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Out of Ore on Steam

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Build your own mining company from the ground up. Extract resources, operate heavy machinery, construct infrastructure, and grow from a laborer to the King of Klondike.

Out of Ore is a simulation, sandbox and exploration game developed and published by North Modding Company AB.
Released on October 31st 2022 is available on Windows, Steam Deck and Steam Machine in 5 languages: English, French, Italian, German and Spanish - Spain.

It has received 4,014 reviews of which 3,412 were positive and 602 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 24.50€ on Steam.


The Steam community has classified Out of Ore into these genres:


Here is the detailed breakdown of supported languages for Out of Ore:

UI Subtitle Audio
English
German
French
Italian
Spanish - Spain

Media & Screenshots

Get an in-depth look at Out of Ore through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-Bit or Windows 10 64-Bit
  • Processor: Intel Core i5-14400 or AMD Ryzen 7500F
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 970, GTX 1660 or Radeon R9 390, AMD RX 580
  • DirectX: Version 12
  • Storage: 17 GB available space
  • Sound Card: DirectX Compatible

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

563 hours played
Sept. 2026
My personal opinion on this game - This is easily my new favorite game, unbelievably addictive. Lots of vehicles, machinery, and equipment to buy and use and setup in an infinite number of ways, on multiple different maps.. which are huge. Gameplay is smooth with zero issues, can go at your own pace and just enjoy hauling tonnes of dirt and stone out of the Earth. Very rare for me to say, but this is an easy 9.5 out of 10 for me. Would just like to see more vehicles and equipment, but seeing as this is constistently worked on, that could easily turn into a 10. Devs are always working on the game and definitely put a lot of love and time into it. 100% recommended.
457 hours played
Sept. 2026
My Playtime: 341 hours — enough to build mines, blow them up, rebuild them, fight griefers, and dream up entire new systems for this game. Out of Ore is one of the most addictive mining sims I’ve ever touched. It has massive potential, a great foundation, and some of the best heavy‑machinery gameplay in the genre. But it also has rough edges, bugs, and multiplayer issues that need attention. This review covers the good, the bad, and the features I believe should be added to make Out of Ore truly legendary. PROS Addictive gameplay loop Digging, hauling, blasting, and building your mining operation feels great. Once you get going, hours disappear. Heavy machinery heaven Excavators, loaders, dump trucks, dozers, graders — the game nails the “big machine” vibe. Massive sandbox freedom You can reshape the world however you want. Dig huge pits, carve tunnels, build conveyor networks, or create full mining bases. Multiplayer is fun with the right people Working a mine together is awesome when everyone is cooperating. Huge maps Lots of room to explore, dig, and build. Active devs When they communicate, they listen and respond. CONS Physics can be janky Machines slide, bounce, flip, or sink into the ground. Terrain digging can be inconsistent. Bugs and crashes Vehicles falling through the map, multiplayer desync, wiring issues, quest bugs, FPS drops. Multiplayer griefing is a real problem Players can join your world and disconnect wires, shut off generators, move machines, or place explosives. Lack of progression Once you buy machines, there’s not much long‑term structure or goals. Audio is weak Engines, explosions, and digging sounds need more punch. Slow update communication Players often feel left in the dark. No anti‑cheat system Right now trainers, cheat tools, and memory editors can be used without detection. This is a huge issue for competitive or long‑term multiplayer. WHAT I THINK SHOULD BE ADDED (BIG SUGGESTION) This is the part I’m most excited about — a system that would take Out of Ore to the next level. Multi‑Company Multiplayer System Let players join a server and create their own mining companies. Up to 16 different companies operating inside one world. Each company would: • Buy land • Build their own base • Hire contractors • Manage finances • Compete on leaderboards • Grow over time This would turn Out of Ore into a full mining MMO. Land Ownership System Players can purchase land plots. Only the owner can dig, build, or place explosives inside their land. Land types: • Small • Medium • Large • Premium deep‑ore zones This prevents griefing and adds strategy. Company Economy + Loans Every new company starts with a $1,000,000 loan to get their operation going. Loan features: • Interest • Weekly payments • Failure to pay = company shutdown This adds progression and risk. Contractor Role Contractors can: • Operate machines • Dig • Work for companies Contractors cannot : • Place explosives • Buy land • Build machines • Modify protected zones This keeps servers safe. . Explosive Permissions Explosives should be restricted to: • Host • Company Owners (on their land only) • Trusted players (if host allows) Contractors and Visitors should never be able to place explosives. Full Multiplayer Protection System • Player roles • Lockable machines • Lockable wiring • Protected zones • Kick/ban system • Wiring undo button • Host‑only power control • Whitelist support This would eliminate griefing. ANTI‑CHEAT SYSTEM (CRITICAL) Out of Ore needs a real anti‑cheat system to protect multiplayer and future competitive gameplay. Right now: • Trainers work • Cheat Engine works • Memory editing works • No detection • No enforcement • No server‑side protection This is a major problem for long‑term servers and any kind of company‑vs‑company competition. What should be added: • Basic client‑side anti‑cheat • Server‑side validation for movement, digging, and machine physics • Detection for memory editing • Automatic kick/ban for cheat tools • Logging of suspicious actions • Optional “strict mode” for competitive servers Even a lightweight anti‑cheat would massively improve multiplayer fairness. Leaderboard / Ranking System Companies compete in: • Ore sold • Profit • Land owned • Machines owned • Debt paid • Weekly production • Safety rating Ranking tiers: • Bronze • Silver • Gold • Platinum • Titan This gives servers long‑term goals. FINAL VERDICT Out of Ore is a flawed gem — but a gem with massive potential. If the developers add a multi‑company system, land ownership, proper permissions, anti‑cheat, and competitive progression, this game could become the greatest mining MMO ever made. Right now, it’s fun, chaotic, and sometimes frustrating. With the right updates, it could be legendary. Recommended — with hope for the future. (341 hours played)
20 hours played
Aug. 2026
Very deep sim that is well worth the money. However recently the development has started to be quite rushed with updates are being pushed breaking the game.
633 hours played
Aug. 2026
I held off on buying Out of Ore for quite a while because I'm usually hesitant to jump into Early Access games too early. I finally decided to give it a shot in April 2026. 500+ hours later... I think it's safe to say I got my money's worth. Out of Ore has become one of those games where I sit down planning to play for a few hours, and suddenly it's 5am in the morning and I'm still digging or building because "I'll just finish this one project." What I really enjoy is the freedom the game gives you. You aren't locked into one specific way of mining. You can plan out a proper operation, move massive amounts of dirt, chase ore, build roads, set up conveyors and equipment, or completely overcomplicate a simple job because apparently that's more fun. Watching a mine slowly transform from untouched ground into a huge working operation is incredibly satisfying. The equipment is a huge part of what keeps me coming back. There's something genuinely enjoyable about running the excavators, loaders, dozers, haul trucks, baggers, and all the other machinery, especially once you start building an operation where everything works together. The physics and equipment have continued to improve, and the developers have been steadily adding and working on new content. It's also one of those sandbox games where you can make your own goals. I've found myself constantly thinking about what I want to change, expand, rebuild, or try differently the next time I play. After more than 500 hours, I'm still planning thousands of more hours on my first map. If I had one criticism, it would be the economy. Making money has generally been a little too easy, which takes away some of the challenge of building up a mining company from nothing. Recent updates have improved this somewhat, though, and I hope the economy and progression continue getting more depth as development moves forward. And yes, it's still Early Access. There are bugs, unfinished systems, features still being worked on, and apparently certain pieces of equipment that may arrive at some point. But that's part of why I originally waited before buying it. At this point, I'm very glad I finally jumped in. For anyone who enjoys heavy equipment, mining, digging, sandbox games, or turning a perfectly good piece of land into an enormous hole for absolutely no good reason, Out of Ore is very easy for me to recommend. Highly recommended.
142 hours played
April 2026
This game has made a TON of progress over the last 3 years and has absolutely crossed into the quality level required to reccomend the game to other players. If you are looking for a challenging, multiplayer friendly simulator, this is an excellent choice. The game is difficult, slow moving, and extremely self-guided and I would absolutely consider the game to be more on the hardcore side of simulators. The machine controls respond well to simulator gear though much of the dirt physics require additional work (and are in active development as of this review). I do hope this game continues in it's development as I think the potential is exceptional and there is a huge vacuum of strong mining simulators at the moment, but the work that has been done here is already worth your time. Just be ready for a tough experience, the start will be rough and you will likely need to find a guide or two to get started with this. The learning curve is a bit steep but it is rewarding. To the NMC team: Don't sleep on the potential for console support on this one, console players would put hundreds of hours into this. I am not sure what that cost would look like for you at this stage but would almost certainly be worth the investement. Thanks for everything you do with OOO.

