(Updates at end of review) Like many of my cohort, in the mid-90s I ended up with a copy of MechWarrior 2 and fell in love with everything Mech/Battletech related. If you've a story that sounds anything like that, then you'll enjoy the heck out of this game. Especially if you played through MechWarrior 2 Mercenaries and have any nostalgia for it, then this game will help re-connect you with that feeling in my experience. Be it the economic metagame, the news clips that fill you in on little tidbits of Battletech lore from an in-universe perspective, or just pew pew dakka dakka big robots. It's just a really darn solid excursion through the Inner Sphere that covers (and seems poised to continue to cover) a very popular century in Battletech lore. Now: for everyone else. Welcome. I think you should give this game a try, if you're at all intrigued by the prospect of big stompy robots blasting each other to pieces. The game itself is a sandbox, in that your mercenary outfit has it's own transport and you can make your way around most of known (fictional) space, discovering opportunities and quests and markets and mechs along the way. It's not Skyrim however, nor something like Elite Dangerous or Star Citizen. Inter/intrastellar travel is done via a map style quick travel interface. There's a little loading screen representing your travels via dropship and jumpship (unless you buy the Shadow of Kerensky DLC which gets rid of the admittedly tedious jumpship animation). So you aren't actively doing the flying through space. Once in-system you have one world with which you can potentially interact, but saying all that is prettying up the fact that it's a loading screen and a series of menus. There's various things you can do in any given system, from taking on contracts to engaging in commerce and hiring employees to pilot your mechs. There are several different metagames outside of just robot combat, some more consequential than others. The game has a fairly thought out main storyline, and the 7 (and counting) DLCs add more story ranging from simple 2 or three mission mini-narratives to big universe changing events with story told both during play and via cutscenes. Given that it's a sandbox set in a large chunk of a galaxy, there are tons of procedurally generated missions to keep you busy and making space money. Some are better than others, but the game never truly "ends" so you can keep going feasibly forever. It's not perfect or flawless from either a design or implementation perspective, but it's darn good. You're reading this on Steam, which means there's a goood chance you're playing on a machine that has access to mods, and the modding community for this game has done a ton of work. From fixes for persistent bugs to quality of life improvements to deep customization to complete overhauls, the opportunities provided by the modding community are vast. Ultimately, this is a game that (at least to me) feels like it is firmly rooted in the fictional universe to which it belongs. If you love the Battletech universe already then there's a ton for you to like here. If you're not familiar (or only passingly) then maybe this will be the game that hooks you into it, just like MechWarrior has done for so many over the years. Updated @ 185hrs At this point I've played through the entire main game campaign, all of the DLC campaigns up to and including Shadow of Kerensky, all the high-reward missions, encountered all of the other Merc companies and almost maxed out Rival Intel, long since finished the bespoke progression in Arenas, and nearly maxed out all the upgrade trees. I've thoroughly played everything the game has to offer, the honeymoon period is long since over, and that bears a follow up. The Good: -The campaigns tend to get better as the developer got better at writing them from DLC to DLC. The campaigns continue to be voice acted which is great, and some of the cheesier performances have been directed to be more grounded to fit the tone of the game. The exclusion here being Solaris Showdown, which leans into the campiness and is glorious for it. I must note that the writing in the game as a whole isn't great, but it's largely serviceable and there are some good moments. -With every new DLC the game tries to give you more things to do and reasons to play. I suppose this won't be as apparent if you get the game and DLC all in one go, but I can imagine that would have been nice if you had bought everything sequentially as it came out going back to the original release. -Different areas of the Inner Sphere give you different difficulty missions in both Campaign and Career modes, so you can still find missions where you can focus on using your light or medium mechs. However, these missions come with a lower difficulty ceiling so you might find them too easy by the time you've progressed to the endgame. -Stomping around in mechs just feels cool. Wading through an urban area watching everything disintegrating as you pass through it, the satisfying audio design as you let rip with some big weapons and your field of view is rocked back by the recoil, doing a Kool-Aid man through a wall and blasting to pieces the enemy that was on the other side. Tons of cool moments. The not so good: -This game NEEDS the DLC to be a complete game -The abysmal AI holds this game back, especially once you're proficient at it. It's illogical in the way it acts, and this is outside of all the times it bugs out. By the mid-point of the game it really stopped being remotely challenging, and unfortunately just raising the difficulty doesn't make the AI any smarter, it just makes the game more tedious. AI units just bee-line into melee range on both sides of the equation regardless of loadouts, and enemies will charge your firing line one at a time even when you out-mass them by an order of magnitude. AI doesn't attempt to dodge, fade, fall back, take cover, flank, try to get in your rear, focus fire intelligently, prioritize targets of opportunity, nothing that makes any sense. It just walks/runs towards your face, maybe weaving a small amount which might be accidental. The enemy AI's preferred target seems entirely based on who is drawing aggro through DPS. If you shoot them too much they'll ignore your mates, if you hold your fire they'll sometimes even ignore you, letting you stride unopposed into their rear. By the endgame the AI is providing me zero challenge, its like clubbing baby seals, and the lack of any challenge is boring. -Depth. This is a sandbox game that makes liberal use of procedural generation of missions, but the procedural content is extremely repetitive and shallow. It all just bleeds together, and once anything resembling a mission with bespoke design elements is behind you it soon becomes clear how shallow that portion of the game is. After all the campaign and story missions are over there's nothing left to do except replay the same slight variations of missions ad nauseam, hoarding in game currency so that you can purchase and hoard different mechs/variants that you'll never need to use. It's Pokémech, but there's no payoff besides the quirk of human neurology where people get a dopamine rush from collecting/hoarding stuff. For me personally that's deeply boring, and as soon as the campaign missions were over my desire to play the game dropped precipitously. -Bugs and polish. There are many (often egregious) bugs and some of them have been in the game for years. The developer is fully aware but seemingly unable to fix them. For PC players some mods attempt to address many of these, but for console players there's no recourse. The upcoming Chaos Reign DLC is supposed to have fixes for some of these bugs, but just a handful. There is also a distinct lack of polish. Spelling mistakes abound, repeated dialogue that makes no sense in context, tons of sloppy mistakes that add up to a lack of care and attention which degrades the experience.