Necesse on Steam - User reviews, Price & Information

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Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!

Necesse is a open world survival craft, multiplayer and open world game developed and published by Fair Games ApS.
Released on October 16th 2025 is available on Windows, MacOS and Linux in 22 languages: English, Russian, Portuguese - Brazil, German, Simplified Chinese, Czech, Japanese, Spanish - Spain, Spanish - Latin America, Traditional Chinese, French, Hungarian, Korean, Turkish, Ukrainian, Italian, Danish, Dutch, Finnish, Norwegian, Polish and Thai.

It has received 17,071 reviews of which 15,988 were positive and 1,083 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 14.99€ on Steam, but you can find it for 5.49€ on Gamivo.


The Steam community has classified Necesse into these genres:

Media & Screenshots

Get an in-depth look at Necesse through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i3-4160 (dual-core) / AMD® FX-Series™ FX-4350 (quad-core)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GT 440 (1 GB) / AMD® Radeon™ HD 6570 (1 GB)
  • Storage: 500 MB available space
  • Additional Notes: Some Intel graphics drivers seems to be causing regular crashes and we're trying to look into that.
MacOS
  • OS: MacOS X 10.8 (64-bit)
  • Processor: Intel® Core™ i3-4160 (dual-core) / AMD® FX-Series™ FX-4350 (quad-core)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GT 440 (1 GB) / AMD® Radeon™ HD 6570 (1 GB)
  • Storage: 500 MB available space
  • Additional Notes: M-chip Macs currently not supported
Linux
  • OS: Any newer Linux OS (64-bit)
  • Processor: Intel® Core™ i3-4160 (dual-core) / AMD® FX-Series™ FX-4350 (quad-core)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GT 440 (1 GB) / AMD® Radeon™ HD 6570 (1 GB)
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
I started this game wanting to live a simple life as a hermit in the woods. Six hours later, I am the supreme leader of a thriving village. I have 12 peasants who I have legally obligated to harvest wheat for me 24/7. I spend my afternoons micromanaging their equipment like a high-fantasy middle manager. I went into a cave to find iron; I came out with a pet penguin, a magic staff that shoots bats, and a deep-seated fear of swamp monsters. The graphics say 'cute and simple,' but the gameplay says 'you are going to spend the next three days of your life optimizing a storage system so your NPCs don't put raw meat in the potion chest.' 10/10. I am a kind god, as long as the woodcrates stay full.
Expand the review
Nov. 2025
It's about the journey, not the destination. The ultra late-game of Necesse is characterized by an endless stream of boss fights against bosses you've already fought, just with boosted stats (barring a handful of new bosses in unique zones who then become part of the repeat-with-boosted-stats roster). I may or may not see the game through to the final boss, because the reward at this stage is just boosted stats on my own equipment. But that doesn't put me off of recommending it. It just feels like I've hit the "infinite mode" at the end of the game (though I know it's not infinite, I'd estimate the ultra lategame provides about as much gameplay as the rest of the game put together, but missing a lot of the variety). All the reviews compare this game favorably to other popular games, I'll try to give some details on why those favorable comparisons get drawn. It's in the little details. Like the forge, operating the same as a furnace in minecraft or other games, has two slots by default for smelting. It only smelts one thing at a time, but it smelts the higher-tier ore into bars first, then smelts the lower-tier ore, and it has two output slots so it can go automatically. This prevents you having the "wall of furnaces" so common in this kind of game, in my wife and I's MP game, we've gotten to the end of the game using two forges the whole way through. It lets you build a smithy that actually looks like a smithy. And that's another great thing about the game. The decorations. They really let you dress up your base so it feels lived-in. Characters' mood is improved by having a well-decorated bedroom, and your mages enchanting chances are better if they're happier, so you're rewarded for decorating. And it's easy to do, too! Slap down a table and a couple of chairs, craft a decoration for on the table, a few potted plants, and you've got a lively looking bedroom in a few seconds. A caveat: We play on Adventure (the second-easiest) difficulty, with item drop on death and food spoilage turned off. Neither of us is a big fan of padding playtime with increased difficulty. And at least for us, this is the perfect difficulty. We still die occasionally in fights, but we never get stuck. So my advice if you're reading reviews and put off by some of them mentioning hard bosses: You can change the difficulty midgame, and have nothing to prove to anyone, just tune the difficulty to where you feel comfortable. There aren't even achievements related to difficulty. Another great thing to mention is how easy it is to feed your settlers. I'll remind you again: We play with food spoilage turned off, so I'm unfamiliar with how the icebox works, but compared to Rimworld, where the primary difficulty with large bases lies in reliably feeding your colonists, some quick back of the envelope math is all it took to have an infinite food supply going. We have about 45 settlers in our settlement, and I planted 40 of each crop once we had them all available (conveniently, the storage boxes show "x unknown items" in the categories, so I knew how many types of seeds there were before we had access to them and could prepare the farmland ahead of time), we had 40 settlers at the time. Settlers automatically replant crops when they harvest them, and every settler is capable of farming and equally competent at it, so combined with a few cooking stations (each workstation can only hold 10 automatic recipes for settlers to craft, which annoyed me when I first ran into it but then I realized naturally makes your base look larger when it should look larger), we have our settlers automatically crafting every variety of "gourmet" quality food. Even before we had the high-tier cooking crafting table, feeding our colonists was never an issue. Nothing is wasted in this game, if you break a blueberry bush, you get a blueberry bush sapling, 100% of the time. So just relocate some blueberry bushes near your housing in the early game and your settlers will be contentedly eating "simple" quality blueberries all day until you can sort out your production lines. I saw a negative review that mentioned the settlement storage settings were confusing. I'm biased coming from 100s of hours of Rimworld, but I found it all fairly intuitive. The kinds of problems you run into with the storage are the same you run into with rimworld, you set a list of allowed things and a priority for the container, so if you forget about a chest on the other side of your base that allows the same things as the one you're looking at, you might be scratching your head wondering where the stuff you're looking for is. But this same system has copy/paste so you can delete a storage and remake it with the same settings instantly if you find a new container you like the aesthetic of more, and you can set a limit to how many stacks of each item are in a container, preventing a "drops" storage from filling up with 10000 bones. In the midgame, you unlock a shipping container you can send your colonists on trading missions to sell the contents of, and this is also an option for "settlement storage" that you can buy extra copies of. Our base has a shipping container set to lowest priority, all types of seeds, so after filling a couple chests with enough seeds to feed an apocalypse, the extras automatically get sold and donated to the village fund for mining trips. Which that's a whole 'nother fun thing, the mid-game mission board lets you send colonists on mining trips automatically, using coins from settlement storage chests. Combined with automatic crafting at the forges and anvils (remember to actually set the recipes, and for goodness sake avoid my mistake and check that it's set to "do x times" not "do until x", lest you craft 20 more helmets than you intended to because it doesn't count equipped items), you can easily re-equip your whole base with just a few directions. The only downsides to this game are the fact that it leaves you wanting more . More variety, more to explore, more for your villagers to do. But that isn't to say there isn't a lot there. There really is. I'd estimate we got a solid 50 hours of gameplay each out of the game before we hit the endgame boss grind (so-called "incursions"). Someone playing on a higher difficulty would certainly get more time out of the game before reaching the end. Personally, I don't believe games should offer or try to offer "infinite content/replayability", I think it leads to bland games. I enjoy the experience of "running out of game", after an appropriate length of time of course. Games that go on forever give me a sort of stress because I'm a completionist. This game hits the perfect note of having just barely too much for me to feel like I can do it all (the "collect every item" achievement sounds perfectly impossible, if that makes sense), while still being something I can finish to my satisfaction without devoting my life to it. Definitely my game of the year for 2025.
Expand the review
Oct. 2025
Plays like top down terraria but you get an army of villagers to do the boring stuff. Hate farming? Tell the villagers to do it. Hate chest sorting? Have the villagers to sort it. Hate mining? Tell the villagers to do it.
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Oct. 2025
Bought it because I wanted something cheap to play with a friend. It was only €7.50, so that satisfied the first criteria. My friend was able to join my world immediately without having to wrestle the Port Forwarding Demon into submission. Criteria 2 fulfilled, great success. I assumed this would just be a run of the mill survival craft game, but I was wrong. This is more like a blend of Stardew Valley, Core Keeper and Rim World. After playing for an hour I discovered I can assign a settler as a sort of Chest Mule and have them sort through the mountains of junk I haul back from my spelunking adventures. That's it gentlemen, the genre has peaked here. Going forward, any survival crafting game I play that doesn't have a Chest Mule system is going to feel like I'm playing a degenerate, stone-age game for prehistoric boomers. I henceforth refuse to manually sort through any of my own adventuring crap in any future game I play. This game is really good. Don't think about it, just buy it.
Expand the review
Oct. 2025
This is one of very few games I've played through early access that's gotten to open release without ruining my opinion of either the game or the developer. Gameplay is a mashup of Rimworld's colony control and camera placement with Terraria's progression and gameplay style. Progression and combat are reasonably challenging, with mercy mechanics to help bypass bottlenecks where skill and gear alone aren't getting the job done. Honestly, my only real complaint here is that there's not more game to play - an issue that, as with both its primary inspirations, will become less and less of an issue as time goes on, and development - by both the dev and the modding community - continues. The dev happens to also be one of the most humble, straightforward and intelligent I've seen in this industry across 20ish years of playing games on steam. In most feedback pipelines for EA projects, ideas are either largely ignored or distorted until they're unrecognisable by the time they reach implementation. Community ideas that have circulated in this game's following have largely found their way into play, with active communication from the developer throughout pretty much the entirety of the game's development. There's not all that many games in my library that I have absolutely zero criticism for, and that's doubly true for developers.
Expand the review

