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NARAKA: BLADEPOINT on Steam

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Dive into the legends of the Far East in NARAKA: BLADEPOINT; team up with friends in fast-paced melee fights for a Battle Royale experience unlike any other. Find your playstyle with a varied cast of heroes with unique skills. More than 40 million players have already joined the fray, play free now!

NARAKA: BLADEPOINT is a battle royale, multiplayer and martial arts game developed by 24 Entertainment and published by NetEase Games .
Released on August 11th 2021 is available on Windows, Steam Deck and Steam Machine in 13 languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Spanish - Spain, Russian, Turkish, Portuguese - Portugal, Vietnamese and Thai.

It has received 302,743 reviews of which 221,002 were positive and 81,741 were negative resulting in a rating of 7.3 out of 10. 😊

The game is free to play on Steam.


The Steam community has classified NARAKA: BLADEPOINT into these genres:


Here is the detailed breakdown of supported languages for NARAKA: BLADEPOINT:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Thai
Japanese
Portuguese - Portugal
Turkish
Vietnamese

Media & Screenshots

Get an in-depth look at NARAKA: BLADEPOINT through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit or newer
  • Processor: Intel i5 4th generation or AMD FX 6300 or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 750TI, Intel Arc A380, AMD HD 6950 or equivalent
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 90 GB available space
  • Additional Notes: a) Can run at 720p/60fps; b) We advise you install the game on an SSD for a more streamlined experience. c) Requires “Windows Memory integrity and VBS enablement” to be disabled

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

270 hours played
Sept. 2026
After almost 250 hours on this game I've concluded the following: - 1) THE GAME IS IN DIRE NEED OF A DEDICATED 1V1 GAME MODE - The current "lobby" 1v1 game mode is very slow and bottle necked due to its current structure. The current structure forces players trying to do a 1v1 battle to just sit there and watch as the whole lobby franticly fights to be next in que, waiting around 1 stone statue to be next in line. A dedicated "1v1" game mode, that also gives you a rank like "bloodbath" game mode, would be an excellent addition to this game, Providing more dynamic choices for play styles. - 2) THE GAME DOES NOT SUPPORT PLAYSTATION CONTROLLERS PLUGGED INTO PC. - As an older gamer, i still enjoy using my controller on my pc when playing this game, however, due to the games lack of compatibility for different controller types, I am forced to whip out the old Xbox controller instead, which as much as we love Xbox, the controller is not my favorite for daily use. This game would benefit significantly by focusing on this patch note, thus be able to reach a larger player base for people coming from the console world and joining us in the pc world. - 3) POSTIVE FEED BACK AND RECOGNITION. - The game has been making successful updates for years now, which shows this piece of art work will continue to evolve as time progresses. This is very important for a player base that stays loyal to the platform over the years. ( we want to make sure we are not forgotten about). NARAKA BLADEPOINT has successfully shown us that they have not forgotten us and have done what they can to listen to the community and take our feedback in stride to help evolve the art work as time goes on. The in game fight animation and mechanics and overall game play in both PVP ONLINE, PVE OFFLINE, have made a touch to them that feel like the perfect diamond in a rough that will continue to shine for ages. I wish NARAKA all the success in the world for there future and provided these adjustments are made, I can see the game going to the next level of major adoption real soon!
187 hours played
Sept. 2026
9/10 I was not entirely convinced at first but upon learning the game, this has got to be the best battle royale ever made. Picture Sekiro-like combat on a set of different battle royale maps with a lot of characters, each having their own (gimmickey) set of abilities and playstyles that you can choose. It's melee favored, because ranged weapons are mainly used to poke the enemy before engaging or to catch them from escaping. Tare limited to durability and that takes time to replenish amidst the fight and to collect beforehand, upon other things that you will loot during the match. But that's of course not everything in the game. The combat is really high quality and despite what noobs might want you to believe; button mashing will quite literally get you owned. There is an increidbly in depth attack system full of combos, for every single weapon that can dictate your entire playstyle or approach to combat and a set of souljades that go from neat stacking buffs to literal alterations that enhance your current weapon attacks. There are some annoying and spammy ultimate abilities, however they can only be used once per fight and most of them leave you unable to chase, which makes securing kills pretty hard, as the movement in this game is probably the most important part. Whatever can't catch you, can't fight you. And whatever can't fight you, can't kill you. With that being said, when starting out freshly, there certainly should be a lot of players that will be able to defeat you, since that is how niche competetive games work. With not enough casuals the sweats start cannibalizing eachother and thats not even neccessarily a bad thing, but as a new player with an unrecognized MMR you will mostly fight against bots in the beginning until the game starts dropping in real opponents, Even if I know that the guy that chased me down through the whole match will probably end me, I can at least start learning his attack pattern, like with some Sekiro boss. Or maybe I could just sneak away and let him take out his wrath on some other unfortunate souls. That kind of experience is entirely unique to Naraka. The game is completely Free to Play and everything I describe in the following segment are purely optional cosmetics that do not alter the mechanical gameplay. The in-game store is detailed and if you don't find luck with mostly free lootcrates that have an unmissable chance system, should you get unlucky enough, You could also purchase some cosmetics directly from the store for mostly real money. However, the game to me seems quite generous and whilst I spent some real currency, I also got multiple legendary outfits, weapon skins and cosmetic accessories and extremes (even rarer) just by playing. Since the community on asian servers (f.e. china) is so large, there are tons of events where they hand out free stuff and I managed to get quite lucky with some legacy lootboxes. Sadly the only negatives I have to give is the games incredible size on my harddrive. Whilst that can be explained by tons of modes. Next to the usual battle royale casual, and ranked with solos, duos and trios, with some vanilla - like event modes or a team deathmatch. We also have f.e. the whole single player/ coop stuff the extraction mode, some event mode,.. Whilst everything is semi-regularly maintained, you can occasionally hit the 10-20+ GB seasonal patch, but that's probably just an internet (skill) issue on my end. It runs surprisingly stable and you will quickly have patched access to the newest settings (upscaling algorythms, etc) The only real bad thing that to me isn't objective is, that the game keeps getting shoved into a direction that to me looks more like a mobile game. Flashy new characters that basically force a disengage when ultiling since they will statcheck you. That#s not really bothering me though. What's awkward to me is the powercreep that leaves older and more beloved (and balanced and more fun to fight) characters in the dust. Then again, with enough gamesense on these aforementioned characters you can definitely still perform. Just maybe not as easily. It's a difficult debate and calling something "no skill" in an enviroment where "hold checking" has become the basic means of traveling the map on foot. Overall the best free game that I haver ever played. And I definitely haven't played enough, If you can give this game a shot and learn just the basics of the simple movement tech or combat 1&1, you will find yourself become anime. And that's also a feeling that no other game can provide. Also the trailers look dope every season.
607 hours played
July 2026
Getting caught in an infinite stun lock combo is the equivalent of being trapped in a Ming Dynasty torture chamber. One of a kind!
19 hours played
July 2026
One of the coolest battle royale game but not very popular in the western world.
315 hours played
June 2026
In terms of pure gameplay, Naraka is a great and unique battle royale. The combat feels great, the characters and their abilities are well designed and fun to use. It essentially is fighting game style combat with a mix of moba / hero shooter esque character abilties and ultimates. It also offers an insane level of character customization where you can really go off on the details if you enjoy that. However, the reality of the gameplay experience has a few glaring issues, mostly related to the game's lack of popularity in the west. Essentially 95% + of the playerbase is Chinese, playing on the CN server. The other servers have an extremely small population. It is extremely easy to become a top 500 player or a top 100 on the leaderboard of a certain character because the amount of people playing on the NA / EU servers is so small. ( That's why its funny that some of the people in these reviews are saying proudly that they're top 500, lol sweetie we all are.) This lack of playerbase leads to the biggest issue of playing on NA servers: the queue times. In the earlier ranks, queues will be manageable because the lobbies are completely full of bots, but when you get to higher ranks they become ridiculous. Outside of peak gameplay times, I struggle to get games at all and regularly wait 15-30 min and straight up have my queue time out. During more popular times its still a dice roll whether the queue will pop within 10-15 min. When I do get into a game, its with the same 10 people who I see over and over, the top ranked people on the server because those are the only people who play the game in NA. This obviously gets tiring quickly. It's a shame because if the game had a healthy population in the west it would be a blast. Its possible to play on the Chinese server with some workaround but if you are in the US the ping will be very high. However, the queue times are only 1-2 min at all times and the lobby is full of actual players. It creates a sad dilemma for NA/EU players, would you rather maybe get 1 game an hour on low ping or play regularly but with very high ping? Based on the gameplay alone I recommend just checking it out, it is free, and even fighting bots is fun. I hope that it picks up steam in the west, However at this point I'm not sure I see that happening :(

