then there's a ton for you to like here. If you're not familiar (or only passingly) then maybe this will be the game that hooks you into it, just like MechWarrior has done for so many over the years. Updated @ 185hrs At this point I've played through the entire main game campaign, all of the DLC campaigns up to and including Shadow of Kerensky, all the high-reward missions, encountered all of the other Merc companies and almost maxed out Rival Intel, long since finished the bespoke progression in Arenas, and nearly maxed out all the upgrade trees. I've thoroughly played everything the game has to offer, the honeymoon period is long since over, and that bears a follow up. The Good: -The campaigns tend to get better as the developer got better at writing them from DLC to DLC. The campaigns continue to be voice acted which is great, and some of the cheesier performances have been directed to be more grounded to fit the tone of the game. The exclusion here being Solaris Showdown, which leans into the campiness and is glorious for it. I must note that the writing in the game as a whole isn't great, but it's largely serviceable and there are some good moments. -With every new DLC the game tries to give you more things to do and reasons to play. I suppose this won't be as apparent if you get the game and DLC all in one go, but I can imagine that would have been nice if you had bought everything sequentially as it came out going back to the original release. -Different areas of the Inner Sphere give you different difficulty missions in both Campaign and Career modes, so you can still find missions where you can focus on using your light or medium mechs. However, these missions come with a lower difficulty ceiling so you might find them too easy by the time you've progressed to the endgame. -Stomping around in mechs just feels cool. Wading through an urban area watching everything disintegrating as you pass through it, the satisfying audio design as you let rip with some big weapons and your field of view is rocked back by the recoil, doing a Kool-Aid man through a wall and blasting to pieces the enemy that was on the other side. Tons of cool moments. The not so good: -This game NEEDS the DLC to be a complete game -The abysmal AI holds this game back, especially once you're proficient at it. It's illogical in the way it acts, and this is outside of all the times it bugs out. By the mid-point of the game it really stopped being remotely challenging, and unfortunately just raising the difficulty doesn't make the AI any smarter, it just makes the game more tedious. AI units just bee-line into melee range on both sides of the equation regardless of loadouts, and enemies will charge your firing line one at a time even when you out-mass them by an order of magnitude. AI doesn't attempt to dodge, fade, fall back, take cover, flank, try to get in your rear, focus fire intelligently, prioritize targets of opportunity, nothing that makes any sense. It just walks/runs towards your face, maybe weaving a small amount which might be accidental. The enemy AI's preferred target seems entirely based on who is drawing aggro through DPS. If you shoot them too much they'll ignore your mates, if you hold your fire they'll sometimes even ignore you, letting you stride unopposed into their rear. By the endgame the AI is providing me zero challenge, its like clubbing baby seals, and the lack of any challenge is boring. -Depth. This is a sandbox game that makes liberal use of procedural generation of missions, but the procedural content is extremely repetitive and shallow. It all just bleeds together, and once anything resembling a mission with bespoke design elements is behind you it soon becomes clear how shallow that portion of the game is. After all the campaign and story missions are over there's nothing left to do except replay the same slight variations of missions ad nauseam, hoarding in game currency so that you can purchase and hoard different mechs/variants that you'll never need to use. It's Pokémech, but there's no payoff besides the quirk of human neurology where people get a dopamine rush from collecting/hoarding stuff. For me personally that's deeply boring, and as soon as the campaign missions were over my desire to play the game dropped precipitously. -Bugs and polish. There are many (often egregious) bugs and some of them have been in the game for years. The developer is fully aware but seemingly unable to fix them. For PC players some mods attempt to address many of these, but for console players there's no recourse. The upcoming Chaos Reign DLC is supposed to have fixes for some of these bugs, but just a handful. There is also a distinct lack of polish. Spelling mistakes abound, repeated dialogue that makes no sense in context, tons of sloppy mistakes that add up to a lack of care and attention which degrades the experience.
76 hours played
Dec. 2025
MechWarrior 2 was the first game I was truly addicted to. Unfortunately, it always took forever for a new MechWarrior game to come out. I've now gotten back into MechWarrior 5 Mercenaries, and with the right mods, it feels just like it did 25 years ago. That's why I'm giving this game my highest possible rating.
131 hours played
Sept. 2025
https://critical1mess.com/2025/08/24/mechwarrior-5-mercenaries-video-game-pc-x-box-ps/ I started playing MechWarrior 5: Mercenaries after I learned it was actually part of the larger BattleTech universe. Something I’d only recently gotten into after seeing it in person at the 2024 PAX Unplugged live show “Black Remnant” for MechWarrior Destiny and Alpha Strike. That event lit a fire in me to explore the franchise. At first, I wasn’t sure which game to dive into. I spent weeks debating between MechWarrior 5: Mercenaries and MechWarrior 5: Clans, weighing the pros and cons. After chatting with fans at my FLGS and doing plenty of research, I realized I wanted a sandbox more than a linear, story-driven experience. Honestly, I just wanted to pilot some big stompy robots, dang it! And between us, the Clans have always felt a little icky anyway. Before I hit “purchase,” my partner suggested I try it on Xbox Game Pass since it was free there without the DLC. That trial run sealed it. A few hours of stomping around in my first BattleMech had me hooked. Not long after, I saw a Steam sale and caved. I ended up buying the game outright with all the DLC, and I even got a stack of mods too! No regrets! The greatest strength of MW5: Mercenaries is how it makes you feel the weight of your machine. Every step rattles the ground, every missile volley lights up the sky, and every PPC blast cracks with thunder. These aren’t sleek anime mechs or agile Gundams. They’re lumbering, heavily armored war machines that demand patience, positioning, and resource management. The game nails that grace. Piloting feels like wrangling a beast, where overheating, ammo depletion, and armor decay are just as dangerous as the enemy in front of you. But being a mercenary is more than firing cannons; it’s keeping the lights on. You’ll spend as much time in menus as on the battlefield: negotiating contracts, deciding if salvage is worth more than cash, and repairing battered mechs after every job. It’s a loop that can feel repetitive, but also incredibly rewarding if you enjoy the logistics side of running a mercenary company. Which I very much do! Missions can blur together. “raid this base,” “defend this,” “destroy that target”, but the context of juggling your finances, mechs, and pilots makes each decision matter. For some players like me, this grind is the appeal; for others, it might wear thin. The real magic happens in co-op. Dropping into battle with friends, coordinating firepower, and laughing as someone overheats mid-fight turns MW5 from a decent single-player sim into a chaotic, glorious sandbox. The AI companions do the job, but nothing compares to four humans piloting in sync (or hilariously out of sync). MechWarrior 5: Mercenaries is a game of trade-offs: thrilling combat tempered by repetitive mission structures, immersive mech piloting weighed down by menus, and bursts of co-op brilliance. But taken as a whole, it delivers something rare: the authentic feeling of piloting a giant war machine in the BattleTech universe. For me, it was worth every penny I spent after that Game Pass trial. The DLC and mods only deepen the sandbox, offering more mechs, more biomes, and more chaos. If you’re looking for sleek storytelling, Clans might scratch that itch. But if you want to run your own merc company, juggle contracts, and stomp across the galaxy in 20 to 100 tons of steel, Mercenaries is the way to go.
78 hours played
Aug. 2025
Is everything the MechWarrior universe should be. been playing these since the 90's. 100% recommend.

