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METAL GEAR SOLID V: THE PHANTOM PAIN on Steam - User reviews, Price & Information

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Ushering in a new era for the METAL GEAR franchise with cutting-edge technology powered by the Fox Engine, METAL GEAR SOLID V: The Phantom Pain, will provide players a first-rate gaming experience as they are offered tactical freedom to carry out open-world missions.

METAL GEAR SOLID V: THE PHANTOM PAIN is a stealth, open world and action game developed and published by KONAMI.
Released on September 01st 2015 is available on Windows, Steam Deck and Steam Machine in 8 languages: English, French, Italian, German, Japanese, Portuguese - Brazil, Russian and Spanish - Latin America.

It has received 99,922 reviews of which 91,675 were positive and 8,247 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 17.99€ on Steam with a 40% discount, but you can find it for 13.67€ on Gamivo.


The Steam community has classified METAL GEAR SOLID V: THE PHANTOM PAIN into these genres:

Media & Screenshots

Get an in-depth look at METAL GEAR SOLID V: THE PHANTOM PAIN through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 7x64, Windows 8x64, Windows 10x64 (64-bit OS Required)
  • Processor: Intel Core i5-4460 (3.40 GHz) or better; Quad-core or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 650 (2GB) or better (DirectX 11 card Required)
  • DirectX: Version 11
  • Storage: 28 GB available space
  • Sound Card: DirectX 9.0c compatible sound card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

878 hours played
Aug. 2026
There's a reason more than ten years after it's release Metal Gear Solid V is the title with most active players out of the entire series, Having played each title since Metal Gear Solid in 1998 I can assure you: this is the ultimate MGS experience. There is no stealth game quite like this one, every aspect of this game is superb: the missions, the open world, the AI, the story, the music, and gameplay, and how it plays with your emotions. There hasn't been a better game made in this genre yet, I would dare call this a perfect game.
156 hours played
June 2026
The last and best Metal Gear Solid game. RIP to one of the best game series.
146 hours played
Nov. 2025
Possibly the greatest stealth game ever created.
69 hours played
Nov. 2025
Invisible Invisible Invisible Invisible walking by the wall (Shy one) the shadows will not fall (Shy one) is silently ignored (Quiet one) discouraged by the noise (Quiet one) living without choice (Quiet one) is a life without a voice When you can't even say my name Has the memory gone? Are you feeling numb? Go on, call my name I can't play this game, so I ask again Will you say my name? Has the memory gone? Are you feeling numb? Or have I become invisible? the dreamers wish away (Hindsight) it's falling on my face (Highlights) the shape of my disgrace When you don't hear a word I say As the talking goes, it's a one-way flow No fault, no blame Has the memory gone? Are you feelin' numb? And have I become invisible? Invisible Invisible Invisible, invisible Invisible, invisible Invisible, invisible Invisible No one hears a word they say Has the memory gone? Are you feelin' numb? Not a word they say But a voiceless crowd isn't backin' down When the air turns red With a loaded hesitation Can you say my name? Has the memory gone? Are you feelin' numb? Have we all become invisible?
210 hours played
Nov. 2025
Metal Gear Solid V: The Phantom Pain is a bizarre game to try and talk about because it sits at a particularly awkward crossroads. It is arguably one of the best games of the 2010s, taking the exploding genre of open world games and cracking it open by offering players extreme freedom in the way they tackle tightly-designed missions. This push and pull between developer intention and player choice could have easily been a tension point, but ultimately works because a player’s ability to complete a level is entirely based on their own resourcefulness and creativity. Within a player’s toolkit are nearly infinite ways to complete their mission objective, with the player only being limited by the tools they have on-hand or intrinsic objectives such as high mission rankings or a desired low kill-count. These are all great attributes and are a huge part of why MGSV is hailed today as a masterpiece. The issue with that framing is that MGSV doesn’t exist in a vacuum. Kojima’s Metal Gear is perhaps the single most-revered game series in existence, with each one being hailed as a masterpiece of gameplay, storytelling, and technical achievement. As impressive as MGSV is, it is directly competing with its predecessors, and the comparison is not particularly flattering. As fun, slick, and rewarding as its action is, the game’s storytelling and pacing ultimately disrupt that experience in a way the game never really manages to outrun. The game is ultimately paced to have two distinct arcs, with one being the effective “main” conflict and the second arc laying the groundwork for how MGSV connects to the rest of the Metal Gear franchise. Of these two arcs, the first is by far the most-interesting, containing 32 episodes with the majority of them containing important story content. While most of these missions are excellent, some really fall short of expectations, leading to a few duds in an otherwise excellent list. And, honestly, if you wanted to check out after Mission 31, I don’t think I would blame you. Most of the story of MGSV is, perhaps intentionally, disjointed, hazy, and dreamlike, intentionally setting up conflicts that connect to the rest of the series. These are largely presented in the form of Mother Base cutscenes, forming a clear and present disconnect between the gameplay and story that the game never manages to shake. Perhaps the game’s biggest sin is that it’s simply meandering and filled with padding. Out of the 51 missions (prologue included) present in the main game, 24, by my count, are either challenge missions with specific restrictions in-play, or are completely unrelated to the game’s story and are largely disposable. Most of these missions exist after the conclusion of the first arc; another reason the second arc manages to fall so flat. Of the 19 missions present in the second arc, 15 are of this type, leading to an abysmal 4 main story missions past Mission 31. And, of these 4, one is a partner mission and another is a repeat of a previous mission, just with extra story context added in. This is a huge part of why the back half of the game feels so empty and underwhelming: because nothing you do makes a difference. Much of this is also because the game’s actual conclusion, Mission 51, was never properly finished. There’s a lot of documentation out there online about it, and I would encourage you to check it out if you’re left wanting more after Mission 48. Based on unfinished cutscenes and concept art, it probably would have been the game’s best mission, and I doubt it would have left fans disappointed. But even among many of these complaints, I actually have quite a few positive things to say about the game’s story and presentation. I might be alone in thinking this, but I REALLY enjoy MGSV’s codec tapes. The game has a TON of extra context and information contained in tapes players unlock as they progress through missions. Most of these are either designed to further elaborate on cryptic elements of the main game or provide historical context for the larger story, but some of them are also there just as fun side-stories that play out on Mother Base. Of these, my favorite has to be “The Hamburgers of Kazuhira Miller,” which unironically got me to really appreciate fast food burgers. If you can sit through that and not crave a Bic Mac, you are stronger than I am. That said, none of these tapes are necessary for story purposes and you can just as easily ignore them. Perhaps the most-interesting and important tapes are “The Truth” tapes found right at the end of the game. If you’re interested in what happened to the main cast of Snake Eater following MGS Ground Zeroes, they’re worth a listen. I also really enjoy how much side content the game has. The game has 157 Side-Ops, most of which are simple side-missions that can be done in the open world. Most of these showcase MGSV at their best, with specific small goals in play that players can attack in any way they want without having to worry about score or rank. There are plenty of duds in this selection, but the vast majority are pretty engaging, with missions like “Eliminate the Armored Vehicle Unit” and “Extract the Highly Skilled Soldier” taking up much of the list. As interesting as side content is in the main world, some of the most-interesting content available takes place on your iDroid. The game has a particularly engaging system of progression, where you work to grow Mother Base and even online content where you can compete to infiltrate each-others bases. I’m not personally that interested in MGSV’s online side, but it can be a huge draw for extending playtime. I know a few people that have put more hours into the game’s online content than the main game, so it’s definitely worth a look. I want to maintain that MGSV is still one of the best games of its time and absolutely worth a playthrough. But I also want to point out the game’s failures, as I don’t think it is as easy to recommend as many of its series predecessors. If the lack of a solid conclusion to its story and overall emphasis on freedom sound like potential deal-breakers for you, I’m not sure you should bother. Still, even with all its shortcomings, I think MGSV earns its title as a Metal Gear Solid game. It’s not a perfect entry, but it’s a brilliant action game that manages to brilliantly balance an intricately crafted world with deep and rewarding gameplay.