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Frequently Asked Questions

Necesse is currently priced at 14.99€ on Steam.

Necesse is currently not on sale. You can purchase it for 14.99€ on Steam.

Necesse received 15,988 positive votes out of a total of 17,071 achieving an impressive rating of 9.13.
😍

Necesse was developed and published by Fair Games ApS.

Necesse is playable and fully supported on Windows.

Necesse is playable and fully supported on MacOS.

Necesse is playable and fully supported on Linux.

Necesse offers both single-player and multi-player modes.

Necesse offers both Co-op and PvP modes.

There are 2 DLCs available for Necesse. Explore additional content available for Necesse on Steam.

Necesse is fully integrated with Steam Workshop. Visit Steam Workshop.

Necesse does not support Steam Remote Play.

Necesse is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Necesse.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 March 2026 18:13
SteamSpy data 13 March 2026 21:53
Steam price 15 March 2026 12:47
Steam reviews 14 March 2026 17:49

If you'd like to dive deeper into the details about Necesse, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Necesse
  • SteamCharts - Analysis of Necesse concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Necesse compatibility
Necesse
Rating
9.1
15,988
1,083
Game modes
Multiplayer
Features
Online players
1,005
Developer
Fair Games ApS
Publisher
Fair Games ApS
Release 16 Oct 2025
Platforms
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