Melvor Idle on Steam - User reviews, Price & Information

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Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! This is a feature-rich, idle/incremental game combining a distinctly familiar feel with a fresh gameplay experience. Maxing 20+ skills has never been more zen.

Melvor Idle is a idler, rpg and casual game developed by Games by Malcs and published by Jagex Ltd.
Released on November 18th 2021 is available on Windows, MacOS and Linux in 13 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Turkish.

It has received 14,538 reviews of which 13,146 were positive and 1,392 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 9.75€ on Steam, but you can find it for 2.46€ on Gamivo.


The Steam community has classified Melvor Idle into these genres:

Media & Screenshots

Get an in-depth look at Melvor Idle through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 and later are supported, older operating systems are not supported (and do not work)
  • Processor: An Intel Pentium 4 processor or later that's SSE2 capable
  • Memory: 512 MB RAM
  • Graphics: Intel Integrated Graphics
  • Network: Broadband Internet connection
  • Storage: 200 MB available space
  • Sound Card: N/A
MacOS
  • OS: Mac OS X 10.9 (64 Bit)
  • Processor: 1.5GHz
  • Memory: 512 MB RAM
  • Graphics: Intel Integrated Graphics
  • Network: Broadband Internet connection
  • Storage: 200 MB available space
  • Sound Card: N/A
Linux
  • OS: Linux
  • Processor: 1.5GHz
  • Memory: 512 MB RAM
  • Graphics: Intel Integrated Graphics
  • Network: Broadband Internet connection
  • Storage: 200 MB available space
  • Sound Card: N/A

