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RIDE 5 on Steam - User reviews, Price & Information

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Rev up your engine and get ready to hit the track with RIDE 5. An adrenaline-filled gaming experience that is so authentic it will make you feel like you're truly racing at break-neck speed.

RIDE 5 is a racing, simulation and motorbike game developed and published by Milestone S.r.l..
Released on August 24th 2023 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese and Indonesian.

It has received 2,293 reviews of which 1,826 were positive and 467 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 49.99€ on Steam, but you can find it for 21.79€ on Instant Gaming.


The Steam community has classified RIDE 5 into these genres:

Media & Screenshots

Get an in-depth look at RIDE 5 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-Bit or later
  • Processor: Intel i3-10100 / AMD FX-8350 or equivalent
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1650 / Radeon RX 570 or equivalent
  • DirectX: Version 11
  • Storage: 50 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

2266 hours played
May 2026
RIDE 5 improves, optimizes, enriches the experience of the Milestone series thanks to a lot of new content, including several brand-new tracks and a well-structured and interesting Career mode, which focuses on the traditional Gran Turismo-style progression system while missing the opportunity to rationalize the difficulty balance according to precise and not circumventable rules.
164 hours played
March 2026
I purchased the special edition when it was on sale (15gbp) and so I would recommend this game on a "wait for sale" basis. Having played a wide variety of arcade/simulation racing games, this is my first motorcycle "sim-cade" racing game. Its a simulation in the way that its immersive visually and through feel (gamepad vibration in regards to when the front tyre starts to complain under braking/lean angle, and rear tyre under traction) - it doesn't need to compare to real life physics because its a videogame. With that said, it did take me around 20-30 hours in time trial mode to get to a point where i can keep the laps clean and start pushing, if you're familiar with racing games it will still take some adjusting compared to car handling. the main thing i had to note was that the bikes favour a much earlier turn in (so circuit knowledge is essential as always) and modulating trail braking whilst cornering. This was with ABS being the only driving assist used, separate button bindings for manual braking for both front and rear, and sequential shifting. If you have plenty patience, looking for a game that has convincing physics that are communicated well through a gamepad, racing circuits to find a flow-state in, and a passion for bikes and/or motorsport in general, then I can recommend adding this to your library. Never raced online, don't plan to, so can't comment on the online experience. AI is AI, you can modulate aggression levels and difficulty, but its not mind blowing. Still convincing enough but i wouldn't go into this game expecting head to head organic competition. Career mode is just box ticking until completion (not a bad thing, doesn't need to be more than that in my opinion). In conclusion, I personally enjoy and recommend this game, and with some of the reviews i've seen for ride 6, i'm quite happy sticking to this one for the foreseeable future.
301 hours played
Nov. 2025
Overall, a great racing game in my opinion, with some criticisms for sure. The Good: -There is quite a large selection of bikes from multiple types/classes. -The bikes feel great overall (with some caveats that I'll get into later), they sound great (especially once you change the exhaust), and they look fantastic. Are they as flickable as a real life racing bike? No. Do they feel like driving a bus as mentioned in several negative reviews? Also no* (when factoring in the caveats I mention in the Bad section). -The same can be said with the large selection of tracks. There are a ton of tracks, many with multiple variations as well. The tracks all look great. -The FEEL is fantastic. Small caveat here, I don't ride motorcycles IRL (yet). That said, for me, this game feels great (again with some additional caveats I'll get to). -The editors are great. You can edit your bike's livery, your suit and helmets, and can also create race events. The livery editor in particular is wonderful. Easy to use, easy to find and use liveries other people have shared, etc. -Customizing a bike's handling characteristics feels very meaningful and has quite the large impact on how a bike handles and feels, especially with the higher end bikes. There's definitely a pretty steep learning curve when it comes to this system, but once you wrap your head around it, it really makes each bike an exciting proposition for fine-tuning a setup that can turn it into a racing monster. -The helmet camera option feels amazing. It's not the best camera to use, as visibility is quite limited, but when you want to feel immersed? Man did they knock it out of the park with this camera. The sense of speed, leaning a foot off the ground, at over 150mph in this camera, is a wonderful experience. I wish there was a way to make race events online that lock the cam to this mode, it's so so good. The Bad: -The A.I. This is the largest criticism I can fairly level at the game. I've played the majority of the game with the A.I. cranked up to its maximum level (120% "Extreme"), because anything less than that can't really compete with you (or at least, me). However, the problem with the A.I. is that it's relatively blind to the player. They won't do much to avoid you, especially in a turn, and most instances of contact will result in the player going down while the AI that hit you continues on its merry way. This means that when you are not out in front, the game feels much worse. Being in a mid-pack battle is an experience in anxiety and frustration, when it should be the most thrilling point of a race, because you're basically in the middle of a minefield. The AI is also very inconsistent depending on the track. For example, on all of the tracks in Britain (for some reason?), the AI is absolutely cracked. But, on some other tracks, VIR being the biggest example I can think of, it feels like they really don't know how to navigate some sections of the course, meaning that even on 120% difficulty, I leave them in the dust by half a lap by the time the race is half over. -The career mode is terribly linear. This wouldn't be as much of a problem... except that once you're halfway through, 99% of the events you do in career are 1000cc RM races. So, the career mode has become very samey and a little dull. The game has a plethora of lower CC motorcycles, but now that I'm into the second half of the career mode, I never get to actually ride them. -The player-assist options MAKE THIS GAME FEEL WAY WORSE. Seriously, this is a big one for anyone looking to get into this game. This also ties into those caveats with bike feel that I mentioned above. Turn all the player-assist options off. They make the bikes feel incredibly sluggish. I am half-convinced that a lot of the negative reviews that mention that the bikes feel like buses, are because of these options. Semi-automatic transmission is fine, but everything else in this category should be off by default (but most are on by default). Throttle assist, braking equalization, any of the ones that supposedly help with turns, they're all awful and your experience will be vastly improved by turning all that crap off, even if you're a beginner. This includes the racing line. The racing line doesn't account for like half the things your bike might do during a breaking phase, and using it will create some really bad habits regardless. Do yourselves a favor, turn off the line, and go do a time trial on the track you want to learn instead. I say do a time trial because... -There is no practice mode. The only way to go out on a track and test things is to do a time trial. This isn't a HUGE problem necessarily, but it's just a weird option to not have in a game like this. So there you have it. Overall, I definitely like this game and recommend it. It's not perfect by any means, but the pros outweigh the cons for me. And hey, it's not like there's any other options for a game like this on the market. If you want to race around in non-GP bikes... this is the game. :P
21 hours played
Nov. 2025
understeer rewind understeer rewind understeer rewind understeer rewind . . .
15 hours played
Oct. 2025
Fun game with good details. I wish it had an open world. Could be better with more bikes in stages. Quite expensive with lots of DLCs. Rating: ★★★★★★☆☆☆☆ 6/10