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Frequently Asked Questions

Yes, NARAKA: BLADEPOINT is free to play on Steam.

NARAKA: BLADEPOINT is not on sale because is already free to play on Steam.

Yes, NARAKA: BLADEPOINT received 221,002 positive votes out of a total of 302,743 achieving a rating of 7.25.
😊

NARAKA: BLADEPOINT was developed by 24 Entertainment and published by NetEase Games .

Yes, NARAKA: BLADEPOINT is playable and fully supported on Windows.

No, NARAKA: BLADEPOINT is not playable on MacOS.

No, NARAKA: BLADEPOINT is not playable on Linux.

Yes, NARAKA: BLADEPOINT is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, NARAKA: BLADEPOINT is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, NARAKA: BLADEPOINT does not support VR.

NARAKA: BLADEPOINT is a multi-player game.

NARAKA: BLADEPOINT features PvP mode where you can test your skills against other players.

Yes, there are 4 DLCs available for NARAKA: BLADEPOINT. Explore additional content available for NARAKA: BLADEPOINT on Steam.

No, NARAKA: BLADEPOINT does not support mods via Steam Workshop.

No, NARAKA: BLADEPOINT does not support Steam Remote Play.

No, NARAKA: BLADEPOINT does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for NARAKA: BLADEPOINT.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 October 2026 22:54 UTC
SteamSpy data 25 October 2026 05:45 UTC
Steam price 24 October 2026 22:54 UTC
Steam reviews 19 October 2026 06:09 UTC

If you'd like to dive deeper into the details about NARAKA: BLADEPOINT, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about NARAKA: BLADEPOINT
  • SteamCharts - Analysis of NARAKA: BLADEPOINT concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck NARAKA: BLADEPOINT compatibility
NARAKA: BLADEPOINT PEGI 12
Rating
7.3
221,002
81,741
Game modes
Multiplayer
Online players
67,675
Developer
24 Entertainment
Publisher
NetEase Games
Release 11 Aug 2021
Platforms