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
After getting wayyy too deep into coockie clicker (500+ hours, I know some people are beyond saving and have something like 10 000 but thats just seomthing else.) I already suspected I had a problem. Well now this youtuber who has to be evil to the core got me to try Melvor Idle. I did not think a game with even less gameplay then coockie clicker could be this scarily efficient at producing dopamin hits. I began overwhelmed by all the systems of the game, progressed to being "okay but what do I do and for what", to "If I run 5 min of woodcutting, then produce ent summons, then use those to catch jewels while fishing, then use the fish to cook food, withouth forgetting to first craft pig summons from previously coocked fish that are not that good of a food source, I will have leveled summoning, fishing, woodcutting, and summoning, AND made a good of money while doing so." - And this is just after aquiring the most basic understading of the game. So far I didnt even begin to understand runes and spells and combat as a whole, which seems to be the focus point of the game. The Progression seems a bit shallow at first when you compare it to a clicker game like coockie clicker where you constantly use the one resource you farm to upgrade your capacity to do so. But after 73 hours I have realised the progression is _much_ more satisfying than in coockie clicker. (in my opinion of course), the upgrades all feel much more meaningful for the tradeoff of getting them less frequently. In summary: I have a much bigger problem than I originally thought.
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April 2025
I am not at all hesitant to add Melvor Idle to my all-time idler best list. Seems that this title has been honed by the devs to near perfection with respect to performance related issues... I have yet to experience a single performance hit in my better than 4000+ hour investment into this title. Thus, as it is all that one might reasonably hope for in a game in the idler genre (in conjunction to the aforementioned) it has earned a resounding endorsement from me. Maxwell just unlocked today. Thus I have finally acquired the last of the Stronghold pets. Playing Melvor Idle is an undeniable time sink. It is also the most RNG and gear-dependent e-game that I have ever played. And it is also easily the most frustrating to play as well. But, as a counterpoint to the hereinabove... it has also proven to be the most rewarding experience out of the many that I have come to know in video gaming
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Feb. 2025
I've played incremental games for years, and several Idle games as well and this is the best I've found. Tons of content, lots of ways to progress and so many rare and unique items. My only complaint is I wish some of the township gear didn't count towards item total. Bag space is an "always" kind of problem.
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Jan. 2025
Somehow this spreadsheet simulator game has become part of my daily routine. It's open and running in the background whenever my PC is on. I had a surprising amount of fun grinding to 100% completion. It's basically command-line OSRS. Instead of clicking on an over-world, you're clicking on a fancy spread sheet. 10/10 would recommend.
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Aug. 2024
Complex and Not That Idle Melvor Idle is a RuneScape-inspired idle RPG whose pretty static icons and progress bars hide complex interconnected elements. It's the sort of game where some players craft mods full of cheats and tools, while others construct challenge runs with severe limitations. When you commit to a character, you choose one of four gamemodes. Standard is for new players. Hardcore is the permadeath mode. Adventure mode is a bit harder and asks you to buy aspects of the game to unlock them. Ancient Relics asks you to clear dungeons to advance your max skill levels, plus uses the titular relics to give skill bonuses. It calls itself an idle game, but you'll be babysitting it a lot. Most actions take only a few seconds to complete once you have everything. A lot of times, you'll run out of crafting mats in minutes or hours. But, other times, you'll have days of alternating between gathering mats overnight and then crafting overnight. The maximum offline period is 24 hours, reasonable for a game that pretty much asks you to return to it daily for about three years. Unless, of course, you use some cheat mods, including a very useful time-skip one. The most babysitting comes in combat. Your character auto-battles, but the only way to heal up fast during combat is through eating food. You don't get an auto-eat option until you buy it from the shop. Not only can you run out of food in combat, you can also exhaust ammo and consumables. The penalty for death here is either permadeath if Hardmode, or the loss of whatever is in a random equipment slot. That's easily recoverable, unless you have the bad luck to lose a huge stack of consumables or a rare equipment drop. The only other way to lose HP and die is in Thieving. If your targets catch you (a simple stat comparison), they bop you on the head and stun you briefly for an HP hit. There's a toggle to continue after a stun, and food here heals you as in combat. Most aspects of the game have a ripple effect somewhere else, and in ways both familiar and new. You have the standards: Woodcutting for arrow shaft wood, Mining for ores to craft gear out of, Smithing to melt ore into bars and make gear, Farming for both food and potion herbs, Fishing for more food, Cooking for improved food. And, of course, combat drops many useful items. Then you get some less-common twists. You can practice Firemaking and burn the wood you chop for ash for a couple crafts, plus your level here allows you to buy more Cooking upgrades. Mining includes mining Rune Essence, which forms the basis of the runes you need to craft to cast all your spells. Study the constellations in Astrology, and you can add bonuses to skills. The weirdest and least logical twist comes in Agility. Most places, this is a stat that helps with dodging. Here, it is simply a simulated agility course. Completing obstacles is one way to safely gain money, and whatever obstacles are currently up grants buffs (and a few debuffs) to skills. Using skills earns xp to level them up, of course. However, here, most skills have sub aspects that require you to earn Mastery Points in using them. Certain Mastery thresholds gains a bonus for that aspect. You can speed up the process of mastering sub skills by spending Mastery XP and Mastery Tokens on them, but this bar has its own bonuses for the entire skill for reaching certain thresholds. You get a Township to expand. Actually, it's a mini empire spread across several biomes. Aside from your precious gold coins, everything the Township needs it makes on its own from buildings you've built for it already. Contributing items to it via certain optional tasks helps to speed along its growth. The only support it gives to you is, eventually, you gain Trading Posts to trade Township goods for useful items like loot chests, and a Town Hall that gives you tax money. Stuff drops randomly, too. Mining finds gems for crafting. Using every skill can drop Mastery Tokens for that skill, with which to refill the Mastery XP bar. And there are cute Pets to find lurking in every skill. They have a tiny chance to drop with each action in a skill and grant small bonuses for said skill. Pets also lurk in dungeons. The Shop is full of useful items. Mostly, it has some upgrades to various skills, gear that gives bonuses to skills, and a handful of Cooking ingredients that the dev didn't figure out how or where to make it a combat drop. The most annoying and frustrating Shop upgrade is to the Bank. This is less a financial bank and more of a ginormous vault. In other words, it's your non-equipped inventory. Inventory management is a huge pain, especially early on. You start with a Bank slot limit of a mere 12 slots and must purchase more ... in a game that has a couple THOUSAND items, if all expansions are included. There are some welcome QoL touches here, though. Item stacks are essentially bottomless, so you only need one slot per item. There's about a dozen Bank tabs for item sorting, and a search feature. The biggest pain of all is that this is a completionist's wet dream. Maxing out skills is relatively easy, including mastering sub skills. Beating the final bosses is a long, long slog, but doable with the right combo of equipment and maxed skills. But the completion log is only finished once you have beaten all monsters and bosses once, found or crafted all items, and found every pet (including the dungeon ones), as well as maxing out all skills and sub skills. Fortunately, everything has a mouseover hint of a name or where to find it. And, of course, if you manage to beat the final boss, you've found most everything already. You can find much help in the official wiki, one of the best I've seen for a game. Or, you can download the various useful mods for cheats and tools. This is NOT through Steam Workshop, but is instead through an in-game mod manager. However, that enables the mods to be available on Melvor Idle's other platforms. The first two expansions are worth purchasing, and all three can be bought individually. Throne of the Herald simply adds a few more levels and content to skills. Atlas of Discovery is a fun one that adds the linked skills of Cartography and Archaeology. You survey a land and find points of interest, including dig sites. Then, you create dig maps and excavate various artifacts, some of which are useful to you elsewhere. Into the Abyss is a sort of New Game+ that sends you into an Abyssal Realm version of Melvor with new items and monsters and such, but only goes to level 60 at the moment. I got frustrated with trying to pass the final boss of the base game, so never got to this third expansion. Melvor Idle is like a complex MMO RPG, but minus the multiplayer part and with lots of progress bars and idle waiting. It's also far less expensive than the big MMOs. If you can stand its unique challenges, it's worth a look.
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Frequently Asked Questions

Melvor Idle is currently priced at 9.75€ on Steam.

Melvor Idle is currently not on sale. You can purchase it for 9.75€ on Steam.

Melvor Idle received 13,146 positive votes out of a total of 14,538 achieving a rating of 8.82.
😎

Melvor Idle was developed by Games by Malcs and published by Jagex Ltd.

Melvor Idle is playable and fully supported on Windows.

Melvor Idle is playable and fully supported on MacOS.

Melvor Idle is playable and fully supported on Linux.

Melvor Idle is a single-player game.

There are 3 DLCs available for Melvor Idle. Explore additional content available for Melvor Idle on Steam.

Melvor Idle does not support mods via Steam Workshop.

Melvor Idle does not support Steam Remote Play.

Melvor Idle is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Melvor Idle.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 June 2025 18:28
SteamSpy data 12 June 2025 08:59
Steam price 14 June 2025 20:46
Steam reviews 13 June 2025 21:53

If you'd like to dive deeper into the details about Melvor Idle, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Melvor Idle
  • SteamCharts - Analysis of Melvor Idle concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Melvor Idle compatibility
Melvor Idle
8.8
13,146
1,392
Game modes
Features
Online players
3,626
Developer
Games by Malcs
Publisher
Jagex Ltd
Release 18 Nov 2021
Platforms
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