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Frequently Asked Questions

RIDE 5 is currently priced at 49.99€ on Steam.

No, RIDE 5 is currently not on sale. You can purchase it for 49.99€ on Steam.

Yes, RIDE 5 received 1,826 positive votes out of a total of 2,293 achieving a rating of 7.67.
😊

RIDE 5 was developed and published by Milestone S.r.l..

Yes, RIDE 5 is playable and fully supported on Windows.

No, RIDE 5 is not playable on MacOS.

No, RIDE 5 is not playable on Linux.

RIDE 5 offers both single-player and multi-player modes.

RIDE 5 offers both Co-op and PvP modes.

Yes, there are 17 DLCs available for RIDE 5. Explore additional content available for RIDE 5 on Steam.

No, RIDE 5 does not support mods via Steam Workshop.

No, RIDE 5 does not support Steam Remote Play.

Yes, RIDE 5 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for RIDE 5.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 July 2026 16:03 UTC
SteamSpy data 22 July 2026 15:31 UTC
Steam price 30 July 2026 02:47 UTC
Steam reviews 29 July 2026 11:46 UTC

If you'd like to dive deeper into the details about RIDE 5, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about RIDE 5
  • SteamCharts - Analysis of RIDE 5 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck RIDE 5 compatibility
RIDE 5 PEGI 3
Rating
7.7
1,826
467
Game modes
Multiplayer
Features
Online players
88
Developer
Milestone S.r.l.
Publisher
Milestone S.r.l.
Release 24 Aug 2023
Platforms
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