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Frequently Asked Questions

Out of Ore is currently priced at 24.50€ on Steam.

No, Out of Ore is currently not on sale. You can purchase it for 24.50€ on Steam.

Yes, Out of Ore received 3,412 positive votes out of a total of 4,014 achieving a rating of 8.21.
😎

Out of Ore was developed and published by North Modding Company AB.

Yes, Out of Ore is playable and fully supported on Windows.

No, Out of Ore is not playable on MacOS.

No, Out of Ore is not playable on Linux.

Yes, Out of Ore is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Out of Ore is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Out of Ore does not support VR.

Out of Ore offers both single-player and multi-player modes.

Out of Ore includes Co-op mode where you can team up with friends.

Yes, there are 2 DLCs available for Out of Ore. Explore additional content available for Out of Ore on Steam.

No, Out of Ore does not support mods via Steam Workshop.

No, Out of Ore does not support Steam Remote Play.

Yes, Out of Ore is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Out of Ore.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 October 2026 07:08 UTC
SteamSpy data 16 October 2026 06:12 UTC
Steam price 27 October 2026 04:09 UTC
Steam reviews 18 October 2026 05:50 UTC

If you'd like to dive deeper into the details about Out of Ore, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Out of Ore
  • SteamCharts - Analysis of Out of Ore concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Out of Ore compatibility
Out of Ore
Rating
8.2
3,412
602
Game modes
Multiplayer
Features
Online players
606
Developer
North Modding Company AB
Publisher
North Modding Company AB
Release 31 Oct 2022
Platforms