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Frequently Asked Questions

METAL GEAR SOLID V: THE PHANTOM PAIN is currently priced at 17.99€ on Steam.

Yes, METAL GEAR SOLID V: THE PHANTOM PAIN is currently available at a 40% discount. You can purchase it for 17.99€ on Steam.

Yes, METAL GEAR SOLID V: THE PHANTOM PAIN received 91,675 positive votes out of a total of 99,922 achieving an impressive rating of 9.04.
😍

METAL GEAR SOLID V: THE PHANTOM PAIN was developed and published by KONAMI.

Yes, METAL GEAR SOLID V: THE PHANTOM PAIN is playable and fully supported on Windows.

No, METAL GEAR SOLID V: THE PHANTOM PAIN is not playable on MacOS.

No, METAL GEAR SOLID V: THE PHANTOM PAIN is not playable on Linux.

Yes, METAL GEAR SOLID V: THE PHANTOM PAIN is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, METAL GEAR SOLID V: THE PHANTOM PAIN is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, METAL GEAR SOLID V: THE PHANTOM PAIN does not support VR.

METAL GEAR SOLID V: THE PHANTOM PAIN offers both single-player and multi-player modes.

METAL GEAR SOLID V: THE PHANTOM PAIN offers both Co-op and PvP modes.

Yes, there are 13 DLCs available for METAL GEAR SOLID V: THE PHANTOM PAIN. Explore additional content available for METAL GEAR SOLID V: THE PHANTOM PAIN on Steam.

No, METAL GEAR SOLID V: THE PHANTOM PAIN does not support mods via Steam Workshop.

Yes, METAL GEAR SOLID V: THE PHANTOM PAIN supports Remote Play on Phone, Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

Yes, METAL GEAR SOLID V: THE PHANTOM PAIN is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for METAL GEAR SOLID V: THE PHANTOM PAIN.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 September 2026 04:12 UTC
SteamSpy data 03 September 2026 05:32 UTC
Steam price 12 September 2026 02:44 UTC
Steam reviews 10 September 2026 21:52 UTC

If you'd like to dive deeper into the details about METAL GEAR SOLID V: THE PHANTOM PAIN, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about METAL GEAR SOLID V: THE PHANTOM PAIN
  • SteamCharts - Analysis of METAL GEAR SOLID V: THE PHANTOM PAIN concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck METAL GEAR SOLID V: THE PHANTOM PAIN compatibility
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