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Frequently Asked Questions

MechWarrior 5: Mercenaries is currently priced at 29.99€ on Steam.

No, MechWarrior 5: Mercenaries is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, MechWarrior 5: Mercenaries received 10,793 positive votes out of a total of 12,756 achieving a rating of 8.26.
😎

MechWarrior 5: Mercenaries was developed and published by Piranha Games Inc..

Yes, MechWarrior 5: Mercenaries is playable and fully supported on Windows.

No, MechWarrior 5: Mercenaries is not playable on MacOS.

No, MechWarrior 5: Mercenaries is not playable on Linux.

MechWarrior 5: Mercenaries offers both single-player and multi-player modes.

MechWarrior 5: Mercenaries includes Co-op mode where you can team up with friends.

Yes, there are 9 DLCs available for MechWarrior 5: Mercenaries. Explore additional content available for MechWarrior 5: Mercenaries on Steam.

Yes, MechWarrior 5: Mercenaries is fully integrated with Steam Workshop. Visit Steam Workshop.

No, MechWarrior 5: Mercenaries does not support Steam Remote Play.

Yes, MechWarrior 5: Mercenaries is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for MechWarrior 5: Mercenaries.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 June 2026 15:09
SteamSpy data 11 June 2026 23:01
Steam price 13 June 2026 20:52
Steam reviews 12 June 2026 18:04

If you'd like to dive deeper into the details about MechWarrior 5: Mercenaries, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about MechWarrior 5: Mercenaries
  • SteamCharts - Analysis of MechWarrior 5: Mercenaries concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck MechWarrior 5: Mercenaries compatibility
MechWarrior 5: Mercenaries
Rating
8.3
10,793
1,963
Game modes
Multiplayer
Features
Online players
2,337
Developer
Piranha Games Inc.
Publisher
Piranha Games Inc.
Release 26 May 2021
Platforms
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